- Ultra_Magnus
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Member for 13 years, 2 months, and 24 days
Last active Sun, Jan, 19 2020 09:17:33
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DeathxandxTaxes posted a message on [Primer] InfectI'm playing 2 sylvan scrying right now and am really enjoying it. It has definitely won me a few games againt more controlling decks where you've run out of creatures and you just search up an inkmoth and win.Posted in: Aggro & Tempo -
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PatrickOnTheGo posted a message on [Primer] InfectHi guys. I became the 1st place in a 100+ player event again, the same one from p. 116 with the same exact decklist. We all decided to split the Top 8 pot money. Match-ups were so good, plus the deck was probably happy with its 2 Breeding Pool Expeditions and BFZ foil Noah Bradeley Forests hahaha:Posted in: Aggro & Tempo
Round 1: 2-0 vs. Ad Nauseam Combo
Round 2: 2-0 vs. Infect
Round 3: 2-1 vs. Storm
Round 4: 2-1 vs. RG Scapeshift
Round 5: 2-1 vs. Merfolk
Round 6: 2-0 vs. RG 'Tron
Round 7: Intentional Draw
Top 8 was: 2x UG Infect, 2x Abzan Collected Company, 3x Eldrazi variants (Colorless, UW, and UR) and GW Hatebears. -
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SoDamnLucky posted a message on [Primer] Infecti hate modern right now...heading to grand prix bologna and i got no idea how my build should look like. there are so many uncertainties which i think make infect a poor choice right now.Posted in: Aggro & Tempo
i feel horribly behind against colorless chalice eldrazi which however might already be outdated again since uw/rg eldrazi wins the eldrazi mirror. but is colorless eldrazi really played less in the end? if knew that colorless eldrazi is played less, i could cut that mainboard 1-2 viridian corrupters which i hate.
also, uw eldrazi is probably favoured vs infect too. up to 8 dismember and path, gut shot coming out of many sb. great -.-
also it feels so strange to play without spellskites.
but there are more questions. 3 or 4 become immense?
slip through space or rancor? rancor is better for your burn matchup paired with nature's claim but is a nonbo with become immense, slip will trigger become immense more often but seems weaker overall.
really play 3 kitchen finks in the sb like many players do right now? wild defiance then looks horrible in the same 75 with kitchen finks. for example vs burn i do not want like 5 three drops. then cut wild defiance?
dismember or spell pierce main? what are the arguments....
man i just wish oath was never printed and i could play infect in the far more comfortable old meta with twin. -
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izzetmage posted a message on [Primer] InfectHuey's tournament report is up. Finks is for Burn (gains life and races them in regular damage).Posted in: Aggro & Tempo
http://www.channelfireball.com/articles/not-quite-top-8-at-pro-tour-oath-of-the-gatewatch/
I don't think they will side in Oblivion Sower against Infect. It doesn't really matter which fetches you play. Spreading them out reduces the chance of getting blown out by Surgical Extraction, but that card is not commonly played.Quote from Tanukimo »Does it matter what fetches we run given that some Eldrazi lists have Oblivion Sower? Is using Verdant Catacombs a bad idea? -
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PatrickOnTheGo posted a message on [Primer] InfectHi everyone! Haven't been updated or posted anything here for quite some time Last January 31 I made it to the Top 8 of a 104-person event with a 5-1-1 record. Figured it would be relevant since we rarely have Modern events with this relatively large number of player turnout. Here are my match-ups:Posted in: Aggro & Tempo
Round 1 : 2-0 vs. Infect
Round 2: 0-2 vs. Affinity (loss was a misplay on my part)
Round 3: 2-0 vs. Jeskai Control
Round 4: 2-0 vs. RG Scapeshift
Round 5: 2-0 vs. BW Eldrazi
Round 6: 2-1 vs. Wilted Abzan
Round 7: Intentional Draw
Registered for around 9 USD, then we split the Top8 pot with all of us getting 50 USD worth in cash and 4 OGW packs. Pretty happy with my performance despite having diarrhea, fever, and flu that day. >.< Here's my decklist (even up to now; I don't make changes until I lose bigtime.):
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4x Noble Hierarch
4x Glistener Elf
4x Blighted Agent
2x Spellskite
1x Dryad Arbor
Spells:
4x Gitaxian Probe
4x Mutagenic Growth
4x Groundswell
3x Become Immense
4x Vines of Vastwood
3x Apostle's Blessing
2x Wild Defiance
2x Distortion StrikeLands:
4x Wooded Foothills
4x Windswept Heath
1x Misty Rainforest
2x Breeding Pool
2x Forest
2x Pendelhaven
4x Inkmoth NexusSideboard:
1x Piracy Charm
2x Dispel
2x Spell Pierce
3x Twisted Image
4x Nature's Claim
1x Wild Defiance
2x Spellskite
After considering the deck's recent evolution and adaptation after the recent Pro Tour, I've come to the following considerations:
1. Our local metagame does not really shift radically, so I'm keeping my build with Wild Defiance in it. Card is just so good; never a disappointment in my hand. Negates Jund and Burn's removal and helps push through CotV.
