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  • posted a message on Non-Aggro Red
    Quote from happyjosiah »
    What are some cards that can help red not be so singularly focused on Aggro and Burn? Cards that make you want to splash red for them or enable a whole archetype on their own. I'm currently running Sneak Attack, Wildfire, Goblin Welder, Feldon of the Third Path, and Daretti, Scrap Savant, but even with those, it seems the majority of my decks end up mono-red or no-red. Any suggestions?

    If I'm understanding correctly, you feel that basically you're just getting RDW despite these other options being available?

    The quickest, easiest thing for me to suggest is that you reexamine how well these other cards are supported. Welder and Daretti are great artifact support cards, but how many artifacts do you have that really abuse them? I quickly glanced over your list and I gleaned this much: there are not too many 2-mana rocks (didn't see any signets or talismans example) and there aren't too many big targets (I didn't see things like Inkwell Leviathan, Ancient Stone Idol, Mindslaver). Could it be that the deck is just shy for tools and/or targets, making it a less appealing archetype to draft?

    Wildfire could likewise be missing out due to a smaller rock count; I also predict that a shortage of removal spells could make it feel like, "Oh, I'll never last long enough for this to matter". Do you have enough?

    Clearly, a 360 list is really hard to manage. So, I understand the above might not be too useful for you when narrower cards might just be less appealing to include. I would recommend you try to make alternative decks pop out a little more with as few tweaks as you can, maybe making 1-2 swaps for dedicated cards that can really reward people who try to go for it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    Well, it pulls archetype duty in both Tokens, Bant Flash and Polymorph. And put pulls combo duty in Intruder Alarm. It's been great in those four decks for sure, but it hasn't seen a ton of play in generic goodstuff decks yet, so I don't have much feedback on it there. I think it's a really cool card to draw when you're flooded, and it's nice to be able to ambush early pikers and bears with it. But it's mainly included for those 4 decks.

    I completely overlooked how it can work well in Intruder Alarm, that's pretty fun.

    Thanks for sharing your experience! I'll keep this in mind as I make my next round of changes.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Hi wtwlf,

    I was doing some brainstorming and happened upon a card I once cubed with a long time ago, Sprout Swarm. I quickly thought of your recent inclusion of Polymorph, and checked your list to find you've already included it! I'm curious, how are you liking it? Do you feel it pulls enough weight in Polymorph decks? Howabout outside them?
    Posted in: Cube Lists
  • posted a message on This or That discussion.
    Quote from armando.zuffi »
    Thank you all

    @Blue_Oneironaut I'm not running specific archetypes for those 3cc green cards in my cube. I run First Iroan Games that is a good but not spectacular in mindrange decks so I'm thinking of replacing its. Confused

    Ah, I see. From the looks of your list, you have a hearty number of 3s, so I feel like you might actually be better served by filling a different cmc slot altogether. Or maybe going for a unique effect. I didn't see Life from the Loam on your list, have you considered giving that a go? Maybe you could make that swap instead.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Pup > Noble > Mage > Messenger

    Yeah, the green cards are a hard comparison. The red creatures are all part of RDW, so you can apply the same benchmarks. First Iroan Games and Rishkar probably want to have good Counters support, maybe where Hardened Scales is a legit archetype. And even then, it might be hard to compare outside their archetypes; Beast might work well with really strong tokens support or Humans tribal? And, is he as good there as Iroan Games is in Scales? That's ... like impossible for me to answer.

    The problem is that the only commonality I can see between these is that they're midrange cards, and their power probably can fluctuate wildly on context. If you have a list of cube archetypes you support, maybe some of us can provide an assessment. Otherwise, like wtwlf says, I would probably be looking elsewhere (unless I were operating on limited budget/card availability).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from Resarox »
    Agree with wtwlf123, except for point 4). Mayor is so insanely strong, and I think it can lift serious weight even without humans around it. I really like to pick it up in a Simic Deck and just let my board develop itself with this card, Nightpack Ambusher, Nadir Kraken or Chasm Skulker while leaving counters open.

    Yeah I wasn't gonna bother but since you went out of your way to say it, this is 100% my experience as well. The card is exceptional in a deck with instant-spell plays, which simic does a great job at.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [JMP] [CUBE] Release the Dogs
    I'm generally not a fan of the token-generating spells, because I frequently find them lackluster outside of specific decks. Specialized cards are okay, but I also don't feel they're amazing in the decks that want them, either. Exceptions for me are X-cost spells, because these can be fantastic mana sinks in the late game, or a good plan for big mana decks.

    Getting four bodies for 4 mana is pretty good. And, if you're working with anthems like Spear of Heliod, this can actually be pretty potent. But, I would first compare them to cards like Hero of Bladehold and Leonin Warleader. These two cards are already doing a great job of giving you tokens for your investment, and I think in a much better way. Additionally, there are a bunch of 4cmc walkers like Elspeth, Knight-Errant and Gideon, Ally of Zendikar that also add to token support. I think the primary benefit here is that you get a burst of tokens immediately. But, apart from that benefit, I have to ask: do you really need more tokens?

    Because, we already have lots of cards that plop a bunch of dudes onto the field. Even in white, at 5cmc, you've still got stuff like Cloudgoat Ranger if you really want it, and even more people nowadays include Angel of Invention. These cards have the added benefit of having blink interactions, which a spell-based tokens generator lacks.

