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  • posted a message on Edgar Flores banned?
    Quote from xevioso
    I have always wondered about the more crazy reasons why people would get banned. I know people get banned for obvious typed of cheating, like drawing extra cards, misrepresenting the game state, and so on.

    I know occasionally people get banned for things like slow play. But what are some of the more crazy stories of people getting banned?

    [QUOTE=xevioso;/comments/6896479]Has anyone ever been banned for, say assault?

    Plenty of times.
    Quote from xevioso
    Or intentionally standing up and flipping over the table in anger?

    Yes, this is much more common. A big one is someone throwing their deck at their opponents face, and I've seen that a few time.
    Quote from xevioso
    Or for "accidentally" spilling a coke on that Scrubland?

    Probably.
    Quote from xevioso
    Has anyone ever been banned for showing up naked?

    That's much more of a legal matter...
    Quote from xevioso
    Speaking in Urdu at an all-English event?

    That falls under unsportsmanlike conduct and is more likely to be considered a game loss.
    Quote from xevioso
    Has anyone been banned for not taking a shower, smelling so bad that it literally affects their opponents play? Or for bringing a lunch made of a limburger and fontina cheese sandwich?

    I wish that were true, I would have been able to DQ quite a few people over the years.
    Quote from xevioso
    Can you be banned for wearing very offensive t-shirts?

    Probably.
    Quote from xevioso
    Can you be banned for saying very loudly and clearly "...OF DOOM!!!!!!!!!!" immediately after your opponent plays any card?

    (You: "I play a Bouncing Beebles..."
    Me, quickly: "...OF DOOOOOMMMM!!!!")

    It's just really annoying. But if your opponent or another player asks you to stop you probably should or get removed for being disruptive.
    Posted in: Magic General
  • posted a message on [Developing] Archive Trap Ascension
    Quote from hgoalie09
    Even if they don't search you just wasteland'd them. plus once you can pull off dumping a few traps the threat will be there and you can bluff later.


    Yeah, but this deck isn't trying to 1 for 1 them, and it can get mana hungry. I could see where setting them back a turn might be great in some situations and since cryptic command has become more popular I could see just quartering them and then moving to second main phase to empty pools.
    Posted in: Modern Archives
  • posted a message on [Official - Solar Flare] Budget discussion thread
    Any deck not playing Liliana should really be playing 4 Forbidden Alchemy to filter cards into the yard.

    Also if anyone has looked at the spoiler list Evolving Wilds and Lingering Souls seems amazing for a budget list.
    Posted in: Standard Archives
  • posted a message on [Developing] Archive Trap Ascension
    Zeniths only go back into your library when you cast them, and I rarely see them.
    Eldrazi Titans haven't seen a lot of play since they banned cloudpost.
    Colossus is only 1 card that goes straight back into their library, at most it buys them an extra turn.
    Gaea's Blessing, do people even play this card?

    Hedron Crab kind of dilutes the deck, I could imagine times where I'm sitting at 1 counter on Ascension and I draw this... not a great moment.

    Pyroclasm is actually better than Volcanic Fallout in this meta, I'm not too worried about resolving a Pyroclasm against a deck that can counter it, and against some Zoo and Affinity decks I'd rather have Pyroclasm a turn earlier than a turn too late.

    If anything the sideboard could transform the wincon and turn it into a more standard U/R storm deck, winning with either Grapeshot or Kiln Fiend. Kind of a "Go ahead and take out our your removal"

    Anyways, here's a the sideboard I've been tinkering with.



    Spell Pierce is just plain good against a lot of decks, costs 1 and can up the count on Ascension.

    Kiln Fiend is there for when I'm worried they might drop Leyline of Sanctity.

    Grapeshot is there for alternate wincon, or if I see a titan or something.

    Hurkyl's Recall is there for affinity (A deck that I have no way of winning against with Archive Trap).