2. I'll probably have Viridian Corrupters as my primary modification if ever the time comes. Chalice of the Void just destroys the deck too much not to play this.
3. If recent popularity dictates that speed is of the essence with the deck, I'll have to go with Martin Juza's BUG Infect list from the Pro Tour. It has not changed much since GP Singapore (which is a good sign that he believes it is a good list), and I can behind the deck's gameplan of guaranteed having an Infect dork all the time and pumping it into oblivion once the coast is clear. Straightforward no tricks. (Still don't get the 4 Dismember in his SB though. Still waiting for a tweet reply hahaha)
4. If need be that I adapt like Kai Budde's or Tom Ross's recent articles, I'd rather have Pulse of Murasa over the Finks. Non-burn aggro decks will definitely have efficient ways of dealing with blockers, plus the creature recursion really is what I value. >.< I look forward to a Burn opponent's face after he Helixes a T2 dork of mine only to gain a 3-card advantage on my T3 HAHAHA =)) -
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molaboy posted a message on [Primer] Infectburn is adopting to use ensnaring bridge, theoretically I think we can also implement that as long as we pump after attacking before damage.Posted in: Aggro & Tempo -
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Timba posted a message on [Primer] InfectInkmoth Nexus can kill planeswalkers while Melira is activePosted in: Aggro & Tempo -
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WarMachinePrime posted a message on [Primer] InfectPosted in: Aggro & TempoQuote from Ultra_Magnus »
I would think that if you are going to play a 2 mana answer to Chalice of the Void you would want it to be an instant so I don't really like Seal of Primordium. I am also thinking that Blood Moon is more popular than ever so enchantment removal is important too. I mention the enchantment removal if you are planning to replace some Nature's Claims. If they are in addition to claim then it seems less important.Quote from WarMachinePrime »As a +2 in the SB, in a UG list, thinking about Chalice of the Void, which would you all recommend over Nature's Claim OR in addition to Nature's Claim:
Naturalize
Seal of Primordium
Tel-Jilad Justice
Glissa's Scorn
There is also Deglamer and Unravel the Æther which on occasion can be useful for getting rid of a Wurmcoil Engine, without leaving behind any tokens.
I still think Viridian Corrupter and Wild Defiance are the main answers to a Chalice on 1, but there does seem to be some merit to a 2 mana answer also.
Thanks for the response. As it sits in my SB, I am thinking of a +2 in addition to Nature's Claim. Unravel the Aether looks interesting since it also deals with Wurmcoil. I'm still tempted to add in Tel-Jilad Justice in addition to Nature's Claim for that Scry2 ability. Playing TJJ at EoT and scrying 2 to hopefully find the right pump spell or weed out an unneeded land for a chance at pump feels VERY tempting. May have to play test it. Thanks for the tips. -
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xDelarockx posted a message on [Primer] InfectJust realized that after I posted. It's basically an instant in the same way that Might is basically a sorcery.Posted in: Aggro & Tempo -
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Thunderkiss posted a message on [Primer] InfectPosted in: Aggro & TempoQuote from demo_gosu »+1 for naturalize
as for
viridian corrupter it's awfull vs elderazi, since its 3 cmc - its just SLOW
T2 corrupter seems good vs their t2 chalice. CFB agrees.
http://www.channelfireball.com/articles/infect-in-the-post-pt-eldrazi-metagame/ - To post a comment, please login or register a new account.
