Diviner's Wand should be in here to draw your deck. This is a much better choice than Faithless Looting.
I don't think it's better. The deck NEEDS to put certain cards in the graveyard, which wand doesn't allow us to do. It's nice when we're comboing off, but doesn't warrant replacing Looting, in my opinion.
If I understand correctly: Necrotic Ooze has the abilities of Quillspike and Devoted Druid in the graveyard. So you can:
1) Tap the Ooze for
2) Untap him by putting a -1/-1 counter on him (:symg: in pool)
3) Pay to remove the counter give him +3/+3 until end of turn (empty pool)
4) Now you can tap and untap him 3 times, putting 3 -1/-1 counters on him, adding :symg::symg::symg: to the pool. Because of the +3/+3 boost, he will still be a 4/3.
Rinse, repeat.
You now have mana in the pool, but everything else is the same as when the combo started. If you want infinite power and mana, you can use the third generated in 4) to remove a counter and pump, then the Ooze will be 5/4 the first cycle, then 6/5, etc.
Pretty much correct.
You use the ability to tap Ooze for mana, untap him by putting a -1/1 counter on, use the green to give him +3/+3. You do this over and over again, producing a GIANT ooze. we'll say 1000000 toughness, this means we can tap him for mana and untap him with a -1/-1 counter 99999 times. Repeating the process gives you infinite green mana
The only reason I don't play Wild Guess is because it's sort of dead if I don't have something I would like to pitch. I have to pitch SOMETHING, but that's before I have all of my information.
I had a few slots open for Thoughtseize main, but I felt more comfortable running all 4-ofs for my combo pieces, which ultimately causes me to have to shave down on the ability to actually play good spells to protect the combo. But that was before I decided that Fauna Shaman is a 4-of for sure.
Prognostic Sphinx has been amazing. It let's me run out an Ooze a turn or two early, maybe because I haven't had time to pitch all the cards I need to, and just sit in preparation to combo off.
Sideboard (In the works, basically just need to do something for graveyard hate): 4 Thoughseize 3 Ancient Grudge
For those of you unfamiliar. You get Quillspike and Devoted Druid in your graveyard, which gives you infinite green mana, and a Necrotic ooze that taps and untaps infinitely. You can either use your mana to win via Bloodrite Invoker, or your infinite taps and untaps to exile your opponents library via Scrib Nibblers. The deck actually got a really nice boost from Theros in Prognostic Sphinx. It serves as an additional discard outlet, and serves as a "free" way to protect your Necrotic Ooze from the common things that would wreck the combo otherwise.
Basically, I'm looking for suggestions on the deck. It's been an idea I've been knocking around for a while, but I finally settled on a list tonight.
Says who? This is not a legal issue, so it's not the law that says that.
As a privately-owned corporation that invites guests to their events, WotC has the right to not invite someone in the exact same way as you have the right to not invite someone in particular to your birthday party.
This is very comparable to casinos in the United States: They are privately-owned and they can select their clientele, and you can get a lifetime ban for things like card-counting in blackjack (even though that's not illegal.) It's within their rights.
I don't think anybody's arguing that. You're right, they have every right to ban him when/if they see fit, but they had the chance and slapped him on the wrist, so the fact that they can say "No, we don't want you here" doesn't mean anything. So what if it isn't a legal issue? They provided him with a punishment and he served it. That's our policing system, and he's gone through it, so nobody here has a right to try scream "Ban him" for being unclassy. Sure he's a scumbag, but nobody in this thread can say "hang him" because as far as we're concerned, he's been hanged.
I mean, the guy did his time and I feel like he should be allowed to play just like everyone else. If he is able to make top 8 of an SCG Invitational under what I'm assuming is heavy judge surveillance on his play thanks to his history of cheating, then he probably earned his top 8 legitimately.
What I don't appreciate is when he does things like this:
Look at his profile. His "sorry, not sorry" attitude is what really irks me. It makes it really hard to support, let alone stand, the guy. I'm personally rooting for anybody but Alex tomorrow.
I could see why you hated it, but I thought it was kind of funny. It takes a certain type of person to be in your face about the fact that he cheated. It may not be the classiest thing in the world, but I would rather have him acknowledge that he was a cheater than try to sweep it under the rug. Gotta admit, it's kind of nice to have a bad guy to root against.
