From RNA, all I decided to add was Incubation Druid. It's far better than Bloom Tender, as it can produce 3 mana vs 2, and it isn't all to difficult to get activate it.
From WAR, I am adding in Neoform and Lazotep Plating. Neoform is another creature tutor that will add a +1/+1 counter, so if we're only at 3 experience, we can Neoform into Sage of Hours, get our fourth XP counter, and then we will be at five counters for the extra turns to being. Plating is another way to protect our creatures and ourselves, and it will also give us a token which will in turn give us another XP counter!
Wanderer and Stormtamer are cheap creatures, evasive beaters, and can also counter things, so what's not to like about them in here. Duskwatch will help us dig into creatures, and Wirewood Lodge will help us ramp with our Archdruid/Titania.
As you can tell, it's quite the big update! I've been back and forth with what I wanted to do with the deck, and finally I decided to pull the trigger and go back to what this deck originally was: a goodstuff reanimator deck. I took out quite a bit of the combo pieces (Marionette Master,Su-Chi,Wurmcoil Engine), as I don't want to necessarily focus on getting those out and winning the same way every time. I'd rather just play a value reanimator deck and have fun. I still have the main Deathmantle/Ashnod/Grave Titan loop in there, and may put back in Wurmcoil just in case of Torpor Orb, but for now, this is what I want to run.
I took out some of the bulkier/underperforming cards, and added in a couple more sac outlets, ETB creatures, creature tutor and reanimation spells.
Some notable cards I took out were some spot removal spells. There are quite a few creatures with ETBs that remove creatures, but didn't have anything to remove noncreatures. That is why I have included Mesmeric Fiend and Thought-Knot Seer. There is plenty of reactive removal, but not enough proactive removal. What's really great with these two is they have separated enters and leaves play effects, so we can permanently exile cards from hands if we have a sac outlet out, and can continually repeat this with Lifeline.
Vesuva/Petrified Field were added in order to recur or copy a Coffers in case ours gets removed, or we just want way more mana to pump into Torment of Hailfire.
Overall, I am very happy with how the deck is playing, and will continue to play and update regularly.
I'm still a bit on the fence with this one, but Finale is SO GOOD! Being able to tutor from deck or graveyard is amazing, especially if something like Craterhoof someone ended up in the yard. On top of that, we can give our creatures +10 or more power while giving them haste can also make Avenger a game-ender. While Awakening is nice, if the swing for lethal doesn't pan out, I'd rather not have to sac lands in order to deal damage.
I think this is a great swap, and will make the deck even crazier.
Maybe I'm a little tired and not seeing something, but how does Urza, Future, and Top draw your deck? You have to tap Top in order to draw, so you can't tap it for mana. Eventually, I'd think you'd run out of rocks/mana before getting to draw your deck?
I'm not 100% certain on Trail right now, as I don't think there are enough instants/sorceries to reliably trigger it. But with Scepter, you can make quite a few tokens to turn them into Mox Sapphires. Lol.
I will see about trying to squeeze in Trini/Clock as well.
I will add a more in-depth update on the changes I made when I get a bit more time; just wanted to get these recorded and a more up-to-date list made available.
You know, I’m not 100% sure why I added them. lol. Narset and Tezz are pretty obvious inclusions. New Jace for the win con, but the rest I could definitely see cutting.
I also looked at the LabManiacs list. I don’t think I like that their only win con is DramaticScepter/Engine/Codex Shredder.
Narset's Reversal has popped up a few times as well as being a good card, so I guess I really need to give it a try.
You could always go with a flavor win and include Jace, Wielder of Mysteries? Since he and Kefnet both came out in the same set. Or for true flavor win, use Kefnet the Mindful and get in for combat beatz, heh.
New Jace may be good to include too as an alternative to LabMan. I may have to find room for a couple Draw X spells in order to facilitate a win in this manner.
Do you see any cards in the list that may be ok cuts?
I think this is definitely a cEDH list and I recommend requesting that it be moved there (I can help with that...).
I think your list is actually quite good. It seems like the end goal is to be able to loop Nexus of Fate indefinitely and kill everyone via combat damage, is that correct? The only thing I could think of adding is some redundancy with Beacon of Tomorrows. Otherwise, the list is quite streamlined at this point. You could probably find room to squeeze in Pull from Tomorrow and Blue Sun's Zenith so that you have an outlet for Dramatic Scepter.
If it’s better suited for the cEDH forum, then by all means!
The main extra turn spells you want are Capture/Warp/Manipulation and then combine it with Scroll Rack and/or Isochron Scepter with Narset’s Reversal to take infinite turns, then win via Kefnet. Although I may look into have another way to win if need be.
Could go with LabMan to go alongside SDT/Future Sight/Sculptor.
