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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    From Hell - Honestly, there really isn't much to comment about on it, but for sake of symmetry, make I would make it 5 life.

    Grove of Wonders
    Legendary Enchantment Land - Plains Forest
    As ~ enters the battlefield, exile target enchantment you own or sacrifice it.
    T: Add any combination of W or G mana equal to the converted mana cost of the exiled enchantment, then return that enchantment to the battlefield.

    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    hmm... make it +1/1 and I think it would be fine.

    Strength of the Earth - 3wG
    Legendary Enchantment
    Whenever a land enters the battlefield, creatures you control gain +1/+1 and your choice of: Trample, First Strike, or Vigilance
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I really like Alignment, granted it gives you a bit of book keeping, but so does storm. Ugg.... I can see that as a finisher in a storm deck honestly, but overall the design is pretty good, it's simple and effective.


    Heroic Hydra - XWG
    Legendary Creature - Hydra
    This enters the battlefield with X +1/+1 counters on it.
    Whenever a counter is removed from this, put a 1/1 White warrior token onto the battlefield.
    Remove a +1/+1 counter from this: Prevent the next 1 damage target creature, spell, or ability would deal this turn.
    0/0

    Posted in: Custom Card Contests and Games
  • posted a message on Cards that you wish were always Standard Legal
    White - Glorious Anthem, Raise the Alarm
    Blue - Dispel, Unsummon
    Black - Duress, Cast Down
    Red - Lightning Strike, Demolish
    Green - Naturlise, Llanowar Elves
    Posted in: Standard (Type 2)
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Idea Snatch - Flavor wise it just barely misses. It's more of an Idea copy, snatch implies taking something.

    My take on it
    Idea Snatch 1UB
    Sorcery
    Each opponent reveals his or her hand.
    For each player, choose an instant or sorcery card, that player discards that card, then you may search your library for a card with the same name, then if you searched your library shuffle it.


    Dakkon The Immortal- 3BUUW
    Legendary Planeswalker - Dakkon
    Whenever a creature dies, Dakkon gains a loyalty.
    As long as The Blackblade is attached to Dakkon the Immortal, he becomes a 5/5 Human Soldier creature with indistructable that’s still a planeswalker. Prevent all damage that would be dealt to him.
    +2: Scry 2, draw 1.
    -X: Until the begining of your next turn, destroy the next X power worth of target creatures that deal damage to you or a planeswalker your control. (you choose targets when you activate this ability.)
    -7: Put a Legendary Artifact - Equipment onto the battlefield named "The Blackblade" with equipped creature gains Death touch, "Whenever a creature dies put a +1/+1 counter on equipped creature.", and equip 5 and attach it to Dakkon the Immortal.
    <5>

    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Pendulums of Xerex - That feels more like a blue artifact then a land. Otherwise I do like the ability.

    Lightning Blade - 3
    Artifact - Equipment
    You may equip this at anytime.
    Equiped creature gains +2/+0 and first strike
    Equip 2
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Scouring Manticore - I like it, but something about it feels off in mono-Red, it's a mass crop rotation for deserts, that's definitely green flavored. Maybe if it was R/G.

    The Last - U
    Legendary Creature - Avatar
    When this enters the battlefield each opponant draws a card.
    When this leaves the battlefield draw two cards.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Wouldn't Reality strobe read, Exile this, and enchanted creature, then return them to the battlefield with this attached to that creature? I like it. Very easy to abuse in multi player formats.

    Warden of Choices - I think it is a good hatebear as it is. I would go ahead and make it a real bear though 1W. Just saying.

    As for your comments I wanted it to be dangerous, but I also wanted it to feel like you wanted to use multiple creatures to crew it.

    Black Alley Footpad - 1BR
    Creature - Goblin Rogue Assassin
    Flash
    When ~ enters the battlefield sacrifice a creature, target creature gets -x/-x until end of turn, were X is equal to the sacrificed creatures power.
    U: Return Black Alley Footpad to it's owners hand.
    2/2

    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Hydra Effigy - The big problem I see with it, is crewing usually gives you a net gain. (There is an exception yes, and that isn't intended to be an offensive card.) Here is my thought in it

    Hydra Effigy - 3
    Blah blah blah
    Trample
    Crew X
    If the total power you crewed with is <Some number> or greater this gains double strike.
    This gains +x/+0 until end of turn, were X is equal to the power of creatures crewing it.
    0/3

    I think the part that doesn't feel right, is the triple activated abilities. Something about having multiple activated abilities always makes a card feel off.

