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  • posted a message on [ISD] Puzzle Solved: Silence of Stone
    Quote from pandafarmer
    Yes, but at least it will help make the game a bit longer and give a shot for the mid tier decks to catch up and shine a bit. They are slowing down the format, and I think we should all be glad. This card + Torpor makes for headaches, but nothing people can't work around. Instead of 3-5 turn games we're looking at 4-7.


    This also gives an incentive to run 3-4 naturalize in side board for pod to hate against this card.

    silence of stone will likely not be in main board as it is a dead card against quite a few decks that will likely be coming around so this card will definitly be hated against for game 2.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Puzzle Solved: Silence of Stone
    Quote from wingedcoyote
    My guess is that rather than aiming specifically at Pod, this card was meant to broadly attack and weaken decks based primarily on SoM-block cards. This would make sense if Innistrad is, as many believe, a deliberately "powered down" set -- if R&D believes that Innistrad is generally weaker than Scars, they might worry about Standard being dominated by Scars-heavy decks and Innistrad having no chance to shine. Thus, cards that make artifact strategies riskier and give an incentive to experiment with new decks.


    it pretty much tells equipment no you can not attach to other creatures in addition to nulling pod.

    I could see this as a great sideboard card as pod would have to cast acidic slime to get rid of enchantment or likely have already sided in natrualize to hate against the white sideboard.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Puzzle Solved: Silence of Stone
    Quote from dpg20
    No swords for you I like this card unsuprisingly


    just make sure you get it out before they equip the sword or its to late.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Woodland Sleuth
    Quote from Wydogg5305
    Not the 3 drop Pod decks need, but will probably be played as a 1 of in non-black pod decks.


    Its a 4 drop
    Posted in: The Rumor Mill
  • posted a message on [ISD] DailyMTG Previews 9/12: Cellar Door, Brimstone Volley
    While this card certainly isn't STELLAR, we have to remember--Lightning Bolt is rotating out of standard. We can't hold burn spells up to the same level of power as we have been, lately. Currently, the closest thing we have to this card is Incinerate, and adding 1 mana for the chance to deal 2 more damage is just fine. It could see play, along with the various red cards that tend to cause their own deaths, like Furnace Scamp and his friends.



    creatures also die often through battle and kill spells so morbid is much easier to get then people think and at instant speed makes it all the more easier.
    Posted in: The Rumor Mill
  • posted a message on [ISD] DailyMTG Previews 9/12: Cellar Door, Brimstone Volley
    Quote from nerf
    Hm, Brimstone Volley is pretty nice, don't think it's a 4 of, but I'd definitely start testing it at 3 copies in goblins if it's a deck after rotation (losing bushwacker and guide is rough).



    Mebbe R/u Goblins then Smile



    Brimstone Volley will likely be played in any deck that runs red. period.

    This card is very disgusting for a 1 mana more incincerate. Creatures die very often so ignore the 3 damage part. It will almost always be cast for 5 damage in mid and late game and can easily end a game. run 4.
    Posted in: The Rumor Mill
  • posted a message on [ISD] DailyMTG Previews 9/12: Cellar Door, Brimstone Volley
    Quote from Shadowrulz
    Hmmm. . . Cellar Door + Condemn? Not good enough =\

    I like Brimstone, It could be very useful in many red decks. Perhaps Kuldotha Red? Goblin Grenade a Token, then This (4 mana 10 damage?)? Being a flat 3 damage either way is really good. I'd maybe get 3 of out of it. . . Many thoughts.


    To bad condemn is rotating out Frown
    Posted in: The Rumor Mill
  • posted a message on Double Mimic Vat
    Quote from CitizenSnips
    This happened at my local FnM last friday. Player 1 has Mimic Vat and Stonehorn Dignatary on the field. Player 2 plays a phyrexian metamorph copying Player 1's Mimc Vat. Player 2 then destroys stonehorn via some removal spell. The question was who gets the stonehorn on their Mimic Vat. Unfortunantly we don't have any Judges at our place of play, but we have a few Guru's who know much about the rules, and are aspiring Judges. They said that Player 2 would get the Stonehorn. They explained, since player 1 is active player his Vat ability goes on the stack first, and player 2's goes second. Thus player 2's resolves first imprinting stonehorn and basically stealing it from player 1 because it has to be exiled and can is no longer a legal target for player 1's Mimic Vat. Was this a correct call?



    Who turn was it? If he removed the creature on his opponents turn his mimic vat would go on the stack last and resolve first. If he used removal on his own turn then his opponents copied mimic vat would go on stack last and resolve first.
    Posted in: Magic Rulings Archives
  • posted a message on when will be the next ban list update?
    They should unban jace and stoneforge in standard for the last 2 weeks it would be legal.


    but seriously i see some people say to ban mental misstep in legacy. If you wanna ban mental misstep then you better ban another certain U cost instant. yes I'm saying brainstorm should be banned in legacy.
    Posted in: Rumor Mill Archive
  • posted a message on [ISD] Thraben Sentry//Thraben Militia
    Quote from Tranquilo
    So, white gets trample and intimidate? Blue gets power pumping?
    I thought we had enough colorbleed in NPH. What the hell WotC?? Really, what the hell?

    Now I expect a red lifelinking vampire and I'll quit Magic.


    your gonna quit if a VAMPIRE in red gets lifelink? really?

    I find these slight changes to the color pie very interesting and exciting.

    I did find that dismember and mental misstep took the color pie and laughed at it while it took a huge.... well dont need to get into that now.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Blasphemous Act
    Quote from Dante"s Angel
    what is with Wizards obsession with the number 13 this set?


    The horror thing that 12 is an unlucky number but also it is maro 13th set he has worked on.
    Posted in: The Rumor Mill
  • posted a message on [ISD] DailyMTG Previews 9/5: Army of the Damned, Balefire Dragon
    There will be games sadly when someone plays army of the damned only to have all 13 zombies die to Balefire dragon.
    Posted in: Rumor Mill Archive
  • posted a message on [ISD] DailyMTG Previews 9/5: Army of the Damned, Balefire Dragon
    Never was Pyroclasm quite as over the top.


    Pyroclasm is rotating out though. There will be Slagstorm
    Posted in: Rumor Mill Archive
  • posted a message on [ISD] DailyMTG Previews 9/2: Garruk Relentless, Visual Spoiler update
    Am I the only one who notices that endless ranks of the dead can get disgusting fast if you can't deal with the first few waves of zombies. Also cemetery reaper making more zombies just makes it even better.
    Posted in: The Rumor Mill
  • posted a message on splinter twin combo?
    Quote from Malacoda
    Yeah, but Combust is way more narrow and doesn't even kill Titans. It hits hawks with SOFAF and a few other things, but that's really it. Celestial Purge hits Inferno/Grave Titan, black and red manlands, Koth, all of Vampires, etc, etc, etc. Even though black and red have both become sub-par in the current meta, Purge is still a much better choice. I guess if you really want to remove the Exarch instead of the Splinter Twin, it's worth it, but I'd always run Purge first.


    It would require leaving 3 mana up in order to go with purge over the combust which is probably asking for a lot and two of those lands likely have to be plains you leave untapped.

    I found dismember working out well as I can leave any mana source untapped and still respond to the deceiver exarch tap ability as it enters the battlefield which is likely at the end of your turn.

    Although generally I would agree that celestial purge is better then combust, it requires more mana to leave up vs splinter twin combo.
    Posted in: Standard Archives
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