You know why Magic isn't relevant? It's a niche product made for a niche audience. Would a normal person rather spend $500 for a PS4 that entertains a whole family or group of friends for years to come or a pile of cards that only you can use and become worthless in a years time when the manufacturer tells you they arent legal anymore.
That's all it will ever be, WOTC's greed will make sure of that, if you dont want to be throwing around hundred dollar bills you aren't welcome in this game.
Magic has 0 struggle to remain relevant in the casual markets. Ask my friends back home who are still playing with cards from revised and having a ball.
And are you joking? The fact that they've adopted EDH and have supported it basically everywhere outside of a tournament setting pretty much shows that they are fine with casual players spending a little here or there.
So 165$ decks in modern and legacy?
Legacy can have burn and dredge. And a couple of other decks if you're willing to play cheaper lands.
Modern can have yup burn again and blue tron, soul sisters.. living end with no fetchlands or fulminator mage still works quite well. If you're standard is going 3-1/2-2 in a local fnm these modern/legacy decks are more than enough to make you feel that you play magic and stand a chance.. I mean you're going up against 600$ esper control decks in standard well there's a number of decks that costs the same in legacy and modern that are good decks so how is it more expensive. I get that it's harder to get the cards (less trades, no drafts etc) but still if you buy the cards directly it would cost as much as an expensive standard deck plus you don't lose any value like a standard deck after rotation.
Because that 600 dollar esper deck in standard is THE money deck. Those 165 dollar decks in Modern and Legacy aren't money decks, they are BUDGET builds. I play Modern as a main format, and those decks are on the radar, but are basically a non issue. Living End less so than Matyr/Soul Sisters.
I'm curious what deck want s both Ooze and Goyf. Isn't Ooze usually played as an anti-Goyf strategy?
Jund plays them both in Modern. OOze is usually around to gain life and serve as a blocker, but goes offensive when the time is right. And about Oooz being a predominant "Anti-Goyf" strategy, as Rachel Ray says "All things in moderation!"
This is not the case, though. There is nothing in the rules allowing for one-sided shortcut establishment against opponent wishes, nor anything about shortcuts and triggers.
It came directly from a judge at my last States tourney. I thought it was BS too, but the head judge upheld.
Nactal pumps easier then delver. It takes effort or luck to make delver a 3/2 when you have at most a 50% chance of flipping him per turn, and probably < 40% chance, Nactal becomes 3/3 too easily with all the fetches and shocklands being played., plus is harder to remove due to its 3 body and green being the pump spell colour.
This isn't why they banned Wild Nacatl, they banned Wild Nacatl because they felt it forced all aggro decks into too similar of a shell. They wanted you to be able to build an aggro deck without just having Wild Nacatl be the starting point.
The fact that green is a "pump spell" color is irrelevant, considering the decks playing green in modern are rarely ever casting Giant Growths, infect aside.
The thing is that a team basically ends when R1 starts. Yeah, they'll discuss, they'll suggest lines of play, but in terms of the event, it doesn't matter, they're just individuals. The team is what prepares you before the event.
With all do respect, I don't think that the team ends at round one. You still go over things with your team, ask for their opinions on a line you should have taken forty turns back, and look to them for support when you take a bad loss. You'll get paired against a teammate at some point in your life, and a lot of times, they'll scoop up their cards and sign the sheet for you, because they know you'd do the same for them.
Actually, I think it is right. I seem to recall the AOT +1 being the specific example that was used. I could be wrong, and if there's a citation, I'll concede the point, but I'm reasonably sure I'm, right.
It's a triggered ability that is assumed to have happened until there's a discrepancy that indicates otherwise. There's a reason you should announce life totals after each apparent change.
There are even instances where you can tell your opponent "This trigger is going to happen each time, so from here on out, assume it does." and they have to respect it. Granted, this is at lower RELs, but still.
I don't think it's better. The deck NEEDS to put certain cards in the graveyard, which wand doesn't allow us to do. It's nice when we're comboing off, but doesn't warrant replacing Looting, in my opinion.
Pretty much correct.
