Name: Genesius
Age: 18
Gender: Male
Race: Human
Height: 5'7"
Weight: 120 lb.
Appearance: Genesius has shoulder-length black hair, his bangs occasionally falling over the right side of his face. He has a healthy tan and dark brown eyes that you could see your reflection in. His face is clean-shaven and is usually adorned with a charming smile that's often associated with mischief. A spot of ash always seems to be on his face and his pet hawk is usually found perched on his right shoulder.
Not much can be said about Genesius' modest brown clothing, except that all of it is clearly too big for him. His baggy pants sit at the hip and shuffle when he walks. After being dragged along the ground for so long, the bottoms of his pants have frayed, partially obscuring his sandals. What keeps his pants up is a simple rope belt that is mostly obscured from view by the shirt that falls over it, since it's always untucked. Even his cloak is too large. Not only does it sweep across the ground, but it often ends up getting caught in doors or having its wearer trip over it. However, Genesius does have the option of rolling the cloak up and securing it with a built-in cord. Even though Genesius is an average height, his oversized clothing gives him a smaller, almost comic, appearance.
Will be revealed in due time
House: Hammerheim Sorcerers
Guild: None
Gold On Hand: 50
Level: 1
Total Exp: 0
Exp to next level: 5
Satchel Size/Max: ??/40
Land Cap: 10
Spell Cap: 3 spells/cycle
- Hammerheim Sorcerers' Membership Token (held in coin pouch)
Weapon: Fevvers - Companion, ally, friend. Genesius's pet hawk fulfills each role and more, and does so excellently. His relationship with the bird first started when it was just an egg. Genesius's father received it from a game hunter as payment for repairing some artifacts. His father, being a kind man, accepted it. However, since he had no use for it, he gave it to Genesius as a present. When the egg hatched, Genesius spent spent day and night caring for the bird until she started taking short flights. After that, he petitioned the help of the hunter who provided the egg to help him teach her how to hunt for herself. Eventually, she was ready to leave his care and go off on her own. She never left. (1/0)
Special Abilities:
None
Core Sets: Tenth Edition
Standard Sets: Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Magic 2010
Extended Sets: Seventh Edition, Eighth Edition, Ninth Edition, Invasion, Planeshift, Apocalypse, Odyssey, Torment, Judgment, Onslaught, Legions, Scourge, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa, Lorwyn, Morningtide, Shadowmoor, Eventide
The next arrival can be seen walking up the road leading to the outpost, a bird perched on his shoulder. The sun is setting, but there's still enough light to see the wide grin the mage wears. As he nears the checkpoint though, his smile fades. He stops and wonders if he should try to sneak around the station through the surrounding countryside. However, he decides he can put up with the regulation and bureaucracy this time. A smile lights up his face again and he continues on.
Name: Genesius
Age: 18
Gender: Male
Race: Human
Height: 5'7"
Weight: 120 lb.
Appearance: Genesius has shoulder-length black hair, his bangs occasionally falling over the right side of his face. He has a healthy tan and dark brown eyes that you could see your reflection in. His face is clean-shaven and is usually adorned with a charming smile that's often associated with mischief. A spot of ash always seems to be on his face and his pet hawk is usually found perched on his right shoulder.
Not much can be said about Genesius' modest brown clothing, except that all of it is clearly too big for him. His baggy pants sit at the hip and shuffle when he walks. After being dragged along the ground for so long, the bottoms of his pants have frayed, partially obscuring his sandals. What keeps his pants up is a simple rope belt that is mostly obscured from view by the shirt that falls over it, since it's always untucked. Even his cloak is too large. Not only does it sweep across the ground, but it often ends up getting caught in doors or having its wearer trip over it. Even though Genesius is an average height, his oversized clothing gives him a smaller, almost comic, appearance.
For fattie finishers, would Elemental Appeal be a viable option? A 7/1 trampler with haste seems like it'd be a good way to end it, and it has the same CC has Koth or Hero of Oxid Ridge.
Sure, it doesn't give a power boost to any other creature, attacking or otherwise, but in my experience, there aren't much (if at all) creatures left to boost on your side late game. And yes, the token does have a glaring weakness to first strike with it's 1 toughness, but Hero of Oxid Ridge's 2 toughness is hardly better. At least if the elemental token gets chump blocked, it's still gonna hurt.
