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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dammaz Kron, Axe of Grudges 4WR
    Artifact - Equipment
    Delve
    Dammaz Kron, Axe of Grudges enters the battlefield with a charge counter on it for each legendary creature or dwarf exiled to cast it.
    Equipped creature gets +1/+1 for each charge counter on this card. If there are 3 or more charge counters on this card, equipped creature gains trample and haste.

    Equip 2

    The Da'wi have long memories and even longer records. Each affront is recorded on the handle of the Dammaz Kron with increasing urgency.

    IIW: Original Superheroes with a focus on EDH play.

    Posted in: Custom Card Contests and Games
  • posted a message on The State of Modern Thread (B&R 08/07/2019)

    I dunno man. My guess is that the Hogaak deck will stay pretty much the same, and still be very competitive. I'm not 100% sure what the next best replacement for Bridge is, but Narcomoeba has worked well enough for me. Haunted Dead is also pretty interesting.


    Neither Narcomoeba nor Haunted Dead do anything close to bridge. Carrion Feeder and Altar of Dementia are very meh without bridge and those cards certainly don't help. Also, a big problem without bridge is that a deck can now just eventually match you card for card.

    Deck will certainly look very different or just not exist really.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 08/07/2019)
    Moving away from speculation about why they banned bridge, now that they have I'm very interested in how the deck itself transforms. Off the top of my head, a lot of cards are much less useful: (Carrion Feeder, Altar of Dementia). I vaguely remember a "hollowvine" build from a while back, does hogaak improve that significantly?

    Also outside of that, what do we expect now? Izzet and UW were already very strong, and they've only got more toys.
    Posted in: Modern
  • posted a message on Need help making my red/green dragon deck
    So as far as upgrading dragons goes, these would be the most efficient, and are also pretty cheap:
    Glorybringer has haste and kills something optionally (1$)
    Verix Bladewing is a really nifty 4/4 for 4 which also can be 2 4/4's for 7 (1$)

    These might also be useful:
    Thundermaw Hellkite is a little bigger (2$)
    Thunderbreak Regent is a 4 mana 4/4 which hurts them if they target it(3$)

    Also there is some very good dragon based removal:
    Spit Flame can become a reusable killer (0.35$)
    Draconic Roar can kill things and other players (0.2$)

    For mana ramp, consider:
    Whisperer of the Wilds

    Or even Land Ramp like:
    Rampant Growth
    Explore
    Farseek
    Khalni Heart Expedition
    Harrow

    Typically these are better than creatures which make dragons cheaper because you can use the lands on everything and they dont die.





    Posted in: Casual & Multiplayer Formats
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Promising Prototype 2
    Artifact - Vehicle {U}
    Flying
    Metalcraft - Promising Prototype gets +0/+1
    When Promising Prototype dies, put a +1/+1 counter on an artifact or artificer you control.
    Crew 1

    "Does it work?" "Well, no... but with just a few improvements it might!"

    3/0

    IIW: Original Superheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Trajan, First Among Kings 2UU
    Legendary Human - Soldier {M}

    Creatures you control have basic landwalk. (Creatures you control are unblockable as long as defending player controls a basic land)

    When the royal treasury overflowed with lucre, Trajan built neither castles nor monuments. No exotic animals graced his estate, and none visited his dining table. Instead, he built roads across the whole of Meletis. And so it became the center of the world.

    4/4

    IIW Original super heroes

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    What Is Needed BB
    Sorcery {R}

    Sacrifice a creature, draw 2 cards.

    Antaam sent forth Arishad. And he knew he would not return.

    //

    What is Right WW
    Sorcery

    Aftermath
    Put 2 +1/+1 counters on target legendary creature you control. Exile your current commander if it is in your command zone. That creature is now your commander.

    When he stood finally in the circle of the ancients, Antaam cast down his crown. He anointed Aristen, son of Arishad.


    IIW: Original Supeheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Wade, Master Craftsman RW
    Legendary Human {R}
    Whenever you destroy a dragon or drake, you may search your library for an equipment card and exile it with a material counter on it.
    t: Put a card you own with a material counter on it from exile onto the battlefield.

    "Wade!" "Nonsense Heren, I would not DREAM of charging for the splendid opportunity to craft in dragon bone!"

    0/1


    IIW: original superheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Deontology W
    Enchantment - Aura{R}

    Enchant creature.

    Enchanted creature can't attack unless its controller was attacked last turn.

    Some deontological systems do not take Pacifism as a categorical imperative.

