I guess Tamiyo's Journal doesn't exist. This is on curve and once the journal comes out, you will be swinging for 6/5 turn 5. Add that with all the other early clue cards and you have a Bant Clues deck. I'm making one and I'm gonna make that archetype and name it in standard.
I think Tamiyo's Journal will see some amount of play in a very control heavy style deck that draws a bunch of cards and eventually tutors for its kill condition. I just don't think that these two cards go into the same type of deck since they aren't trying to do the same thing.
I believe this is one of the best cards spoiled so far in the set and from what I've seen everyone is talking about Sin Prodder and not the better 3 drop spoiled today.
Lets look at what the card actually does, investigate for playing a land. This is by far the easiest way to get clues into play that we have seen so far without having to dump mana or jump through any hoops. All you have to do is play magic and these triggers happen. Not only does it get bigger by crackling those clues but your drawing a card or multiple cards if this guy isn't killed.
Although it would be broken with fetchlands, without them it is still a strong 3 drop that will see a ton of play in human tribe and even in non human decks especially Collected Company decks. You still have access to Evolving Wilds which you might want to play for other cards like Matter Reshaper in collected company.
I want to see what others think of this card and am I just overvaluing how good this card will be in standard.
I would say enemy colored Battle/Tango lands might be a reasonable assumption.
They have been doing a good job of keeping all ally and enemy colors at an equal amount of dual lands (at very least next small set finishes the cycle) And they have said in past they want to keep it more balanced so we should be expecting a cycle of ally colored lands. If it was enemy it would mean 12 enemy duals and 4 ally duals and would kill any 2 color ally combination from being playable.
>hears about new dual lands on another forum
>they turn out to be the kind that always enter tapped, tap for one of two colors, and don't have any other benefits (and at uncommon to boot)
>FFFFFFUUUUUUUUU-
Wizards...what are you doing? Stop it. You've made actually decent dual lands on at least three occasions (the Sunpetal Grove/Hinterland Harbor cycle, the Canopy Vista cycle, and the Fire-Lit Thicket cycle); why do you keep giving us this crap?! Jeez, the Tarkir block at least had ones that enter tapped and gain you 1 life at common rarity.
The lands were printed for limited purposes, they don't need to be amazing because this is a 2 color limited format. The reason why these lands are worse then khans ones and higher rarity is because khans encouraged playing 3-4 colors and the life gain was needed so people could hit the late game.
There is very likely going to be a cycle of ally colored lands at rare coming in SOI
Seer looks decent in Bx Eldrazi, but I'm not certain if he really solves any of the problems the deck has, notably an inability to deal with lots of small critters or Scapeshift.
This is the exact card the deck needed. An early creature that can disrupt the opponent as early as turn 2 while having a 4/4 body that can block early creatures and not die to bolt or abrupt decay.
Activating the ability any time means it can die to lightning bolt if they respond to activation, there is no way to engineer a situation where it wont die to bolt unless you use something else to keep it alive.
I like these oath cards.
The U/R Manland looks good.
Exactly my thoughts. But both cards feel a bit weird, especially the Oath which looks a bit forced with the mana-fixing clause only applying to planeswalkers.
The mana-fixing for planeswalkers isnt forced at all. These oath cards are based on the oath of the gatewatch that the planeswalkers made so each of the oaths they made would benefit planeswalkers in some way that also matches the color they are in.
Reminds me of Zealous Conscripts but trading the stealing any permanent for the flexibility to cast it as a 3 drop 3/1 haste. The colorless requirement to steal something might make it to difficult for red decks though that want this kind of card.
I think Tamiyo's Journal will see some amount of play in a very control heavy style deck that draws a bunch of cards and eventually tutors for its kill condition. I just don't think that these two cards go into the same type of deck since they aren't trying to do the same thing.
I believe this is one of the best cards spoiled so far in the set and from what I've seen everyone is talking about Sin Prodder and not the better 3 drop spoiled today.
Lets look at what the card actually does, investigate for playing a land. This is by far the easiest way to get clues into play that we have seen so far without having to dump mana or jump through any hoops. All you have to do is play magic and these triggers happen. Not only does it get bigger by crackling those clues but your drawing a card or multiple cards if this guy isn't killed.
Although it would be broken with fetchlands, without them it is still a strong 3 drop that will see a ton of play in human tribe and even in non human decks especially Collected Company decks. You still have access to Evolving Wilds which you might want to play for other cards like Matter Reshaper in collected company.
I want to see what others think of this card and am I just overvaluing how good this card will be in standard.
They have been doing a good job of keeping all ally and enemy colors at an equal amount of dual lands (at very least next small set finishes the cycle) And they have said in past they want to keep it more balanced so we should be expecting a cycle of ally colored lands. If it was enemy it would mean 12 enemy duals and 4 ally duals and would kill any 2 color ally combination from being playable.
The lands were printed for limited purposes, they don't need to be amazing because this is a 2 color limited format. The reason why these lands are worse then khans ones and higher rarity is because khans encouraged playing 3-4 colors and the life gain was needed so people could hit the late game.
There is very likely going to be a cycle of ally colored lands at rare coming in SOI
This is the exact card the deck needed. An early creature that can disrupt the opponent as early as turn 2 while having a 4/4 body that can block early creatures and not die to bolt or abrupt decay.
http://www.toplevelpodcast.com/warping-wail/
Activating the ability any time means it can die to lightning bolt if they respond to activation, there is no way to engineer a situation where it wont die to bolt unless you use something else to keep it alive.
Edit: forgot to put in response
The mana-fixing for planeswalkers isnt forced at all. These oath cards are based on the oath of the gatewatch that the planeswalkers made so each of the oaths they made would benefit planeswalkers in some way that also matches the color they are in.
This land is great and is gonna be used along with Shambling Vent in Abzan.
If the U/R one is mediocre then abzan will have the 2 best manlands in the cycle.