vs Magus of the Aesthetic, I can win the game on the play:
swamp, sliver | swamp
attack 20-19 | island, either energy field or scepter+verdict. Energy field doesn't stop smoldering tar and I could break up scepter+verdict next turn, so Magus plays scepter:
attack 20-18, sac sliver (I discard mists, Magus discards energy field) | activate scepter, 19-18
smoldering tar | activate scepter, 18-18
18-17, I win the race from here.
I did mean Tomb of Yawgmoth, and mostly so that you could go tabernacle -> urborg -> field of ruin, to destroy a nonbasic and have your opponent sac their creatures on their 3rd turn if you're on the play, to hopefully not lose to one big creature + land
@Superbajt: Vs Magus of the Aesthetic, you win on the play because Grand Arbiter prevents Magus from casting anything. Also, I can win on the play vs you (see below)
4) knobbodi :: Hopefully This Isn't Too Late!
Grand Arbiter Augustin IV / Island / Nix / Ulamog, the Ceaseless Hunger
VS:
1) AvatarDylaang
Nix / Sneak Attack / Volcanic Island / Zodiac Dragon
--Nix always counters nix, and Grand Arbiter + Ulamog always beats Sneak Attack + Zodiac Dragon 6-0
--You can use SSG to push Progenitus through Grand Arbiter, which always races me, so I need to save Nix to counter it. However, this means I can't ever resolve a threat 2-2
7) Mogg
City of Traitors / Failure // Comply / Sphere of Resistance / Venser, Shaper Savant
--OTP, Grand Arbiter + Ulamog is enough. OTD, Failure --> Comply --> Venser shuts me down 3-3
8) MyNameIsFourteen
Daze / Draining Whelk / Island / Voidstone Gargoyle
--OTP, if I play Arbiter, you Daze and win with Voidstone. So I just cast Ulamog, exiling my own island and floating 1 to pay for nix or daze and race you. OTD, you play free Daze and then Draining Whelk Ulamog. 3-3
9) Superbajt
Abstruse Interference / Grand Arbiter Augustin IV / Karakas / Mana Tithe
--OTP, I get Grand Arbiter in play either by nixing abstruse or paying for tithe. Then, you need to play Karakas to cast yours, so I Ulamog the land and your Arbiter and win from there. OTD, you can save Karakas to bounce Ulamog and then my Arbiter for the draw 4-1
10) tomsloger
Erayo, Soratami Ascendant / Mayor of Avabruck / Gilded Lotus / Mox Emerald
--OTP, Arbiter locks you out. OTD, I nix either Mayor or Lotus (whichever you cast first), and win with Ulamog 6-0
11) WhammeWhamme
Dark Depths / Thespian's Stage / Urborg, Tomb of Yawgmoth / Venser, Shaper Savant
--I play Arbiter first as a win condition, and then if you play any of your lands I exile it with Ulamog and win from there, even if you Venser Ulamog 6-0
Vs Anachronity, unless I'm missing something, I can always take Lili with mire's toll, discard ratchet bomb to Kaya, and win with nyxathid (0-6 -> 6-0)
Vs Personman, OTD I get crushed by turn 2 Jenara but OTP I can always take her with mire's toll, use ratchet bomb to blow up aurification, and race colonnade (1-4 -> 3-3)
--If I ever play Scalding Tongs, you can Commandeer it and race me, so I just play Bridge to force a draw 2-2
6) Magus of the Aesthetic :: Turn 1 Wins Are Illegal So Here's Some Hot Garbage (Editor's Note: I did not assign this name.)