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Edit: Sorry ... it's a 5 Color Infect Deck! I missed Path to Exile in the Sideboard.
http://magic.wizards.com/en/articles/archive/grinder-decklists-2014-08-22
4 Mana Confluence
4 City of Brass
4 Gemstone Mine
1 Reflecting Pool
2 Pendelhaven
4 Inkmoth Nexus
4 Glistener Elf
4 Blighted Agent
4 Plague Stinger
4 Noble Hierarch
3 Assault Strobe
4 Might of Old Krosa
4 Groundswell
4 Mutagenic Growth
2 Apostle's Blessing
4 Vines of Vastwood
2 Wild Defiance
3 Path to Exile
2 Spell Pierce
1 Flesh // Blood
3 Ghor-Clan Rampager
3 Llanowar Augur
1 Not Listed
Ever since Mana Confluence was printed there has been the occasional mention of using it with City of Brass and Gemstone Mine in an infect deck, but this is the first result I have seen with the idea actually put into practice.
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It was great to see 2 Infect decks Top 8 Grand Prix Boston! Here is a great article by Phil Napoli who piloted UG Infect.
Then the TCGplayer State Champs had many Infect Top 8 finishes including a 1st place from UG Infect and a 3rd place from MonoG Infect. Interesting to see that the MonoG version was running 4 Sylvan Scrying main deck.
I think one of the biggest changes for UG Infect from these recent results has been to see the trend started by Tom Ross continue, with Viridian Corrupter replacing Ichorclaw Myr in many UG lists.
It seems to be an exciting time for Infect with some great results.
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Vs.
Affinity: -3 Mutagenic Growth, -2 Dismember | +4 Nature's Claim, +1 Creeping Corrosion.
Jund/The Rock: -4 Mutagenic Growth | +2 Dismember, +2 Spellskite.
Burn: -4 Mutagenic Growth | +2 Spellskite, +2 Nature's Claim (for Eidolon of the Great Revel and Blood Moon)
Hatebear/Death and Taxes: -2 Mutagenic Growth, -2 Sylvan Scrying | +2 Dismember, +2 Nature's Claim.
Merfolk: -4 Mutagenic Growth | +2 Dismember, +2 Nature's Claim.
Zoo/Gruul: -2 Dismember | +2 Spellskite.
Aura Hexproof: -4 Mutagenic Growth, -2 Dismember | +4 Nature's Claim, +2 Spellskite.
RG Tron: -2 Dismember, -2 Mutagenic Growth | +4 Nature's Claim.
Mono U Tron: -2 Dismember, -4 Mutagenic Growth | +4 Nature's Claim, +2 Guttural Response.
UWR Control: -2 Dismember, -2 Groundswell | +2 Guttural Response, +2 Spellskite.
Twin: -4 Mutagenic Growth | +2 Dismember, +2 Nature's Claim.
Melira Pod/Kiki Pod: -4 Mutagenic Growth, -2 Groundswell | +4 Nature's Claim, +2 Dismember.
Scapeshift UGR: -2 Apostle's Blessing, -2 Mutagenic Growth, -2 Dismember | + 2 Guttural Response, +2 Spellskite, +2 Nature's Claim.
Scapeshift GR: -2 Apostle's Blessing, -2 Dismember | +2 Spellskite, +2 Nature's Claim.
Storm: -2 Dismember, -4 Apostle's Blessing | +4 Tormod's Crypt, +2 Nature's Claim.
Living End/Reanimator: -2 Dismember, -2 Mutagenic Growth | +4 Tormod's Crypt.
