Why bladed bracers? Surely there are better choices?
Bladed Bracers is really underrated. Vigilance is a really good tool on this deck mainly against aggros, because u will have usually one dude overpower, and the opponenet 2-4 threats, so if u attack and dont have defense, u fall. The +1 helps for O-Naginata too.
Applying pressure is very important, just that I think with a +1/+1, it might not still be not enough. With O-Naginata it will pack a real punch but I don't really fancy equipping 2 on a single creature.
I'm more keen on cutting a Spreading Seas over a sovereign because I'd rather have four tapping effects with the two Blind Obedience. Imposing Sovereign is also a 2/1 that can attack and, if you're really into trouble, chump block.
I agreed mostly on dropping Spreading Seas, besides with Aether Vial it always pay to have more creatures in the deck.
Bonesplitter: I tried Bone Saw but the atk bonus was too low and the 0 mana wasnt a great dif Godsend: Good bonus and a better path to exile abillity O-Naginata: Most of my dudes will have 3+ atk, so will be 3 more and trampling Swiftfoot Boots: Haste and hexproof, why not?
Steelshaper's Gift I tried 4of, but it was slowing down the deck (because u spend a mana to search for an equip on early game) but late game u can choose mainly between godsend, basilisk, sword and even boots, so I found that 2 was an ideal number
Will O-Naginata works here? It seems like an "equip more" here, in a Knight deck, the equipment effectively says "equip on target creature only when you have Knight Exemplar in play or if it is already equipped with an equipment". I don't really fancy having such a pre-requisite prior to equipping, although the equipments are low-cost thus easy to cast however I think they are generally underwhelming. If the choice of Knight creatures are mainly protection types such as White Knight, Silver Knight (not bad not modern legal), Stillmoon Cavalier, Fiendslayer Paladin and Paladin en-Vec then it might be worthwhile to spend the extra time and tempo to equip them since they are less immune to removal but otherwise spot removal might just destroy our tempo.
Vial with 2 counters with Spellstutter Sprite and Familiar's Ruse is a very sick play, at times it is even enough to make players concede. Also, I think playing 4 Aether Vial is better, since the deck can really move off with a first turn vial, playing a playset of Vial will increase the chances of getting Vial in the opening hand.
I thought about it, but i wouldn't know what to cut out for the 4th Vial.
It's always tough trying to streamline the deck, I'll probably look at Spreading Seas or Imposing Sovereign, 3 Spreading Seas should be enough considering there are cantrip effects in the deck to dig through the deck faster for more seas, I tend to think Imposing Sovereign doesn't really do as much, here's also Blind Obedience to slow down all those haste decks.
The self exile is good IMO, this is not a spell I would want to see recur again and again and again......
There are already *dozens* of cards that end the game when recurred every turn.
I don't see why one more is a problem.
Also, recurring this every round essentially means you can never attack unless you get a creature with haste.
Precisely there is too many of these cards which is why I really don't hope to see more of them. Admittedly graveyard hate is a solution against recurring cards but in a multiplayer game with more players even the graveyard hate can't keep up.
Hexproof and Shroud is not what it used to be nowadays, as a land it does not take up unnecessary space compared to Glaring Spotlight so it will definitely sees play in Commander.
Actually Vial is good because you can do this off the start:
Turn 1 - Land, Vial,
Turn 2 - Land, on opponent's turn zephyr sprite through vial, cast spell stutter for counter.
Of course it's a 3 card combo and you can as well use a leak or even better a snare, but the stutters can be bounced with ninjas and you have two flyers at turn 2 that can attack immediately.
I play on bouncing my creatures a lot so with a vial charged at two I have a lot of counters activating mutavault and playing zephyrs and other spell stutters. Augury Owl is mostly for ninjas and scrying.
Oh and of course once you have vial charged at two you can bounce your creatures with familiar's ruse and ninjas in order to have stutters and play them with it.
Vial with 2 counters with Spellstutter Sprite and Familiar's Ruse is a very sick play, at times it is even enough to make players concede. Also, I think playing 4 Aether Vial is better, since the deck can really move off with a first turn vial, playing a playset of Vial will increase the chances of getting Vial in the opening hand.
What do you guys think about the inclusion of 2x Elspeth, Knight-Errant? I think she is an excelent topdeck. Im doing that now on my purestell monowhite knights.
She's a good topdeck that's for sure, I used to have her in my GW knights but have since switched over to Wilt-leaf Liege. Elspeth, Knight-Errant in a vacuum is more powerful than Liege but the latter seems to work better in my deck. IMO, if you have space in your deck for Elspeth, why not? For Puresteel Knights deck she can churn out tokens for your equipments to attached onto.
Do you have Aether Vial in your lists? Usually 4 Vials and a couple of Cavern of Souls is good enough for me.
Applying pressure is very important, just that I think with a +1/+1, it might not still be not enough. With O-Naginata it will pack a real punch but I don't really fancy equipping 2 on a single creature.
I agreed mostly on dropping Spreading Seas, besides with Aether Vial it always pay to have more creatures in the deck.
Will O-Naginata works here? It seems like an "equip more" here, in a Knight deck, the equipment effectively says "equip on target creature only when you have Knight Exemplar in play or if it is already equipped with an equipment". I don't really fancy having such a pre-requisite prior to equipping, although the equipments are low-cost thus easy to cast however I think they are generally underwhelming. If the choice of Knight creatures are mainly protection types such as White Knight, Silver Knight (not bad not modern legal), Stillmoon Cavalier, Fiendslayer Paladin and Paladin en-Vec then it might be worthwhile to spend the extra time and tempo to equip them since they are less immune to removal but otherwise spot removal might just destroy our tempo.
Precisely there is too many of these cards which is why I really don't hope to see more of them. Admittedly graveyard hate is a solution against recurring cards but in a multiplayer game with more players even the graveyard hate can't keep up.
She's a good topdeck that's for sure, I used to have her in my GW knights but have since switched over to Wilt-leaf Liege. Elspeth, Knight-Errant in a vacuum is more powerful than Liege but the latter seems to work better in my deck. IMO, if you have space in your deck for Elspeth, why not? For Puresteel Knights deck she can churn out tokens for your equipments to attached onto.