This is my latest list after another 20 matches on MTGO (using disfigure for push until it's legal but evaluating board state as if it were push):
I also have a matchup analysis.
Thanks to everyone who commented earlier - I agree that the third Kalitas isn't needed after I went through my matchups and works out a SB plan. I also found we were a little weak to burn so I added dispel and dredge is still a huge pain in the ass but I don't want to devote even more SB slots.
I tested with three Ceremonious Rejection and gradually cut them down to 1, plus 1 Rain of Tears and an Echoing Truth (which, it turns out, is great against Dredge).
List plus SB guide. Would really like comments on the SB plan!
4 Spellstutter Sprite
3 Snapcaster Mage
2 Vendilion Clique
2 Kalitas, Traitor of Ghet
1 Sword of Light and Shadow
1 Sword of Feast and Famine
3 Fatal Push
1 Go for the Throat
1 Murderous Cut
1 Dismember
2 Mana Leak
3 Cryptic Command
4 Bitterblossom
3 Inquisition of Kozilek
3 Thoughtseize
4 Mutavault
2 Ghost Quarter
4 Polluted Delta
4 Island
1 Swamp
1 River of Tears
4 Creeping Tar Pit
2 Watery Grave
4 Darkslick Shores
SB:
3 Ancestral Vision - Jund, Junk, Grixis, Nahiri
1 Engineered Explosives - catchall for tokens, weenie decks, hexproof etc. I think Echoing Truth may be better than the second one.
2 Damnation - Junk, Eldrazi, plus most decks with a bunch of creatures
2 Surgical Extraction - Dredge, Tron, Combo
1 Ceremonious Rejection - Tron, Eldrazi, Affinity
1 Rain of Tears - Tron, Eldrazi, UW Control
2 Negate - Scapeshift, Tron, Burn, control (sometimes)
1 Fatal Push - Burn, Affinity, Delver, Zoo, Hatebar, Merfolk, Jund, Junk
1 Echoing Truth - Tron, Junk, Dredge
1 Dispel
Eldrazi: -1 Spellstutter, -1 Vendilion Clique, -1 Sword of Feast, -1 Cryptic +2 Damnation, +1 Ceremonious Rejection, +1 Rain of Tears
Junk: -2 Clique, -3 Thoughtseize, -1 Spellstutter, -1 Sword of Feast and Famine +3 Ancestral Vision, +2 Damnation, +1 Echoing Truth, +1 Engineered Explosives
Jund: -2 Clique, -3 Thoughtseize +3 Ancestral Visions, +1 Fatal Push, +1 Echoing Truth
Burn: -3 Thoughtseize, -1 Bitterblossom +2 Negate, +1 Fatal Push, +1 Dispel
Affinity: -3 Thoughtseize, -1 Go for the Throat, -1 Sword of Feast and Famine, -1 Vendillion Clique +1 Ceremonious Rejection, +1 Rain of Tears (8 manlands), +1 Fatal Push, +1 Echoing Truth, +2 Damnation
Kiln Fiend Aggro: -2 Vendilion Clique, -1 Sword of Feast and Famine, -1 Cryptic Command +1 Engineered Explosives, +1 Fatal Push, +1 Echoing Truth, +1 Dispel
Grixis Delver: -2 Vendillion Clique, -1 Cryptic Command, -1 Thoughtseize +2 Surgical Extraction, +1 Fatal Push, +1 Dispel
Tron: -2 Kalitas, Traitor of Ghet, -3 Fatal Push, -1 Go for the Throat +2 Surgical Extraction, +1 Ceremonious Rejection, +1 Rain of Tears, +1 Negate, +1 Echoing Truth
Grixis Control: -2 Vendilion Clique, -3 Fatal Push, -2 Thoughtseize +3 Ancestral Vision, +2 Surgical Extraction, +1 Dispel, +1 Echoing Truth
UW Control: -2 Kalitas, Traitor of Ghet, -2 Fatal Push, -1 Dismember +3 Ancestral Vision, +1 Surgical Extraction, +1 Rain of Tears, +1 Negate, +1 Dispel
Boros Nahiri: -3 Fatal Push, -1 Go for the Throat, -1 Murderous Cut, -1 Dismember +1 Engineered Explosives, +2 Surgical Extraction, +1 Echoing Truth, +2 Negate
Dredge: -3 Thoughtseize +2 Surgical Extraction, +1 Echoing Truth
Infect: -2 Swords, -2 Kalitas, -1 Vendillion Clique +1 Engineered Explosives, +1 Rain of Tears, +1 Fatal Push, +1 Echoing Truth, +1 Dispel
Valakult: -3 Fatal Push, -2 Kalitas +2 Surgical Extraction, +1 Rain of Tears, +2 Negate
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Been playing Zoo for about 6 months and am gearing up for a team tourney. I've been playing mostly traditional Big Zoo (1st list) but have been seeing more and more lists popping up running Rallier + Seal, with no Bolts (2nd list). I'm considering switching to a mix of the two strategies, with some interesting maindeck inclusions: Thalia HC, Magus, Rhonas (3rd list). Any feedback? (All included lists are netdecked but are very close to what I've been running)
3 Scavenging Ooze
3 Voice of Resurgence
4 Knight of the Reliquary
4 Loxodon Smiter
4 Noble Hierarch
4 Tarmogoyf
4 Wild Nacatl
4 Lightning Bolt
4 Path to Exile
1 Domri Rade
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run
1 Plains
1 Sacred Foundry
2 Arid Mesa
2 Forest
2 Stomping Ground
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Tireless Tracker
2 Qasali Pridemage
2 Scavenging Ooze
3 Knight of the Reliquary
3 Voice of Resurgence
4 Noble Hierarch
4 Renegade Rallier
4 Tarmogoyf
4 Wild Nacatl
4 Path to Exile
3 Seal of Fire
1 Arid Mesa
1 Ghost Quarter
1 Horizon Canopy
1 Kessig Wolf Run
1 Misty Rainforest
1 Plains
1 Sacred Foundry
1 Stirring Wildwood
1 Temple Garden
2 Forest
2 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
1 Voice of Resurgence
2 Magus of the Moon
2 Qasali Pridemage
2 Scavenging Ooze
2 Thalia, Heretic Cathar
3 Knight of the Reliquary
3 Renegade Rallier
3 Tarmogoyf
4 Noble Hierarch
4 Wild Nacatl
3 Lightning Bolt
4 Path to Exile
3 Seal of Fire
1 Kessig Wolf Run
1 Mountain
1 Plains
1 Sacred Foundry
1 Stomping Ground
2 Arid Mesa
2 Forest
2 Ghost Quarter
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
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I tried out a Fauna Shaman package because I love the card, and was not satisfied with Goyf because it and Knight suck vs graveyard hate. It allowed me to run a more toolbox-style board.
