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  • posted a message on Black Commons for a Set
    I considered using evergreen keywords for the full cycle of common hybrid creatures, but UR doesn’t have an evergreen keyword.
    Prowess I believe is an evergreen now. B/U doesn't currently

    Now onto the cards...

    Assassin’s Familiar (Common)
    B
    Creature — Scorpion
    1/2
    Sacrifice Assassin’s Familiar: Exile target creature token.

    I might make this a little more global, and restrictive. Something like Sacrifice: Target creature gets -1/-1 Eot. Otherwise it should be bumped due to complexity in limitations, if not rare.

    Badlands Minotaur (Common)
    2(B/R)
    Creature — Minotaur Warrior
    2/3
    *vanilla*

    I don't like these Hybrid Vanilla creatures, I agree with above that they should all use a unifying keyword. Also seeing as it's R/B I would swap it's P/T. a 3/2 Menace for 3 is pushing for power but well in the realm of being a common card.

    Bladed Barrier (Common)
    6
    Creature — Construct
    1/5
    Armed (This creature enters the battlefield equipped with a colorless artifact Equipment token. It has “Equip 1” and “Equipped creature gets +1/+1.”)

    No "Armed" creatures should sit at common.

    Consuming Darkness (Common)
    5B
    Sorcery
    Each opponent loses 5 life.
    Prisma — You gain 5 life if there’s three or more colors among cards in your graveyard.

    This should cost at leat B more.

    Corrupted Centaur (Common)
    2B
    Creature - Centaur
    3/2
    Menace

    I think this is fine, see what I said for Badlands Minitaur.

    Cryptolith (Common)
    2B
    Creature — Horror
    0/4
    Cryptolith gets +1/+0 for each multicolored card in your graveyard.


    Decapitate (Common)
    3B
    Sorcery
    Exile target creature and the top card of its controller’s library.

    I'm not sure, I think this should go up in cost by B. Unconditional Exile is indreadibly powerful, I think it also should be pushed upto uncommon.

    Giant Leech (Common)
    4B
    Creature — Leech
    4/3
    2B: Target player dealt damage by Giant Leech this turn loses 2 life.

    Jet Monocle (Common)
    2
    Artifact
    Jet Monocle enters the battlefield tapped.
    T: Add B.
    B, Sacrifice Jet Monocle: Draw a card.

    Lunging Corpse (Common)
    1B
    Creature — Zombie
    2/2
    Flash

    I really hate the fact that black gets flash. Green should get flash, both from a mechanical and flavor sense but whatever it is what it is.

    Mixed Blessing (Common)
    2B
    Enchantment - Aura
    Enchant creature
    As long as you control enchanted creature, it gets +2/+2. Otherwise, it gets -2/-2.

    Nocturnal Hunt (Common)
    4B
    Sorcery
    Choose one —
    • Create a 3/3 black Beast creature token with deathtouch.
    • Create two 1/1 black Snake creature tokens with deathtouch.

    Pain Transfusion (Common)
    1(B/R)
    Enchantment - Aura
    Enchant creature
    Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

    It's fine.

    Pit Brawler (Common)
    3B
    Creature — Ogre Berserker
    3/3
    Prisma — Pit Brawler gets +2/+2 as long as there’s three or more colors among cards in your graveyard.

    Rabid Bat (Common)
    2BB
    Creature — Bat
    2/2
    Flying
    Haste


    Reaping Willow (Common)
    3(B/G)
    Creature - Treefolk
    3/4
    *vanilla*

    Give it deathtouch.

    Scathing Invocation (Common)
    B
    Sorcery
    Each opponent exiles a card from their hand, from the top of their library, and from their graveyard.


    Skeletal Sell-Sword (Common)
    1B
    Creature — Skeleton Warrior
    1/1
    Skeletal Sell-Sword can’t block.
    Skeletal Sell-Sword has indestructible as long as it’s equipped.

    Unbury (Common)
    (B/G)
    Sorcery
    Return target creature card from your graveyard to your hand.


    Vampire Bite (Common)
    1B
    Instant
    Choose one —
    • Target creature gets +2/+1 and gains lifelink until end of turn.
    • Target creature gets +1/+2 and gains deathtouch until end of turn.

    I would remove the second mode,
    Posted in: Custom Card Creation
  • posted a message on Medallion Sages
    What about something like

    Boros Familiar - RW
    Creature - Wizard Soldier
    First Strike
    Red and White spells you cast cost 1 less.
    2/1
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Invigoration - It's an instresting idea. But I would just give them indestructable instead of the wierd wording of this effect lasts indefinatly.

    Wildwoods
    Legendary Land - Forest
    Indestructible
    Enters the battlefield tapped.
    T: Add G to your mana pool. You may play a creature card in your hand as if it had flash.

    Savage Seas
    Legendary Land - Island
    Indestructible
    Enters the Battlefield tapped.
    T: Add U to your mana pool. If you spend this on an instant, draw a card.

    Stormpeaks
    Legendary Land - Mountain
    Indestructible
    ETBT
    T: Add R to your mana pool. If you spend this on a sorcery spell, that spell cannot be countered.

