- Depian
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Member for 13 years and 7 days
Last active Fri, Nov, 18 2022 10:17:31
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2
BlueTronFTW posted a message on [MH1] Modern Horizons Discussion ThreadYou can always arrange casual play with friends, but this is a game aka a competition. The idea that people should not want to win to satisfy your sensibilities is foolish.Posted in: Modern -
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Arkmer posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern Archives
Things like this have back and forth game play ramifications that bother me. Take just Pridemate, for example, if I know I'm playing around a Citywide Bust, I may not want to take the advantage of those +1/+1 counters. Not all advantages are advantages in all cases; I had this come up like a month ago with WAR when I proliferated one of my opponent's creatures into a 4/4 to Despark it (or something while Drafting).Quote from CatParty »Quote from idSurge »I would hope it never goes beyond things like Pridemate then. I doubt, deeply, that if Wizards has even thought about this, that they would consider the ramifications to Legacy and Modern.
It would (will?) be beyond obnoxious.
If people find this thread unbearable now, let's start thinking about us fighting over 1 mana difference, or 1 toughness.
No thanks.
I understand Ajani's Pridemate was errata'd to be a "MUST" ability - but what was the cause of this? Did it screw with the program's system, or the game play?
I'm just not sure all these things should be messed with even when you think it's taking the advantage, that "may" is a very powerful word. -
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idSurge posted a message on The State of Modern Thread (B&R 20/05/2019)I would hope it never goes beyond things like Pridemate then. I doubt, deeply, that if Wizards has even thought about this, that they would consider the ramifications to Legacy and Modern.Posted in: Modern Archives
It would (will?) be beyond obnoxious.
If people find this thread unbearable now, let's start thinking about us fighting over 1 mana difference, or 1 toughness.
No thanks. -
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idSurge posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from The Fluff »What kind of card patching exactly.. is it increase cmc?. Games on paper would be awkward as when I for example play a Goblin Guide, what's written on the card is R but I had to tap two mana because WoTC "patched" it to become 1R. Patching the rules text of a card would be even worse.. I would pretty much prefer bans to patching.
Yeah exactly, its not like there is a ton of granularity in some of these cards.
Guide is a good example. R for 2/2 Haste with upside/downside? Fine, and clearly playable. How about RR? How about 1R? How about R and 1/2 or 2/1?
Its a really bad slope to get on.
I would rather my deck be banned, than have the entire game/format thrown into chaos like that. -
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The Fluff posted a message on The State of Modern Thread (B&R 20/05/2019)What kind of card patching exactly.. is it increase cmc?. Games on paper would be awkward as when I for example play a Goblin Guide, what's written on the card is R but I had to tap two mana because WoTC "patched" it to become 1R. Patching the rules text of a card would be even worse.. I would pretty much prefer bans to patching.Posted in: Modern Archives -
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BloodyRabbit_01 posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesRemoval of a key Human into Surgical? Fine
Hoping you were betting on a joke. Surgical Extraction vs Humans is the shi_ttiest card ever.
I do agree about the fact it’s useful even maindeck in some sort of strategies (especially when you’ve got Faithless Looting to dispose of it when unnecessary). -
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pierrebai posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from Zephyr Scarlet »
A broken clock is right twice a day. The fact that you just had to resort to hyperbole...
Saying this to defend someone who claims people called for bans for twenty or thirty decks is hilarious. There isn't even that amount of decks total in tier 1 and 2. Use hyperbole, receive hyperbole?
Also, every single time a new good deck appears, people get accused of calling for bans when they're merely talking about the deck. This very discussion about hogaak is a perfect example of it. Almost (*almost*) every single person in the past two pages have *not* called for a ban but said the deck is strong and requires MB GY hate... which is exactly what K0no claims we're not doing. ( When a poster calls everyone idiots, well, don't be surprised if people don't appreciate his input. -
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LeoTzu posted a message on The State of Modern Thread (B&R 20/05/2019)Posted in: Modern ArchivesQuote from tronix »just gotta say wizards missed an opportunity with force of despair. could have easily tagged on an exile clause to give it applications against GY creature decks.
Totally agree on this one. I was really expecting some better safety valve cards from Modern Horizons, but all we got are highly situational cards that don't truly address some of the issues in the format. I like the design of Force of Despair, and I even think it's a decent card as it is... but an exile clause would have went a long way on that one.
My overall feeling about Modern Horizons, as a mostly fair deck player, is that it feels like Christmas... except all of your friends got really cool toys when they opened up their presents and I got a pair of long underwear. Force of Despair? Sort of cool I guess, but most of those creatures I just killed for zero mana are just coming back the next turn. Force of Negation? It's okay, but totally overhyped. Archmage's Charm? Um, neato... a really hard to cast Cancel that sometimes turns into CA when I need it. Seasoned Pyromancer? Again, cool, but nothing that really makes me feel any more equipped to take on linear decks. The Horizon lands are awesome, but they slot right into the linear, unfair decks too, so it doesn't really fee like a win.