The only problem I'd see though is since Contested War Zone is now in the mix, the RRRR cost might be harder to pull off than the others.
I still feel my matchup vs 'kut needs improvement, also my match up vs GW quest/vengevine could also use improvement.
Any ideas?
I use mark, I plan to use ignus, I use shatter, though I feel I might go with crush now, not sure.
Crush does is amazing against Quest and Caw-Blade. There is always the option of shatter for the odd Wurmcoil that shows up here and there, but since the aim is for equips anyway, I like Crush more.
As for Valakut, Tunnel Ignus did wonders for me. At the very least, it buys you some time to topdeck a bolt while they wait for a Pyroclasm or Slagstorm.
The Valakut in my meta also tend to side in Overgrown Battlement against aggro decks, so if you have a similar problem, Flame Slash helps. My meta is crawling with walls.
Finally I find this thread after looking in the forums >.<
I know this has been said multiple times before, but seriously, UW Control is on the competitive list and Kuldotha Red isn't? I play against UW Control often and beat them consistently. More recently, they've been Caw-Go or Caw-Blade and I still manage to win 50% of the time. Anyway, here's my current build:
I prefer Goblin Wardriver over Chieftain because for me, the same +1 power boost occurs at the same time, but reaches my many artifact creatures as well. Also, the pseudo-haste isn't that useful to me since the next turn is when Valakut usually shoves a Pyroclasm in my face (if they're still alive anyway). The +1 toughness from Chieftain doesn't save me from Pryoclasm or tougher creatures anyway so I don't have much reason to play him. Wardriver took his place for my deck.
As for picking Lightning Bolt over Galvanic Blast in the face of my high artifact count, I'd just rather have 3 damage all the time over 4 damage most of the time, especially since my artifacts usually don't last long.
You're probably right about the off-theme creatures like Purity. As cool as a ghost reindeer with wings is, I probably won't be burned anytime soon. I don't want to cut Eternal Dragon though. I could really use the Plainscycling. And Glory's ability is too useful. Plus, it looks like an angel way too much, arguably more so than some true angels on the list. Also, I really don't want to let Yosei go. Just the idea of re-using his ability (maybe even more than once) is enough for me to keep him. However, I can let him go is I really do have to.
As for Loxodon Warhammer, I'd much rather use Sword of Vengeance. Sure, I lose the lifelink and +1 power, but I'd rather have the haste and first strike.
What about Whispersilk Cloak or Darksteel Plate? Would those be any good? Or should I take Swords of [___] and [___] over them anyway?
Since Linvala is your general, I would suggest a build geared more towards weenies and control, especially since you have enchantments such as Crusade and Honor of the Pure.
Speaking of Enchantments:
Journey to Nowhere and O-Ring: There's a lot of enchantment killing in EDH. Now usually, that wouldn't be such a problem. Unforetunately, keeping them off the field like that keep them safe from field-wiping spells, which happen often in EDH. Since you're running Mono-White, you'll probably have a number of those as well. Replacng those two with Arrest and Prison Term would be a good idea. Gossamer Chains is another card that merits consideration.
Sigil of the Empty Throne: Great card, but you may want to pack more enchantments into the deck to really make that card worthwhile.
As for Planeswalkers, If you DO decide to go for more of a weenie build, Ajani would be a great pick. Gideon would also help give them a clear path to attack, and he makes it easier for Sunblast Angel to do her thing. Elspeth's newer version would help if you're into token generating.
If token generating is your thing, Martial Coup pumps out many tokens at once and also functions as a Wrath that doesn't kill the tokens you just made. White Sun's Zenith pumps out a bunch of kitty tokens and is reusable. Mobilization is an enchantment that pumps out soldier tokens reliably (provided you have the mana for it), and has the added benefit of givign all soldiers vigilance. Decree of Justice, Militia's Pride, Nomad's Assembly, and Conquerors Pledge are also great token creators. Combine these (except White Sun's) with Knight-Captain of Eos, and you get a reusable Holy Day.
