Everything else seems ok to me. Right now the format seems to need a shake and introducing many new players would likely allow it to evolve into a more open field.
I am new playing Jund as I have finally assembled the whole deck, I am now trying to adapt it to the metagame I find in my area and I am considering playing Electrickery in the sideboard to face affinity and mirrors as I think it could be relevant to win the Tarmogoyf wars, killing their Dark Confidant or beating their Lingering Souls for those versions playing white. Some friends suggested it was too narrow and for that kind of effect I should play Bonfire of the Damned
What do you think?
I am also concerned about the Living End matchup as discard is only useful agains't their cascade spells and I wonder what's the best way to approach it and what cards are the best to sideboard as 4 Deathrite Shaman and 3 Scavenging Ooze don't seem enough to stop them.
That all sounds pretty format warping to me.
Everyone should pack a Jitte to answer a Jitte?
No thanks.
Thanks for not reading the most part of my comment. What I said is that there already is a lot of artifact hate in all decks because of cards like Pod so Jitte entering the format would not need to be answered packing your own Jitte unless you play MonoBlackControl which is not a deck at the moment anyway
Did you play during the Jitte standard era?
Theres nothing elegant about jitte. It's undercoasted. Does too much. And has no color requirements. The only reliable answer for a jitte is your own jitte.
Although Jitte is very powerful the pool available in Modern is much more prompt to provide with andwers to a Jitte than just playing your own, blue has counterspells, green and white have disenchant and naturalize effects, red has a ton of artifact removal and black could access abrupt decay and pulse if paired with green, the biggest problems would be for MBC which happens not to be a good deck anyway, monoblue doesn't seem like a deck being played either so the answers would be wider than just counters. Also as you said everydeck could face against it with its own. I think Jitte would not be such a big deal in the current modern metagame
Maybe there's a chance to combo it with Sigarda, host of herons in a BWG deck to make it a huge beater but it still lacks trample. I like the card but is not that overpowered as people think
EDIT: Ups I thought Sigarda made your opponents unable to sacrifice, never mind
I used to run a monoblack infect deck at the time crusaders came out and now i am thinking of building that deck again. Anyone has tried yet caress of phyrexia? I think it could be a nice SB finisher for some games.
In my old build I used the phyrexian vatmothers which i feel are useless now as dismember just rapes them so easily, on the other hand forcing a dismember to kill a vatmother could save a crusader so i am not quite sure about that. The funny finisher i played were 2 copies of Sejiri Steppe that normally ended up making one of those vatmother unblockable
The deck you're describing is U/B reanimator. Unfortunately, solar flare is entirely too tight as is with so many angles that it needs to cover. I find myself arguing whether to play 2 or 3 mana leaks because I'd like to fit another oblivion ring. I, too, think sundial can be a really cool card that's built around, but the "shell" list of solar flare is about 48 auto-include cards, which doesn't include finishers or removal suites that everyone is tweaking around with.
This is why sundial doesn't work; it's not that the interaction is bad, but simply that its applications in this deck are too limited: the shell doesn't allow a broad enough application for sundial to work, since we don't even have room for Venser.
To break sundial, you should indeed be looking for a deck that can also use mimic vat (Which we can, as its a much broader card [only requires that one of the two decks int he game plays creatures]), but also should be able to use Venser (Which, arguably, solar flare could, but a very roguish build), as well as several (12+) effects that synergize well with it (Which we don't, only allowing room for about 5-8).
And as stated, the actions of this deck that could interact with the sundial are already incredibly powerful, not needing the boost from sundial. In otherwords, if you got sun titan coming back every turn on a mimic vat, it probably doesn't matter if you're swinging for 6 a turn with 2 recursions or doubling that every turn: you're already in the driver's seat with the hasty double-activating sunny.
With as much permission and removal that 'flare plays, also, bouncing oblivion ring targets probably won't net much advantage, because, at least when I play, it's not too common that the opponent has all too many non land targets on the field.