You use the ability to tap Ooze for mana, untap him by putting a -1/1 counter on, use the green to give him +3/+3. You do this over and over again, producing a GIANT ooze. we'll say 1000000 toughness, this means we can tap him for mana and untap him with a -1/-1 counter 99999 times. Repeating the process gives you infinite green mana
I had a few slots open for Thoughtseize main, but I felt more comfortable running all 4-ofs for my combo pieces, which ultimately causes me to have to shave down on the ability to actually play good spells to protect the combo. But that was before I decided that Fauna Shaman is a 4-of for sure.
Prognostic Sphinx has been amazing. It let's me run out an Ooze a turn or two early, maybe because I haven't had time to pitch all the cards I need to, and just sit in preparation to combo off.
4 Necrotic Ooze
4 Prognostic Sphinx
4 Devoted Druid
4 Quill Spike
4 Scrib Nibblers
4 Bloodrite Invoker
4 Fauna Shaman
4 Grizzly Salvage
Lands:
4 Verdant Catacombs
4 Overgrown Tomb
4 Blood Crypt
4 Stomping Grounds
4 Blackleave Cliffs
4 Copperline Gorge
4 Thoughseize
3 Ancient Grudge
For those of you unfamiliar. You get Quillspike and Devoted Druid in your graveyard, which gives you infinite green mana, and a Necrotic ooze that taps and untaps infinitely. You can either use your mana to win via Bloodrite Invoker, or your infinite taps and untaps to exile your opponents library via Scrib Nibblers. The deck actually got a really nice boost from Theros in Prognostic Sphinx. It serves as an additional discard outlet, and serves as a "free" way to protect your Necrotic Ooze from the common things that would wreck the combo otherwise.
Basically, I'm looking for suggestions on the deck. It's been an idea I've been knocking around for a while, but I finally settled on a list tonight.
Splinter Twin states that it is EXILED at the next endstep. Unless I'm missing something
I don't think anybody's arguing that. You're right, they have every right to ban him when/if they see fit, but they had the chance and slapped him on the wrist, so the fact that they can say "No, we don't want you here" doesn't mean anything. So what if it isn't a legal issue? They provided him with a punishment and he served it. That's our policing system, and he's gone through it, so nobody here has a right to try scream "Ban him" for being unclassy. Sure he's a scumbag, but nobody in this thread can say "hang him" because as far as we're concerned, he's been hanged.
I could see why you hated it, but I thought it was kind of funny. It takes a certain type of person to be in your face about the fact that he cheated. It may not be the classiest thing in the world, but I would rather have him acknowledge that he was a cheater than try to sweep it under the rug. Gotta admit, it's kind of nice to have a bad guy to root against.
Magic has 0 struggle to remain relevant in the casual markets. Ask my friends back home who are still playing with cards from revised and having a ball.
And are you joking? The fact that they've adopted EDH and have supported it basically everywhere outside of a tournament setting pretty much shows that they are fine with casual players spending a little here or there.
Because that 600 dollar esper deck in standard is THE money deck. Those 165 dollar decks in Modern and Legacy aren't money decks, they are BUDGET builds. I play Modern as a main format, and those decks are on the radar, but are basically a non issue. Living End less so than Matyr/Soul Sisters.
Jund plays them both in Modern. OOze is usually around to gain life and serve as a blocker, but goes offensive when the time is right. And about Oooz being a predominant "Anti-Goyf" strategy, as Rachel Ray says "All things in moderation!"
It came directly from a judge at my last States tourney. I thought it was BS too, but the head judge upheld.
This isn't why they banned Wild Nacatl, they banned Wild Nacatl because they felt it forced all aggro decks into too similar of a shell. They wanted you to be able to build an aggro deck without just having Wild Nacatl be the starting point.
The fact that green is a "pump spell" color is irrelevant, considering the decks playing green in modern are rarely ever casting Giant Growths, infect aside.
With all do respect, I don't think that the team ends at round one. You still go over things with your team, ask for their opinions on a line you should have taken forty turns back, and look to them for support when you take a bad loss. You'll get paired against a teammate at some point in your life, and a lot of times, they'll scoop up their cards and sign the sheet for you, because they know you'd do the same for them.
It's a triggered ability that is assumed to have happened until there's a discrepancy that indicates otherwise. There's a reason you should announce life totals after each apparent change.
There are even instances where you can tell your opponent "This trigger is going to happen each time, so from here on out, assume it does." and they have to respect it. Granted, this is at lower RELs, but still.