Don't get me wrong, I'm going to continue playing Modern and I think the format is still fine, but I just can't help feel a tinge of disappointment at the whole set. -
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Bearscape posted a message on The State of Modern Thread (B&R 20/05/2019)And I will never forget K0no, for defending Eldrazi winter a month into it being ~50% of the meta, saying people just had to adaptPosted in: Modern Archives -
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Arkmer posted a message on The State of Modern Thread (B&R 20/05/2019)I'm not yet on the ban wagon for this one, but I do think it's really annoying that they keep printing "0cmc" things for graveyard decks. Now we have everything from 2/1s, 3/3s, and 3/2 fliers to an 8/8, back down to 2/2 token swarm that in some lists for no reason turns into a 9/7 for R as well as a 4/3 haste in a random color, now we're looking at the potential for T2 mill with grave strategy back up. But SFM is still banned? Counterspell is too good? We can only allow one flavor of control and it's UW? Give me a break.Posted in: Modern Archives
Hogaak is probably just another passing phase, but they keep printing the same stuff that keeps getting this "WHOA, IT'S FREE, BROKEN META FOR SIX MONTHS BECAUSE NOT ENOUGH TOURNAMENT RESULTS"* and always in the same strategy (graveyard) and it's getting tiring. I admit they did actually ban KCI, but they epicly failed to recognize that hate cards like RIP and Void are getting out paced by yard strategies once they figure out the play pattern. It's still happening. We've seen Dredge vine win T2 against RIP, regular dredge pull out wins against good solid hate, Phoenix ignore it and win with other angles because "xerox" (like hard casting a Phoenix because you have low removal now). And now they think they'll just print an 8/8 that's psudo free AND give it a new win angle in mill!? How is this different?
After Hogaak is adequately hated out of the meta, I can't wait for them to print the next grave strategy that we have to lament over for the next 3-6 months despite me owning literally all of the grave hate relevant to anyone (I even went out of my way to get 4 Withered Wretch) and for no reason other than WotC "forgot it breaks things". Remember when you had to pay for things? Remember when the benefit from playing land was that you could generate more mana? Well now it's that you get two 2/1s, a couple 3/3s, and maybe an 8/8. Remember when the text on spells mattered beyond "cantrip"? Well, doesn't matter now because you get a few 3/2 flying haste! Counterspell kills diversity, but if I smack my deck full of "draw a card" I can play 3 of the exact same creature every game for 6 months.
I'll admit that control got some toys. We got some powerful things. But where is the free stuff? Azcanta is a T2 do nothing. Jace, as we've all found out, is pretty fragile. Teferi comes into play after you're dead. Veto is a card that only polices control, so it's awesome that control now pushes itself out of the meta. Archmage's Charm is pretty middling to bad. Force of Negation? Good sideboard tech against niche decks. Where is my removal that I can use every time I play a land? Why can't I cast Essence Scatter every time I cast 3 spells? Snapcaster? You know that costs actual mana, right? And then I still have to pay for the spell!
Tired of graveyards. Tired of free. Tired of being told "you're getting powerful things" only to watch it receive minimal testing at release and no one pay it a second thought.
/rant
*Not trying to shoot at ktk, btw, just how they ban things or how long it takes the meta to adjust.
I apologize. I would expect downvotes, but as a great king once said "We, we don't do that here." - To post a comment, please login or register a new account.
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I didn't have the chance to win a game with Barrage the Boulders yet but I have seen how much better Leyline of the Void is compared to Ravenous Trap so I will definitely keep playing with those for now, Jund with Bloodbraid Elf is being played a lot and I believe it is a favorable matchup although sometimes tricky, Squee, Goblin Nabob is a great chumpblocker here and a sacrifice for Liliana of the Veil if you only have another creature, it is very good for grindy pairings.
1
4 Flameblade Adept
4 Insolent Neonate
3 Grim Lavamancer
4 Noose Constrictor
4 Flamewake Phoenix
2 Squee, Goblin Nabob
4 Vengevine
4 Hollow One
2 Hooting Mandrills
4 Street Wraith
4 Faithless Looting
4 Goblin Lore
Lands
1 Forest
3 Mountain
3 Stomping Ground
2 Copperline Gorge
4 Wooded Foothills
4 Bloodstained Mire
2 Ravenous Trap
2 Dismember
3 Ancient Grudge
2 Destructive Revelry
2 Heroic Intervention
2 Blood Moon
2 Gnaw to the Bone
I managed to finish day 1 with a 6-2 record, day 2 didn't go very well as I made a parcial of 3-4 so in the end my total record was 9-6.
