- Ultra_Magnus
- Registered User
-
Member for 13 years, 2 months, and 23 days
Last active Sun, Jan, 19 2020 09:17:33
- 1 Follower
- 236 Total Posts
- 43 Thanks
-
1
tommygecko posted a message on [Primer] U/W/X Heroic AggroVery interesting, I always thought the main goal is to get Hero of Iroas in early and just go YOLO with it by pumping cheap ordeals/double ordeals and steam rolling the enemy from there. But I always had problem with consistency. Unfortunately I only realised Battlewise hoplite's scrying power from my past few games (forced to play them because I didn't have Hero of Iroas in my starting hands). Man, I wonder how many more games I could have salvaged if I prioritised on battlewise hoplite instead. Not to mention that playing the non pilgrim version, I can afford to place an early aqueous form to scry every single turn until I run out of protection spells which is crazy.Posted in: Standard Archives -
1
McScoop posted a message on [Primer] U/W/X Heroic AggroThanks for posting this. His list is almost identical to the list I've been tearing up mtgo with for a while now. I feel validated.Posted in: Standard Archives
I even ran Triton Tactics main for a while until I switched to more Stubborn Denial. My sideboard is way different though.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Land (21)
5 Island
6 Plains
4 Flooded Strand
2 Mana Confluence
4 Temple of Enlightenment
Ceeartue (16)
4 Battlewise Hoplite
4 Favored Hoplite
4 Hero Of Iroas
2 Lagonna-Band Trailblazer
2 Seeker of the WayAura (9)
3 Aqueous Form
2 Ordeal of Heliod
4 Ordeal of Thassa
Instant (13)
4 Defiant Strike
2 Feat of Resistance
4 Gods Willing
3 Stubborn DenialSideboard (15)
2 Ordeal of Heliod
2 Lagonna-Band Trailblazer
2 Stratus Walk
3 Erase
2 Glare of Heresy
2 Negate
2 Disdainful Stroke -
1
shogun03 posted a message on [Primer] U/W/X Heroic Aggrowe will have a new toy with the newly spoiled instant from fate reforged. by having that, we dont dilute our deck while still having a removal for the problematic butcher/rhinosPosted in: Standard Archives -
1
fanoftomross posted a message on [Primer] InfectI played in a 70-player PPTQ on Sunday, and came second with the following list:Posted in: Aggro & Tempo
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures - 17
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
4 Plague Stinger
1 Spellskite
Spells - 22
4 Groundswell
4 Mutagenic Growth
4 Vines of Vastwood
1 Might of Old Krosa
3 Giant Growth
3 Rancor
2 Inquisition of Kozilek
1 Wild DefianceLands - 21
4 Wooded Foothills
4 Windswept Heath
4 Inkmoth Nexus
4 Overgrown Tomb
2 Breeding Pool
2 Pendelhaven
1 ForestSideboard - 15
4 Abrupt Decay
4 Phyrexian Crusader
2 Disfigure
1 Darkblast
1 Thoughtseize
1 Wild Defiance
2 Spell Pierce
I faced the following decks:
Swiss
UWr Control: 2-0
GR Tron: 2-1
Kiki Pod: 2-1
Angel Pod x 3: 2-0, 2-1, 0-0-3
Scapeshift: 1-2
Top 8
Quarters - Jund (traditional BRG): 2-1
Semis - Angel Pod: 2-0
Finals - Temur Delver: 0-2
I felt firmly in control for most of the matches, though I had my fair share of luck as well.
I punted the 2 games I dropped against GR Tron (played wrong creature then wrong land) and Kiki Pod (missed a win in response to Chord for 2) as well as keeping a really bad hand game 1 of the finals. In my other game in the finals, I thought I had a good chance. He was on a mull to 6 and I took his Forked Bolt with Inquisition. Agent ate a bolt and I played Inkmoth, thinking it should be good enough with my hand of multiple pumps and given I saw most of his. However, he drew Molten Rain and took out Inkmoth. I did play a Wild Defiance next turn but didn't see another creature until the turn before I died. The Temur Delver matchup didn't seem that bad, but it might be easier than the UR or Jeskai versions.
