Indeed. Your help in making these, to say nothing of what you've done for the forum have really been a solid support for us all. We'll miss seeing you in the mod cave.
I'm glad your last mod piece made it to publication though, and that you got to talk about Ephara.
- bobthefunny
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Jan 11, 2015bobthefunny posted a message on Word of Command #4 - Engines of CommandPosted in: Articles
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Dec 3, 2014bobthefunny posted a message on Word of Command #3 - Welcoming New CommandersYour method of letting players tumble out into their own camps can be a good one when you have enough room to do it. People will naturally gravitate into the games that fit their decks' schedules.Posted in: Articles
In smaller environments where you may only have one or two pods going though, it can be a bit more difficult. Also, you then get problematic players like me who like to play across the entire spectrum.
I also believe that casual environments can provide excellent learning areas, but you have to be careful of it as well. One trap that my own group has been running into now is being too lenient on take-backs. Originally implemented to allow the newer players some freedom of thought and to help them work through what courses of actions to take. It can start to be abused into not fully thinking through a situation. An example being that one player cast Council's Judgment to remove my Commander. The second player voted for another permanent in order to set up a double exile option for player C, and player C then mistakenly selected a third permanent for more exily goodness, at which point I selected one of the other targets for my vote in order to save my Commander. Player C hadn't really thought things through (and I'd also quickly jumped the gun on my own vote, I'll admit), but we ended up rewinding that play so he could properly select his vote.
I find it helps best to properly (and as honestly as possible) represent the board state for newer players. For example, with cards with the Will of The Council, such as Council's Judgment, I find that it helps to explain to newer players what the consequence of their vote will do to the options the next player in line will be able to make. After a while, you can scale back the aid you give to after the play or game is over, that way they can learn from their own choices, but still have the benefit of a different viewpoint.
In one game, my brother should have had lethal on me since he had a pro-black creature, and he was paranoid about a Duplicant in my Chainer deck's graveyard... except that he misplayed having forgotten that Chainer would reanimate it as a black creature and opted to spread his equipments out instead. Since my brother should have known better, that was an observation I made at the end of the game (a few turns later). He has never forgotten it again.
These kinds of interactions though can really help all players improve their own levels of play. -
Nov 8, 2014bobthefunny posted a message on Word of Command #3 - Welcoming New CommandersAbsolutely! The greatest way to truly learn anything is to teach it. It really makes you get an in-depth understanding of the subject.Posted in: Articles
I'm glad you enjoyed the article. -
Sep 28, 2014bobthefunny posted a message on Word of Command #2 - KHAAAAANS!Should have been Corpsejack Menace, I guess.Posted in: Articles
Indeed, much thanks to the entire editorial staff, this wouldn't be possible without them. -
Mar 29, 2012bobthefunny posted a message on Tibor & LumiaSol Grail, while getting points for being oldschool, has never impressed me in EDH. Here are a few alternatives (some less budget than others):Posted in: Deck Compilation
Coalition Relic - the most expensive of them, but far more useful.
Phyrexian Lens - a bit painful, but may be worth the added color utility
Star Compass - the best budget alternate. Taps for either color we have; CiPT, but costs 1 less, so same net mana gain when played.
Also, do not overlook Fire diamond and Sky diamond
Also, for storm count, do you have a Frantic Search? -
Aug 22, 2011bobthefunny posted a message on Being a substitute teacher is no substitute to teachingTeachers have been cut, this means there are less teachers that are teaching to get sick; this also means there are more teachers now looking for work, and thereby more substitutes looking for work.Posted in: Stoogeslap Blog
A full time teacher's resume will look better when a school is looking for a sub, so they'll be called in first. - To post a comment, please login or register a new account.
Arcbound Ravager - Classic artifact
Atog - Classic
extruder - artifact
greater gargadon
KRARK-CLAN IRONWORKS - artifact itself, and godly
Piston Sledge - sorcery speed artifact
rusted slasher - artifact
sarcatog
Slobad,Goblin Tinkerer
Thermal Navigator - artifact
One Shot
Artillerize
forge armor
reprocess - sorcery
salvage titan
Shrapnel Blast
Taps
Barrage Ogre
Etherium Astrolabe
Grinding station - artifact
Phyrexia's Core - simply cuz lands rock
Priest of Yawgmoth
sage of lat-nam
Throne of Geth - artifact
I am totally now going to build a Chisei deck!
I was going to point out the same thing. I'm making a Ramirez deck as well (Darn you Potentially Toby!), and you have to keep in mind that pirate crews are a very varied lot of individuals; sure they're all pirates, but you have people from everywhere so you don't need to nail down to only "pirate" cards. There are also plenty of looters, pillagers, and suchlike. You can also add a variety of ships (most of which have been errata'd to pirate) and especially a nice selection of cannons.
Also, every pirate likes to bog themselves down with more weapons than arms, so a heavy equipment theme is in order. Add onto this the clepto package, (especially Carry Away) and you start to have a nice outline. If you're willing to spend a bit of cash, picking up a copy of piracy is just full of flavor.
Also on the piracy theme, any kind of kraken, or the drowned, etc, fits on topic as well.
My Edric deck is noticably slower; I built from scratch off of every unblockable guy I could find. This thread has been an absolute house of knowledge and I am loving the deck lists.
Even in my deck, Mystic snake is just an expensive counterspell. I have cut it. I like Glen Elendra in my current deck, as it is 2 counters in one, and has its own evasion; but after reading these lists, I honestly think she'll end up being cut as too expensive.