As you said before, some of these creatures are questionable picks. Angel of Salvation is nice if you can use her convoke ability (Again, weenies would help make that easier.). Angel of Mercy really isn't worth it. She can be replaced with even Soul Warden if life-gain is your goal. Guardian Seraph could also go since she only prevents one damage and costs too much for what she does.
Although I can't go through all of them, creatures like Abu Jafar, Beloved Chaplain, Peacekeeper, and Squall Drifter can help slow things down for you early game. Mangara of Corondor is also very good and has utility throughout every part of the game.
Land Destruction is great, but as I've been warned, too much of it will annoy many casual circles. As for other mass removal spells, a well timed Cataclysm is a very powerful play in EDH. You could float all your mana, play Cataclysm and then play whatever you can afford after. Mass Calcify is also a card to consider, as well as Austere Command.
You could probably find better options than those single-use cards like Holy Day, Brave the Elements, and Chastise. Glory would be a direct upgrade from Brave the Elements.
I like the Tomb of Yawgmoth + Kormus Bell + Wrath combo. However, the chances of pulling that off are too low. For LD, running Armageddon would be a simpler choice.
The Storm Herd + Hymn combo is a fun one. And unlike the previous combo I mentioned, the cards work well without each other. Good choices
Card Draw would greatly benefit you. Mind's Eye, Skullclamp, and Sensei's Divining Top are excellent picks.
If you decide not to go for a weenie build, then you will DEFINITELY need mana accelerating artifacts. Gauntlet of Power, Extraplanar Lens, and Sol Ring are highly recommended for this deck. Also, Endless Horizons is an amazing ramp card that has the added benefit of thinning your deck. You may also want to get rid of cards like Crusade and Honor of the Pure, since you may not have enough swarm to justify them.
For Lands, add Maze of Ith and Kor Haven to the list.
Yup. Spirit Tribal. Kamigawa Spirit Tribal. I missed out on the Kamigawa Block and I always thought the block was pretty cool, at least flavor-wise. So I wanted to make a deck centered on Kamigawa cards. However, that doesn't explain why I picked Mono-Green, or why I chose Bounteous Kirin when I could've picked someone like Azusa, Lost but Seeking, doesn't it? Well...
When I was a younger, long before I played Magic, I remember coming across Bounteous Kirin's card, and all I recall is how awe-inspiring the card was. It was so cool! The artwork was amazing. I didn't understand the rule text, but I at least understood that it gained life (and that it could FLY!). I read that it was Legendary, and even though I didn't know what that meant, I thought that made it badass. And as if that wasn't enough, I eventually came across the flavor text...
Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.
I was hooked. Unfortunately, I couldn't have the card, but I coveted it so much. I never forgot that card. Years passed, and I finally got into Magic right when SoM entered Standard. One of the first things I did was try to learn the name of this card (I didn't remember the name too well. The art was the most vivid memory.). Then I bought it at my local shop's singles' bin.
After I learned about EDH, this was the first card that came to mind for a general. I didn't care about playstyle, color restriction, or even better general choices. He'd lead a deck, and that was final. All the creatures are Kamigawan Spirits. I wanted to keep the deck focused on the theme and kept them all Spirits to maximize their synergy with each other. I would've put in all the Green Arcane spells too, but they were very sub-par and completely passed over for better card options. The creature selection was much easier. I do realize there are Green Spirits outside of Kamigawa block, but after having to cut the Arcanes, I couldn't convince myself not to make all Spirits in the deck from Kamigawa. Leaving out Spectral Force, Primordial Sage, and various other spirits and shapeshifters is a disadvantage I'm willing to take.
The general strategy is pretty straightforward. Summon kami, hit people over the head with them, gain life when you can. Recur creatures through Soulshift.
So, now that all my babbling is said and done, feel free to post any advice and/or improvements to the deck. Any will be greatly appreciated
Don't get me wrong, I'm happy you posted. Thank you very much for doing so. It's just...I'm so tired
I've thought of all the cards you listed before though, except for Terrain Generator (first time I've heard of it ^_^)
Journeyer's Kite: I like it. I like it a lot. However, I'm at wit's end as to what card to remove for it.
Terrain Generator: Seems a bit too slow for me (Even though I can't really talk. This deck won't be making speedy plays anytime soon.). I really don't want to put in another non-basic that's not crucial or has a useful effect when it comes to being destroyed (Flagstones/Darksteel).