I managed to take game 1 against Scapeshift off a mull to 5 on the draw with the help of Spellskite and Inkmoth. Games 2 and 3 his hand of Bolts, Remands, Izzet Charms and Cryptic were too tough to overcome. When I felt like I was close to weathering the storm Teferi came down to shut me out with Scapeshift soon to follow.
Against Jund, I dropped game 1 on the play. I had a good hand but he had answers for everything. Following a discard spell, he managed to drop 2 removal spells on my infectors courtesy of Decay and Murderous Cut. Then on turn 4, when I had changed to Hierarch beatdown with Rancor, he Maelstrom Pulsed my 2 Hierarchs. I drew and played Glistener Elf, putting Rancor back on it hoping he was out, only for him to draw Chandra which shuts me out from playing 1 guy a turn. I tried to overload it with 2 Stingers later but he killed one with a Decay.
Games 2 and 3, he kept 1/2 landers with bolt/thoughtseize and 2 thoughtseize. Luckily, I drew very creature heavy hands which gave my hands a lot of redundancy. In game 3 he was missing green mana for Jund Charm and Maelstrom Pulse (stuck on 2 lands). I chipped away with Elf/Stinger with Spellskite in play to protect from any topdecked bolts/terminate until he drew his green source... a Treetop Village. On the very next turn, I drew Spell Pierce and countered his Charm for the win.
Definitely lucky I didn't run into more Burn/Delver. Playtesting some games against Burn felt very tough where I didn't have an early Phyrexian Crusader. Wild Defiance could often be too slow, given it often hit the board with no threat there which means the earliest turn to kill would be 2 turns later.
In terms of the main deck, I might look to one Birds of Paradise to allow for more turn 2 Crusaders/Wild Defiance and protection. Birds can also help for taking less damage off pains by being able to fetch the basic Forest earlier.
In terms of the sideboard, I would look to cut 1-2 Abrupt Decay for Dismember and 1 Disfigure/Darkblast for another Spellskite (granted, I wasn't able to grab this before the tournament). Dismember gives me something to side in against Pod. I was thinking it would be nice to have 1 more Spell Pierce or Dispel, as Cryptic was giving me fits against Scapeshift (though 2 might be enough). Also, wasn't sure how many of Decay/Disfigure/Spell Pierce to bring in against Burn/Delver, as I didn't want to dilute my strategy too much.
Overall, I'd need to playtest more against Delver and Burn seems pretty tough, but against the other decks the deck played out really well and in the majority of the games won I felt firmly in control. I am a bit disappointed for the dumb keep game 1 in the Finals, especially given the prize difference (flights/accom to RPTQ vs 24 boosters) but I did get my fair share of luck so I can't complain. Not sure I'd play this again anytime soon but the only other Modern non-infect deck I might play is Mono-Green Stompy (due to card availability) so I'll probably be rocking this for a while, looking mainly to fix the Burn matchup. I was thinking of Bant for either a transformative sideboard with Geist or just maindecking it (like a fool haha). It's easier to cast than Crusader, is resilient and almost as fast a clock (given they might be taking a lot of pain early knowing/thinking you are infect) and, as discussed in this thread earlier, white has strong sideboard hate.
Woops wrote a bit too much, well thanks for reading anyway! -
1
styl3d posted a message on [Primer] InfectHi guys,Posted in: Aggro & Tempo
I was able to make day 2 at GP Madrid with the list I posted 2 pages ago, it was a really good weekend.
I finished 125th of 2000 players, I think I was the only infect deck who made day 2.
My 2 loss in day 1 : merfolk (with spellskite maindeck, outch !!!) and jund (I kept a bad hand in game 3 with only one infect creature and have been discarded).
