- antiernie13
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Jul 25, 2011antiernie13 posted a message on M12 Green in Standard… a New Deck?i checked it out and it looks pretty cool. however i think you should take into consideration that one of the fastest standard monoramps (that doesnt require the lotus cobra) is a t1 llanawar t2 cultivate t3 cultivate explor t4 primeval titan. Of course, you wouldnt get this too often, but i have before, and gotten similar things pretty often. So i suggest adding cultivates and explores.Posted in: dooglestyle Blog
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It works pretty well simply because of Acidic Slime and Thragtusk, and the combo just seals the deal. Acidic Slime protects the combo from oblivion rings and it locks down fringe token decks and other enchantment heavy decks. It has a bonus of finishing the game on its own through land wiping. Thragtusk lets you live a bit longer to get off the combo and he also lets you stand a chance against zombies. Zealous is good even without the combo, as he can finish the game against zombies because you can sacrifice their Falkenrath Aristocrat or take that and a blood artist through flickering the conscripts and just sac your field and win. There are a lot of cool things the conscripts can do with Ghostly Flicker like take 1 of their attackers and use it to trade with their other attacker. It can also take an intangible virtue, after they declare attackers, take a blood artist in response to a killing wave, etc..
This deck is slightly vulnerable to RDW, because of things like Flames of the Firebrand, which can kill multiple mana dorks, a thragtusk, an acidic slime, or a zealous conscripts before you get your deadeye out, who can flicker the creature in response. This is why i have a sideboard built heavily to counter that deck, along with a few cards for zombies, WU delver, and RU delver.
Any thoughts?
As for thunder maw or silver heart, i am finding silver heart to be better, especially since the game usually stretches out to turn 6 and ends there. And with the detain mech running around, silver heart is much better. If i didn't run ranger's guile (which i am, always. It has proven to be very useful) thunder maw would be better, but with the guile to protect the wolf for that one turn, the wolf is vastly more devastating. I have been using thundermaw in sideboard for decks with lots of removal or Skies decks.
I haven't settled on a mana base yet. What do you think the curve should top out at?
Anyway, Slitherhead is actually really good. He can either give you a huge troll really fast, a blocker with value against aggro, or pump a guy after a fatty of yours gets destroyed. Lotleth doesn't die easily, and with Ranger's Guile being added he even has protection from tragic slip. I don't want too much graveyard interaction, because of available gy hate. That is why there are other routes to victory just in case they have gy hosers. And pillars are in sideboard btw. I like the idea of Thragtusk or silverheart or Thundermaw... But I don't know what to take out. Five drops are kind of slow, and Thragtusk seems to be slow. So maybe the wolf or hellkite.... Not sure. I think the wolf because he is 16 damage the turn you cast him plus the turn after, where the hellkite is 10 and has no bells or whistles after you cast him (I'm not saying he is bad). Thanks for ideas.
I think in order to play the shaman, there can't be mulches. Anyway, even without mulch this decklist plays really well. Rakdos really adds to its consistency, allowing you to drop your fatties from hand (including the Wurm). Hypersonic is nice because of the instant speed digs and rites. He also allows you to rites the Wurm. It works surprisingly well!
The idea of the deck is making all of your cards 'charms', giving you lots of reach and versatility. We do this with cards like Nivmagus Elemental and Lotleth Troll.
So, the core, or the 'I win' cards are Nivmagus Elemental and Lotleth Troll. The trolls regeneration ability grants it a lot of protection, and Golgari Charm protects Nivmagus Elemental.
Reasons For Cards
Mizzium Mortars: This card is obviously great removal, but also clears the path late game for your troll or elemental to get in for lethal. It can also be used to pump the elemental. (This is the charm thing I was talking about earlier).
Rakdos Return: Can be a nice way to get in those last few points of damage, get your opponent into top deck mode (usually can be done with 4 mana), and of course feeds the elemental.
Rakdos Charm: This card will usually be used to destroy artifacts, but also can be another way to get in the last few points of damage or pump the elemental. The 'exile target graveyard' can be amazing in main deck against most decks. If not, you still have its other options.
Golgari Charm: Protects elemental, sweeps the board, gets rid of pesky Oblivion Rings and Detention Spheres, and like the other instants and sorceries, has the other option to pump the elemental.
Faithless Looting: With cards like Slitherhead, Dreg Mangler, Disentomb, and Gravecrawler, the discard is a small drawback and is almost as good as 'Draw 2 for R'. When it is flash backed, it is usually best to pump the elemental.
Disentomb: This is here just in case the opponent gets your troll or elemental into your graveyard, to feed the elemental, or to return a creature to discard with the troll.
Dreadbore: Obviously it is just great removal, and it also pumps the elemental if you need it to.
Slitherhead: This is here because it is a way to get back gravecrawler, and it is amazing with the troll.
Gravecrawler: Very aggressive, and is awesome with the troll.
Dreg Mangler: This card is very aggressive and grants late game reach.
Huntmaster of the Fells: This can really turn around a game and can also finish a game on its own (late game reach).
Sideboard
So tell me what you think. (I know there are a lot of Jund threads, but surprisingly no aggro list other than zombies).