I'm not sure the OP is understanding the interaction between War's Toll and Manabarbs correctly. Tapping a land to satisfy the two Ghostly Prisons does cause War's Toll to trigger, but only the lands that were actually tapped for mana (the 4 mana used to satisfy the two ghostly prisons) will trigger Manabarbs. War's Toll and Manabarbs have no interaction last time I checked. Not sure though.
Not sure if there's 2 Manabarbs on the field or not, but if there isn't, it's possible for the Stormtide Leviathan player to attack for 16 damage (thanks to Furnace of Rath) or if that player has a Quest for Ula's Temple activation with a Denizen of the Deep (bouncing all other creatures to remove the Leviathan's restriction) could still very plausibly win the game by attacking for 22 damage and paying 4 mana and 4 life, bringing them to 1 life and still surviving to see the lethal damage dealt.
Is my understanding accurate?
Disregard that, forgot about the Furnace doubling the manabarbs. =/
Wolf Tokens are generally 2/2. If original Garruk's -1 is a 3/3 Beast, then it stands to reason that his 0: would be a 2/2.
edit: addl info:
Garruk's ultimate I believe says 'Until end of turn..' not 'untap...' That cost could be a 5 or an 8 or a 6. Unsure. Considering his CMC is 3, and his original ultimate was -4, I'm going to guess it's a -5 cost. Maybe. Unsure.
Important to note that when a permanent phases back in, it does not trigger any of it's ETB effects. If you gave your Acidic Slime phasing somehow, when it phases back in, it does not get to destroy another target.
Remember the steps to casting a spell or ability.
There's an app for that. As in APSP.
1. Announce ability/spell. Choose targets if any are needed to be chosen.
2. Pay costs. (Eldrazi spawn token's sacrifice ability is a cost). Note that this happens before the ability goes onto the stack.
3. Place the Ability/spell on the Stack. If this is a mana ability, skip this step and immediately resolve the effect.
4. Hold or pass Priority.
You can kill a germ token as well, but why would you want to. Problem is that Smother just isn't as versatile as the other kill spells. You pack smother and then end up facing titan ramp, or you face faunavine, or you face batterskull and he bounces and replays it. against vampires is the only really consistently effective use of it.
The meta will likely continue to self-correct and oscillate between aggro-friendly caw go that wins in the mirror and aggro-unfriendly caw that loses in the mirror. Considering the prevalence of the caw go archetype as a whole, the smarter play will probably still be mainboard as if the mirror is your opponent, and sideboard as if aggro will be.
Aggro will likely be shut down by the aggro-unfriendly caws before they get to you, and even if they get to you, you can just board in sweepers/gideon. As the hopelessness of the matchups increase in aggro consideration, more aggro will drop aggro decks for caw.
Combat: Arcbound Ravager does 1 damage to Glistener Elf at the same time a -1/-1 replacement effect replaces the damage the elf does. So you have a 0/0 creature with both a +1/+1 counter and a -1/-1 counter. The game state states that 2 things happen at the same time.. 1, that the counters cancel each other out, and 2, that the arcbound is placed into the graveyard.
The Ravager is placed into the graveyard, it's effect triggers. The state that triggered it's effect is checked. It had both a -1/-1 counter and a +1/+1 counter. The +1/+1 counter was there as of the snapshot of the graveyard action that put the Modular Trigger on the stack. (since once a card enters the graveyard, it no longer can have counters placed on it, so a card with modular has to check the last available information). The last available information when the card was being placed into the graveyard was that it actually had a +1/+1 counter on it. (tricky to understand because the game actually sort of Schrodingers that game state, where the counter is both there, and being removed at the same time)
The bigger question is.. what format are you playing where you have a scarecrow out, against a player playing a 1/1 green infect creature? Because if it's EDH, there must be a story to this game state. I'd love to hear it.
Once a creature is blocked, it remains blocked until the end of combat. (unless some other effect removes it from combat) Only trample will push the damage through otherwise.
good rule of thumb: If you see the tap or untap symbol ({t} or {Q} / T or :symq:) in the Oracle rules text for the card or if the rules require that the creature be attacking to activate it, then that ability is affected by summoning sickness. If you do not see that symbol, the card can be tapped as per usual.
One of the best answers to Hex Parasite too. It's not so much what it does but what doesn't it do. The only things it doesn't answer are counterspells and Go for the Throat.
I'm not sure the OP is understanding the interaction between War's Toll and Manabarbs correctly. Tapping a land to satisfy the two Ghostly Prisons does cause War's Toll to trigger, but only the lands that were actually tapped for mana (the 4 mana used to satisfy the two ghostly prisons) will trigger Manabarbs. War's Toll and Manabarbs have no interaction last time I checked. Not sure though.
Not sure if there's 2 Manabarbs on the field or not, but if there isn't, it's possible for the Stormtide Leviathan player to attack for 16 damage (thanks to Furnace of Rath) or if that player has a Quest for Ula's Temple activation with a Denizen of the Deep (bouncing all other creatures to remove the Leviathan's restriction) could still very plausibly win the game by attacking for 22 damage and paying 4 mana and 4 life, bringing them to 1 life and still surviving to see the lethal damage dealt.
Is my understanding accurate?
Disregard that, forgot about the Furnace doubling the manabarbs. =/
edit: addl info:
Garruk's ultimate I believe says 'Until end of turn..' not 'untap...' That cost could be a 5 or an 8 or a 6. Unsure. Considering his CMC is 3, and his original ultimate was -4, I'm going to guess it's a -5 cost. Maybe. Unsure.
+2 Target player puts the top __ cards from his library into her or her graveyard.
five or six is the blank. No way his + ability is 1, the blur doesn't look right.
His second ability appears to be a -3... I can't make out anything else about it.
There's an app for that. As in APSP.
1. Announce ability/spell. Choose targets if any are needed to be chosen.
2. Pay costs. (Eldrazi spawn token's sacrifice ability is a cost). Note that this happens before the ability goes onto the stack.
3. Place the Ability/spell on the Stack. If this is a mana ability, skip this step and immediately resolve the effect.
4. Hold or pass Priority.
Aggro will likely be shut down by the aggro-unfriendly caws before they get to you, and even if they get to you, you can just board in sweepers/gideon. As the hopelessness of the matchups increase in aggro consideration, more aggro will drop aggro decks for caw.
Combat: Arcbound Ravager does 1 damage to Glistener Elf at the same time a -1/-1 replacement effect replaces the damage the elf does. So you have a 0/0 creature with both a +1/+1 counter and a -1/-1 counter. The game state states that 2 things happen at the same time.. 1, that the counters cancel each other out, and 2, that the arcbound is placed into the graveyard.
The Ravager is placed into the graveyard, it's effect triggers. The state that triggered it's effect is checked. It had both a -1/-1 counter and a +1/+1 counter. The +1/+1 counter was there as of the snapshot of the graveyard action that put the Modular Trigger on the stack. (since once a card enters the graveyard, it no longer can have counters placed on it, so a card with modular has to check the last available information). The last available information when the card was being placed into the graveyard was that it actually had a +1/+1 counter on it. (tricky to understand because the game actually sort of Schrodingers that game state, where the counter is both there, and being removed at the same time)
The bigger question is.. what format are you playing where you have a scarecrow out, against a player playing a 1/1 green infect creature? Because if it's EDH, there must be a story to this game state. I'd love to hear it.
Check ebay closed listings in the past 6 months for a good check on what the going rate is for older foreign rares.