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    posted a message on Grusilda and Undying (etc)
    Abilities that trigger when a creature dies see the creature as it existed on the battlefield, but if the ability takes an action on the card in the graveyard, at that point the card is a different game object with no relation to what it looked like on the battlefield. So a combined creature where one of the creatures had undying would only return that one creature card when the undying ability resolves.

    If both creature cards have undying, then the combined creature has two instances of undying, each of which refers to the creature card it's on. So they would both trigger and return their respective cards.
    Posted in: Rumored Card Rulings
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    posted a message on Dryad Arbor + Fetchland+ Grafdiggers Cage
    The semantics of my hypothetical may have been off, but I think we agree on the basic point I was trying to make, which is that there isn't a state where you're somehow stuck with your selection of Dryad Arbor and can't put it onto the battlefield. The option exists to pick something else.
    Posted in: Magic Rulings
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    posted a message on
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    posted a message on "I Don't Like You" game.
    Templating for that seems to be "Whenever a permanent is turned face up" according to similar cards on Gatherer.

    Enraged Scorpion 1B
    Creature - Scorpion
    Morph B
    Deathtouch
    If a creature an opponent controls would fight another creature you control, it fights Enraged Scorpion instead.
    1/1
    Posted in: Custom Card Contests and Games
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    posted a message on As Foretold
    Quote from Radar73 »
    quotation from the first paragraph: "You can, however, pay additional costs."
    This means that when you cast a card without paying its mana cost, you can still pay additional costs (e.g. optional ones like kicker) when casting it. For example, if you cast Rite of Replication for free via As Foretold, you can still pay 5 to kick it. You don't get the kicker for free, but neither are you banned from using it (this is different from alternate costs, where you can only choose one alternate cost and As Foretold's 0 is one.)
    quotation from the second paragraph: "Ignore any alternative costs, additional costs, cost increases, or cost reductions that could apply to it."
    This ruling specifically refers to how you determine an object's converted mana cost. Additional costs don't factor in. Using Rite of Replication as an example, its CMC is 4 under all circumstances. It doesn't become 9 when you kick it.
    Posted in: Magic Rulings
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    posted a message on Question about anthems and power checking
    This is essentially the same question as this thread's, regarding whether a static ability creating a continuous effect can apply to objects that stop qualifying for the effect after the effect has been applied. The answer is yes, this works. The way continuous effects are applied, the game decides what objects are affected by the effect first, and once that determination has been made, the qualifier ceases to matter.

    I'll use Conversion again as the proof that this works - the effect "All Mountains are Plains" makes Mountains stop being Mountains, and the only way this card can work is if it can lock in what objects it applies to and stop caring whether they qualify after the effect has been applied.

    The thing to watch out for (and likely the reason we don't see effects like this on actual cards much) is that this sort of effect is highly likely to create dependencies, which are an area of the rules that tend to be pretty unintuitive. For instance, if you had a Knight of the Masses and a Glorious Anthem on the field, a Glory Seeker would be a 3/3 regardless of the timestamp order of the effects; this is because applying Anthem's effect can change what objects the Knight's effect is able to apply to, which creates a dependency and forces Anthem's effect to apply first. Additionally, because power and toughness changing effects from continuous effects are applied before power and toughness changes effects from counters (the former is layer 7c, the latter is layer 7d) you would apply the Knight's effect before the effect of counters - for example, a Champion of the Parish gets the bonus even if it has half a dozen +1/+1 counters on it, while a Kitchen Finks that has persisted would not get the bonus even though it's a 2/1 creature.

    Continuous effects don't invoke themselves repeatedly. Knight of the Masses wouldn't make a 0/1 creature into a 3/1 creature for the same reason that Glorious Anthem doesn't turn all your creatures into Infinity/Infinity creatures.
    Posted in: Custom Card Rulings
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    posted a message on Vedalken Shackles becoming the target of an opponents Terastodon ETB trigger while controlling his Thalia, Heretic Cathar.
    Your opponent's tokens will be untapped (and your token will be tapped.)

    As with any other ability, Terastodon's effects are carried out in the order written. First the targeted permanents are destroyed - and the instant this happens, Vedalken Shackles' control-change effect ends and your opponent regains control of Thalia - and then the tokens are created. So Thalia is under your opponent's control at the point that the game is deciding whether any replacement effects apply to the token creation.
    Posted in: Magic Rulings
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    posted a message on Delaying Shield and Gideon of Trials
    Just to cover our bases, the interaction as described above only applies to noncombat damage that would be dealt to an opponent. Combat damage is dealt to planeswalkers directly as an outcome of attacking the planeswalker, and can't be replaced by Delaying Shield.

    This is also true of spells and abilities that would deal noncombat damage directly to a planeswalker such as Magmaquake or Chandra's Defeat - if the damage isn't headed for the player first, Delaying Shield will do nothing.
    Posted in: Magic Rulings
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    posted a message on Understanding Murderous Redcap combo.
    Quote from joedude5 »
    In theory yes...

    But if the player knows what he/she is doing they would just go off, or continue on after you cast either of the two spells and kill you before it resolves.
    This in turn depends on what timing the OP uses. The vast majority of infinite recursion combos have some window where the opponent can respond and the combo player isn't able to keep performing more of the combo in response to that. In this case, if Ethereal Haze is cast while Redcap is in the graveyard and its Persist ability is on the stack, there's not much the combo player can do about it unless they have another Redcap.

    (Of course, they could just do the loop again at the first opportunity on the next turn, after the Haze's effect has ended, so there's that.)
    Posted in: Magic Rulings
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