    Wipe away is there as a catch all, against ethersworn cannonist or gaddock teeg or leyline

    Edit: Also Ghost Quarter wouldn't be too bad... Not sure if you could catch people with it too often.
    Posted in: Modern Archives
  • posted a message on Rise // Fall in Jund
    Rise/fall seems like more of a blowout than Blightning. The fact you can play it a turn earlier than blightning helps you against many aggressive decks and because it costs less it will hurt less when you flip it with Dark Confidant. As well as being able to cast Rise off of Bloodbraid Elf, which won't be common but it's still something. If a player does choose to play it they could even have a single Watery Grave that can be fetched with Verdant Catacombs.

    The only way it's worse than Blightning is if you hit a land, or worse, two lands. But isn't Cascade about hitting the lottery anyways?

    If anyone is interested here's the list I have been testing.

    Posted in: Modern Archives
  • posted a message on [U/G] 8-Post Help!
    Quote from cooper322
    The Platinum Emperion and Blightsteel Colossus seem unnecessary.


    Yeah, generally Wurmcoil, the three Eldrazi titans, and Primeval Titan are a good enough creature base to push through. Considering how popular swords to plowshare and path to exile are in legacy you really want to get face value out of your fatties.

    So if you have access to a second Emrakul and then a Kozilek and Ulamog I'd say toss them in. You want to have something to use once you have enough mana.

    Plantinum Emperion and Blightsteel Colossus seem somewhat inferior to the other Titans.
    Posted in: Budget (Legacy)
  • posted a message on [U/G] 8-Post Help!
    Vesuva is down to about 11$ right now. Just saying the deck would be a lot better with it than without it.

    Explore could could come out. You could play Crop Rotation. Ancient Stirrings is probably too slow, so it could come out as well. And reap and sow costs a bit and is a bit slow as well.
    Posted in: Budget (Legacy)
  • posted a message on [Primer] Affinity
    Quote from Raggedjoe
    Thanks!

    I coulda sworn Null Rod was reprinted...

    Is there anything I'm missing?


    You're thinking of Stony Silence

    Quote from Sto0kerz
    Ever thought of an affinity deck with a blue splash?



    I know the card balancing is off, but could something along those lines work?


    Unified Will might be interesting in one of those slots, Pact of Negation while free might give some game losses.
    Posted in: Aggro & Tempo
  • posted a message on U/R Artifact Affinity - Suggestions & Comments Wanted
    I wouldn't say it doesn't work, it will just be a turn slower... which is often the difference between a win and a loss.
    Posted in: Budget (Legacy)
  • posted a message on Festival of Blood (B/R Vampire)
    Hymn to Tourach is a card that you should definitely play.
    Posted in: Budget (Legacy)
  • posted a message on [U/G] 8-Post Help!
    Magus of the Candelabra and Amulet of Vigor seem decent inclusions.
    Posted in: Budget (Legacy)
  • posted a message on [[Official]] [Developing] Werewolves 2.0
    I've been having a lot of fun playing Werewolves, they are really not that bad against most decks, but they're no Titan.

    A part of me wants to play Noxious Revival just so I can play more Moonmists.
    Posted in: Standard Archives
  • posted a message on The Most Hilarious plays in Standard
    Pod away Wurmcoil for Reaper from the Abyss and then play Phyrexian Metamorph. I was in pretty good shape.
    Posted in: Standard Archives
  • posted a message on Is Jin-Gitaxias, Core Augur playable in anyway shape or form?
    I'm sure he could fit into reanimator lists or solar flare lists. A titan or Elesh Norn are slightly juicier targets because even if they don't stick around they get some amount of face value.
    Posted in: Standard Archives
  • posted a message on Is R&D intentionally nerfing discard spells?
    Quote from Hammer
    Give monomania a spin. It is powerful and no one sees it coming.


    The first time they don't, haha.

    It's not the greatest, if they still have a hand by that turn the it's good. But late game it won't even pick out the last card in their hand.

    As for R&D making discard weaker, I wouldn't say that. Blightning was pretty amazing when it was around. Are they up to hymn to tourach levels? No. But they've been cutting down on many cards like that. You don't seen them reprinting Brainstorm do you?
    Posted in: Standard Archives
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