Sword of Vengeance: Not that into Equips for this deck.
Hallowed Burial: I feel like I have enough tuck/inhibiting cards. To me, Hallowed Burial looks like another Wrath, but without the Wrath.
To be honest, I'm really not in the mood to be making anymore changes to the deck. I just don't have it in me. Everything's the way I like it
However, there is one thing I could go for...
Akroma's Memorial: Now THAT card. That one I would not mind putting in. But I really don't know what I'd remove. Can't think of anything. But my God, that card's cool...
I wouldn't get discouraged. Just play lots of acceleration and the respect you earn on style points for committing to Angel tribal should get you through the first 6 turns of the game
Haha Thanks It's just that I've been pouring my heart and soul into this deck, so I want it to be as perfect as possible. It's left me exhausted
So is that all? Or are there more improvements that can be made?
Nope. Not a good feeling at all. My game plan for when that scenario inevitably comes along is to pray that I'll somehow get though it, and hopefully that player will decide to attack other people once in a while
Haha Yeah I did have a post before that I deleted. I was gonna leave it there, but I did some edits to my deck right after and then the post became redundant.
And yes, I really don't want to cut sweepers. Having every W God-gave-up-hope-on-humanity-again spell ever printed in this deck is just too cool for me to pass up
As for the non-basics, I'm going to need a little more convincing. I believe you that I can cut them without fear, it's just that it pains me to lets them go. I mean, they just seem so useful! Should I even cut the cycling lands?
Well, to be honest, I've been pretty split on the fetchlands. It's almost instinct for me to put them in But considering the ACC of my creatures is a little over six, I think it might be a good idea to top-deck some lands for once.
Endless Horizons has got to stay though. I realize the risk, but I love that card way too much
Thanks for mentioning Gideon, xxsaberxx. I completely overlooked him...
The Land-Fetching Lands are mostly there for deck thinning. I know it's not much, but it makes me feel a little better. And as for getting Emeria online, I don't see much change if I replaced them with Plains since that's what I'm fetching anyway.
Weathered Wayfarer is a great card, but unfortunately, he's no Angel. If he were a Spirit, then he'd definitely be in. Otherwise, Kor Cartographer would have been in the decklist, along with many other creatures. However, one of the things I really really like about this deck is the theme and flavor.
Totally agree with you on the Mind's Eye. I really wanted it in but couldn't think of stuff to take out until you gave me ideas. Thanks for mentioning Faith's Fetters and Prison Term too. They really help.
As for the WB combo, I thought about that too. However, as powerful as it'd be, something that's really important to me to have in this deck is the flavor of Mono-White. That, and the only color I'll never play is black. I'd probably play Bant Angels before using Selenia.
I've always been fascinated by the idea of angels, so I tried to make an Angel Tribal deck
I wasn't attempting to make it a competitive deck. This is all casual. The general strategy is to wipe the field, wipe the field again, wipe it some more, and then bring back stuff through Crucible of Worlds, Reya, and Emeria.
Age: 18
Gender: Male
Race: Human
Height: 5'7"
Weight: 120 lb.
Appearance: Genesius has shoulder-length black hair, his bangs occasionally falling over the right side of his face. He has a healthy tan and dark brown eyes that you could see your reflection in. His face is clean-shaven and is usually adorned with a charming smile that's often associated with mischief. A spot of ash always seems to be on his face and his pet hawk is usually found perched on his right shoulder.
Not much can be said about Genesius' modest brown clothing, except that all of it is clearly too big for him. His baggy pants sit at the hip and shuffle when he walks. After being dragged along the ground for so long, the bottoms of his pants have frayed, partially obscuring his sandals. What keeps his pants up is a simple rope belt that is mostly obscured from view by the shirt that falls over it, since it's always untucked. Even his cloak is too large. Not only does it sweep across the ground, but it often ends up getting caught in doors or having its wearer trip over it. However, Genesius does have the option of rolling the cloak up and securing it with a built-in cord. Even though Genesius is an average height, his oversized clothing gives him a smaller, almost comic, appearance.
