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  • posted a message on Dreadhorde Citadel
    I've been thinking about this concept deck for a while now, but have not figured out a good shell to start testing at an FNM with. So if you are down to brew, I'd love to hear your thoughts as I haven't come across this deck idea yet on Reddit, the forums or Youtube yet although I'm sure others are looking at similar interactions. So first off Dreadhorde Arcanist is a powerful card when you have a bunch of spells that it can recur and also is simply a fine blocker against fast aggro. Grixis has Opt and Shock as 1 drops relevant and good with Arcanist, but also in the new set is Scheming Symmetry. For us Shock is to stay alive, Opt is to set up, and Scheming as a combo piece. The combo I am most interested in is Bolas's Citadel. If Dreadhorde Arcanist and Bolas's Citadel are in play, you cast Scheming Symmetry tutoring Thousand-Year Storm to the top of your deck, then pay 6 life to cast it. Then you move to attacks and attack with Dreadhorde Arcanist targeting the Scheming Symmetry you cast earlier in your graveyard which will create an additional copy withThousand-Year Storm. The first Scheming Symmetry will resolve, with the second on the stack allowing you are opportunity to cast an instant you fetched from the top of your deck, I am going to assume here that the opponent has a bit of a board presence and tutor Moment of Craving, casting it for 2 life (8 total for the turn with the Thousand-Year Storm losing 6 earlier), and making two additional copies from Thousand-Year Storm. This will gain you 6 life back (-2 for turn). At this point the second copy of Scheming Symmetry will resolve, and you will search up another copy of Scheming Symmetry which you cast for 1 life (-3 for turn), and Thousand-Year Storm will create 3 additional copies. With three copies on the stack, one resolves finding Blink of an Eye (make 4 additional copies, -4 life for turn), as an example, to return hate cards like Leyline of Sanctuary to the opponents hand (although obviously this hate card needed to be bounced earlier given Scheming Symmetry needs to target them, but maybe Narset, Parter of Veils or something needs to be returned -- I think bounce is probably still important to include as a mention), then the next Scheming Symmetry resolves with 2 more on the stack. Shock at this point makes 5 additional copies, so Shocking them out should be on the table with Shock as the next Symmetry target as well. If shock isn't an option maybe a white splash is in the deck with Depose // Deploy with 5 copies making 2 thopters, then gaining 3 life, then 2 thopters, then gaining 5 life, then 2 thopters, then gaining 7 life, then 2 thopters, then gaining 9 life, then 2 thopters, then gaining 11 life, then 2 thopters, then gaining 13 life, repeat with a second copy to have 26 thopters at the ready next turn (there is take extra turn cards like Chance for Glory and Nexus of Fate which then makes this likely lethal on your extra turn's attack phase). Or burn works, but just used the shocks early game Ral's Outburst with 5 copies would be 18 damage and a lot of digging which should get you the last points to cast from hand (you spent 1 mana this turn) or the additional Symmetry's will find another burn spell to close it. Simply Nexus for 6 turns, or for 7 turns, or Nexus for 8 turns then likely makes attacking with your 1/3 Dreadhorde lethal as well if you bounced their board with Blink of an Eye and have Shocks in your graveyard (Nexus, then Moment of Craving, then Nexus again would work I assume given enough targets for moment for your opponent). I get that this is a 2 drop surviving, a 6 drop artifact in play, and then a Symmetry in hand to win, but it seems like many cards that fit into the combo finish would simply be good in a Grixis Control list. I feel like a starting shell would look like the following:



    That shell of core cards to start is 26 cards, which allows you wiggle room to customize the Grixis Control deck to more controlling or potentially maybe adding a reanimator shell on top of it. For example with a reanimator look you could fill it out with Tomebound Lich, Blood for Bones, Search for Azcanta, Radical Idea, Nicol Bolas, the Ravager, and a reanimation target like Vilis, Broker of Blood or Niv-Mizzet, Parun. I feel though, that Grixis control is one of the better starting places as even a value Bolas's Citadel that gets "stuck" on something like a counter on top is a decent surprise for the opponent.




