Quote from relesbao »Also how you guys beat merfolk?
Merfolk is tough. Rough and tough. Choke helps, but only somewhat vs Vial. To me, it harkens back to the days where I used to mainboard Worship and play Sword of Body and Mind and play draw go until I either decked them or drew enough fliers to win.
Nowadays, it's mostly about being faster than them, to disrupt them enough to get past them. You're playing the tempo deck here.
I/r/t the Eldrazi matchup. It's not that bad. I've actually been +.500 against it (amongst multiple variations), which was better than I thought I was going to be. Playing Path into Reality Smasher isn't bad when you get to discard a Smiter or Liege into it, it's an ideal situation for tempo swings. In practice, Karma is usually better than it'd appear. I know I mentioned it last page, but, even with Urborg Symmetry, it's usually fine. Here's the thing, this is a matchup where you use all of your land destruction. You rely on your vials. You're going to have less lands than the Eldrazi deck. It doesn't hit you with the same parity that it does the eldrazi deck. If you put pressure on early (which you can), you can win by chump blocking your way to victory. It obviously doesn't work with the U/R variant, but the U/R variant is actually a better matchup than the Processor/Colorless lists.