Day 1
R1 - Win vs Bye
R2 - Win vs UW Control - Favorable matchup, usually you pressure them a lot, they Supreme Verdict on turn 4, then you cast 2 creatures and finish them off with Vengevine but if the game goes too long they might be able to control the board so try to pressure them
R3 - Win vs Abzan - Although my opponent played all hate on turns 1 (Nihil Spellbomb) and 2 (Scavenging Ooze) of game 1 I got a really overpowered opener and kill her on turn 3, I think this matchup is favorable but not by a great margin
R4 - Lost vs Burn - I had to mulligan both games and in game 2 I tried to cast Gnaw to the Bone but my opponent had Skullcrack ready to prevent it and then drew another burn spell to finish me off
R5 - Win vs Tron - This should be a good matchup unless they go T3 Wurmcoil Engine T4 Ulamog, the Ceaseless Hunger, openers with Flameblade Adept are great agains't these slow decks without spot removal
R6 - Win vs UR pyromancer - In game 1 I crushed him so fast that I didn't see more than an island, Serum visions and Field of Ruin so I put him on UW, I won game 2 and got asked why I had sided Destructive Revelry and Heroic Intervention agains't him after getting my Vengevine removed with Surgical Extraction, that was fun
R7 - Lost to Dredge - I lost game 1, game 2 opponent starts with double Leyline and is crushed by my Flameblade Adept and my Hollow One, game 3 he starts with Leyline again and I had Ravenous Trap ready to fight but something unexpected happens as my opponent sided in Thoughtseize so he is able to remove it before going off and I feel bad for not playing Leyline of the Void
R8 - Win vs Titanshift - This match went smooth, he didn't get to defend too much from my T4 kills
Day 2
R9 - Lost to Living End - My opponent played a great G2 and was able to kill me without even casting Living End, G3 I had my Noose Constrictor ready to discard if he casts Living End but he had 2 Faerie Macabre to crush my plan removing my large creatures before resolution
R10 - Win vs Mardu Pyromancer - the only matchup where I don't use my sideboard, I think this is our best pairing so far
R11 - Lost to U-Tron - I think this is a good matchup, G3 after putting him below 0 life (he had Platinum Angel) I couldn't find any Artifact destruction in half my library, I was about to kill his angel when he attacked without realizing Noose Constrictor had reach and I had 3 cards in hand but he was lucky to have Snapcaster Mage to flashback Repeal and save his angel after I pumped it two times.
R12 - Lost to vizier Company - I didn't find Grim Lavamancer in G1 and he comboed me on T3, G2 I had Grim Lavamancer but he starts off with Leyline of the Void, ouch. I put some pressure on him but manages to go over the top with Chord of Calling and some scrys from Viscera Seer
R13 - Win vs UW Control - This round was crazy, I won game 1 easily and crushed even more easily (T3)on G2, after that he showed me he kept a pretty good hand including a Supreme Verdict that he never got to cast (I went T1 Flameblade Adept, T2 Noose Constrictor, discard 2 Vengevine and Flamewake Phoenix to cast Hollow One for free and hit for 12, he had to cast a Snapcaster to chumpblock
R14 - Lost vs Abzan - I didn't get any explosive starts and it was very disputed game, G3 I was using my Squee, Goblin Nabob to chump block his Tarmogoyf every turn while my Flamewake Phoenix kept hitting him for 2 each turn but he topdecked 2 consecutive Fatal Push that allowed him to hit me twice and kill me 1 turn before I had lethal (now I realize I didn't even check if he triggered Revolt, probably one of those shouldn't have resolved and I should have won that game unless he had 2 fetches ready for it but I can't remember that)
R15 - Win vs Mardu Pyromancer - As the previous time, the pairing is quite favorable and I were able to win game 1 and then pull off a very good start in G2 like I didn on R13 vs UW control, my opponent was really nice and we both had a lot of fun playing which is always a great way to finish a GP
I know my deck is not the typical build but I wanted something that can do the more insane starts while still be grindy when the game goes long, I think my sideboard needed some changes and now that I run Squee, Goblin Nabob, I feel like Lightning Axe should be in the sideboard instead of Dismember, I also miss a way to kill opposing 1 toughness creatures or make my creatures unblockable agains't stall boards like the ones you get vs Eldrazi or Humans so I want to give Barrage the Boulders a shot as it fills both roles, here is the list I would submit if there were a tournament today (without taking into account Bloodbraid Elf and Jace, the Mind Sculptor unbannings):