Gifts Ungiven: -2 Mutagenic Growth, -2 Dismember | +2 Guttural Response, +2 Tormod's Crypt.
An opposing Spellskite is always a concern, so sometimes when boarding you need more Dismember or Nature's Claim to deal with it.
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Finally! I won a Modern Premier event online. I managed to Top 8 a couple of premiers on the weekend and came 1st in one of them (... pauses to do some kind of weird chicken dance ).
1st: http://magic.wizards.com/en/articles/archive/mtgo-standings/modern-premier-2014-07-01
8th: http://magic.wizards.com/en/articles/archive/mtgo-standings/modern-premier-2014-06-30-0
1 Pendelhaven
4 Cathedral of War
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Sylvan Scrying
4 Rancor
4 Mutagenic Growth
4 Giant Growth
4 Groundswell
4 Vines of Vastwood
4 Apostle's Blessing
2 Dismember
4 Tormod's Crypt
4 Nature's Claim
2 Spellskite
2 Guttural Response
2 Dismember
1 Creeping Corrosion
Sylvan Scrying yet again was an absolute all-star and has cemented itself in that 2 drop creature slot. Most of the time it fetches Inkmoth Nexus, but on occasion I used it to find Pendelhaven or Cathedral of War depending on the situation. In these games it is rare not to find an Inkmoth or two.
If you compare the typical Infect creatures in UG and MonoG:
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Blighted Agent
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Sylvan Scrying
You can see that the only difference between the two lists is Sylvan Scrying and Blighted Agent. I would argue that they are of a similar power level. So essentially MonoG is running more Inkmoths and UG has the advantage of Blighted Agent. I also noticed that in MrPhysics UG list he was running 2 Sylvan Scrying.
I am still a big fan of Ichorclaw Myr, because it does something that no other 2 mana Infect creature does unassisted ... it can kill stuff in combat and survive, which can end up buying you an extra turn or two. Not to mention that it combos really well with Rancor.
I don't run Might of Old Krosa at all, and am of the opinion that Giant Growth is the best pump spell in Modern. The ability to perfectly negate a Lightning Bolt is very important. Also casting a pump spell in your main phase is risky, anything can happen before damage is dealt. Rancor is an exception because it tends to hang around for multiple turns.
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I came 9th in a Modern Premier on the weekend. I felt like I had a good tournament despite not quite making the Top 8 (so close!).
http://www.wizards.com/magic/digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7167125
1 Pendelhaven
4 Cathedral of War
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Sylvan Scrying
4 Rancor
4 Mutagenic Growth
4 Giant Growth
4 Groundswell
4 Vines of Vastwood
4 Apostle's Blessing
2 Dismember
4 Nature's Claim
2 Back to Nature
2 Dismember
2 Guttural Response
1 Creeping Corrosion
I've been finding that I seem to side in Sylvan Scrying for many match-ups, so I followed Drinkard's suggestion and replaced Necropede with 4 Sylvan Scrying. It was excellent, mainly I searched for Inkmoth Nexus, but in a couple of games I grabbed Pendelhaven instead. I even had a really strange win against Melira Pod, where I won the game without casting a pump spell or creature, just Sylvan Scrying and land. The only match that I missed Necropede was against a burn deck that was running Grim Lavamancer.
I have been bringing in Nature's Claim against this guy, since it is an enchantment creature.
Moving Sylvan Scrying to the main deck cleared up some sideboard space, so I added Back to Nature, which is for Bogle Auras, White Enchantment Control and the version of Blue Moon that runs both Blood Moon and Spreading Seas.
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http://www.wizards.com/magic/digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7143419
With a couple of 4-0 results for MonoG Cathedral and a 3-1 for the UG Æther Vial version that Izzetmage reported a few posts back.
