Quote from Abel88 »sadly the jegantha sword combo doesnt work. it can't pay for generic mana
Quote from TEREBUD »
Jegantha, the Wellspring + Freed from the RealorPemmin's Aura = Infinite colored mana unless blue
Quote from Abel88 »The Locust God + Sage of the Falls + Laboratory Maniac= oops i win
Quote from Xcric »What exactly is happening around this forum lately?
I know it can be a tough gig to be a moderator, and that we lost a lot of people when the forum was sold. there was the threat of it being closed for good and a lot of people jumped ship but just what exactly has this place become?
Quote from Xcric »1. I'm seeing ad-bots constantly.
The threads they start are left up for days on end before they're locked. Its especially true in the rumor mill. Do moderators just not go into the forum any more at all? personally, i'm in there multiple times throughout the day. why are the moderates not also active throughout the day? if they are, why are these threads left up so long? I know reporting those threads helps however; they're blatantly obvious without even clicking them. it shouldn't even get to the point of needing to be reported most of the time if moderators are active.
I also ask why there isn't a waiting period for new threads on accounts. It wouldn't take much, 5 replies before you get new thread privileges. This goes on at other forums so why not here? it would stop the ad-bots pretty fast. there could be a limitation i'm not aware of with this particular style of forum, but as that's been a pretty standard practice everywhere else i'm not entirely sold on that.
Quote from Xcric »
2. I see there's a disclaimer thread about what the forum won't tolerate regarding sexism, racism, and all that other jazz.
My question here is... why is that only in this sub forum where no one even bothers to go?
Why is that post not stickied in every single forum across the entire place? Now more than ever that post (or one like it) should be stickied at the top every single forum and sub-forum. If you put it out there everywhere you can better hold people to it. You make the values and standards known. Making that statement helps make the environment here healthier, and helps make the playerbase healthier too. Hiding those values and standards away is almost if you're condoning those negative behaviors. Why hide that statement? Why be silent? Is now not the time to say we won't stand for this here, and if its not, why stand for it at all?
Quote from Xcric »
3. What's going on with moderation in the general forum?
General should be a place for general discussion no?
Why do we see so many threads locked up, and people getting infractions for being "political"? This has been especially true when discussing decisions made by wizards regarding magic that are... well... political. If they can't be discussed there, then where? There is no way to separate the politics of those discussions from the discussion because they're so political in nature to begin with. If those threads are being locked up when legitimately discussing the politics of those topics, well then what's left to discuss? is this a forum for speaking on ideas, or nothing more than a news blog?
I understand when its flaming, or trolling, that's legitimate (though there hasn't been much action in holding people accountable to that either). When its a politically charged topic, in a general discussion forum, what exactly is the rationale behind locking the threads for being "too political"? even more so when we take into account that the statement on racism and such is buried deep in the bowels of this place where you actively have to look for it and that there is virtually no other forum to filter that kind of discussion into.
so... what gives? is there anyone behind the wheel here any more?
It’s been a busy few months in Commander, so let’s start with the easy bit: there are no changes to the Banned list this quarter.
We know that, for many players, keeping up with rapid changes can be frustrating. A number of other things have changed since our last quarterly update, so we’ll recap those events below and strive to stick with scheduled updates in the future. The world is in flux though and Magic is no exception; we’ll continue to monitor the experiences of Commander players and adapt if necessary.
Two events which don’t impact the format but we hope will be of benefit to the community are
The introduction of regularly streamed games by the RC (http://twitch.com/CommanderRC) where we chat with the audience and play games on camera. We play every Thursday evening (8pm EDT), with pickup games throughout the week as time permits. The primary focus is to increase visibility and two-way communication with the player base, talking about how and why we do the things we do. We also host special guests from Wizards of the Coast and the Commander community.The creation of a Commander RC Patreon through which players can contribute funds towards both the costs of running the format, and a number of great 3rd-party content creators.
Both are part of our 2020 focus on building connections between the RC, the CAG, and you… the players who make Commander the great format it is!
Rules changes since April 1st, 2020:
Commanders now “die” like other creatures.
TL;DR – Commanders being put into the graveyard from the battlefield trigger “dies” abilities.
Previously, the “Commanders go the command zone when they die” was handled using a replacement effect — a piece of MTG technology which entirely replaces one event with another. A side effect of that rule was that cards like Grave Pact wouldn’t trigger if someone’s commander was destroyed. This was played incorrectly by many players, so we’d been looking for a way for commanders to behave “more normally” for many years. It turns out the templating for that rule was tricky… more-so than 99.9% of us realized. Fortunately, the RC’s Toby Elliott and WotC’s Eli Shiffrin are really good at clear, clean rules and working with Sheldon Menery (at the time with a foot in both worlds), they found a way to make “dies” triggers work correctly without any significant corner cases.
Technically speaking, the solution is a stated-based action (SBA), the things the game does to “clean up” each time someone would get priority, like exiling a token from the graveyard or destroying creatures which have lethal damage. The new SBA now says “if a commander is in a graveyard or exile, and was put there since the last time SBAs were checked, its owner may choose to put it in the Command zone.”
This means a commander first goes to the graveyard, triggering abilities (of itself or other cards which say “Whenever X dies”), then goes to the command zone.
The owner only gets to make this choice once… if your Commander is being exiled “temporarily” (e.g. by Oblivion Ring) you have to choose immediately if it is going to the CZ or staying in exile, in hopes of being brought back by whatever card put it there.The replacement effect remains in effect for zones like the hand or library, so the commander will never arrive.
Commander no longer uses the Vintage banned list as a basis for our banned list.
TL;DR – Lurrus is still legal, nothing else changed.