    Which would be 35 cards, with 25 (26 at 61 card deck) lands which should be close to good with the Opts. Enter the God-Eternals would be a nice finisher to the combo as well with the final Scheming Symmetry and worth looking at in the sideboard at the least. I think additional Ritual of Soot in the sideboard as well as at least a copy of Legion's End in the board for aggro and Counterspells and potentially more discard for control would be smart, Duress (one drop can be cast off the Dreadhorde), Thought Erasure, Negate, Disdainful Stroke (though I would be scared of these against the little Teferi). Some answers to Thrashing Brontodon such as Cast Down would also be high on my considerations for the board.


    Like I opened with, I'm not sure how good this concept would be and if you have any ideas on improvement or even a different direction to take it in, I'm listening. (One more thing to note about Enter the God-Eternals, I thought it would be hilarious as the finisher due to milling their tutored card with the final Symmetry, but the idea of them not having a creature to target scares me off as a maindeck option for the first path. I feel like using Moment of Craving to build up life, then Blink to bounce their board, then Nexus a ton for enough turns to lethal them with dreadhorde is one of the safest lines. You can replace Blink with the Dispersal half to kill their hand as well if you have to pass turn (lower on life than Nexus). The new Mythic Brainstorm Horse I think could replace Kefnet pretty easily as the beefy creature of the deck that can also block a medium to large flying threat.
    Posted in: Deck Creation (Standard)
  • posted a message on NEWB question about rotation
    gatherer.wizards.com is a good resource to see what is in standard and if it was printed in an earlier set(s) too, you click advanced then Standard for format and you can see everything currently in standard. Then there is https://magic.wizards.com/en/content/standard-formats-magic-gathering that shows which sets are currently in standard, with Magic 2019 through Ixalan rotating out in the Fall whenever that new set comes out (Guilds of Ravnica, Ravnica Alliance, War of the Spark, Magic 2020, new Fall set would be Standard legal sets).


    There are a few cards not in packs that are in standard as well such as the Welcome to Magic newcomer decks sometimes have something like Shivan Dragon or whatever in them as well as buy a box promos.
    Posted in: Standard (Type 2)
  • posted a message on Full spoiler is up
    Quote from Morphling »
    Well, Giant Spider isn't in the set. If I'm not mistaken, it is the only card that has been every single Core Set ever since Alpha. It was in M19. It's not in M20. I suppose that is equal parts epic and sad.


    Giant Spider's streak died in M13
    Posted in: The Rumor Mill
  • posted a message on Glint-Horn Buccaneer
    Glint-Horn Buccaneer 1RR

    Minotaur Pirate

    Haste
    Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

    1R, discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking.

    2/4



    ____

    Source: https://twitter.com/Martinpdisalvo/status/1143353105561587717


    ____

    Potentially pretty decent with the recently spoiled Bag of Holding as well as Wheel of Fortune type cards.
    Posted in: The Rumor Mill
  • posted a message on Brought Back (Masters of Modern preview)
    Bring Back
    WW
    Instant
    Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
    "As long as your courage remains, your life will not falter." Sephara, Sky's Blade

    ____

    Seems like it would be good in eternal formats having two fetchlands in play, end of their turn crack them for white duals and then bring back the two fetchs having 4 mana and a free land drop on turn three. Then later when lands are irrelevant can save creatures, walkers and other potentially potent permanents like equipment from removal. Potentially a white Veteran Explorer type card that could spawn a midrange deck for Modern or Legacy.
    Posted in: The Rumor Mill
  • posted a message on Mystic Forge - Eternal Central
    This should work in Vintage Stax
    Posted in: The Rumor Mill
  • posted a message on Embodiment of Agonies (Amaz Preview)
    Quote from AtraxianShade »
    Is this the smallest/cheapest demon to date?
    Not counting changelings, of course.

    I wouldn't mind having this "different mana cost matters" becoming a recurring mechanic in the future.