Black Lotus / Leyline of Sanctity / Nature's Claim / Scalding Tongs
Lotus is only banned in rounds that have a land rule (which this round does not). And this banned list has been static for a while, so just looking through the recent rounds will give you a reasonable idea
--Merieke kills Aristocrat, I gain infinite life, then Merieke kills Melira, then Merieke kills Finks, then I die 0-6
2) CalvinSchwa
Aura of Silence / Lodestone Golem / Phyrexian Revoker
--Revoker names Aristocrat, but Finks and Melira hold off Golem and Revoker, and the vampire beats down 6-0
3) Feyd_Ruin
Culling Scales / Nyxathid / Nyxathid
--Scales targets Melira on the first upkeep and I gain infinite life and then sac Melira to Aristocrat, making it a 5/2. From there, you destroy Finks, Finks, Nyxathid before Aristocrat kills you 6-0
5) Magus of the Aesthetic :: Look Ma, No Lands!
Blighted Agent / Clout of the Dominus / Pithing Needle
--I can't do anything about my creatures getting waved 0-6
7) MyNameIsFourteen :: Chad Tribal
Gideon of the Trials / Gideon, Ally of Zendikar / Soldevi Digger
--OTP, if you start with both Walkers in play, I just kill them both and kill you before you can buy them back. And if you don't start with them in play, I kill you before you can stabilize. OTD, baby Gideon can lock down Aristocrat and big Gideon can poop out an endless army of dudes. However, you can't stop me from gaining infinite life, so you can't win either 4-1
--I gain infinite life and then kill you with either Aristocrat or your own Bitterblossom 6-0
9) WhammeWhamme
Enduring Renewal / Necrotic Sliver / Thran Dynamo
--I actually kill you before you can blow up all my creatures because of Melira, Persist, and Aristocrat's indestructibility:
OTP:
I attack with everything. If you block Finks and go to destroy Melira, I sac her and you go to 15, then you play plains, can't play sliver, and pass:
Attack with Finks+Aristocrat (7 life) | swamp, replay sliver without enough mana to activate
Attack with just Aristocrat (2 life) | from here you can't stop Aristocrat from killing you
Blocking Melira and destroying Finks doesn't accomplish anything besides preventing their damage, and on my next turn I attack you down to 7 again and it goes just like the first time but I have more creatures. Blocking Melira and letting them trade takes you down to 13, then you play plains, can't play sliver, and pass:
Attack with Finks+Aristocrat (6 life) | swamp, replay sliver without enough mana to activate
Attack with just Aristocrat (2 life) | from here you can't stop Aristocrat from killing you
OTD:
I attack without Melira so you can't block and trade with her, because that line lets you survive just long enough to kill everything. Destroying Finks or Aristocrat before my turn doesn't accomplish anything because of Melira. If you destroy Melira before my turn:
swamp, destroy Melira (sac to Aristocrat) | attack with 5/2 Aristocrat+Finks (12 life)
plains, Sliver | attack with Aristocrat (7 life)
swamp, sac targeting Aristocrat (sac Finks to save, persist), Sliver | attack (2 life). On your next turn you'll only have 7 mana so you can't destroy Aristocrat twice and so it kills you
If you wait til I attack and go to destroy Melira in combat:
swamp | attack without Melira (block Finks, Destroy melira), sac Melira to Aristocrat (15 life)
plains, Sliver | attack with Aristocrat (10 life). From here, you can't stop Aristocrat from attacking twice more
If you just block Finks without attempting to destroy Melira, on the first turn you go to 16 and then replay Sliver. Since Finks doesn't get the -1/-1 counter you can't do this forever because Aristocrat will kill you, so you need to kill Melira eventually. If you do it on your 2nd turn:
swamp | attack without Melira (block Finks) (16 life)
plains, Sliver | attack without Melira (no blocks) (9 life)
swamp, sac to destroy Melira (sac to Aristocrat), replay Sliver | attack with Aristocrat (4 life). From here, you can't stop Aristocrat.
