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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Blighted Moon 2B
    Enchantment (R)

    Land creatures you control have infect.

    As the necrosis spread across the white moon Bringer, Mirrordin found itself bathed in grey and red.

    IIW: Original Superheroes
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread
    And more decks will be good against it. When scales was actually good last PPTQ season (and I spammed it), we had a spread like this:

    Humans (1st) (Very good)
    Spirits (2nd) (Very Good)
    Tron (3rd) (Favored)
    KCI (4th) (Bad)
    Hscales (5th) (Even)
    GB (6th) (Very Good)
    Burn (7th) (Good) (High variance though)
    UW Control (8th)(Very Bad)

    This contributed to the string of GPs that put our deck on the map so to speak after being jank for a good while previous. The matchup spread is why I eventually qualified for pro tour.

    The current meta is pretty unfriendly, which is why we're 9th or 10th at the moment depending on the day's update. The top8 transitioned to:
    Humans (1st) (Very Good)
    Tron with 4 Karn (2nd) (Bad)
    UW Control (Very Bad)
    UR Phoenix (Bad)
    Dredge (Even)
    Amulet Titan (Favored)
    Burn (Good)
    Monored Phoenix (Favored)

    The card is not narrow, at least not more narrow than stoney silence. The problem is that decks that DIDNT play stony silence get this card, and we don't have an easier time removing it because we have no burn. Additionally, green decks actually particularly like this more than stony because it hurts tron a lot more than other available 2 drops.

    Unfortunately, introducing stony silence on a bear means that Amulet titan goes from Favored -> Even or Favored -> Disfavored depending on how many they run (they only have to run 1 because they have pact). Humans gets a much easier to cast hate card which is also not Nature's Claimable, meaning we have to either split our side or dilute our main. Our GB matchup gets substantially worse, because they go from barely playing creeping corrosion to instead playing stony silence, though they're also hovering between 9th and 12th at the moment.

    My point is that it's not really hyperbole to say "do not bring this to a tournament". The spread is not good enough. You'd basically have to hope that you luck into matchups against decks 7 and 8 for most of the day. It's like prison. Sure there is like 1 or two good matchups like Arclight, but really you shouldn't bring prison to a big tournament right now.

    TL:DR - cards get played in decks.
    Posted in: Modern
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread
    I mean mox tantalite won't be playable at all. Ouphe might make it mainboard in company decks which is... unpleasant for me
    Posted in: Modern
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread
    OK so apparently the goal of modern horizons was "not change the format much except we delete artifact decks forever". OK.


    Like wtf wizards, the free ancient grudge was already good, why does green get searchable stony silence. Why do they think this is fun. What does this add.
    Posted in: Modern
  • 2

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    As far as I can tell, flusterstorm does almost nothing in modern at the moment. It's worse than Spell Pierce in almost every situation except against storm, which already sucks right now.

    Astral Drive seems interesting but I'm honestly not super blown away. Bouncing creatures for end of turn value doesn't seem like a winning plan in the current modern unless Mangara of Corondor or something is way more broken then I imagine.

    I actually despise new Karn. I don't even care if it's broken, it just violates almost every principle of card design:

    1. One sided "you can't play the game" isn't fun. Even Chalice of the Void or Ensnaring Bridge are more fun than this because they impose deckbuilding constraints. Making cards that counter themselves is not fun. Colorless decks will run more Karns, not less, the more popular Karn colorless becomes. It's like if hydroblast hit blue spells, it's just boring design.

    2. Why does it get things from exile. This doesn't make sense and is wholly unecessary for a toolbox card. It probably won't be relevant, but it irritates me to no end. Wizards has repeatedly said they don't want exile to become graveyard 2.0. Why.

    3. Look man, tron is already really good, and also one of the most unpopular decks in the format. This is like when they printed creeping chill. I don't understand what R&D was thinking when they designed this card. "Oh my god everyone is complaining about how good Hardened Scales is and how they really miss and love tron/prison"?

    I understand I'm personally biased in that regard, but whenever you print a big hoser that's also an alternate wincon, you have to consider the people already invested in the game. Sure, when I was still on twin, if they printed a torpor orb/ win-con then fair enough. But this seems like anti-KCI tech for a meta where KCI is banned.