-
1
maplesmall posted a message on [Primer] U/W/X Heroic AggroLooks like UW Heroic is doing the rounds: http://www.gatheringmagic.com/ryanbushard-111414-the-constant-stream/Posted in: Standard Archives -
1
izzetmage posted a message on [Primer] InfectWith regards to Delve cards (mostly this applies to Treasure Cruise, but here it means Become Immense), the decks that play them usually have:Posted in: Aggro & Tempo
1) low creature/permanent count, and/or
2) high cantrip count
Some examples:
Delver - usually 14 creatures, plays Probe/Remand/Serum Visions/Electrolyze
Burn - 12 creatures
Jeskai Ascendancy - 12 creatures, basically half their deck is cantrips
Scapeshift (Dig) - 6 creatures
Twin (Dig) - 14 creatures max, plays a similar cantrip suite as Delver
The reason this works is that creatures don't feed your graveyard, unless they die. (You wouldn't want them to die if you had the choice. Exception: Sakura-Tribe Elder, which you can sac.) On the other hand instants and sorceries do. Cantrips do double duty: they feed your graveyard AND improve your hand, which is important for the combo decks. Serum Visions also assists in flipping Delver.
So how does this translate to Infect? The BUG version plays 16 creatures main, so it definitely can't support Become Immense. The mono-green version has 12 creatures so theoretically it could, but then there is the issue of Rancor, which you want to play because it lets your creatures punch through, but unfortunately doesn't feed Become Immense.
A few ideas I have, at the moment, for a Become Immense build:
1) A "creature" base of 4 Elf, 4 Hierarch, 4 Myr, 4 Sylvan Scrying. Scrying acts as a creature (Inkmoth) while feeding your graveyard.
2) 4 Elf, 4 Myr, 4 Necropede, 4 Ancient Stirrings.
3) Predator's Strike in place of Rancor.
Note that all the above is solely aimed at reducing Become Immense to one green mana as efficiently as possible. It does not consider whether resolving that Become Immense will make a significant difference in the outcome of the game, or whether the sacrifices you have to make to build around it will decrease your overall win rate.
With regards to the Legacy version, much of what I've said about Delve cards holds, I believe. The Legacy Infect decks play 13 creatures max. In addition to Brainstorm and Gitaxian Probe, they also have Crop Rotation (aka better Sylvan Scrying - the sacced land is another card to Delve away). The Legacy deck can support Become Immense easily, for these reasons. Whether the Modern deck can remains to be seen. -
1
PatrickOnTheGo posted a message on [Primer] InfectI guess Sylvan Scrying days are over, when American Control, Rock and Jund decks were everywhere haha. :)) Alright, thanks so much for the insight!Posted in: Aggro & Tempo
P.S. So far my record against all variants of Burn is still perfect (in matches, hehe); I have yet to face Cruise Burn where they can refill their arsenal. :/ Treasure Cruise is just not fair. :)) -
1
radouf posted a message on [Primer] InfectOk. I think it still weird we still haven't reached consensus on Might of Old Krosa vs Giant Growth. My thought is that, if we're going to «play the stack», as previously mentionned, Giant Growth is better. In UG builds, where you have more explosiveness and are more likely to kill T2 or 3, then Might of Old Krosa just might fit the general game plan.Posted in: Aggro & Tempo
Though maybe it's just «the bridge» we need for more mono-G explosiveness. Oh well -
1
Conburnmadman posted a message on [Primer] InfectAnyone who questions Sylvan Scrying or Giant Growth in the MonoG version either never tested it or just doesn't get it. Both cards are huge blowouts in the control MU. If I were going to pick All-Stars of the MonoG version they would be, Sylvan Scrying, Cathedral of War, and Giant Growth. These three cards do work. I've played all three versions, and the MonoG version just gets there, consistently.Posted in: Aggro & Tempo
- To post a comment, please login or register a new account.
1
1
The judge ruled that this was drawing extra cards and issued a game loss.
My issue with this is the card was allowed to be looked at by the player according to Domri Rade's first ability, so the player had no additional information, as would be the case if they drew an extra card. Also the card had been revealed to the opponent so they knew which card had been placed into the player's hand. Also the player was obviously not trying to cheat as they immediately informed their opponent and called a judge.
It seems to me that no advantage was gained by the player and he was clearly not trying to cheat and therefore a game warning would have been more appropriate. However I would like to find out what the official ruling should be for this situation.
Thanks.
1
I run 2 Maelstrom Pulse sideboard to deal with Gideon Jura. Of course you can catch it with Thoughtseize, but I like having a way to remove it if I miss.