House: Hammerheim Sorcerers
Guild: None
Gold On Hand: 50
Level: 1
Total Exp: 0
Exp to next level: 5
Satchel Size/Max: ??/40
Land Cap: 10
Spell Cap: 3 spells/cycle
- Hammerheim Sorcerers' Membership Token (held in coin pouch)
Special Abilities:
None
Core Sets: Tenth Edition
Standard Sets: Ravnica: City of Guilds, Guildpact, Dissension, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Magic 2010
Extended Sets: Seventh Edition, Eighth Edition, Ninth Edition, Invasion, Planeshift, Apocalypse, Odyssey, Torment, Judgment, Onslaught, Legions, Scourge, Mirrodin, Darksteel, Fifth Dawn, Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa, Lorwyn, Morningtide, Shadowmoor, Eventide
Current Quest:
[Bounty] Timeless Germ
Prior Quests:
None
Name: Genesius
Age: 18
Gender: Male
Race: Human
Height: 5'7"
Weight: 120 lb.
Appearance: Genesius has shoulder-length black hair, his bangs occasionally falling over the right side of his face. He has a healthy tan and dark brown eyes that you could see your reflection in. His face is clean-shaven and is usually adorned with a charming smile that's often associated with mischief. A spot of ash always seems to be on his face and his pet hawk is usually found perched on his right shoulder.
Not much can be said about Genesius' modest brown clothing, except that all of it is clearly too big for him. His baggy pants sit at the hip and shuffle when he walks. After being dragged along the ground for so long, the bottoms of his pants have frayed, partially obscuring his sandals. What keeps his pants up is a simple rope belt that is mostly obscured from view by the shirt that falls over it, since it's always untucked. Even his cloak is too large. Not only does it sweep across the ground, but it often ends up getting caught in doors or having its wearer trip over it. Even though Genesius is an average height, his oversized clothing gives him a smaller, almost comic, appearance.
Sure, it doesn't give a power boost to any other creature, attacking or otherwise, but in my experience, there aren't much (if at all) creatures left to boost on your side late game. And yes, the token does have a glaring weakness to first strike with it's 1 toughness, but Hero of Oxid Ridge's 2 toughness is hardly better. At least if the elemental token gets chump blocked, it's still gonna hurt.
The only problem I'd see though is since Contested War Zone is now in the mix, the RRRR cost might be harder to pull off than the others.
Crush does is amazing against Quest and Caw-Blade. There is always the option of shatter for the odd Wurmcoil that shows up here and there, but since the aim is for equips anyway, I like Crush more.
As for Valakut, Tunnel Ignus did wonders for me. At the very least, it buys you some time to topdeck a bolt while they wait for a Pyroclasm or Slagstorm.
The Valakut in my meta also tend to side in Overgrown Battlement against aggro decks, so if you have a similar problem, Flame Slash helps. My meta is crawling with walls.
I know this has been said multiple times before, but seriously, UW Control is on the competitive list and Kuldotha Red isn't? I play against UW Control often and beat them consistently. More recently, they've been Caw-Go or Caw-Blade and I still manage to win 50% of the time. Anyway, here's my current build:
4 Goblin Guide
4 Goblin Wardriver
4 Memnite
4 Ornithopter
4 Signal Pest
4 Kuldotha Rebirth
4 Lightning Bolt
4 Mox Opal
16 Mountain
I prefer Goblin Wardriver over Chieftain because for me, the same +1 power boost occurs at the same time, but reaches my many artifact creatures as well. Also, the pseudo-haste isn't that useful to me since the next turn is when Valakut usually shoves a Pyroclasm in my face (if they're still alive anyway). The +1 toughness from Chieftain doesn't save me from Pryoclasm or tougher creatures anyway so I don't have much reason to play him. Wardriver took his place for my deck.
As for picking Lightning Bolt over Galvanic Blast in the face of my high artifact count, I'd just rather have 3 damage all the time over 4 damage most of the time, especially since my artifacts usually don't last long.
You're probably right about the off-theme creatures like Purity. As cool as a ghost reindeer with wings is, I probably won't be burned anytime soon. I don't want to cut Eternal Dragon though. I could really use the Plainscycling. And Glory's ability is too useful. Plus, it looks like an angel way too much, arguably more so than some true angels on the list. Also, I really don't want to let Yosei go. Just the idea of re-using his ability (maybe even more than once) is enough for me to keep him. However, I can let him go is I really do have to.
