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  • posted a message on [IKO][CUBE]- Crystal Giant / Mechagodzilla
    This card has gotten more discussion than I'd have guessed. I just don't see the point. Are you hoping over several turns it becomes a better Vampire Nighthawk?
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Shark Typhoon
    I happen to support a WU cycling theme and I'm already warm to cards like this. I'll be giving it a shot because I see usefulness in not just the keyword, but also having flash creatures, tokens of any size, and a control wincon. Not sure what the cut is yet, though ... I wanna go ahead and say I don't wanna lose Mulldrifter.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Fiend Artisan
    I've lately been including more Dredge cards and I think this would make a fantastic addition to my golgari section. I'm also pleasantly surprised this didn't have some annoying birthing pod-like function; seems much better to just choose the cmc you're aiming for through paying mana.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] [CUBE] Luminous Broodmoth // Mothra, Supersonic Queen
    I think this is a great card to consider if you're looking for alternatives at 4cmc.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    It's so good that I actually think it would make games less interesting in my cube. Not including.
    Posted in: Cube New Card Discussion
  • posted a message on Nevinyrral's Disk
    Oh man, I haven't run disk in forever.

    I never liked blowing up my own oblivion rings. Besides, my W and B sections have enough sweepers as-is. Keg isn't what I'd consider a substitute, but it does give control another tool to work with. Sometimes that raging ravine can be a pain to the WU deck, and holding it at bay without pressing a big red button is appealing.

    Hypothetical scenario: if I just finished drafting, and I've got 3 wraths to work with in my pool, I'd wayyy sooner add in a keg to my final 23 than a disk. Hell, I might even prefer a cantrip to a disk, unless I had zero disenchants somehow. It's just a really clumsy way of getting that redundancy IMO.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Yeah, Isareth didn't really stand out for us. That would be my first cut.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Overrun
    I haven't run this card in forever. I don't think it's bad, but I'm always on the lookout for squeezing more out of each inclusion. I'd sooner recommend Earthshaker Giant (not sure why there's no preview, but he's the 6/6 for 6 from Game Night 2019) or End-Raze Forerunners because they're not completely dead on an empty field, and green has more synergy with creature spells than sorceries.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Masticores
    How do we feel about Lesser Masticore? It can be used in some persist combos and I feel there's a small appeal to artifact decks (tinker, trash for treasure) and graveyard-based decks (recurring nightmare).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] {CUBE} Murderous Rider
    Correct. When you cast an adventure, the spell goes into exile as it resolves. From there, you can cast the creature mode. If you cast the creature mode first, though, that's it; no adventure.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Sewer Nemesis
    I've given this guy a second look ever since I've gotten a hankering for more loam support, which began when I got a Wrenn and Six. I think a line of play for him might include early turns that have a touch of self-mill, then plays him as a sizeable beater, and then has the possibility of following up with a Doom Whisperer to threaten Hatred-like swings. I think it's pretty cool, and I think he might get a little better if we continue to get more interesting graveyard synergies in our list.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Master of the Feast
    I like my black section to have a lot of interesting utility and activated abilities, including Sac outlets. I think this guy is great but it's a clash in that choice in cube design. I think he gets a lot more appealing if you concentrate on filling your black section with aggressive beaters with tradeoffs; I feel like if I wanted to run Spawn of Mayhem, this could would be right there with him.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD][CUBE] Angel of Invention
    Yeah I love this angel. I can see the appeal of Baneslayer, but I find AoI more interesting because it has a staggering number of interactions with other cards in our cube. It also helps that if it immediately gets shot down, you still get some value. Plus, sometimes the anthem is a huge pro.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Vraska, Golgari Queen
    She's grown on me. There are plenty of things I'm cool with sacrificing and the removal seems to play better than it looks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Mogg War Marshal
    Not currently running, but he pops back up on my radar every now and again. 3 bodies for 1R is good. But on the other hand, it seems very awkward when not applied to the aristocrats plan. Whether or not I include him feels like a function of, "are my other red 2-drops pulling enough weight in supporting aggro?"

    Like ... some creatures aren't really meant for RDW, but also aren't too embarrassing to include there IMO (e.g. Dismissive Pyromancer). Mogg has narrower playability, and only gives a small perk to a secondary archetype in its color identity. I like my narrow cards to be more strongly archetype-defining, along the lines of Goblin Welder, or Purphoros, God of the Forge, or Wildfire. And, these decks might look for creatures that are very strong regardless, but have some special synergy with the theme; Pia and Kiran Nalaar (or just Pia) are very useful in numerous decks without much sacrifice in their ability to swing for good damage on the turn after they're played, for example. With a bulk of cards having broad use, and just a few cards with narrow (but strong) archetype-defining ability, I feel like it gives us a healthy draft environment where you don't have some kinda 'feelbad' situation where you got a curve, but it's bad creatures for your plan.

    I feel like Mogg fails to hold up in this regard, which is why despite me liking it quite a bit, I can never seem to find room.
    Posted in: Cube Card and Archetype Discussion
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