    Dreadnaught Bomber - 4
    Artifact - Vehical
    Flying
    Crew 3
    For Each creature that crews this, it gains +1/+0 and deals 1 damage to any target.
    4/5
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Thistledown Grove, I kinda like it, a couple of things, make it a legendary land - Forest, and ETBT, otherwise it's perfect as is. I love the tention between the activation and the creatures, kinda reminds me of Saporling Burst

    As to your comments, yes it was a riff on phasing. You do make a good point, maybe make it: Whenever this becomes tapped, at the begining of the next end step exile this until the beginning of your next upkeep.

    Chronos, Eons Incarnate - UUU3
    Legendary Creature - Elemental
    Warp (Whenever this becomes tapped, at the begining of the next end step exile this until the beginning of your next upkeep.)
    If this would leave the battlefield for any reason, exile it until the beginning of your next upkeep instead.
    UU2: Put target creature with Warp in exile onto the battlefield. You may use this ability if Chronos is on the battlefield or in Exile.
    5/5

    I think I may have made the second part a little clunky, but... Meh!
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Share Knowledge - Kinda a heartless Summoning for instants and sorceries, I think it would be fine without the restriction, as it is, its baral on steroids, without a body.

    Time Magus - UU1
    Creature - Wizard
    Warp (Whenever ~ becomes tapped, exile it until the beginning of your next upkeep.)
    When ~ enters the battlefield tap or untap target non-land permanent.
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It's not to bad, it took a second for me to clear up the templatin in my head, but... meh...

    Ember Mox
    Legendary Artifact - Mox
    (Spells without mana costs cannot be cast.)
    You may Reveal this from your hand, and discard a Red Sorcery Spell from your hand, if you do, put this onto the battlefield.
    T: Add R

    Soot Mox
    Legendary Artifact - Mox
    (Spells without mana costs cannot be cast.)
    You may Reveal this from your hand, and discard two black cards, if you do, put this onto the battlefield
    T: Add B

    Mist Mox
    Legendary Artifact - Mox
    (Spells without mana costs cannot be cast.)
    You may Reveal this from your hand and discard a blue instant spell, if you do put this onto the battlefield.
    T: Add U

    Pollen Mox
    Legendary Artifact - Mox
    (Spells without mana costs cannot be cast.)
    You may Reveal this from your hand and discard a Green creature spell, if you do put this onto the battlefield.
    T: Add G

    Hope Mox
    Legendary Artifact - Mox
    (Spells without mana costs cannot be cast.)
    You may Reveal this from your hand and discard a White Enchantment spell, if you do put this onto the battlefield.
    T: Add W
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Edit: Karma basicly said the same thing I did.

    Undercity Rats ; basicly plauge/relentless rats, only in reverse. I'm a big fan of the 1 rat rats deck.

    <Name> WR
    Enchantment
    If a player would gain one or more counters,that player looses 2 life instead.
    Edit: Fixed an a gamebreaking loop via. Phyrexian Unlife
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Defy Fate - I think it's fine, nothing really to ground breaking.

    Volthros, The Gruesome Feast - 2BB
    Planeswalker [mythic]
    Whenever a creature you control dies, ~ gains a loyalty counter.
    {-2} Each player sacrifices a creature.
    {-10} You gain an emblem that reads "Sacrifice a permanent you control: Target player loses 2 life unless he or she sacrifices a permanant, or discards a card.
    (1)
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Protomorph Primordial - This one just hurts my brain. I honestly think it's pretty decent overall, but makes my brain hurt.


    Sharktooth Dagger 0
    Artifact - Equipment
    When ~ enters the battlefield sacrifice a creature or lose half of your life (Round up)
    Equiped creature gains first strike and deathtouch
    As long as ~ is attached to a creature, whenever a creature dies you may pay 1 life and draw a card.
    Equip 3

    Posted in: Custom Card Contests and Games
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