I do like the interaction with Geist, but if you just really really like him, throw him into bant and play Parallel Lives as those tokens wouldn't exile either. I play geist in my 'flare list currently (Just to beat down the incredibly slow decks poisoning my meta, as well as racing out tezzeret), but I don't think that he needs any power boost to be playable, so I don't see the sundial necessary for him either. powerful interaction, sure, but the lack of necessity means it doesn't make the cut in favor of other actually necessary actions.
Ok, thanks for the help, as you say probably this would be a different deck, actually i thought mostly about the gruesome encore + sundial combo against solar flare decks as they use to have fatties in graveyard quite soon, also it can stop those forbidden alchemy and think twice in the EOT, forcing them to play those spells in their turns if they want them to resolve.
It's because Solar flare is already filled with "value cards" (unburial rites, snapcaster mage, liliana, sun titan). Any time when Sundial would be good, you're already winning. So it merely becomes win more. However, in many cases, it doesn't function (you don't have one of the 3 or so cards that work with it), and you find yourself drawing a dead card instead of a removal spell when you need it.
As for how to deal with aggro, Day of Judgements, spot removal, and Gideon Jura in the main with Timely Reinforcements in the sideboard is a pretty classic configuration.
Mimic vat might be decent sideboard tech against pod decks and the mirror though.
I see what you mean, i still like the idea of gruesome something and keep it on the battlefield. I will test it asap and let you know how it worked, if it doesn't show good enough at least i will have a funny deck
that only occurs if you end the turn before the trigger. If you end with the trigger on the stack, you keep the angel.
That being said... bad tech is bad.
Is it that bad?
I was hoping to break the sundial and make it for a competitive deck, normally you can avoid drawing the second one with forbidden alchemy and it has some really nice interactions, it can also be reanimated with sun titan, same as the mimic vat, which can prove quite useful in these days where fatties are being played a lot.
Some funny interactions that come from the sundial:
1) Gruesome a creature from an opponent graveyard, give it haste, let the exile trigger and end the turn to stop it from resolving
2) Use Venser's +2 ability to exile a oblivion ring or a fiend hunter you control, when the effect from leaving the battlefield triggers end the turn with the sundial and get your exile effect back at the end of opponents next turn
3) Attack with Geist of Saint Traft and when the angel exile triggers end the turn with the sundial, you keep the angel forever!
Banned with no chance of going out:
Banned with a chance of going out:
And as I would allow artifact lands, I would ban these two for the sake of balance:
Everything else seems ok to me. Right now the format seems to need a shake and introducing many new players would likely allow it to evolve into a more open field.
Well, if that's your point of view, can you explain how do you play it on turn 2?
I am new playing Jund as I have finally assembled the whole deck, I am now trying to adapt it to the metagame I find in my area and I am considering playing Electrickery in the sideboard to face affinity and mirrors as I think it could be relevant to win the Tarmogoyf wars, killing their Dark Confidant or beating their Lingering Souls for those versions playing white. Some friends suggested it was too narrow and for that kind of effect I should play Bonfire of the Damned
What do you think?
I am also concerned about the Living End matchup as discard is only useful agains't their cascade spells and I wonder what's the best way to approach it and what cards are the best to sideboard as 4 Deathrite Shaman and 3 Scavenging Ooze don't seem enough to stop them.
Thanks
Thanks for not reading the most part of my comment. What I said is that there already is a lot of artifact hate in all decks because of cards like Pod so Jitte entering the format would not need to be answered packing your own Jitte unless you play MonoBlackControl which is not a deck at the moment anyway
Although Jitte is very powerful the pool available in Modern is much more prompt to provide with andwers to a Jitte than just playing your own, blue has counterspells, green and white have disenchant and naturalize effects, red has a ton of artifact removal and black could access abrupt decay and pulse if paired with green, the biggest problems would be for MBC which happens not to be a good deck anyway, monoblue doesn't seem like a deck being played either so the answers would be wider than just counters. Also as you said everydeck could face against it with its own. I think Jitte would not be such a big deal in the current modern metagame
Unless you have any creature with lifelink I'm pretty sure that's a draw
You're right, I realized as I posted it, for some reason I thought Sigarda made your opponents unable to sacrifice creatures
EDIT: Ups I thought Sigarda made your opponents unable to sacrifice, never mind
Would it return with a +1/+1 counter as in the graveyard inkmoth nexus is not a creature but a land?