As for Loxodon Warhammer, I'd much rather use Sword of Vengeance. Sure, I lose the lifelink and +1 power, but I'd rather have the haste and first strike.
What about Whispersilk Cloak or Darksteel Plate? Would those be any good? Or should I take Swords of [___] and [___] over them anyway?
Since Linvala is your general, I would suggest a build geared more towards weenies and control, especially since you have enchantments such as Crusade and Honor of the Pure.
Speaking of Enchantments:
Journey to Nowhere and O-Ring: There's a lot of enchantment killing in EDH. Now usually, that wouldn't be such a problem. Unforetunately, keeping them off the field like that keep them safe from field-wiping spells, which happen often in EDH. Since you're running Mono-White, you'll probably have a number of those as well. Replacng those two with Arrest and Prison Term would be a good idea. Gossamer Chains is another card that merits consideration.
Sigil of the Empty Throne: Great card, but you may want to pack more enchantments into the deck to really make that card worthwhile.
As for Planeswalkers, If you DO decide to go for more of a weenie build, Ajani would be a great pick. Gideon would also help give them a clear path to attack, and he makes it easier for Sunblast Angel to do her thing. Elspeth's newer version would help if you're into token generating.
If token generating is your thing, Martial Coup pumps out many tokens at once and also functions as a Wrath that doesn't kill the tokens you just made. White Sun's Zenith pumps out a bunch of kitty tokens and is reusable. Mobilization is an enchantment that pumps out soldier tokens reliably (provided you have the mana for it), and has the added benefit of givign all soldiers vigilance. Decree of Justice, Militia's Pride, Nomad's Assembly, and Conquerors Pledge are also great token creators. Combine these (except White Sun's) with Knight-Captain of Eos, and you get a reusable Holy Day.
As you said before, some of these creatures are questionable picks. Angel of Salvation is nice if you can use her convoke ability (Again, weenies would help make that easier.). Angel of Mercy really isn't worth it. She can be replaced with even Soul Warden if life-gain is your goal. Guardian Seraph could also go since she only prevents one damage and costs too much for what she does.
Although I can't go through all of them, creatures like Abu Jafar, Beloved Chaplain, Peacekeeper, and Squall Drifter can help slow things down for you early game. Mangara of Corondor is also very good and has utility throughout every part of the game.
Land Destruction is great, but as I've been warned, too much of it will annoy many casual circles. As for other mass removal spells, a well timed Cataclysm is a very powerful play in EDH. You could float all your mana, play Cataclysm and then play whatever you can afford after. Mass Calcify is also a card to consider, as well as Austere Command.
You could probably find better options than those single-use cards like Holy Day, Brave the Elements, and Chastise. Glory would be a direct upgrade from Brave the Elements.
I like the Tomb of Yawgmoth + Kormus Bell + Wrath combo. However, the chances of pulling that off are too low. For LD, running Armageddon would be a simpler choice.
The Storm Herd + Hymn combo is a fun one. And unlike the previous combo I mentioned, the cards work well without each other. Good choices
Card Draw would greatly benefit you. Mind's Eye, Skullclamp, and Sensei's Divining Top are excellent picks.
If you decide not to go for a weenie build, then you will DEFINITELY need mana accelerating artifacts. Gauntlet of Power, Extraplanar Lens, and Sol Ring are highly recommended for this deck. Also, Endless Horizons is an amazing ramp card that has the added benefit of thinning your deck. You may also want to get rid of cards like Crusade and Honor of the Pure, since you may not have enough swarm to justify them.
For Lands, add Maze of Ith and Kor Haven to the list.