If you wait til your 3rd turn, you can do it during combat:
swamp | attack without Melira (block Finks) (16 life)
plains, Sliver | attack without Melira (block Finks) (12 life)
Empty the Warrens / Mox Ruby / Mox Sapphire / Retract / Retract
--We both win on our 3rd turn, and gaining 7 life and having a blocker doesn't stop yours 3-3
5) Personman :: Puncture Blast Is a Legal Card in this Format
Black Lotus / Black Lotus / Council's Judgment / Puncture Blast / Wheel of Sun and Moon
--I'm not sure why you would council's judgment mox since that would still allow me to win. Instead, you puncture blast druid and I can't do anything 0-6
6) WhammeWhamme :: Magus and I Thought It Was Still Trees Week So We Played Forests
4) knobbodi 0-6
Council's Judgment / Path to Exile / Serene Remembrance
I might be wrong here, but since basic lands won't have haste: can't we just go T1 land | land, T2 Path my land | play a land, T3 Remembrance->Path | play a land, T4 Remembrance->Path | play a land,... with no chance for me to tap a non-summoning-sick land to play Exploration?
I have it wrong on my score line if not in my breakdown, it should be 4-1 you.
On your play:
Forest | Plains
Exploration, Forest, Plains | Plains, path Plains
Plains, Plains, chalice on 1 | Forest
Humility, win from here
--------------------
On your draw:
Plains | Forest (1 land)
Path Forest, Forest | Forest (1 land)
Remembrance, Plains | Exploration, Plains, Plains (3 lands)
Draw Remembrance, Plains, Judgment Exploration | Plains (4 lands), Chalice on 1
Draw Path, Plains. If I could cast Path, I would forever be ahead 1 land and could whittle you down even through Humility, but Chalice ensures that it's a draw.
Woops, I totally forgot that my win con was a creature because I'm so used to it being tongs
vs Magus of the Aesthetic, I can win the game on the play:
swamp, sliver | swamp
attack 20-19 | island, either energy field or scepter+verdict. Energy field doesn't stop smoldering tar and I could break up scepter+verdict next turn, so Magus plays scepter:
attack 20-18, sac sliver (I discard mists, Magus discards energy field) | activate scepter, 19-18
smoldering tar | activate scepter, 18-18
18-17, I win the race from here.
this week was real easy to score
4) knobbodi :: Hopefully This Isn't Too Late!
Grand Arbiter Augustin IV / Island / Nix / Ulamog, the Ceaseless Hunger
VS:
1) AvatarDylaang
Nix / Sneak Attack / Volcanic Island / Zodiac Dragon
--Nix always counters nix, and Grand Arbiter + Ulamog always beats Sneak Attack + Zodiac Dragon 6-0
2) Convoy_Avenger
Commandeer / Desertion / Summary Dismissal / Torrential Gearhulk
--Nix means I always get Augustin down, which locks you out, and if you run out gearhulk first I use nix to protect Ulamog instead 6-0
3) Feyd_Ruin :: Go Go Gobo Toko!
Brutal Expulsion / Chancellor of the Forge / Time Stop / Unsubstantiate
--Nix+Arbiter gets me there, with Ulamog to race Chancellor if you go first 6-0
5) Magus of the Aesthetic :: Regression Towards the Mean
Black Lotus / Council's Judgment / Disallow / Sphinx of the Final Word
--OTP, Grand Arbiter locks you out. OTD, Sphinx gets there 3-3
6) ManyCookies
Aethersnatch / Progenitus / Simian Spirit Guide / Summary Dismissal
--You can use SSG to push Progenitus through Grand Arbiter, which always races me, so I need to save Nix to counter it. However, this means I can't ever resolve a threat 2-2
7) Mogg
City of Traitors / Failure // Comply / Sphere of Resistance / Venser, Shaper Savant
--OTP, Grand Arbiter + Ulamog is enough. OTD, Failure --> Comply --> Venser shuts me down 3-3