4 Copperline Gorge
2 Rootbound Crag
6 Forest
3 Mountain
4 Swamp
4 Woodland Cemetery
2 Dragonskull Summit
Creatures
4 Birds of Paradise
3 Priest of Urabrask
1 Inferno Titan
4 Viridian Emissary
2 Solemn Simulacrum
3 Acidic Slime
1 Skinrender
2 Phyrexian Rager
1 Entomber Exarch
2 Grave Titan
2 Brimstone Volley
4 Rampant Growth
2 Devil's Play
4 Birthing Pod
1 Inferno Titan
2 Thrun, the Last Troll
2 Beast Within
2 Garruk Relentless
3 Geistflame
1 Massacre Wurm
2 Green Sun's Zenith
2 Black Sun's Zenith
In my old build I used the phyrexian vatmothers which i feel are useless now as dismember just rapes them so easily, on the other hand forcing a dismember to kill a vatmother could save a crusader so i am not quite sure about that. The funny finisher i played were 2 copies of Sejiri Steppe that normally ended up making one of those vatmother unblockable
Ok, thanks for the help, as you say probably this would be a different deck, actually i thought mostly about the gruesome encore + sundial combo against solar flare decks as they use to have fatties in graveyard quite soon, also it can stop those forbidden alchemy and think twice in the EOT, forcing them to play those spells in their turns if they want them to resolve.
Thanks to everyone for opinions and help ^^
I see what you mean, i still like the idea of gruesome something and keep it on the battlefield. I will test it asap and let you know how it worked, if it doesn't show good enough at least i will have a funny deck
Thanks for the advice
Is it that bad?
I was hoping to break the sundial and make it for a competitive deck, normally you can avoid drawing the second one with forbidden alchemy and it has some really nice interactions, it can also be reanimated with sun titan, same as the mimic vat, which can prove quite useful in these days where fatties are being played a lot.
Also to mention the mimic vat + sundial of the infinite combo, making sun titan tokens with haste that don't get exiled is quite insane.
I am thinking about sideboarding Timely reinforcements just in case aggro decks like RDW start to proliferate, maybe instead of those Gideon jura
Check it out:
2 Swamp
6 Plains
4 Isolated Chapel
2 Glacial Fortress
3 Drowned Catacomb
2 Darkslick Shores
4 Seachrome Coast
2 Dismember
2 Doom Blade
1 Angelic Destiny
2 Apostle's Blessing
4 Forbidden Alchemy
1 Gruesome Encore
2 Mimic Vat
4 Oblivion Ring
2 Sundial of the Infinite
4 Unburial Rites
2 Venser, the Sojourner
4 Fiend Hunter
2 Geist of Saint Traft
1 Sheoldred, Whispering One
2 Sun Titan
3 Day of Judgment
2 Gideon Jura
2 Glimmerpoint Stag
2 Gruesome Encore
2 Nihil Spellbomb
2 Spellskite
2 Steel Sabotage
Some funny interactions that come from the sundial:
1) Gruesome a creature from an opponent graveyard, give it haste, let the exile trigger and end the turn to stop it from resolving
2) Use Venser's +2 ability to exile a oblivion ring or a fiend hunter you control, when the effect from leaving the battlefield triggers end the turn with the sundial and get your exile effect back at the end of opponents next turn
3) Attack with Geist of Saint Traft and when the angel exile triggers end the turn with the sundial, you keep the angel forever!
So, what do you think about it?