1 Bounteous Kirin
Kami:
1 Arashi, the Sky Asunder
1 Ayumi, the Last Visitor
1 Body of Jukai
1 Briarknit Kami
1 Elder Pine of Jukai
1 Forked-Branch Garami
1 Ghost-Lit Nourisher
1 Harbinger of Spring
1 Haru-Onna
1 Iname, Life Aspect
1 Jugan, the Rising Star
1 Kodama of the Center Tree
1 Kodama of the North Tree
1 Kodama of the South Tree
1 Lifespinner
1 Loam Dweller
1 Masumaro, First to Live
1 Myojin of Life's Web
1 Patron of the Orochi
1 Petalmane Baku
1 Sekki, Seasons' Guide
1 Shinen of Life's Roar
1 Soilshaper
1 Thousand-legged Kami
1 Traproot Kami
1 Venerable Kumo
1 Vine Kami
1 Baku Altar
1 Honden of Life's Web
1 Journeyer's Kite
1 Konda's Banner
1 Long-Forgotten Gohei
1 Sensei's Divining Top
1 That Which Was Taken
Fetches and Tutors:
1 Green Sun's Zenith
1 Sylvan Scrying
1 Tooth and Nail
1 Worldly Tutor
Card Draw:
1 Mind's Eye
1 Sylvan Library
1 Tower of Fortunes
1 Well of Lost Dreams
Mana Accel:
1 Caged Sun
1 Doubling Cube
1 Exploration
1 Extraplanar Lens
1 Mana Reflection
Tribal Buffs:
1 Asceticism
1 Beastmaster Ascension
1 Coat of Arms
1 Door of Destinies
1 Riptide Replicator
1 Steely Resolve
1 Hurricane
1 Nevinyrral's Disk
1 Oblivion Stone
1 Squall Line
Misc:
1 Lurking Predators
1 Primal Command
Lands:
1 Boseiju, Who Shelters All
1 Dust Bowl
1 Gaea's Cradle
1 Ghost Quarter
1 Gods' Eye, Gate to the Reikai
1 Maze of Ith
1 Mutavault
1 Mystifying Maze
1 Oran-Rief, the Vastwood
1 Slippery Karst
1 Strip Mine
1 Tectonic Edge
1 Tranquil Thicket
1 Vesuva
1 Wasteland
1 Yavimaya Hollow
24x Forest
Yup. Spirit Tribal. Kamigawa Spirit Tribal. I missed out on the Kamigawa Block and I always thought the block was pretty cool, at least flavor-wise. So I wanted to make a deck centered on Kamigawa cards. However, that doesn't explain why I picked Mono-Green, or why I chose Bounteous Kirin when I could've picked someone like Azusa, Lost but Seeking, doesn't it? Well...
Even the most benevolent and life-giving of kami joined the war against the mortal world, but only with heavy and sorrowful hearts.
I was hooked. Unfortunately, I couldn't have the card, but I coveted it so much. I never forgot that card. Years passed, and I finally got into Magic right when SoM entered Standard. One of the first things I did was try to learn the name of this card (I didn't remember the name too well. The art was the most vivid memory.). Then I bought it at my local shop's singles' bin.
After I learned about EDH, this was the first card that came to mind for a general. I didn't care about playstyle, color restriction, or even better general choices. He'd lead a deck, and that was final. All the creatures are Kamigawan Spirits. I wanted to keep the deck focused on the theme and kept them all Spirits to maximize their synergy with each other. I would've put in all the Green Arcane spells too, but they were very sub-par and completely passed over for better card options. The creature selection was much easier. I do realize there are Green Spirits outside of Kamigawa block, but after having to cut the Arcanes, I couldn't convince myself not to make all Spirits in the deck from Kamigawa. Leaving out Spectral Force, Primordial Sage, and various other spirits and shapeshifters is a disadvantage I'm willing to take.
The general strategy is pretty straightforward. Summon kami, hit people over the head with them, gain life when you can. Recur creatures through Soulshift.
So, now that all my babbling is said and done, feel free to post any advice and/or improvements to the deck. Any will be greatly appreciated
Damn you TT.TT I thought I was done...
Don't get me wrong, I'm happy you posted. Thank you very much for doing so. It's just...I'm so tired
I've thought of all the cards you listed before though, except for Terrain Generator (first time I've heard of it ^_^)
Journeyer's Kite: I like it. I like it a lot. However, I'm at wit's end as to what card to remove for it.
Terrain Generator: Seems a bit too slow for me (Even though I can't really talk. This deck won't be making speedy plays anytime soon.). I really don't want to put in another non-basic that's not crucial or has a useful effect when it comes to being destroyed (Flagstones/Darksteel).