    IIW: Original superheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Modern Casual Spider Deck - Decks you do? Ideas how to start?
    Assuming the theme is Spiders, but also kind of accepting of miscellaneous "insect, vermin" type flavor, you could do a budget -1/-1 counter deck along the lines of:



    Basically you have a bunch of stuff that synergizes with -1/-1 counters, which happens to make insects or do something gross. Other cards that are vaguely interesting like Splendid Agony work too.

    EDIT: Replaced Die Young, it doesnt do what I thought haha.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Ruinous Chasm
    Land {R}
    Cumulative Upkeep: Sacrifice a Land
    When you would put Ruinous Chasm from the battlefield into the graveyard, you lose the game.

    t:Each player sacrifices a land. If a player has no lands, that player loses the game.

    The chasm swallowed everything around it, friend and foe alike. It spread like a cancer across the face of Phyrexia.


    IIW: Original Superheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    When the Walls Fell 1BW
    Sorcery (R)

    Choose one:
    Destroy target artifact, you gain 3 life.
    Target opponent sacrifices a creature and loses 3 life.

    Was it triumph or tragedy? It depends which side of the wall you were on.

    IIW: Original superhero cards.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    The Physician's Choice 1BW
    Enchantment (R)
    As The Physician's Choice enters the battlefield, choose Rules or Consequences:
    Rules - You cannot sacrifice creatures and effects cannot cause you to sacrifice creatures.
    Consequences - Sacrifice a creature: regenerate each creature you control.

    Where will your precious ethics be, I wonder, when everything falls apart? Whose lives are more important? What will you choose, good doctor? Can you choose?


    IIW: Original Fantasy Tyrants or Superheroes
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Oops, I forgot about the 100 hand titans. I may have assumed Hundred Hands was "Greek Bodhisvatta" haha.

    Reviews
    I'm going to be a bit more brief this time.


    Sephon19
    Kunmangwag, the Prismatic

    I'm a big sucker for 5 color things, and in this case it makes a lot of sense as a creator myth. Also the idea of it kind of swooping in and enhancing all of its creations is quite cool

    Cardz5000
    Valen, The War King

    Interesting take on the Amonkhet mechanic, but this flavorwise if it seems a bit off. Sitting back and making other people fight doesn't seem to fit a BWR "War King" 7/4. Perhaps a ruler (or even a non-creature palace type thing) with many champions in UW or W would have made a bit more sense.

    TheRavenManIsSquee
    Mischievous Cow

    Originality points, as cows are basically always life givers, farmers, or strength symbols in mythology. However, the card really should be blue given the trickster, flipping coins, and shuffling cards.

    LnGrrrR
    Laughing Coyote

    I actually like this card a lot. It's simple, but it tells the story well even without any flavor text. It has a very Native American feel which I'm currently a fan of as well.

    Mergatroid_Jones
    Fjelkir the Skald

    I really like the idea of a legendary bard, and the putting a saga into play is very thematic. Getting cards from the graveyard is a nice touch (retelling history). The card is a bit overcomplicated though, it may have been preferable for him to create a Saga on ETB.

    Subject16
    Odunos Raptors

    I actually forgot the stymphalian birds were swamp-dwelling, and the flavor here is quite nice. Also I imagine the artwork for such a card could be really interesting. All around a nice card.

    Mr.Rithaniel
    Trua, the First Guardian

    The name is a nice touch, and the design is quite interesting (there aren't many 5/2 defenders). Overall a solid card that serves its story well.

    TotallyHaywirer
    Flittering Sneeze

    Interesting that people could have developed a positive superstition regarding sneezes; I suppose Theros must have been quite resistant to disease! Having a faerie cause them is very much in line, and the effect works well, especially since it's global.

    void_nothing
    Clamorous Aftmun

    I think this one has the best story potential out of all of them, just because it actually introduces an original myth in the flavor text. Initially I thought this would win, but I'm not really sure how to relate a hairy wolf giant who controls the weather to the actual card effect, which seems more like a momentary delay or inconvenience. Perhaps I am missing the reference here.

    Winner:

    Winner: TotallyHaywire
    Overall the sneeze ability was too thematically appropriate with the flavor text to pass up.

    Honorable mention to Laughing Coyote , which was almost as good as a complete card (also I wanted to make a super hero magic card), and to Clamorous Aftmun, which would make a great addition to an actual story.

    IIW: Use an existing mechanic in a new or unusual way




    Posted in: Custom Card Contests and Games
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