Quote from Be_lakor »Cloud of Fairies doesn't make any difference in decks that are abusing lands like Amulet Titan. In fact you need a lot of setup to gain anything from it. Untapping two lands before turn 3 is very unlikely if one of them has to be a Karoo land. If you are using them to gain mana with Utopia Sprawl you are effectively having Desperate Ritual on a 1/1. To use this setup you need at least one more card to be played to let it go infinite (with Eldrazi Displacer for example) and one another card to actually reap rewards from having either infinite mana or ETBs.
If you don't use it for a combo Cloud of Fairies is "just" a 0 cost 1/1 flier that can only be played with 2 or more mana open, which is worse than Ornithopter when it comes to playability in the early turns.
I want a 0 mana 1/1 flying fairy without cycling or a 1/1 flying fairy with one upside like all the other 1 mana flying blue creatures since M13 which have accumulated into cards like Mausoleum Wanderer, Siren Stormtamer and Pteramander which are slowly getting lower and lower rarity for really good effects that I envy as fairy player.
I am open to critique if there are ways to break Cloud of Fairies in a way that is relevant to the current modern metagame.
Quote from b07 »I agree with Ashton that our interaction is the main reason to run this over UR Phoenix. I've tried Disrupting Shoal a few times and I didn't prefer it. If you'd like to play a similar list to Asthon minus the shoals I'd recommend giving this one a try - I usually have pretty good results.
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Quote from TheGreatGodLoki »Couple of questions.
1. Why no Greater Gargadon?
2. Chalice im not a fan of since on 0 it kills the deck, 1 doesn't stop much outside discard, 2 stops somethings but requires 4 mana to do so in a deck known for being slow, 3 kills your posts and and foretold. As a 4 of what are you trying to hate out?
3. Chandra is a no go. Her first ability runs the risk of exiling RB so what do you run her for.
4. Ral. He has no synergy with our deck or even this version. Please explain.
5. Too many lands. 9 posts and 16 lands.
6. Abrade is garbage. We have better tools. Wear // Tear is one, Nahiri, and we don't need single target removal when our main strat is constant removal.
7. Why did you move away from the tried and true Nahiri Emrakul package?
To answer your questions on lands and posts it depends on your direction. I run heavy on posts (12) and light on lands (4 basics with 7 fetches) whereas other people flip it. I do it so I can have better restore balances at the cost of consistent mana and I don't have to rely on Greater Gargadon too much whereas other people want land first then slowly repeal their lands with posts once set up and rely on more Greater Gargs.
Your wrong about Leylind Voids. We have no good gravehate cards if don't run postless lists. Dredge, Hollow One, and Phenoix could care less about board wipes since a lot of their creatures come back from the grave, Gravexrawler, Phoenix, Bloodghast, etc. I run Ravenous Trap as a 3x to deal with this difficult matchup.
Leylines of Sanctity are decent. Not a fan of dead cards late game. Sure you need 4 for consistency but we use them for Burn
and discard. Imo not worth spending 200$ for 2 matchups where, if you play smart and keep flexible hands, you're fine.
It looks to me you just combined several peoples deck using only the best card. You should focus on one game plan. You're going for this odd high post, high land, high tech card build, restore balance without cascade and it doesn't come together. You should focus on 1-2 aspects. Whether it be posts and restore balance, postless with control, control with tech.
Quote from zyrgul_CZ »@Depian Your list looksa bit similar to mine, with some more value pieces added. I wasn't impressed by the combination though, but I'm glad to see, someone is still trying and I'm curious how the deck will perform to you.
Quote from gkourou »
This quote from idSurge also. It's his opinion, and of course I respect it.
But, it does not help at all if you are putting words like nothing in sentences and in your claims. Maybe he changed nothing to id, because he did not had to play vs the KCI deck often enough.
Also, what are the other issues of the format? It's extremely diverse, fun, not as much uninteractive as it was with KCI, what more do you want?
TLDR: Let's not make wild, extreme claims and let's not be vocal about them!
We considered three possible cards from Ironworks to ban: Ancient Stirrings, Mox Opal, and Krark-Clan Ironworks itself. Given that Modern has looked healthy and diverse at many levels of play outside of Ironworks's dominance at the Grand Prix level, we decided to target the card that only affects the Ironworks deck: Krark-Clan Ironworks.
Quote from cfusionpm »
Probably? KCI being banned changes absolutely nothing about the other issues with the format.
Quote from gkourou »
How can you say that KCI changed nothing, since it made for some unfun, uninteractive, super long games, filled with super weird interactions, and it's win rate was super high in game 1(a-la you basically were losing game 1, then hoping to draw your white cards post sideboard)?
I am pretty sure, from all of the reactions on Reddit and on Twitter that the banning of KCI changed a lot in Modern.
Quote from Kathal »Quote from ThatStoryTeller120 »so question for you all. if design produced a 1/1 body in blue for 1u that was basically preordain would it help the demand for accurate draw fixing? i think the cantrip utility creature is a risk but it is a risk that pays off safely compared to the fears of powering up izzet combo.There are already creatures who does this and they do not see play.
Quote from ThatStoryTeller120 »so question for you all. if design produced a 1/1 body in blue for 1u that was basically preordain would it help the demand for accurate draw fixing? i think the cantrip utility creature is a risk but it is a risk that pays off safely compared to the fears of powering up izzet combo.