    There are two 2 CMC demons Rakshasa Deathdealer from Khans and the undying switch sides one from Avacyn Treacherous Pit-Dweller been at least a handful of 3 CMC ones before like the 5/5 flier that drew opponents cards, the 4/3 flier that saced your other creatures and I think there was a -1/-1 counter themed one from Amonkhet. Being a 0/0 though kinda makes smallest an easy win though lol.
    Posted in: The Rumor Mill
  • posted a message on Embodiment of Agonies (Amaz Preview)
    Split cards have a combined CMC of both halves in any place other than the stack, so you don't get 1 and 3 for Incubation // Incongruity, instead you get 4 CMC. Surveil I think is the keyword/deck archetype that this may have a place in.



    I think the potential issue of the card is that it checks the graveyard when it ETB, but doesn't change with the graveyard like Tarmogoyf does. Goyf entering on curve as a 1/2 is common but shortly becomes a 4/5 or 5/6. Playing this on curve as a 2/2 or 3/3 is okay, but I'd assume isn't great -- whereas if it continuously checked I think it would be heavily played even if a gravewipe turned into a kill spell against him. I feel like a 2/2 flying deathtouch that could grow to 5/5/ or 6/6 would be nice. Past 6/6 is kind irrelavant without trample and the gravehate to kill would have been a good drawback. As is it's harder to kill, but limits the upside. I think it's a decent finisher if you are a counterspell deck and the low cmc allows you to drop your finisher on 6 mana and hold up a counter, but with three CMC Teferi counters aren't in a great place so I'm not sure how played this could be. I think Surveil control is the shell though, just likely poorly placed against Teferi metagame.
    Posted in: The Rumor Mill
  • posted a message on Vilis, Broker of Blood
    Quote from Taleran »
    Reanimate would resolve and drain you before the Demon is in play I am pretty sure.


    This is incorrect.

    Life loss is counted as the converted mana cost when the creature is in the graveyard, but is paid when the creature is on the battlefield. So like a current example is Platinum Emperion where you check and see to pay 8 life while it's in the graveyard, but then it comes into play and Reanimate then asks you to pay the 8 life and that is in that case not paid as the Emperion says your life total can not change. So with this Vilis, Broker of Blood Reanimate would see Vilis in the graveyard and say it will cost 8, then Vilis comes into play and you pay 8, Vilis sees this and you draw 8 cards.



    edit: went back to finish reading and saw it's already addressed there though so my bad for an extra post. I could see this potentially being a reason to switch Legacy Reanimator back to UB from RB as this makes Force of Will cantrip and you will be doing Force fights to make your creature not eat a Swords. It's also sweet that your Thoughtseize is B they discard a nonland your your choice (or you dump another target to reanimate from your hand) and then you draw two cards, and fetchlands cantrip. Reanimator is going to be sweet and blue over red gives Show and Tell to give an out to gravehate.
    Posted in: The Rumor Mill
  • posted a message on Lotus Field - Weekly MTG
    blood sun and this might be a thing, maybe?
    Posted in: The Rumor Mill
  • posted a message on Sorin, Imperious Bloodlord (Cool Stuff inc preview)
    Quote from thatmarkguy »
    Quote from inked »
    Really like this card and I think it is strong. Future printings of cards could break this card which makes it a speculative pick near the end of it's rotation cycle if it didn't make a slash in standard (ie. a Griselbrand like card but Vampire would make this an insane Show and Tell). The card should have a strong casual appeal too. The most fun Christmas land I thought of is below.

    Turn 1: Swamp, Dark Ritual, Sorin, Imperious Bloodlord, -3, Defiant Bloodlord
    Turn 2: Forest, Sorin, Imperious Bloodlord first +1 on Defiant Bloodlord making it 5/6 Flying, Lifelink, Deathtouch, Feed the Clan gaining 10, trigger Defiant Bloodlord dealing 10, attack, dealing 5, lifelink gain 5, trigger Defiant Bloodlord deal 5 for 20.


    If you're in a world with Dark Ritual, I think the Dark Ritual into this into Morophon, the Boundless into The First Sliver is the makings of a T1 kill. Just cascade into four smaller slivers (plus play whatever no-generic-component slivers in your hand and cascade off those), some of which make other slivers bigger and one of which gives slivers haste... and whammo.

    I mean, Morophon, First Sliver, and Cloudthresher Sliver alone would swing for 17 in the air.