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It is more to do with the fact that Groundswell can be cast for maximum value after blocks. In a deck with limited evasion, you may need to pump the guy that got through. Also with decks like Splinter Twin and UWR Control, you constantly find yourself with no idea if they are going to cast Cryptic Command, Deceiver Exarch or Pestermite before you even attack. Throw in there any creature with flash like Snapcaster Mage, Restoration Angel, Aven Mindcensor or Vendilion Clique and casting Might of Old Krosa during your main phase starts to look a little risky. Being able to attack first and wait until after blocks just seems to make sense in a deck that isn't running Blighted Agent. Quite often with Groundswell you get the chance to use it early when you have been playing your land anyway, or if the game goes long you just hang on to an extra land until you are ready.
Infect had a few results to report last week. I managed to Top 8 a Premier event again, this time finishing 2nd. All 3 of my Top 8 matches were against BG which was a little unfair, but I took out 2 of them before losing in the final.
http://www.wizards.com/magic/digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7143337
13 Forest
4 Inkmoth Nexus
1 Pendelhaven
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
2 Dismember
4 Giant Growth
4 Groundswell
4 Mutagenic Growth
4 Rancor
4 Vines of Vastwood
1 Creeping Corrosion
2 Dismember
2 Guttural Response
4 Nature's Claim
2 Sylvan Scrying
4 Tormod's Crypt
Sylvan Scrying out of the side was again great against BG and UWR Control, to help find more Inkmoth Nexus. Against BG I sided out 4 Mutagenic Growth, and sided in 2 Dismember and 2 Sylvan Scrying. Against UWR Control I sided out 2 Dismember and 2 Ichorclaw Myr, and sided in 2 Guttural Response and 2 Sylvan Scrying.
Great_Lexx went 4-0 in a daily (is that any of you guys?), with the following list:
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7143279
12 Forest
4 Inkmoth Nexus
2 Pendelhaven
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
4 Apostle's Blessing
2 Dismember
2 Giant Growth
4 Groundswell
2 Might of Old Krosa
4 Mutagenic Growth
2 Rancor
2 Ranger's Guile
4 Vines of Vastwood
2 Dismember
4 Nature's Claim
2 Rancor
2 Spellskite
4 Tormod's Crypt
1 Viridian Corrupter
Looks like he went for the 2-2 split between Might of Old Krosa and Giant Growth as Omni suggested was an option. Also only 2 Rancor main deck, with 2 in the side which is interesting, opting to go for 2 Ranger's Guile instead.
The next list by shufflerpwned went 4-0 in a daily and is quite different from what we have been seeing. I am wondering if it was one of you guys, because there has been some discussion here about some of the choices.
http://www.wizards.com/magic/digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7143345
4 Inkmoth Nexus
2 Misty Rainforest
2 Pendelhaven
4 Razorverge Thicket
2 Temple Garden
2 Verdant Catacombs
4 Blight Mamba
4 Glistener Elf
4 Ichorclaw Myr
4 Noble Hierarch
3 Gitaxian Probe
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Rancor
4 Vines of Vastwood
2 Wild Defiance
2 Dismember
2 Grafdigger's Cage
4 Hunt the Hunter
2 Pithing Needle
3 Qasali Pridemage
2 Viridian Corrupter
Wow, it has a GW mana base, but the only white card it runs is 3 Qasali Pridemage out of the side. It is a mainly green deck with Noble Hierarch, fetch lands and Gitaxian Probe, all some of the ideas that have been talked about recently. Hunt the Hunter in the side looks cool, which is why the deck is running Blight Mamba.
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That was enough for me to take notice, I mean a few players sneaking through to the top 8 with Infect is one thing, but the same player hitting 5 Premier top 8s in 3 weeks ... There was something going on here worth taking notice of.
So I shelved my fetches and forked out 0.10 tickets for 4 Cathedral of War and started playing what appeared to be a much weaker version of Infect, compared with what I had been playing. I have to say that when I first started playing it, the deck did seem like a pile of fluff. Slowly though I began to adjust my playing style to not just focus on going for the combo win, but to realizing that the deck had another mode, the long control game. Of course you could still go for the combo when the opportunity presented itself, but as we have been talking about in this thread, against certain match ups and in certain situations, you could let Cathedral of War and Pendelhaven do most of the work, while sitting back on your pumps and protection spells to counter your opponent when they tried to interfere with you. The land buffs meant that you didn't necessarily have to take the initiative in a pump vs. removal war, your opponent did.
