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  • posted a message on [CUBE][NEO] Invoke Despair
    In my experience it's a very solid card for aggressive black decks. Against control it often may just read as Deal 6 Draw 3, which can be great, but also nice to just get rid of their PW or whatever.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MAT][CUBE]Tranquil Frillback
    Very cool card. I've always been annoyed that kicker costs don't work with flicker, but this does. I agree it would be good for larger lists that are looking for greater versatility.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MAT][CUBE] Cosmic Rebirth
    White in particular has a lot of cool 3-drops that flashing out of the yard could probably lead to some cool plays. Worth a shot!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MOM] Khenra Spellspear
    This one caught my eye as well. I think the ward 2 is also nice, because leveling it up only for your opponent to untap, kill it, and move onward without much tempo loss might feel kinda bad. Obviously instant removal will still hit your tempo hard, but I feel like the front body is entirely reasonable so it's not like you MUST transform ASAP and can wait for the best opportunity.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MOM][CUBE] Nahiri's Warcrafting
    I was actually interested in Rebel Salvo as a red Hero's Downfall, but this also seems pretty cool. While "this turn" is obviously a restriction, that you can potentially get any value for 3 mana on a fairly solid removal spell seems potentially worthwhile. Although red's been getting draw-ish spells lately, I still feel like getting card advantage can be a little difficult so I welcome this kind of design space at the very least.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MOM][CUBE] Chrome Host Seedshark
    I appreciate OP outlining all the perks of the card. My immediate thoughts were likewise the control angle; turn 3 this guy turn 4 wrath doesn't leave you with nothing. Transforming the token may come at a price, but I dunno 2 mana play a 4/4 is probably a solid line against most aggro decks. And if you don't need to wrath, it feels almost certain that you'll get some value if it sticks at least a turn.

    If I had to find a critique about it, it's that I think it'll operate slowly. If you're hoping to generate humongous tokens with it by casting big spells, I feel like those big spells will probably win anyhow. If your big spells don't resolve, your opponent will probably find time to deal with most tokens unless they are particularly big. At the other end of the spectrum, 2/2s and 1/1s will probably be really hard to make use of to close a game if you manage to get the advantage, and they may be little more than 2-mana roadblocks if you're on the back foot. 3-4 mana spells feels like the sweet spot for me?

    I feel like there is huge potential for it, but I'm mentally prepared for the reality to be just 'pretty good, nothing spectacular'.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MOM][CUBE] Guardian of Ghirapur
    I love it! Will cube alongside Flickerwisp.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MOM][CUBE] Wrenn and Realmbreaker
    I've been eager to get more interesting 3mv noncreature spells in Green, and I think this looks worth trying out because its abilities seem versatile and I don't think we've had a PW much like this before. Fixing for a 5-color deck is probably very helpful, and the +1 seems very reasonable for either offense or defense in most decks. I particularly like that any land I animate will still be able to tap for (any!) mana after an attack, so using the ability doesn't seem like a huge liability for tempo. It would have been very cool if it also untapped the land (so you can avoid a do-nothing if you tapped out to play it and don't want to -2 yet), but maybe also getting ramp on this PW would have been too much for 3 mana. And while I agree that the -2 could have been nicer by opening up the whole gy for targets, I think it still provides a reasonable amount of value for the mana investment.

    I predict this Wrenn will be a fun inclusion for people who include 5-color as well as those who have some graveyard themes available; I don't think reanimator decks will necessarily want it, but it looks helpful for fueling delve or delirium. Although, I guess that land can still be sacrificed to Recurring Nightmare if you're willing to go for it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [LTR][CUBE] Reprieve
    let me get this straight

    you pay 2 mana and it doesn't even get rid of my opponent's spell? they get it right back to hand? and all I get in return is a cantrip. It's like you pay 1W and nothing happens at all

    I'm skipping this for a much stronger card that recently pinged on my radar, Devoted Hero
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [FUT][CUBE] Scout's Warning
    I've previously considered this card because I was eager to find a good cantrip in white that didn't come with Protection from [Color]. But I've never actually played with it and ended up finding space for Ephemerate instead. Do you find it has good applications beyond combat? I wonder if it could further support including it if people think it's good also at like, flashing in Kiki-Jiki to strengthen your combo or something.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Chromatic Star
    The value of this card was recently highlighted to me through playing BRO limited. That format had a couple of cheap mana-fixing cantrips that fit into any deck, and often rewarded me for cutting back on land in exchange for greater filtering for bombs and sac fodder for set mechanics. I feel like artifact decks will often enjoy it, and non-artifact decks will also find it playable.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Phyrexia: All Will be One Includes & Testing Results
    Quote from steve_man »
    My Phyrexia: All Will Be One HOT TAKES article is up on CubeCobra!

    https://cubecobra.com/content/article/63cdc20892c43d0f6bd71959

    Feel free to join the Online Cube Drafts Discord Group to discuss all things Cube plus use Xmage to host tournaments to draft / play with our own cubes!

    https://discord.gg/wRVzHQR


    ty for sharing. btw I totally overlooked Lukka until I read this analysis - I was once blind but now I see.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONC][CUBE] Glimmer Lens
    Okay so between this and the Prototype dudes in white, I think this is meant to be part of a Standard deck with Touch the Spirit Realm. Cool to blink, but also hard to achieve in cube (we're usually targeting creatures, not artifacts). I don't think it makes the cut unless you've really gone in hard on this kind of strategy.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Reckoner Bankbuster
    I have it in my list but haven't had a chance to test it. My experience with it has been in Arena, where it was solid enough that it piqued my interest. I think conceptually at least this and Mazemind Tome are nice to have as options in colors that otherwise have very limited card draw.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ONE] Tyvar, Jubilant Brawler
    I think I want one just because I enjoy a card that features an elf joyously beating the hell out of a phyrexian

    Seems quite good if you can elfball. And if your elves start getting shot, you can minus to start getting them back. My impression is that it's a really specialized card, and that might discourage people from finding room for it, but I could see it being very fun when it works. I might give it a go.
    Posted in: Cube Card and Archetype Discussion
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