    The First Sliver isn't on the battlefield by the time the card you cascade into is cast though (so it doesn't yet have Cascade), so the stringing them together on cascade won't work. Swamp, Dark Ritual, Sorin, Morophon, First Sliver, Cloudshredder Sliver is 6 cards and 3 damage off which can be hit off the cascade (which can hit Dark Ritual or Sorin) with like another sliver. In 6 card sliver Christmas land the following works for 20+ (not needing the cascade or the 7th card)

    Swamp + Dark Ritual + Sorin + Morophon, the Boundless + Sliver Legion + Cloudshredder Sliver (Morophon 8/8, Sliver Legion 10/10, Cloudshredder Sliver 4/4). That's the same number of cards as the Defiant Bloodlord version (swamp, forest, dark rit, sorin, defiant bloodlord, feed the clan), but a turn 1 instead of 2 in exchange for one of the six cards being a max 4 of over a land that taps for green (easier to draw so more likely).
    Posted in: The Rumor Mill
  • posted a message on Sorin, Imperious Bloodlord (Cool Stuff inc preview)
    Really like this card and I think it is strong. Future printings of cards could break this card which makes it a speculative pick near the end of it's rotation cycle if it didn't make a slash in standard (ie. a Griselbrand like card but Vampire would make this an insane Show and Tell). The card should have a strong casual appeal too. The most fun Christmas land I thought of is below.

    Turn 1: Swamp, Dark Ritual, Sorin, Imperious Bloodlord, -3, Defiant Bloodlord
    Turn 2: Forest, Sorin, Imperious Bloodlord first +1 on Defiant Bloodlord making it 5/6 Flying, Lifelink, Deathtouch, Feed the Clan gaining 10, trigger Defiant Bloodlord dealing 10, attack, dealing 5, lifelink gain 5, trigger Defiant Bloodlord deal 5 for 20.
    Posted in: The Rumor Mill
  • posted a message on Field of the Dead
    Forest + Manabond, move to endstep drop Maze of Ith, Snow-Covered Forest, Rishadan Port, and Field of the Dead and discard Life From the Loam.


    mono-green Lands deck or splash another color could be a nice semi-budget legacy deck now (Manabond and Root Maze [Root Maze is good witht he budget Wastelands like Ghost Quarter and Field of Ruin] instead of Mox Diamonds and Exploration and no dual lands, with this as the budget win con instead of Dark Depths since going wide is an option since no Tabernacle of Pendrell Vale and this helps witht he go wide strategies like Tabernacle does [obviously worse but much more budget friendly] to trim price significantly). Sea Gate Wreckage would also be very nice in a mono-green Manabonds budget list.
    Posted in: The Rumor Mill
  • posted a message on Mirrodin Besieged


    A deck with these cards and Mirrodin Besieged could have some pretty epic plays/turns. Mirrodin side with Paradoxical makes guys and draws cards, then add Urza and all the Baubles, Petals and LEDs are Mox Sapphires (and the Mirrodin side tokens tap for blue too). This can then draw into more 0 drops and more Paradoxical to continue going off. Six mana cast Timetwister mode of Echo of Eons draw into Lion's Eye Diamond and more 0 drops, cast them then Tap LED for blue then sac it for three more blue and flashback Echo. Get Paradoxical Outcome, tap 0 drops repeat. Have 2 Training Grounds by now? Start using the Mind's Desire mode of Urza for 1 colorless, and if you hit an artifact tap it to float a blue and repeat. Hit Paradoxical? Have fun, hit Echo? Have more fun. Then you end up with Mirrodin Besieged and if no grave hate end step win with Phyrexians, and if there is grave hate keep going until you have a swarm of tokens to attack for lethal next turn. Have only one Mirrodin Besieged in the deck but you played it on Mirrodin for blocks to survive in the game? Paradoxical it back then switch it to Phyrexian. Seems fun.


    Not sure if it is a real deck, but it seems as real as High Tide potentially to me.
    Posted in: The Rumor Mill
  • posted a message on Kotaku preview - Giver of Runes




    Daenerys?
    Posted in: The Rumor Mill
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