4 Flameblade Adept
4 Insolent Neonate
3 Grim Lavamancer
4 Noose Constrictor
4 Flamewake Phoenix
2 Squee, Goblin Nabob
4 Vengevine
4 Hollow One
2 Hooting Mandrills
4 Street Wraith
4 Faithless Looting
4 Goblin Lore
Lands
1 Forest
3 Mountain
3 Stomping Ground
2 Copperline Gorge
4 Wooded Foothills
4 Bloodstained Mire
4 Leyline of the Void
2 Lightning Axe
3 Ancient Grudge
2 Destructive Revelry
2 Blood Moon
1 Gnaw to the Bone
1 Barrage the Boulders
With Bloodbraid Elf now available I might try her but I am unsure as a cost 4 in this deck is not likely the best option, maybe I could run just 1 copy, it should enable Vengevine most of the times since I only play 8 noncreature spells in my main
1
1
4 Flameblade Adept
4 Insolent Neonate
3 Grim Lavamancer
4 Noose Constrictor
2 Flamewake Phoenix
4 Vengevine
4 Hollow One
2 Hooting Mandrills
4 Street Wraith
4 Faithless Looting
4 Goblin Lore
2 Fiery Temper
2 Become Immense
Lands
1 Forest
3 Mountain
3 Stomping Ground
2 Copperline Gorge
4 Wooded Foothills
4 Bloodstained Mire
2 Ravenous Trap
2 Dismember
3 Ancient Grudge
2 Destructive Revelry
2 Heroic Intervention
2 Blood Moon
2 Gnaw to the Bone
I liked Noose Constrictor a lot and it allowed some crazy plays such as Turn 1 Flameblade Adept Turn 2 Noose Constrictor, attack for 1, opponent casts Chalice of the Void for X=1, Turn 3 discard 2 Flamewake Phoenix with Noose Constrictor, pay RR to bring them back and attack for 11
These were the pairings I faced:
R1 - UR Storm 2-0 (G1 My opponent tried to combo on turn 3 but I was able to kill his Goblin Electromancer with Fiery Temper in response to his ritual so he was unable to finish me, G2 he gets caught by Ravenous Trap)
R2 - UW Control with Sword of the Meek + Thopter Foundry Combo 2-0 (Easy matchup if you are able to put some early pressure)
R3 - Mardu aggro (the list with so many trophies from competitive leagues) 2-0 (G1 is grindy and I am able to take it, G2 I am able to go 2x Hollow One + 1 Vengevine on T1 so he conceded on T2)
R4 - Vizier Combo 2-1 (Very grindy matchup, I was lucky to have a Grim Lavamancer in my openers and control the board to finish G3 with a Become Immense
R5 - Eldrazi Tron 2-0 (Not very difficult matchup, I did the Noose Constrictor + 2 Flamewake Phoenix play in this round)
R6 - UR Kiki Moon ID (A friend and we ensured top by ID and went to have lunch)
R7 - UR Storm ID (Another friend, I could play without risk but he would be out if I win, so we ID)
I managed to top8 in 2nd position and play first every round since I didn't get to play against the player in 1st position in the top8
QF - Eldrazi Tron 2-1 (Easy round, I was greedy on G2 and kept a no-lander with 2 Street Wraith on the draw but couldn't find the land, G3 got a decent hand and the opponent was unable to do much about it)
SF - UR-Kiki Moon 2-0 (My friend from R6, we already discussed the matchup while having lunch and agreed that it was a good matchup for me so I was glad to perform as expected)
F - Eldrazi Tron 2-1 (The same guy from R5, he wins game 1 with 2 quick Reality Smasher and I feel under pressure but G2 and G3 the deck delivers and I end up winning with Flameblade Adept + Noose Constrictor discarding my hand for lethal damage.
1
4 Etherium Sculptor
4 Chief Engineer
4 Walking Ballista
4 Grand Architect
4 Master of Etherium
4 Lodestone Golem
4 Smuggler's Copter
4 Blinkmoth Nexus
1 Cavern of Souls
1 Oboro, Palace in the Clouds
15 Island
1 Pili-Pala
1 Wurmcoil Engine
2 Throne of the God-Pharaoh
2 Judge's Familiar
1 Academy Ruins
1 Ceremonious Rejection
2 Quicksilver Fountain
2 Trinket Mage
2 Hurkyl's Recall
2 Pithing Needle
1 Basilisk Collar
1 Grafdigger's Cage
1 Relic of Progenitus
1 Thorn of Amethyst
1 Engineered Explosives
1 Chalice of the Void
I never missed the Signal Pest and was happy to combo one game on turn 4 with Pili-Pala, Grand Architect and Walking Ballista.
I know Engineered Explosives seems weird in the sideboard when playing only one color but its purpose is take away Death's Shadow and auras, it's also useful agains't elves.
I didn't have the chance to get value from Academy Ruins but I can see it being a game-winner in top-deck wars where you can recycle Walking Ballista.