8) MyNameIsFourteen
Daze / Draining Whelk / Island / Voidstone Gargoyle
--OTP, if I play Arbiter, you Daze and win with Voidstone. So I just cast Ulamog, exiling my own island and floating 1 to pay for nix or daze and race you. OTD, you play free Daze and then Draining Whelk Ulamog. 3-3
9) Superbajt
Abstruse Interference / Grand Arbiter Augustin IV / Karakas / Mana Tithe
--OTP, I get Grand Arbiter in play either by nixing abstruse or paying for tithe. Then, you need to play Karakas to cast yours, so I Ulamog the land and your Arbiter and win from there. OTD, you can save Karakas to bounce Ulamog and then my Arbiter for the draw 4-1
10) tomsloger
Erayo, Soratami Ascendant / Mayor of Avabruck / Gilded Lotus / Mox Emerald
--OTP, Arbiter locks you out. OTD, I nix either Mayor or Lotus (whichever you cast first), and win with Ulamog 6-0
11) WhammeWhamme
Dark Depths / Thespian's Stage / Urborg, Tomb of Yawgmoth / Venser, Shaper Savant
--I play Arbiter first as a win condition, and then if you play any of your lands I exile it with Ulamog and win from there, even if you Venser Ulamog 6-0
X | 1 2 3 4 5 6 7 8 9 0 1
4 | 6 6 6 X 3 2 3 3 4 6 6 | 42 | 420
Vs Anachronity, unless I'm missing something, I can always take Lili with mire's toll, discard ratchet bomb to Kaya, and win with nyxathid (0-6 -> 6-0)
Vs Personman, OTD I get crushed by turn 2 Jenara but OTP I can always take her with mire's toll, use ratchet bomb to blow up aurification, and race colonnade (1-4 -> 3-3)
Lion's Eye Diamond / Progenitus / Shelldock Isle
VS:
1) AvatarDylaang
Dark Depths / Thespian's Stage / Urborg, Tomb of Yawgmoth
--It's a race, we both win on 4 3-3
2) CalvinSchwa
Lion's Eye Diamond / Progenitus / Shelldock Isle
--The mirror 3-3
3) Convoy_Avenger
Blinkmoth Nexus / Blinkmoth Nexus / Inkmoth Nexus
--Progenitused 6-0
4) Feyd_Ruin :: Insane in the Membrane
Aspect of Mongoose / Evershrike / Geier Reach Sanitarium
--Progenitused 6-0
6) Mogg
Field of Ruin / Greater Gargadon / Restore Balance
--Progenitused 6-0
7) Magus of the Aesthetic :: Big Money, No Whammies
Blightsteel Colossus / Lion's Eye Diamond / Shelldock Isle
--I forgot that removal wasn't going to be a thing this round, blightsteel is a way better choice than progenitus 0-6
8) MyNameIsFourteen
Dust Bowl / Nimble Obstructionist / Pride of the Clouds
--Progenitused 6-0
9) Personman
Dark Depths / Petrified Field / Thespian's Stage
--Field protects you from other fields, but is bad vs Progenitus 6-0
10) WhammeWhamme
Greater Gargadon / Island of Wak-Wak / Restore Balance
--Progenitus 6-0
X | 1 2 3 4 5 6 7 8 9 0
5 | 3 3 6 6 X 6 0 6 6 6 | 42 | 466
Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Scalding Tongs
VS:
1) AvatarDylaang :: Shops sans Shops
Black Lotus / Black Lotus / Lodestone Golem / Sphere of Resistance
--Even OTD, Tongs #2 races Golem
2) CalvinSchwa :: Environmental Hazards
Leyline of Punishment / Sunscorched Desert / Sunscorched Desert / Sunscorched Desert
--We both win on turn 3, and bridge doesn't help 3-3
3) Convoy_Avenger :: Mirrodin Block Constructed
City of Traitors / Myr Retriever / Myr Retriever / Throne of Geth
--I had exactly this idea (and it looks like it'll score you at least 2 wins)! Retriever sneaks right over the bridge OTD 3-3
4) Feyd_Ruin :: Loses to Eager Cadet
Commandeer / Misthollow Griffin / Palinchron / Sand Silos
--If I ever play Scalding Tongs, you can Commandeer it and race me, so I just play Bridge to force a draw 2-2
6) Magus of the Aesthetic :: Turn 1 Wins Are Illegal So Here's Some Hot Garbage (Editor's Note: I did not assign this name.)
