- nobule
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Member for 19 years and 5 days
Last active Wed, Sep, 20 2017 20:44:46
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Feb 4, 2014nobule posted a message on Launch Giveaway!My favorite card is hobble because it removes dangerous attacking creatures from the equation while providing card advantage, but is not powerful enough to warrant a spiteful response in multiplayer since it is undoable and still allows blocking and activating abilities.Posted in: Announcements
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Ugh goblins. I almost would prefer dwarves. Almost. I guess we can't have both dwarves and kithkin, though I would like to see those two tribes battle to the death. Kithkin would kick dwarves teeth in.
I picked up my limited skills in onslaught block. It was made unbearable by the presence of morph and sparksmith, not by the tribal nature.
Limited lorwyn will be more fun with greater tribal color bleed.
It is way too soon to tell for constructed, which is made by individual cards (as is limited to a lesser degree). So you kids should go study up and do some ols draft in the meantime.
Another note: Nobody has mentioned the elementals' relation to the spirits of kamigawa which also dipped into all five colors.
this set is not Onslaught redux. To claim so is reductive. This set has similarities to other sets, some stronger than others, but it is a fusion of many of these previous themes along with some new ones like planeswalker and tribal permanents, resulting in something new entirely.
Reconnaissance is better because it untaps your dudes before or after damage so you can defend after throwing all your creatures at your opponent or use tap abilities.
Dolmen's encourages similar throwing of resources, but does not allow you to pull back at all.
The options afforded by Reconnaissance as well as the cheaper (though colored) cost enable you to drop another weenie on the same turn and make it much more preferable to Dolmen's. I give Dolmen's 1 out of 5 and Recon 4 out of 5.
grinning ignus force of savagery lucent liminid
props to desertion
Sure, mono-black would have trouble, that is why a splash of another color would be necessary. That's what happened back in mirrodin block with decks featuring death cloud, a very black-intensive spell.
This day and age people can splash much easier without loosing their swamp count due to urborg, tomb of yawgmoth.
if you are playing green Wall of roots
if you are playing blue cancel
if you are playing black damnation
if you are playing white wrath of god
if they have somehow enchanted the troll with three blanchwood armors and two spirit links, you are playing in the causal room.
This sentence worships pithing needle.
edit: 8 is totally wall of wood ... if anyone cares
edit2: 9 is 100% sudden impact
(edit: opinions & wild speculation)
the weaver cycle is probably also complete. I like it. x/1 guys are going to be all over X edition, which means the mogg fanatic is going to be good! Also, I love arcane teachings.
It looks like Wizards has made a paradigm shift in which color they think should be best in flying with the switch from wind drake to wild griffin I was expected mistral charger to do this, I guess there's still a spot for it.
My biggest problem is the importance given to the power of these cards. High power is not the sign of a well designed card. It means wizards did not design the card to be balanced enough.
There are so many mechanics in Rav that I think they would end up doing either only one or two cards with each mechanic (weak) or expanding on the regular color pair mechanics (convoke, transmute, forecast, hellbent, bloodthirst)
One mechanic that no one has mentioned that was horribly underpowered in its first appearance is sweep. I remember them talking about how they should've keyworded sweep. Now is their chance.