It also meant that your Infect guys could take down blockers without wasting pump spells. For example, in a recent Premier game I played against UWR control, I had 2 Cathedral of War and 1 Pendelhaven along with a couple of forests and an Inkmoth Nexus on the board. My opponent was forced to chump block the Inkmoth with a Celestial Colonnade, and without even casting a pump spell the Inkmoth killed the Colonnade and survived, because with the land buffs it was a 4/5.
Taking what I have learned about playing this deck I managed to top 8 a Premier event on the weekend, finishing 4th with this list:
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/7095543
1 Pendelhaven
4 Cathedral of War
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
4 Mutagenic Growth
4 Giant Growth
4 Groundswell
4 Vines of Vastwood
4 Apostle's Blessing
2 Dismember
4 Tormod's Crypt
4 Nature's Claim
2 Sylvan Scrying
2 Guttural Response
2 Dismember
1 Creeping Corrosion
I decided to go with 4 Giant Growth instead of Might of Old Krosa, so that I could get maximum damage after blocks, but more importantly inline with the idea of the long control game, I wanted to have more cards that would keep my guys alive, especially against Lightning Bolt. I think Might of Old Krosa is more suited to decks running Blighted Agent and Plague Stinger, where you know you can get through, and are trying to win more explosively.
I chose to only run 1 Pendelhaven, because green mana is so valuable in a deck with 8 lands that tap for colorless, and drawing a 2nd Pendelhaven can compromise that.
In the Sideboard, I ran 2 Guttural Response, which was absolutely gold against the URx match ups (Twin, Delver and Control). For Infect decks that don't run blue, I cannot recommend this card enough.
I also ran 2 Sylvan Scrying in the side for finding Inkmoth Nexus and sometimes Pendelhaven. This came in against Control or BG The Rock, where Inkmoth is your main win condition. In these match ups, I sided out 2 Ichorclaw Myr for it. Previously I was siding out 2 Necropede, but the pede is just so good against these removal heavy decks because it kills their guys when they remove it, including Snapcaster Mage, Vendilion Clique, Young Pyromancer, Pestermite, Grim Lavamancer and Dark Confidant.
Against BG The Rock, along with the 2 Sylvan Scrying, I have been boarding in all 4 Dismembers, to remove their threats and buy time. It is especially good to remove a Dark Confidant with either Dismember or Necropede, because that is their main card draw engine. I beat a BG deck in the rounds (2-0) with this plan, and lost to the same guy in the top 4 (1-2), who then went on to win the tournament.
Creeping Corrosion from the side, rescued a game for me against Affinity. Even though we run artifact creatures too, it is easy enough to play around and provides a much needed safety valve, in combination with the 4 Nature's Claim from the side.
I am really enjoying playing this deck, but it does take a shift in the usual way Infect is played. It is still fast, but has this long control game we keep talking about.
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Wow, no need to be so negative man, especially when someone goes to a lot of effort. I personally find the videos refreshing and entertaining ... mistakes and all!
It should be noted that the exact decklist that he is playing has made the top 8 of a Modern Premier event twice since the banning of Deathrite Shaman.
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/6950600
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/6922953
12 Forest
4 Inkmoth Nexus
2 Pendelhaven
4 Glistener Elf
4 Ichorclaw Myr
4 Necropede
4 Groundswell
2 Livewire Lash
4 Might of Old Krosa
4 Mutagenic Growth
4 Rancor
4 Vines of Vastwood
4 Gut Shot
4 Nature's Claim
3 Ranger's Guile
4 Tormod's Crypt
1
I think either way it is clear that a mistake was made, but that no advantage had been gained and the situation could have been sorted out quite easily.
Thanks for the responses everyone, I really appreciate some confirmation on this. I guess at the end of the day a judge ruling is circumstantial to the situation on the day. In this case it probably should have gone to the head judge and my guess is he would have over turned the game loss and issued a warning.
Thanks again