    Posted in: Modern Archives
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Circle of Life 1UWG
    Artifact (M)

    Whenever you cast a spell, you may counter it. If you do, you may choose one of the following:

    Put X 1/1 bird tokens with flying onto the battlefield
    Put 1 X/X beast token with trample onto the battlefield
    Gain X life

    Where X is the spell's converted mana cost.

    It turns out all energy can be converted into life

    Less Complicated

    Idol of the Squirrel 3
    Artifact (M)

    Whenever you cast a spell, you may counter it. If you do, put X 1/1 Squirrel tokens onto the battlefield, where X is the spell's converted mana cost.

    ALL THAT WAS, SHALL BE THE SQUIRREL. ALL THAT WILL BE, SHALL BE THE SQUIRREL. - the Mad Hermit


    IIW: Genre Subversion
    AN: This would have been a lot more elegant with only one ability, but I like cool things haha. Also, for the previous thing, I may have stopped reading before the "Uncommon" part; kinda thought I was making a Mythic Rare lol.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Omai Wa//Shinderu
    U
    Instant
    Target creature is unblockable this turn

    Shinderu
    BB
    Instant
    Aftermath - If an opponent was dealt damage this turn, that player sacrifices target creature.

    NANI?!

    iiw: make a lynchpin card for an unused tribe.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread
    See weirdly I'd be quite on-board with Deathrite if only it cost (G) and was a 1/1. Like it's stupid powerful, fine, but honestly it seems like it'd be nice as a regulating force in modern. The main problem I have with it is that every black deck also plays it.


    I reiterate, I want to see containment priest and leovold, emissary of trest.

    Also, dredge would 1000% play ichorid. The list would just look a bit different. (Think closer to bridgevine, but now it can also grind you out and is faster)
    Posted in: Modern
  • 3

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Has Gokurou ever asserted that modern is the best it's ever been in relation to the current phoenix meta? I keep seeing Renegade Rallier mention it over and over in response to posts that don't contain the statement.



    Anyway, I'm probably a bit biased because I am very fond of Vengevine, but I'd actually prefer targeted bans at each of the "problem" decks even though it's "messier". For example, I'd very much prefer bans on Phoenix, Creeping Chill to bans on manamorphose or faithless looting. I don't like causing huge amounts of splash damage, and without the payoffs, the meta seems like it would shift back to the humans one, which most people were fine with.

    Also, i don't think Hardened Scales gets dominant in the new meta. The matchup against control is so miserable that it might actually be worse.
    Posted in: Modern Archives
  • 1

    posted a message on Hardened Scales
    Quote from Mallwan »
    Can someone explain this to me: https://www.mtggoldfish.com/tournament/grand-prix-los-angeles-2019#paper

    There was only 1 burn deck in the top 32? How is that possible? and look at the top cards played right now...
    Looks like the Steel overseer has "won" over Mimic and Llanowar Reborn is "better" than Ruins of Oran-Rief which I still don't understand

    edit: How can WOTC not reprint Surgical Extraction and Manamorphose in some stupid from the vault: Spells set? These ******* prices...


    Yeah, and overseer is honestly nearly as fast as mimic in many cases, especially if there is no HS resolved. In games where you are rushing down, it's just way better in general.



    The reason that Llanowar Reborn is better than Ruins of Oran-Rief is threefold:
    1. Green - this is actually really important. We're cutting so much green for Darksteels and Inkmoths that those last few land slots are relatively precious.

    2. Mana Efficient - You don't have to pay for the graft counter, which is actually kind of huge because of how Modern be right now (Top Deck Phoenix, 2nd Deck Dredge). Oran Rief is something that isn't likely to contribute more than llanowar did to the board state by turn 4-5, which is honestly around when games are usually decided.
    EX: turn 3 llanowar -> grafted ballista (4/4) -> turn 4 casting 2, 2drops -> turn 5 casting something
    turn 3 ruins -> non-grafted ballista (2/2) -> turn 4 casting 2, 2 drops -> turn 5 using oran rief for the first time

    3. Redundancy - The time when Oran Rief is really good is when you're in top deck mode. However, the problem here is that the deck does either remarkably well in equivalent topdeck wars with decks like GB or even Grixis now, and remarkably terribly in topdeck wars against decks like UW or Prison. So it ends up being redundant or not useful where it's supposed to be great.
    Posted in: Aggro & Tempo
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