I have updated the deck to take a more cEDH approach at this point. I haven’t posted in the cEDH forum as of yet, as I’m not sure this is on the same level as some of those decks.
Please note that I didn’t create this deck. I merely transposed it from ShaperSavant on TappedOut and made some slight tweaks.
So based off this new list, where does it stand as far as changes needed? I will be testing it out this weekend in MTGO.
Have you tried Mirage Mirror? That card has been an overperformer in my Daretti list. From copying someone's Cabal Coffers with an Urborg out to your own Goblin Welder, the card pulls a lot of weight. Also, though it's primarily a pet card, Warping Wail has impressed me. It helps power out an early Daretti, gets rid of random dorks (auf wiedersehen, Deathrite Shaman), and stops game winning haymakers. And no one ever sees it coming.
Sorry for the late reply here. No, I have not tried the Mirror in the deck. In fact, I don’t think I’ve played it anywhere else until recently in Mairsil. I may have to consider it. Warping Wail is another that I’m iffy on. In fact, I’ve been iffy on the direction I want this deck to go, so it may find its way in here sooner or later.
What are your thoughts on the new Karn and Ugin planeswalkers?
I would definitely like to test them in here. As stated prior to this, I’m iffy on where I want to take the deck: keep it as a friendly artifact goodstuff deck, or turn it into a lean, mean, MLD/stax machine.
Wow! I haven't made an official update for RNA, let alone WAR. So, here it is:
OUT:
Cephalid Constable
Farhaven Elf
Freyalise, Llanowar's Fury
Nissa, Voice of Zendikar
Rishkar, Peema Renegade
Rogue's Passage
Thrummingbird
Triumph of the Hordes
IN:
Duskwatch Recruiter
Incubation Druid
Lazotep Plating
Mausoleum Wanderer
Neoform
Siren Stormtamer
Viridian Corrupter
Wirewood Lodge
From RNA, all I decided to add was Incubation Druid. It's far better than Bloom Tender, as it can produce 3 mana vs 2, and it isn't all to difficult to get activate it.
From WAR, I am adding in Neoform and Lazotep Plating. Neoform is another creature tutor that will add a +1/+1 counter, so if we're only at 3 experience, we can Neoform into Sage of Hours, get our fourth XP counter, and then we will be at five counters for the extra turns to being. Plating is another way to protect our creatures and ourselves, and it will also give us a token which will in turn give us another XP counter!
Wanderer and Stormtamer are cheap creatures, evasive beaters, and can also counter things, so what's not to like about them in here. Duskwatch will help us dig into creatures, and Wirewood Lodge will help us ramp with our Archdruid/Titania.
OUT:
Entreat the Dead
Fellwar Stone
Go for the Throat
Goryo's Vengeance
Helm of the Host
Hero's Downfall
Marionette Master
Mind Stone
Rescue from the Underworld
Snuff Out
Su-Chi
Swamp x2
Wurmcoil Engine
IN:
Buried Alive
Disciple of Bolas
Entomb
Kaya's Ghostform
Massacre Wurm
Mesmeric Fiend
Petrified Field
Phyrexian Reclamation
Though-Knot Seer
Torment of Hailfire
Vesuva
Victimize
Viscera Seer
Yahenni, Undying Partisan
As you can tell, it's quite the big update! I've been back and forth with what I wanted to do with the deck, and finally I decided to pull the trigger and go back to what this deck originally was: a goodstuff reanimator deck. I took out quite a bit of the combo pieces (Marionette Master,Su-Chi,Wurmcoil Engine), as I don't want to necessarily focus on getting those out and winning the same way every time. I'd rather just play a value reanimator deck and have fun. I still have the main Deathmantle/Ashnod/Grave Titan loop in there, and may put back in Wurmcoil just in case of Torpor Orb, but for now, this is what I want to run.
I took out some of the bulkier/underperforming cards, and added in a couple more sac outlets, ETB creatures, creature tutor and reanimation spells.
Some notable cards I took out were some spot removal spells. There are quite a few creatures with ETBs that remove creatures, but didn't have anything to remove noncreatures. That is why I have included Mesmeric Fiend and Thought-Knot Seer. There is plenty of reactive removal, but not enough proactive removal. What's really great with these two is they have separated enters and leaves play effects, so we can permanently exile cards from hands if we have a sac outlet out, and can continually repeat this with Lifeline.
Vesuva/Petrified Field were added in order to recur or copy a Coffers in case ours gets removed, or we just want way more mana to pump into Torment of Hailfire.
Overall, I am very happy with how the deck is playing, and will continue to play and update regularly.
OUT:
Sylvan Awakening
IN:
Finale of Devastation
I'm still a bit on the fence with this one, but Finale is SO GOOD! Being able to tutor from deck or graveyard is amazing, especially if something like Craterhoof someone ended up in the yard. On top of that, we can give our creatures +10 or more power while giving them haste can also make Avenger a game-ender. While Awakening is nice, if the swing for lethal doesn't pan out, I'd rather not have to sac lands in order to deal damage.