    Now, all that aside, if you still insist on playing cards like Sram's Expertise or this, I think that's totally valid but I highlight the above to really parse out why you'd want this card. If your primary goal is just maximum tokens in one go, then you already know your answer on a per-card basis: this makes 4 dudes for 4 mana. But, if it's not so cut-and-dry, Expertise does grant you an uncommon tempo advantage that might enable some fancy plays. I think if you consider it a toss-up, examine just what exactly what 3-drop you plan to freely drop to make use of that feature. If you can't particularly think of how to abuse it, maybe you want the dogs.
    Posted in: Cube New Card Discussion
  • posted a message on [JMP][CUBE] Emiel the Blessed
    Yeah, I genuinely like this. It's not cheap, but I think there are plenty of cases where I'd gladly pay 3 mana to blink dudes for disenchants etc.
    Posted in: Cube New Card Discussion
  • posted a message on [JMP][CUBE]Witch of the Moors
    lmao I forgot the title
    Posted in: Cube New Card Discussion
  • posted a message on [JMP][CUBE]Witch of the Moors

    Witch of the Moors 3BB
    Human Warlock
    At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
    This is a good card for people who like bad cards.

    If you're like me and are eager to see more payoff to support your lifegain archetype in B/W, I think you might like this card. Soul Warden, Soul's Attendant,Ajani's Welcome, Sorin, Vengeful Bloodlord, any creature with lifelink ... there are lots of ways to turn this card on the turn you cast it. And, since it triggers on end step, you can cast after you've gained life earlier in the turn; I think that's a huge plus, because you don't telegraph the trigger. I mean hell, you can even suicide the lifelinker into the red zone and just get it back to hand on end step. If you're active, you pass the vindicate test and can get up to 3-for-1 on the turn it comes down. And it can keep activating on successive turns.

    There are numerous downsides. First, it doesn't trigger itself; you might find it near useless outside of lifegain decks, because incidental lifegain is ... incidental. A 4/4 for 5 isn't a great deal; won't survive a wildfire. But, it's not going to die to a stray bolt, so it's not abysmal. Furthermore, the way the trigger works, you're still vulnerable to huge tempo loss with no value if your opponent can respond at instant speed.

    Might be preferred in other formats, like Commander. But, I think for people who specifically want a lifegain archetype in cube, it's worth considering a handful of dedicated payoff slots with cards like this. If you're not interested in that, I think it's an easy pass.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][M21] Testing and Includes Thread
    Nothing is set in stone, but cards I'm gonna test:

    Basri's Lieutenant - overlap with +1/+1 counters, persist, tokens
    Seasoned Hallowblade - mainly just for aggro
    Barrin, Tolarian Archmage - probably just gonna upgrade Man-o'-War
    Ghostly Pilferer - Works for graveyard strategies or as an ophidian in tempo strategies
    Vito, Thorn of the Dusk Rose - we do B/W lifegain
    Jolrael, Mwonvuli Recluse - this is a stretch, but we have a U/G deck that plays a bunch of ophidians and Edric. Been looking for more 2drops for this deck specifically. There's also plenty of cycling and cantrips, but currently unclear how much support that really gives her.
    Llanowar Visionary - Listen I still include Venser, the Sojourner and I want turn 3 blinking for cantrips just let me have this one guys
    Conclave Mentor- Hardened Scales is frequently in and out of the cube because I'm eager to get +1/+1 counters working. Since I started including persist combo, this has seemed more likely. Not sure what the swap is, but I'm thinking of giving this archetype another go soon, and this card will be welcome
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][M21] Ghostly Pilferer
    What a weird card. I can't really say no to drawing cards or discard outlets on a piker, though. I'll definitely try to find room.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] [M21] Barrin, Tolarian Archmage
    Glad Barrin finally got some justice.

    Can't wait to get my hands on one.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Subira, Tuldizi Caravaneer
    I'm not impressed with that second ability at all. Casting the creature, paying 2 mana, tapping, and discarding your hand all to do a restricted-to-low-power-creatures version of what Edric does for the cost of 1UG ... awful. Her use will be making your guys unblockable, but it doesn't even work on herself? Yeesh.
    Posted in: Cube New Card Discussion
  • posted a message on The Polymorph Deck
    I'm always excited by the idea of adding a new archetype; was pleasantly surprised to see you bring this forward, wtwlf.

    I hadn't realized there were so many 4-5 polymorph effects already available. I think that definitely bodes well for making this a draftable deck. The biggest hurdle at this point has already been brought up: viable token generators. It's great that most cubes have a few enablers to this deck already, but at the moment many of these appear to be in black/white, while the polymorph effects are red/blue.

    Don't Oko, Thief of Crowns and Dovin, Grand Arbiter (if anybody still likes him) work in this deck?

    My biggest fear at this point is that you not only have to get key cards, but you'll have to do so among 3+ colors and then also secure a reasonable wincon ... I think that could be a tall order. Alternative token generators exist in UR, but they tend to be subpar and might dilute the overall strength of your cube if you opt to include them.

    Maybe could consider:
    Crow Storm if you're already supporting storm and don't mind silver-border
    honor the god pharaoh if you like bad cards
    lazotep plating curiously seems useful even if you don't end up using the token for sacrifice; like it's a way to protect your guy if not enable the combo.
    mask of immolation is mortarpod, and I think people liked that card for approximately 5 minutes in 2010, right?
    Mu Yanling, Sky Dancer seemed like a card some folks liked for a hot minute? Granted there's a delay in the token generation, but you can still go off turn 4.

    Was gonna suggest Jace, Cunning Castaway but nope he sucks even here

    Anyway, I think you've made some great observations and it might be worthwhile to keep our eyes open for more enablers in the near future. I'm curious how it ends up shaping out.
    Posted in: Cube Card and Archetype Discussion
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