Quote from SwordsToTimeshares »Just to play devil's advocate here, that scenario could fit an opponent's double-Delver fast-win, and should the Plowshares - supposing there was one - get countered, I don't care how awesome THC is (and I do think she's awesome), that could still be a loss. Maybe this isn't others' experience, but most matchups against Delver, no matter which brew of DnT I was playing, are only a downhill battle when 2 or more Delvers flip. Even if you deal with one of them soon after, the timing doesn't generally work in our favor.
I played with 2x THC locally this weekend; she was absent in my Elves match unfortunately, another easy 2-0 for my opponent. But against Grixis Delver, she was instrumental in holding back a Gurmag Angler along with her other self, because combined 5-first strike power on the board (hey, that's a new thing!) is pretty incredible. Twin Thalias on the board is probably enough to muck up any ground game opponents have in game 1, and obviously Rest in Peace cuts them down even harder post-board.
So fundamentally, we are in agreement THC is good. I've adopted your approach of only 4 fliers to accompany her, so naturally, the best approach to hedge against the explosive 2+Delver open is just extra cheap removal. Let's all face it as well: Avenger is really a slow card for Delver anyway. When those decks have to go ground game for lack of drawing or sticking Delvers, we win. With THC, we win that game harder, but the Delver hole stays the same, so if anyone goes in on her and cuts fliers, those versions of the deck would prob consider multiple Sunlance or equivalents again.
Quote from Curby »@Finn, over at the Source, you posted a list with this creature package:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Mother of Runes4 Phyrexian Revoker4 Thalia, Guardian of Thraben4 Stoneforge Mystic4 Flickerwisp4 Thalia, Heretic Cathar2 Mangara of Corondor
As someone with 8 fliers and 3 Crusaders, dropping so much evasion seems pretty scary. Is the somewhat slower, ground-game based build sufficiently capable against Mentor/Pyromancer swarms, Anglers, Eldrazi beaters, and Elf bouncing shenanigans that you're never wishing for more evasion?
Quote from mykatdied »I have a few quick questions for you Finn regarding Thalia, Heretic Cathar as I saw you posting about testing it a bit over on the source.
1. Are there any plays or moments you can recall from testing that stand out making her an auto include? Also what kind of numbers feel correct to you?
2. Were there ever times where you felt like her ability was just useless and wished she were something like a Mangara, extra Mirran Crusader, Brimaz, spirit of the labyrinth?
3. My last question is if you tested the elves match up, when did she seem strong and when did she seem underwhelming? It would seem that on draw with a druid or ranger that having a couple nettle Sentinel would leave me thinking that she wasn't good enough, but on combo turns with 1 sentinel she then would seem like a fine way to hold them back a bit. I don't let myself get tilted by this match up anymore, but it would be nice to add something that could slightly improve it closer to 30-70 rather than 10-90 in their favor. Maybe I'm not giving us enough credit but in my experience it really seems like elves is close to 10-90 their favor
Quote from makguffin »I had an interesting discussion with a friend about "ticking up the Vial".