As far as equipment goes, it has been a power in my deck. Swords of various types are good, fire/ice is the least powerful for edric, as an extra card is meh, blue/red removal is meh. The powerhouse for me so far (and for most of commander decks) has been SoLaS. The life is typically more useful in other decks, but in edric, every creature you return is compounded return in cards. White and Black have the most targetted removal that you can deny, and also are two colors that tend to have cheap problem flyers (serra ascendant anyone?). A threatening piece of equipment that has worked well for me has been Empyrial Plate. I can only imagine as the mana curve drops, and you get more dorks drawing cards, its power will only increase; it also makes edric a quick threat from general damage.
As far as shroudy equipment goes, I would run Cloak and Dagger over the new boots (if competing for a slot, id run both if possible). Edric is a Rogue, and gets a free equip. I know typically you don't want to slow your opening, but with the other rogues in the deck, its never a dead draw for a free equip and always gives a nice +2. If edric ever does need to be re-cast, immediate protection.
I also run Asceticism to protect Edric, but as I mentioned my deck still has a higher mana curve currently. I have no doubt this will be cut as well as I incorporate much of your decklists.
EDIT: Sweet! I actually spelled Asceticism correctly on the first try! Score!
howling mine
Mikokoro, Center of the Sea
etc...?
He won't get anything new, but unless they have a shikari, they're going to have a fun time getting their stuff back. Vanishing would work as well.
A similar idea is Ogre Geargrabber.
He's also fun with Murderous Spoils.
This is a gem in my Sedris deck. I run teferi's veil so he phases post combat...
The problem is that if you are asking about stealing something, or reanimating something once, yeah, kokusho is at the bottom of the list of all 3. For 1, he has to go to the GY (path, swords); for 2 he has a limited one shot benefit to you, which also generates a lot of hate. The problem is this view is wrong.
Kokusho is the most degenerate out of the three, because the deck gets built around him. For other people, he is a mediocre steal/copy at best; for the kokusho deck, he is an easy instant/quick win. Black has the easiest/most plentiful tutors, and black has an absurd amount of sac, reanimate, put stuff in my GY. Kokusho is a one man combo in that color.
So, to answer which is the most degenerate: Kokusho. Which I would want to steal: Prime Time, of the three he is the guy that complements any strategy best, and is the most powerful on a single card basis. If I'm playing green and get the option to steal something, it'll be the sphinx, for the same reason. Blue/Black have the card draw, but need ramp; green has the ramp, but wants cards, even there Prime Time would do lots of good things.
Even so, neither Prime or Sphinx is degenerate on its own. Both are absurdly powerful, but both of them are only enablers. You need something else to win you the game. Kokusho just wins.
The problem with this is that u/b/r doesn't ramp very well, so typically you cheat the cards into your grave, and paying 2b to hit someone with something big once... isn't very profitable for you, and you run out of steam rather fast. Also, if you spend all your mana flinging your creatures from the grave, you tend to not have much left in the way of defense.
I completely fail to see this...
1) you can get horde out faster than that. (Coalition Relic>birds+ingot, for starters)
2) there are better ways to give doublestrike than runes
2.5) bear umbra > runes.
3) 5+7+7 still fails to be 21 general damage
4) you have failed to account for any form of creature removal, or blockers
5) turn 4 is rather slow.
Ill have to add +1 for the hermit druid though.
Staff of Domination is a massive enabler. Whenever a combo goes out of control, its usually not the win condition that is the problem, it is whatever enables that win condition to reach unprecedented heights. Staff of Domination is simply a combo piece that can fit into so many combos too easily. It was practically a way to reduce the number of cards needed in many combos by 1. On top of that, but the card is also ridiculously good on its own.
Kokusho, the Evening Star was abused with recurring nightmare effects. Nightmare has since been banned, but similar one hit kills still exist (hell's caretaker + thornbite staff). Alone, this doesn't make kokusho any better or worse than any other instant win combo, Caretaker + Staff can be done with Highway Robber by example. However, Kokusho is far more reliable than his mortal counterpart... he hits every player, for 1/8th of their life. Even less quick, non-infinite combo's work well with him. Black has a rather strong ability to return dead creatures for cheap, and an even easier method to kill them off. Again, perhaps no longer stronger than any other combo deck... However Kokusho can be your general, and THERE is the big difference. When one part of your combo cannot be easily removed, does not need to be tutored, and the rest is so plentiful in black that you do not even need to have tutors to get it... its a bit of a power problem. I could see that without Nightmare, the argument that Kokusho should only be banned as a general, though I still fear its power level. Black has no issue with tutoring, putting stuff into graveyards, or discarding stuff from hand, that a good deck built around this card can still lay down a lot of hurt.
Protean Hulk (you really brought this up?) is easily abused. The number of 0/0 creatures you can get for free (clones?) is insane. The turn 0 kill deck was built around this guy. I'll give you a second to go google it. A deck that could kill your opponent before they ever drew a card, and that wasn't even the most reliable/best version of the deck. The number of combos this guy can pull out in a one shot tutor is ridiculous, and the number of effects to be able to cheat him into play in a manner that he dies is staggering. You could basically turn any creature search effect (which green, I am sure is short of) into a "tutor every piece of your infinite combo for free."
Did you really just name four of the biggest combo generals out there who blow up into an instant "I win?" On top of that, 3 of which tutor aggressively (and are then either a) evil, b) annoying, or c) waste time).
Heck, whenever I play Nemata, Grove Guardian I get hated almost immediately, but that's because the deck does one of 2 things. 1) Mana Ramp, 2) overrun. I can't blame them for gunning for me, because even I know that my deck is about 30 seconds from explosion, and nothing is even hidden.
4 generals that have easily tutorable, "Oh look, I win" cards/combos have every reason to draw instant hate.