Black Lotus / Leyline of Sanctity / Nature's Claim / Scalding Tongs
--Can't do anything about Leyline 0-6
7) Mogg :: True Sleeper
Chain of Vapor / Daze / Sleeper Agent / Underground Sea
--OTP, I can resolve a Tongs and make you have to proactively deal with it before casting Sleeper Agent, letting me race. OTD, no such luck 3-3
8) MyNameIsFourteen :: Oops, All Lands
Maze of Ith / Sunscorched Desert / Sunscorched Desert / Sunscorched Desert
--It's a race 3-3
9) WhammeWhamme :: The Whole City Just Fell In (It's A Really Big Chasm)
City of Traitors / Glacial Chasm / Leyline of Sanctity / Scalding Tongs
--Leyline stops me 0-6
5| 6 3 3 2 X 0 3 3 0 | 16 | 200
Bad week to rely on Tongs as a win con
Falkenrath Aristocrat / Kitchen Finks / Melira, Sylvok Outcast
VS:
Lavaborn Muse / Lavaborn Muse / Merieke Ri Berit
--Merieke kills Aristocrat, I gain infinite life, then Merieke kills Melira, then Merieke kills Finks, then I die 0-6
2) CalvinSchwa
Aura of Silence / Lodestone Golem / Phyrexian Revoker
--Revoker names Aristocrat, but Finks and Melira hold off Golem and Revoker, and the vampire beats down 6-0
3) Feyd_Ruin
Culling Scales / Nyxathid / Nyxathid
--Scales targets Melira on the first upkeep and I gain infinite life and then sac Melira to Aristocrat, making it a 5/2. From there, you destroy Finks, Finks, Nyxathid before Aristocrat kills you 6-0
5) Magus of the Aesthetic :: Look Ma, No Lands!
Blighted Agent / Clout of the Dominus / Pithing Needle
--Bonus melira power: I can't be poisoned 6-0
6) Mogg
Opalescence / Parallax Wave / Venser, Shaper Savant
--I can't do anything about my creatures getting waved 0-6
7) MyNameIsFourteen :: Chad Tribal
Gideon of the Trials / Gideon, Ally of Zendikar / Soldevi Digger
--OTP, if you start with both Walkers in play, I just kill them both and kill you before you can buy them back. And if you don't start with them in play, I kill you before you can stabilize. OTD, baby Gideon can lock down Aristocrat and big Gideon can poop out an endless army of dudes. However, you can't stop me from gaining infinite life, so you can't win either 4-1
8) Personman
Bitterblossom / Boldwyr Heavyweights / Nature's Claim
--I gain infinite life and then kill you with either Aristocrat or your own Bitterblossom 6-0
9) WhammeWhamme
Enduring Renewal / Necrotic Sliver / Thran Dynamo
--I actually kill you before you can blow up all my creatures because of Melira, Persist, and Aristocrat's indestructibility:
OTP:
Attack with Finks+Aristocrat (7 life) | swamp, replay sliver without enough mana to activate
Attack with just Aristocrat (2 life) | from here you can't stop Aristocrat from killing you
Blocking Melira and destroying Finks doesn't accomplish anything besides preventing their damage, and on my next turn I attack you down to 7 again and it goes just like the first time but I have more creatures. Blocking Melira and letting them trade takes you down to 13, then you play plains, can't play sliver, and pass:
Attack with Finks+Aristocrat (6 life) | swamp, replay sliver without enough mana to activate
Attack with just Aristocrat (2 life) | from here you can't stop Aristocrat from killing you
OTD:
swamp, destroy Melira (sac to Aristocrat) | attack with 5/2 Aristocrat+Finks (12 life)
plains, Sliver | attack with Aristocrat (7 life)
swamp, sac targeting Aristocrat (sac Finks to save, persist), Sliver | attack (2 life). On your next turn you'll only have 7 mana so you can't destroy Aristocrat twice and so it kills you
If you wait til I attack and go to destroy Melira in combat:
swamp | attack without Melira (block Finks, Destroy melira), sac Melira to Aristocrat (15 life)
plains, Sliver | attack with Aristocrat (10 life). From here, you can't stop Aristocrat from attacking twice more
If you just block Finks without attempting to destroy Melira, on the first turn you go to 16 and then replay Sliver. Since Finks doesn't get the -1/-1 counter you can't do this forever because Aristocrat will kill you, so you need to kill Melira eventually. If you do it on your 2nd turn:
swamp | attack without Melira (block Finks) (16 life)
plains, Sliver | attack without Melira (no blocks) (9 life)
swamp, sac to destroy Melira (sac to Aristocrat), replay Sliver | attack with Aristocrat (4 life). From here, you can't stop Aristocrat.