2 Scavenging Ooze
2 Selfless Spirit
2 Spellskite
2 Fauana Shaman
2 Vendilion Clique
3 Birds of Paradise
4 Knight of the Reliquary
4 Noble Hierarch
3 Spell Queller
1 Eternal Witness
4 Collected Company
4 Path to Exile
3 Retreat to Coralhelm
1 Flooded Strand
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Island
1 Kessig Wolf Run
1 Plains
1 Stomping Ground
3 Forest
1 Temple Garden
4 Misty Rainforest
4 Windswept Heath
2 Blessed Alliance
2 Courser of Kruphix
2 Worship
2 Negate
1 Ghost Quarter
1 Izzet Staticaster
1 Kataki, War's Wage
1 Intrepid Hero
1 Obstinate Baloth
1 Gaddock Teeg
1 Loaming Shaman
Round 1: Human tribal blitz (Loss, 1-2)
G1(L): Got run over by a swarm of midgets that turned into 5/5s
G2(W): Managed to not die and won a grind-fest
G3(L): See G1, got stuck on 2 lands
Good Stuff: Path, Queller, Wolf Run
Stuff to work on: Eelevant 2-drops, manabase, wanted more removal
Round 2: Abzan (Win, 2-0)
G1(W): Combo'd off after some grinding
G2(W): Kept a questionable 1-lander with a dork, got lucky and won the grind fair and square.
Good Stuff: Path, Courser, Knight, Wolf Run
Stuff to Work On: manabase
Round 3: Death's Shadow zoo (Win, 2-1)
G1(W): Killed/quelled relevant cards, stabilized at 1 and won from there.
G2(L): Got stuck on 2 lands, got smacked
G2(W): Won an easy grindy game
Good Stuff: Alliance, Path, Queller, Spellskite
Stuff to Work On: manabase, wanted more removal
Round 4: Affinity (2-0)
G1(W): Won a grindy game
G2(W): See G1
Good Stuff: Queller, Pridemage, ghost quarter, Clique and fliers in general
Stuff to Work On: Wanted more Pridemage/Staticaster
At this point, I wasn't able to take 2 draws into Top 8 so I had to play the rest of the rounds out. Got paired up Round 5 vs a 4-0
Round 5: Human tribal blitz (Loss, 1-2)
G1(L): Got run over by a swarm of midgets that turned into 5/5s (this seems to be a trend vs this deck)
G2(W): Stabilized and won the grind
G3(L): See G1
Good Stuff: Queller, Path
Stuff to Work On: Wanted more removal, maybe sweepers
Round 6: Burn (Win, 2-0)
G1(W): Combo'd him out and won with exactsies thanks to Wolf Run
G2(W): Won a grindy game
Good Stuff: Queller (surprisingly), Path
Stuff to Work On: Wanted more lifegain creatures in the board (Finks, War Monk)
Notes:
-Fauna Shaman did not perform. I used it once to tutor up an Ewitness for Path (which was good), but wasn't helpful otherwise. I cut Voice for Shaman after I had trouble casting Voice last week, but will probably try fitting it back in.
-Manabase was decent (basic Island was actually good), but I got stuck on lands more than I like. Will maybe try and fit the 23rd land in, and a Botanical Sanctum over the Island.
-I'm considering cutting red. Wolf Run is good, as is Staticaster, but the strain on the mana is pretty rough. Would maybe look something like this
-The Humans matchup apparently sucks. I'd never heard of the deck, then meet both people in the room running it and get smacked. Makes me want EE or something.
-Staticaster was ok. Was decent vs Affinity (by the time I found it, I was already winning) and surprisingly terrible vs Humans (too slow). Worth a slot or 2 for sure.
As for Kelvin's list, I'm surprised by the 4x Scooze main. I've been looking to settle on some my last two 2-drops (been trying Voice/Shaman), but I'm surprised by his choice. Clearly it worked out.
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I run GQ mostly for infect. TEdge just doesn't cut it in that matchup