    Forgotten Moor
    Legendary Land - Mountain
    Indestructible
    ETBT
    T: Add B to your mana pool. If you spend this on a creature spell, you may return a creature from your graveyard to your hand.

    Blasted Hearth
    Legendary Land - Plains
    Indestructible
    ETBT
    T: Add W to your mana pool. If you spend this on an enchantment, gain life equal to that cards converted mana cost.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Stare into the Abyss should exile itself, or even more fun, put itself on the bottom of your library just saying. But otherwise I don't think it's to bad.

    Eternity Mirror
    Legendary Artifact
    (Cards with no mana cost cannot be cast.)
    If this would be put into the graveyard from anywhere by a spell or ability an opponant controls, put it on the battlefield with a number of counters on it equal to your life total.
    At the beginning of each end step, your life total becomes equal to the number of counters on this, then add a counter.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I don't think it needs the +1/+ counter on it, it's already significantly under the curve.

    <Placeholder> - 3UG
    Enchantment
    If a spell or an ability an opponent control forces you to discard a card, draw a card.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Mystic Vision - While I like the card, I do feel that it is a tad undercosted. It's essentially a draw 2 for one, with the added advantage, of moving a lot of possibly unnecessary cards out of the way. I thin 1RU would be a more appropriate cost for this, if not higher.

    I also think your right about the LD attached to my Corrosive mists. I think it would be fine at 3 if it only hit artifacts and enchantments.

    Body of the Beast - UG
    Enchantment - Aura
    Enchant Creature
    Flash
    When ~ enters the battlefield, exile target creature you control as long as this remain on the battlefield.
    Enchanted creature gains all abilities of exiled creatue, and power and toughness equal to exiled creatures power and toughness.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Tisilan - Thanks for your comments, I think your right, I think each player loses X life works. Mode 2, mode 2 works very simularly to the Golgari card in reality.

    Coolie, Simple, but I think it's fine.
    Dauntless Barrier - Dauntless Bodyguard, sure seems fine.

    Corrosive Mist - 1GG
    Enchantment
    At the begining of each players upkeep he or she sacrifices an artifact, enchantment or land.


    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Fortifier - NOt to bad, a couple of things, reasonably costed, but isn't it normaly "Other Creatures get "X?X?"
    And even though I can get into my dislike for adapt (And it's a complete waste of design space), I think unrestricted o******er giving (Something that should be green anyways) should cost a bit more.

    Essense Storm(Placeholder Name - XXUBG
    Sorcery
    Choose 1
    -Creatures gets -x/-x until end of turn.
    -Each opponant looses X life.
    Then Choose 1
    -You gain X Life.
    -Draw X cards.
    -Put X +1/+1 counters on each creature you control.

    Edits:
    1. Changed to sorcery
    2. Upped the cost by X
    3. Fixed a couple modes.

    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Tashek - One issue I see, how do you put ambush counters on creatures? Do they stay as creatures are moved between zones? I think I get what you are trying to do with this, and it is definatly intresting (Then again, I don't like using the exile zone in general, I guess that goes back to my old school roots as Exile came from the REMOVED from the game line of thought.)


    Polypod - UUGG
    Creature - Mimic Ooze
    When this enters the battlefield, becomes the target of a spell or ability, takes damage, and at the begining of your upkeep, create a copy of this creature.
    1/1
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    No, just no. So, on turn three (Possibly 2), I either wipe my opponents board, or put them on a three turn clock, and in this case, the flying and trample are largely irrelevant. And, then again the following turn.

    Maw of Nightmare -1BR
    Legendary creature - Dragon Demon
    As an additional cost, sacrifice any number of creatures.
    As this enters the battlefield, it deals damage equal to the number creatures sacrificed to each opponent and each creature they control.
    3/3
    Posted in: Custom Card Creation
  • posted a message on investigate/clue themed legend?
    What if you gave Sherlock "Tap 3 untapped clues you control: Create a clue token.
    Posted in: Custom Card Creation
  • posted a message on Hot Potato
    Jinked Choker?
    Posted in: Custom Card Creation
  • posted a message on R/x Aggro
    Wilds serve two purposes, first they effectively reduce your land count, very important for frenzy, and again, they allow you to continue a frenzy chain when you hit a second land. And, no field doesn't really mess with the chain gang. The two and three lands give the deck upto 5 effective shuffles, each shuffle reducing your land count by 1.
    Posted in: Proven (Standard)
  • posted a message on Ravnica Allegiance Guild Mechanic Speculation
    Quote from Lord_Mektar »
    Honestly, I think they could easily bring back rampage as the Gruul mechanic. It's a great way to punch through damage, especially when paired with menace. Players like myself who weren't there two decades ago never got the chance to play with it, really. And it was never a bad mechanic, it's just that creatures back then were all overcosted.


    No, rampage was a pretty useless mechanic, and made for weird combat math. They tried to do a "fixed" version later, that worked a little better, but that really didn't work either. I wouldn't mind seeing something like provoke combat, that was a neat combat trick, that fits neatly into Gruul's teritory.
    Posted in: Custom Card Creation
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