If you wait til your 3rd turn, you can do it during combat:
swamp | attack without Melira (block Finks) (16 life)
plains, Sliver | attack without Melira (block Finks) (12 life)
swamp, Sliver | attack without Melira (block Finks, destroy Melira), sac Melira (7 life)
plains, Sliver | attack with Aristocrat (2 life) EOT, sac Sliver to destroy Aristocrat (sac Finks, persist)
swamp, Sliver, sac to destroy Aristocrat (sac Finks to save it), replay Sliver. | attack for lethal with Aristocrat
X| 1 2 3 4 5 6 7 8 9 |
4| 0 6 6 X 6 0 4 6 6 | 34 | 425
Approach of the Second Sun / Devoted Druid / Mox Pearl / Savannah / Vizier of Remedies
VS:
1) Anachronity :: Serra's Sanctum Prelate Gets a Workout from All That Heavy Lifting
Leyline of Lifeforce / Leyline of Sanctity / Leyline of Vitality / Sanctum Prelate / Serra's Sanctum
--OTD, Prelate names 0 and I'm ded. OTP, Prelate names 2 and your 2/3 beats my 2/1 or 0/2 0-6
3) Magus of the Aesthetic :: Not Even Trying at This Point [Editor's Note: I did not assign this name.]
Forest / Hickory Woodlot / Lush Growth / Nissa's Chosen / Savage Summoning
--The Second Sun Approaches, OTP or OTD 6-0
4) Mogg :: My Name Is Mogg So I Play Goblins
Empty the Warrens / Mox Ruby / Mox Sapphire / Retract / Retract
--We both win on our 3rd turn, and gaining 7 life and having a blocker doesn't stop yours 3-3
5) Personman :: Puncture Blast Is a Legal Card in this Format
Black Lotus / Black Lotus / Council's Judgment / Puncture Blast / Wheel of Sun and Moon
--I'm not sure why you would council's judgment mox since that would still allow me to win. Instead, you puncture blast druid and I can't do anything 0-6
6) WhammeWhamme :: Magus and I Thought It Was Still Trees Week So We Played Forests
Forest / Inkmoth Nexus / Invigorate / Invigorate / Pithing Needle
--Pithing needle can't stop druid's mana ability, but it can stop its untap ability 0-6
X| 1 2 3 4 5 6 |
2| 0 X 6 3 0 0 | 8 | 160
On the play, I can path your first land so you can't cast Authority until your 3rd turn, and I can Judgment it on my 4th turn, breaking up your lock.
I have it wrong on my score line if not in my breakdown, it should be 4-1 you.
On your play:
Forest | Plains
Exploration, Forest, Plains | Plains, path Plains
Plains, Plains, chalice on 1 | Forest
Humility, win from here
--------------------
On your draw:
Plains | Forest (1 land)
Path Forest, Forest | Forest (1 land)
Remembrance, Plains | Exploration, Plains, Plains (3 lands)
Draw Remembrance, Plains, Judgment Exploration | Plains (4 lands), Chalice on 1
Draw Path, Plains. If I could cast Path, I would forever be ahead 1 land and could whittle you down even through Humility, but Chalice ensures that it's a draw.