Sword of Vengeance: Not that into Equips for this deck.
Hallowed Burial: I feel like I have enough tuck/inhibiting cards. To me, Hallowed Burial looks like another Wrath, but without the Wrath.
To be honest, I'm really not in the mood to be making anymore changes to the deck. I just don't have it in me. Everything's the way I like it
However, there is one thing I could go for...
Akroma's Memorial: Now THAT card. That one I would not mind putting in. But I really don't know what I'd remove. Can't think of anything. But my God, that card's cool...
Haha Thanks It's just that I've been pouring my heart and soul into this deck, so I want it to be as perfect as possible. It's left me exhausted
So is that all? Or are there more improvements that can be made?
And yes, I really don't want to cut sweepers. Having every W God-gave-up-hope-on-humanity-again spell ever printed in this deck is just too cool for me to pass up
As for the non-basics, I'm going to need a little more convincing. I believe you that I can cut them without fear, it's just that it pains me to lets them go. I mean, they just seem so useful! Should I even cut the cycling lands?
Endless Horizons has got to stay though. I realize the risk, but I love that card way too much
Thanks for mentioning Gideon, xxsaberxx. I completely overlooked him...
Weathered Wayfarer is a great card, but unfortunately, he's no Angel. If he were a Spirit, then he'd definitely be in. Otherwise, Kor Cartographer would have been in the decklist, along with many other creatures. However, one of the things I really really like about this deck is the theme and flavor.
Totally agree with you on the Mind's Eye. I really wanted it in but couldn't think of stuff to take out until you gave me ideas. Thanks for mentioning Faith's Fetters and Prison Term too. They really help.
As for the WB combo, I thought about that too. However, as powerful as it'd be, something that's really important to me to have in this deck is the flavor of Mono-White. That, and the only color I'll never play is black. I'd probably play Bant Angels before using Selenia.
Anyway, here's my first attempt at an EDH deck:
1 Reya Dawnbringer
Angels:
1 Adarkar Valkyrie
1 Admonition Angel
1 Aegis Angel
1 Akroma, Angel of Wrath
1 Angelic Arbiter
1 Baneslayer Angel
1 Blinding Angel
1 Deathless Angel
1 Indomitable Archangel
1 Iona, Shield of Emeria
1 Linvala, Keeper of Silence
1 Platinum Angel
1 Pristine Angel
1 Radiant, Archangel
1 Serra Angel
1 Sunblast Angel
1 Twilight Shepherd
Equipment:
1 Darksteel Plate
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Endless Horizons
1 Enlightened Tutor
1 Expedition Map
1 Idyllic Tutor
1 Journeyer's Kite
1 Land Tax
Card Draw:
1 Crystal Ball
1 Mind's Eye
1 Sensei's Divining Top
1 Tower of Fortunes
1 Urza's Blueprints
Mana Accel:
1 Caged Sun
1 Doubling Cube
1 Extraplanar Lens
1 Gauntlet of Power
Destroying the World:
1 Akroma's Vengeance
1 Armageddon
1 Austere Command
1 Cataclysm
1 Catastrophe
1 Day of Judgment
1 Mass Calcify
1 Planar Cleansing
1 Planar Collapse
1 Rout
1 Wrath of God
1 Condemn
1 Faith's Fetters
1 Gossamer Chains
1 Hallowed Burial
1 Oblation
1 Path to Exile
1 Prison Term
1 Swords to Plowshares
Rebuilding the World:
1 Crucible of Worlds
Misc:
1 Luminarch Ascension
1 Urza's Incubator
Lands:
1 Darksteel Citadel
1 Emeria, the Sky Ruin
1 Flagstones of Trokair
1 Kor Haven
1 Maze of Ith
1 Mistveil Plains
1 Strip Mine
1 Vesuva
32x Plains
I've always been fascinated by the idea of angels, so I tried to make an Angel Tribal deck
I wasn't attempting to make it a competitive deck. This is all casual. The general strategy is to wipe the field, wipe the field again, wipe it some more, and then bring back stuff through Crucible of Worlds, Reya, and Emeria.
Any advice will be greatly appreciated