The Companion mechanic has made waves in every format, and Commander was no exception. When they were first released, we removed Lutri because its lack of additional deck building restriction made it a “free card”. As sad as it made us, we hoped that would be the end of it. Unfortunately, Companion was so impactful on Vintage that it resulted in the Wizards banning a card in that format for a combination of mechanical and power-level reasons, something which hasn’t happened in more than a decade.
While it’s a big deal for Vintage, Lurrus is just fine in Commander. In fact, it’s probably one of the stronger handicaps in a format with an average mana cost near 4, so it doesn’t make sense for it to be banned in the format. That raised the question of whether we should continue using the Vintage banned list as the basis for Commander, with other cards banned over-and-above.
Historically, The Vintage (nee Type I) banned list has been used as a shorthand for “Cards which aren’t viable because of practical, physical-world considerations.” With the addition of Lurrus this wasn’t true anymore so we needed to make a philosophical decision. Where possible, we prefer to let people to play their cards in Commander, so we decided to sever Commander from its Vintage roots and instead explicitly call out:
All oversized cardsAll cards which don’t have black or white bordersAll cards which mention the Ante MechanicAll subgame and conspiracy cards
Shortly thereafter, Wizards removed some culturally offensive cards from constructed magic.
There are some cards which just shouldn’t be played around, or by, friends — they can be unnecessarily, even if accidentally, hurtful. Wizards of the Coast took a look at the message some of its cards were sending, and decided Magic would be a better game if those cards just weren’t around anymore.
Perhaps even more than tournament formats, Commander is about social connections so it only made sense for us to follow WotC’s lead and remove those cards from our format.
The full list of excluded cards is:
Invoke PrejudiceCleanseStone-Throwing DevilsPradesh GypsiesJihadImprisonCrusade
As with other cards on the Banned List, we encourage players to avoid these cards, and any others which make your group unhappy.
Quote from Banned1 »I saw your recent post regarding unacceptable behavior on the forums, and I have some followup questions:
Where do you, as a moderation staff, draw the line between political discourse and sociological discourse? The former you clearly believe belongs elsewhere (despite the fact that MTGS is not an island, nor does it exist apart from the larger Magic community), but social issues affect us all - even here, and whether we want them to or not. We simply cannot ignore that posters here are human beings, not digital abstractions, and there are real life issues that also affect us as Magic players. Yet it seems as though the mods are content to enforce a set of rules that would treat us otherwise. Why is that?
Do the MTGS site owners believe that black lives matter? If so, why have they not come out and addressed the issue directly, instead of skirting it by repeating that political discourse is heavily discouraged? If they believe that black lives matter, they should be able to say so unequivocally, either through some general announcement or asking the mods to sticky a declaration to that effect. Or are the site owners content to passively encourage systemic racism with their silence on the matter? Is there some other reason why they won't follow Wizard's lead on this topic?
What about you, Bob? Do you believe that black lives matter? If the site owners asked you to say or do something that you personally believed to be morally reprehensible, would you comply, or would you step down as site admin?
Quote from mikeyG »Quote from https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/817789-dont-know-if-this-is-the-right-place-to-put-this?comment=167 »This thread has, once again, gone completely off course. This is a gaming forum. While this decision by Wizards has political ramifications, the conversation should remain tied to what this decision means in terms of the game.
This is NOT the place to hold your political rally.
This thread is locked.
I'm curious if the staff has a plan in mind for how this discussion can be facilitated? It was expressed numerous times in both threads that members feel racism and bigotry within the fandom (and this community, to be pointed about it) needs to be discussed and both times rather than try to facilitate the discussion, the staff has killed it instead. In my opinion, the staff are doing more harm than good by doing this. Not only does it cut off dialogue that is long overdue (and undertaken by most in good faith), it only teaches the few acting in bad faith that all they have to do to cut the conversation off (therefore keeping things just as they are, which serves their desires to not address bigotry like racism) is nudge things off topic - easy in a dialogue as emotionally charged as the subject of racism.
This feels like a job for strategic pruning and encouraging things to grow in healthy directions, but the tactic employed is just to cut the tree down. Why is that?
Quote from https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/817789-dont-know-if-this-is-the-right-place-to-put-this?comment=167 »This thread has, once again, gone completely off course. This is a gaming forum. While this decision by Wizards has political ramifications, the conversation should remain tied to what this decision means in terms of the game.
This is NOT the place to hold your political rally.
This thread is locked.
Quote from lastdaysgunslinger »Wait so now we cant play celestial dawn and use other lands as colorless? What the heck BS is this.
Celestial says it right on card " others produce COLORLESS" .
So basically wotc has F'ed up the soup and now we have to eat it.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
702.25k Phased-out tokens cease to exist as a state-based action. See rule 704.5d.
702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
502.1. First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. This turn-based action doesn’t use the stack. See rule 702.25, “Phasing.”
502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn’t use the stack. Normally, all of a player’s permanents untap, but effects can keep one or more of a player’s permanents from untapping.
702.25b If a permanent phases out, its status changes to “phased out.” Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can’t affect or be affected by anything else in the game.
Quote from Jemolk »One card I haven't seen mentioned (not entirely sure how much it's played, but I play it in every deck I can) is Rakdos Charm. It's basically never dead, it's multipurpose removal: it can remove an artifact, or an entire graveyard, or it can remove that player who just went infinite with squirrels. I originally started running it as a way to deal with infinite combos by killing people who use them, but it has been fantastic as an instant-speed, whole-graveyard exile effect for 2 mana. That, and removing swords, greaves and memorials.
It doesn't fit into any of the categories here, but I felt that it was worth mentioning.