The good:
Saskia: Has a unique and powerful effect, and takes good advantage of recasting your commander strategically. Home run.
Breya: Stuffing a ton of random abilities on something isn't my favorite kind of design, but she's cool enough, the abilities work well enough, and she's build-around-me enough that I forgive her.
The meh:
Ydris: Seems powerful and fun, but not unique or exciting.
K + T: I like my group hugs to give me hidden advantage... If I'm going to play Howling Mine, I'm going to set up some hoop so it gives me more advantage than my opponents. For 4 colors and a spot in the command zone, K+T should give me that hoop on the card, not make me set it up.
The bad:
Atraxa: Another "pile of keywords" angel. Extremely boring and seems like a big waste.
So the people that whined and cried about blue getting exile spells to more properly and flavorfully depict polymorph effects are going to be as whiny and vocal about red getting one now too right? Or is it only bad because blue?
I think under the current color pie/"what colors get to do" philosophy, both cards are cheats, yes
But this is still worse in blue because they need to do a better job of broadening red's pie than they have been doing. Not so with blue
There's already enough luck involved in Magic without needing to rely on winning a coin flip in order for the card to do something.
Mana Crypt is different, because the coinflips only determine the severity of the drawback. It always taps for 2 and costs me zero mana. If I lose flips with the Boompile, it does nothing, and probably just results in me losing a game I could've otherwise won with a different card in its place. Maybe your playgroup considers that a good thing, but I know we would hate it.
It is worth noting that losing flips and just having Boompile on the field doesn't do "nothing," it pressures your opponent to hold permanents in hand because of the threat of losing them
I still probably wouldn't run it because Disk is better and even Disk is a borderline include for me
Just for clarification. If someone Tooth and Nails or Bragos I would get a token of every creature as they enter the battlefield at the same time, right?
No, because the Faerie will trigger and resolve separately for each creature.
It's a card with a 75% chance of being better than the insanely powerful Nev's Disk, and if not, even the *threat* of it can make your opponents hold back from playing permanents, which you can use to your advantage.
I'd play it over O-stone but probably not over Disk or Deed
Also "Boompile Loadingreadyrun" would have been a great name for a goblin cannon
Green has a few fog variants that only prevent damage from certain creatures or have added effects that can hurt an attacker (Think Winds of Qal Sisma or Serene Sunset). An old favorite of mine is Tangle, although Spore Cloud could be interesting in multiplayer.
Oohh people don't understand Ludevic, he is not a worse Edric, edric can't partner anyone, you have acces to his opus, you have not only one extra card every game but an extra general, you can go voltron with opus and do other stuff with ludevic. I think that wizards overstimated the players capacitiy to grasp that having two commanders requires balance. Anyways when people actually start playing and winning games with partners they will realize what they were saying was an opinion in the vacuum.
The existence of Opus makes Ludevic even worse because there is no point in which I would want to cast Ludevic, so he's just an emblem that says "If your commander has partner your color identity is also Red and Blue," and Opus fills that role better by doing the same thing PLUS being a playable creature
Because playing Green means playing Portal.
It honestly probably would be too good without the sorcery clause, thought
Saskia: Has a unique and powerful effect, and takes good advantage of recasting your commander strategically. Home run.
Breya: Stuffing a ton of random abilities on something isn't my favorite kind of design, but she's cool enough, the abilities work well enough, and she's build-around-me enough that I forgive her.
The meh:
Ydris: Seems powerful and fun, but not unique or exciting.
K + T: I like my group hugs to give me hidden advantage... If I'm going to play Howling Mine, I'm going to set up some hoop so it gives me more advantage than my opponents. For 4 colors and a spot in the command zone, K+T should give me that hoop on the card, not make me set it up.
The bad:
Atraxa: Another "pile of keywords" angel. Extremely boring and seems like a big waste.
I mean, it's not the best card, but it's playable, unique and versatile
I think under the current color pie/"what colors get to do" philosophy, both cards are cheats, yes
But this is still worse in blue because they need to do a better job of broadening red's pie than they have been doing. Not so with blue
It is worth noting that losing flips and just having Boompile on the field doesn't do "nothing," it pressures your opponent to hold permanents in hand because of the threat of losing them
I still probably wouldn't run it because Disk is better and even Disk is a borderline include for me
No, because the Faerie will trigger and resolve separately for each creature.
I'd play it over O-stone but probably not over Disk or Deed
Also "Boompile Loadingreadyrun" would have been a great name for a goblin cannon
Only opponents get to draw on the secondary effect, so K+T's controller doesn't get the second card if they don't have a land
Burning-Tree Shaman
Storm Seeker
Any of the Zendikar Trap cards
The existence of Opus makes Ludevic even worse because there is no point in which I would want to cast Ludevic, so he's just an emblem that says "If your commander has partner your color identity is also Red and Blue," and Opus fills that role better by doing the same thing PLUS being a playable creature
Actually, thanks to the Great Creature Type Update, Yidris can't live his dream to command ALL THE OGRES
Cho-Arrim Bruiser