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  • posted a message on Illusionary Mask + Nyxathid
    According to Illusionary Mask's Oracle rullings:

    The creature enters the battlefield face down, so none of its "enters the battlefield" abilities will trigger or have any effect. Also none of its "As this enters the battlefield" abilities apply.


    Does this mean that if I cast a Nyxathid with Illusionary Mask, I won't choose an opponent and it will always be a 7/7?

    Also, if I do the same with Iona, Shield of Emeria, will I have a Iona that prevent my opponent from casting colorless spells, or will this Iona just be essentially a 7/7 flyer?
    Posted in: Magic Rulings Archives
  • posted a message on Clone copy
    As far as I know I'll just copy the creature. The enchantment and all bonuses or abilities it gives the creature won't be copied.
    Posted in: Magic Rulings Archives
  • posted a message on Multiple instances of abilities
    Can a creature have multiple instances of abilities? For example a Vampire Nighthawk with Vampiric Link will have lifelink twice and therefore cause me to gain 4 life when it causes 2 damage?
    Posted in: Magic Rulings Archives
  • posted a message on Damaging Planeswalkers
    You can choose to redirect the damage you would deal to your opponent to one of his planeswalkers. So, you'll target the player with Shock, and then redirect it's damage to the planeswalker. As far as I know, you can do that with any kind of damage which source you control.

    Quote from Vistella
    any noncombat damage can be redirected from your opponent to one of his planeswalkers


    You mean with a creature I'm actually attacking the planeswalker, not attacking the player and then redirecting it's combat damage to the planeswalker?
    Posted in: Magic Rulings Archives
  • posted a message on Can a Planeswalker be targeted w/ burn
    Does this also mean that if the planeswalker controller can't be the target of a spell because of, for example, a Leyline of Sanctity, I can't bolt the planeswalker?
    Posted in: Magic Rulings Archives
  • posted a message on Reanimator
    Quote from Bugsy
    Odyssey/Weatherlight isn't Modern legal.


    Lol true. Completely forgot this insignificant detail Tongue
    Posted in: Modern Archives
  • posted a message on Reanimator
    I love reanimator decks but honestly, I don't think it will work in modern. The main reason it works in legacy are the free counters. Not only we don't have those, we also lack the great reanimation spells.

    I would give Jin-Gitaxias, Core Augur a try, but he will be far worse without counters to keep him alive. I believe the way to go here is the old-fashioned one, creatures with protection and shroud.

    Buried Alive might work, I would give it a try. At the very least it doesn't conflict with the 4cmc reanimation spells. D'oh

    All in all, I think the deck is hindered way too much to work. Specially when compared to decks like Zoo and Affinity, which are ported from legacy almost unscathed. A fun deck sure, but I don't see how it could be competitive in this format.
    Posted in: Modern Archives
  • posted a message on Punishing Fire + Grove of the Burnwillows
    All I will say is that Punishing Grove against my affinity deck is devastating. If it was legacy where the deck is noticeably faster, it would be just annoying. But having 1-2 creatures killed every turn in this slower version, while still having to deal with their creatures is just devastating.
    Posted in: Modern Archives
  • posted a message on trample/deathtouch
    Quote from Lithl
    ... because a creature with protection will prevent the arbitrarily large amount of damage, and while the indestructible creature will be marked with the damage, it won't be destroyed?


    Yes exactly. It's so obvious, yet when dealing with trample the game just chooses to ignore the fact the creature won't die, therefore the damage assigned to it was not lethal. Why would any rule maker use the word lethal with a different meaning than it's actual meaning is a mystery to me.
    Posted in: Magic Rulings Archives
  • posted a message on trample/deathtouch
    So "lethal damage" in the magic world doesn't mean what it does in the real world. Oh well, I don't make the rules so, whatever.
    Posted in: Magic Rulings Archives
  • posted a message on trample/deathtouch
    Then why it doesn't know that infinite damage is not enough to kill a creature with protection? Or even one with indestructibility for that matter?

    And by the way, this means that if I have a Darksteel Colossus and someone attacks me with a 4/4 deathtouch trampler they can assign 3 damage to me? Even though that 1 damage is obviously not lethal?
    Posted in: Magic Rulings Archives
  • posted a message on trample/deathtouch
    Really? This goes completely against the trample over protection mentality. I thought trample was just blind to any other effect and had to assign the same amount of the defending creature toughness no matter what.

    But I guess keeping the rules consistent is not important.
    Posted in: Magic Rulings Archives
  • posted a message on Letal damage + lifelink
    I have 2 life, an opponent attacks with a 3/4 and a 2/2. I have a 6/6 lifelink. Suppose I block the 3/3, I'm I dead because of the 2/2? Or the life gain/loss is simultaneous?
    Posted in: Magic Rulings Archives
  • posted a message on [Modern]Affinity
    I have to agree with those who say this deck in modern should have more of a mid-range build. Without artifact lands it can't go "all in" anymore, so there's no much point in trying to do so because you will fail more often than succeed.

    Raggedjoe's creature list is spot on in my opinion. Drop Frogmites since they are less likely to be free on turn 1 anyway, and Vault Skirge helps with the mid-game mentality. Bob works with his creature list too but as far as I can tell he means no Thoughtcast. Can't really tell which would work better, I guess I will try both but I'm more inclined to go with Thoughtcast, provided the lack of artifact lands don't hurt it too much.
    Posted in: Modern Archives
  • posted a message on Which bannings are fair?
    Quote from Rocklobster
    Misstep is run in Legacy decks that don't even run blue. It isn't just the fact that it is a counterspell it is a card that you are pretty much forced to put in your deck. It has warped Legacy, and I am sure they didn't want to see the same thing occur in Modern. Red deck wins being forced to run Mental Misstep just seems lame, but it occurs in Legacy.


    Highly unlikely that this would happen in modern, if you ask me. It has much less to counter here than it does in legacy.
    Posted in: Modern Archives
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