Quick, someone do the number crunch! I must know how many artifacts there are!
I'm definitely no number-crunching expert, and I'm probably doing this wrong, but a quick and dirty review of the last large artifact heavy set with mythics was Scars of Mirrodin. The first "S" card in that is Scrapdiver Serpent @ 41/249. Stretching that to 264 = 43; "Saheeli" would come before "Scrap" and should be < 43, so this downward shift implies less artifacts than Som? Perhaps colored artifacts?
I had this idea too, as I noticed that the reminder text for equipment allows for it:
Equipment: ({3}: Attach to target creature you control. Equip only as a sorcery.)
To make this "multi-equip", you only have to change it to this:
"Multi-equip" ({3}: Attach target creature you control to this card. Multi-Equip only as a sorcery.)
Because of Equip's wording, the equip card moves around, implicitly disconnecting from the former creature. Multi-Equip moves the creatures around, without an implicit disconnect.
I'm not sure this is mechanic E though; it doesn't seem that complex, so I'm not sure why it took so long.
I wonder if ETB effects will now be "Whenever ~ is created" or "When you create ~,"
I hope so, because "create" and "ETB" are going to hit most of the same triggers, so switching up the language for one but not others feels messy and unnecessarily confusing
The ruling for create could easily say that it does enter the battlefield. Alternatively, a lot of triggers specifically say non-token; they could use this new vocabulary to distinguish the two, and from now on tokens don't count by default.
The lack of a may clause is necessary, it would be too oppressive otherwise. Without 'may', your opponent can destroy it be sacrificing a cheap spell. With 'may', you would simple let the small stuff through, and wait till he/she casts a big spell and counter that. That would be very unfun.
- Typically they use the largest font size possible, and match it across all three abilities. There's plenty of room in the last ability to bump up font-size for all three.
- Doesn't pass 'invert' test. If you invert the image in Ps or similar, you can usually find seams where new content was placed over. Although jpg compression is terrible, it does look like the card-information in the corner was added, and the shade didn't quite match, which shows up more easily on invert. Also, as above, the dot is not centered.
- The revealed art is not long enough for the card, missing chunk at the bottom. This person used clone tool poorly to fill in that chunk. More noticeable in Ps where you can undo the white-out of the text box.
- The size of the image file itself is not consistent with other spoilers. Although some spoiler seasons we get large cards, others we get the usual gatherer size. Lately it's been gatherer.
- White edge along the black art frame on the left of her art. Should be a black line with no white edge.
After thinking more about her, I thought of another concern (non-standard).
By making her Bant, it will be easy to run her in a a deck with green, simply because of the easy fixing green has. But all three abilities green something it doesn't usually have access to. Meanwhile, U/W will have a harder time splashing to run her; you'll have to run Bant essentially, or have G-generating lands just for her, even though her abilities are squarely in U/W.
tldr; Although she's overwhelming blue in function, you could only easily run her in Bant or anything with G, but not her other colors.
Is there a section for posting improvements? I see bug fixes, but that's not the same.
While I'm here:
Ranked Posts
It's no secret that most posts don't get read, people skip over really-short ones or really-long ones.
We have the ability to like posts (the like button), so hopefully a thread could be sorted by that, and ideally quality posts would rise to the top. This is becoming a more common style. I see the likes, but no sorting.
This would also help with update-style posts that are not by the OP; it gets lost in the thread, no one reads it, so new posts are made without the new information.
That is an amazing Liliana artwork. Wish it was full-body.
The writing does suck, and it's not just them emulating the super-hero comic model, but also because sets have to have an explicit mechanical identity. It is a game first, and that will always be priority number-one. Function must come before form. World-flavor is broad and easily applied, but plot is logistically intense, I don't think they want to or can commit so much energy to it.
I'm sure once we complain enough, they'll try harder on the stories.
Quick, someone do the number crunch! I must know how many artifacts there are!
I'm definitely no number-crunching expert, and I'm probably doing this wrong, but a quick and dirty review of the last large artifact heavy set with mythics was Scars of Mirrodin. The first "S" card in that is Scrapdiver Serpent @ 41/249. Stretching that to 264 = 43; "Saheeli" would come before "Scrap" and should be < 43, so this downward shift implies less artifacts than Som? Perhaps colored artifacts?
To make this "multi-equip", you only have to change it to this:
Because of Equip's wording, the equip card moves around, implicitly disconnecting from the former creature. Multi-Equip moves the creatures around, without an implicit disconnect.
I'm not sure this is mechanic E though; it doesn't seem that complex, so I'm not sure why it took so long.
The ruling for create could easily say that it does enter the battlefield. Alternatively, a lot of triggers specifically say non-token; they could use this new vocabulary to distinguish the two, and from now on tokens don't count by default.
Deploy the Gatewatch has great Liliana art, just a little bit better than her walker art (more dynamic).
However, it is an enabler card, so its strength is tied to what it enables. Big mana is good and all, but doesn't end the game on it's own.
For modern, this card is a house with copy-spells that don't cost mana:
Chandra, the Firebrand
Spelltwine
Pyromancer Ascension
My bet is on Ludevic. I had to double check that he doesn't have a card. He is a super-teased character since ISD.
Although the missing black oath has caused him a lot of headache. That's probably more likely.
- Typically they use the largest font size possible, and match it across all three abilities. There's plenty of room in the last ability to bump up font-size for all three.
- Doesn't pass 'invert' test. If you invert the image in Ps or similar, you can usually find seams where new content was placed over. Although jpg compression is terrible, it does look like the card-information in the corner was added, and the shade didn't quite match, which shows up more easily on invert. Also, as above, the dot is not centered.
- The revealed art is not long enough for the card, missing chunk at the bottom. This person used clone tool poorly to fill in that chunk. More noticeable in Ps where you can undo the white-out of the text box.
- The size of the image file itself is not consistent with other spoilers. Although some spoiler seasons we get large cards, others we get the usual gatherer size. Lately it's been gatherer.
- White edge along the black art frame on the left of her art. Should be a black line with no white edge.
By making her Bant, it will be easy to run her in a a deck with green, simply because of the easy fixing green has. But all three abilities green something it doesn't usually have access to. Meanwhile, U/W will have a harder time splashing to run her; you'll have to run Bant essentially, or have G-generating lands just for her, even though her abilities are squarely in U/W.
tldr; Although she's overwhelming blue in function, you could only easily run her in Bant or anything with G, but not her other colors.
Totally broken with Doubling Season. T4 Omniscience and draws you three cards to get started?
While I'm here:
Ranked Posts
It's no secret that most posts don't get read, people skip over really-short ones or really-long ones.
We have the ability to like posts (the like button), so hopefully a thread could be sorted by that, and ideally quality posts would rise to the top. This is becoming a more common style. I see the likes, but no sorting.
This would also help with update-style posts that are not by the OP; it gets lost in the thread, no one reads it, so new posts are made without the new information.
It's not a perfect proposal, just a suggestion.
The writing does suck, and it's not just them emulating the super-hero comic model, but also because sets have to have an explicit mechanical identity. It is a game first, and that will always be priority number-one. Function must come before form. World-flavor is broad and easily applied, but plot is logistically intense, I don't think they want to or can commit so much energy to it.
I'm sure once we complain enough, they'll try harder on the stories.
Whip of Erebos is alright, but this guy is a poor choice for it.