I think this is a great swap, and will make the deck even crazier.
That's the reason for me running Sculptor. It was Helm of Awakening, but I don't want to give everyone discounts.
I'm not 100% certain on Trail right now, as I don't think there are enough instants/sorceries to reliably trigger it. But with Scepter, you can make quite a few tokens to turn them into Mox Sapphires. Lol.
I will see about trying to squeeze in Trini/Clock as well.
War of the Spark Update
OUT:
Geier Reach Sanitarium
Karn, Silver Golem
Lion's Eye Diamond
Mountain
Steel Hellkite
Ward of Bones
IN:
Blast Zone
Chandra, Torch of Defiance
Karn, the Great Creator
Karn's Bastion
Loyal Apprentice
Ugin, the Ineffable
I will add a more in-depth update on the changes I made when I get a bit more time; just wanted to get these recorded and a more up-to-date list made available.
EDIT: I also updated my list above.
I also looked at the LabManiacs list. I don’t think I like that their only win con is DramaticScepter/Engine/Codex Shredder.
Here’s what I came up with, which looks fairly similar to yours:
4 Urza, Lord High Artificer
//Creatures (4):
2 Etherium Sculptor
3 Laboratory Maniac
3 Trinket Mage
3 Trophy Mage
//Artifacts (27):
0 Chrome Mox
0 Everflowing Chalice
0 Jeweled Amulet
0 Lotus Petal
0 Mana Crypt
0 Mox Diamond
0 Mox Opal
1 Mana Vault
1 Sensei's Divining Top
1 Sol Ring
1 Voltaic Key
2 Grim Monolith
2 Isochron Scepter
2 Mind Stone
2 Sapphire Medallion
2 Sky Diamond
2 Thought Vessel
2 Winter Orb
3 Basalt Monolith
3 Rings of Brighthearth
3 Static Orb
4 Aetherflux Reservoir
4 Hedron Archive
4 Thran Dynamo
5 Gilded Lotus
5 Paradox Engine
6 Mycosynth Lattice
1 Ponder
1 Preordain
2 Merchant Scroll
2 Reshape
2 Transmute Artifact
3 Fabricate
3 Timetwister
3 Windfall
6 Recurring Insight
//Instants (19):
0 Pact of Negation
1 Brainstorm
1 Flusterstorm
1 High Tide
1 Mystical Tutor
1 Swan Song
2 Counterspell
2 Cyclonic Rift
2 Delay
2 Dramatic Reversal
2 Mana Drain
2 Muddle the Mixture
2 Narset's Reversal
2 Pull from Tomorrow
3 Blue Sun's Zenith
3 Capsize
3 Disallow
3 Whir of Invention
5 Force of Will
2 Copy Artifact
2 Power Artifact
3 Back to Basics
3 Rhystic Study
3 Trail of Evidence
5 Future Sight
//Planeswalkers (4):
3 Narset, Parter of Veils
4 Jace, Wielder of Mysteries
4 Karn, the Great Creator
5 Tezzeret the Seeker
//Lands (30):
1 Academy Ruins
1 Ancient Tomb
1 Buried Ruin
1 Flooded Strand
1 Inventors' Fair
20 Island
1 Misty Rainforest
1 Polluted Delta
1 Prismatic Vista
1 Scalding Tarn
1 The Tabernacle at Pendrell Vale
Join up and discuss all things Gonti!
New Jace may be good to include too as an alternative to LabMan. I may have to find room for a couple Draw X spells in order to facilitate a win in this manner.
Do you see any cards in the list that may be ok cuts?
If it’s better suited for the cEDH forum, then by all means!
The main extra turn spells you want are Capture/Warp/Manipulation and then combine it with Scroll Rack and/or Isochron Scepter with Narset’s Reversal to take infinite turns, then win via Kefnet. Although I may look into have another way to win if need be.
Could go with LabMan to go alongside SDT/Future Sight/Sculptor.
Please note that I didn’t create this deck. I merely transposed it from ShaperSavant on TappedOut and made some slight tweaks.
So based off this new list, where does it stand as far as changes needed? I will be testing it out this weekend in MTGO.
Sorry for the late reply here. No, I have not tried the Mirror in the deck. In fact, I don’t think I’ve played it anywhere else until recently in Mairsil. I may have to consider it. Warping Wail is another that I’m iffy on. In fact, I’ve been iffy on the direction I want this deck to go, so it may find its way in here sooner or later.
I would definitely like to test them in here. As stated prior to this, I’m iffy on where I want to take the deck: keep it as a friendly artifact goodstuff deck, or turn it into a lean, mean, MLD/stax machine.