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  • posted a message on [BRO][CUBE] Teferi, Temporal Pilgrim
    I think it's solid, but I imagine it's even more fun if your deck has a couple Wheel effects in it
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO][CUBE] Gix, Yawgmoth Praetor
    This is great! I anticipate Gix will excel in stax/attrition style decks, getting you some much needed cards after you spend resources keeping the opponent down. Like it'll be cool to swing in with Rankle to force a mutual discard but then recoup what you lost with Gix's trigger.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO] [CUBE] Recruitment Officer
    The ping-lion would be a pretty cool card too, but I think I'm on team Recruitment Officer on this one. Getting to dig for a chance at a Mother of Runes to give my biggest guy evasion, a Selfless Spirit to give my team wrath protection, or a Skyclave Apparition to remove a problem permanent seems really good. I think it's totally fair to argue this is obviously happening at later stages of a game and thus might be too late to be relevant (how much mana do we really have in a turn), but this ability is doing precisely what the aggro decks would want to keep fighting if initial phases of the game didn't play out perfectly, and there is likely no clear winner next turn.

    It seems like maybe there are differences in design philosophy here? It's like some people are looking for aggro cards to win faster, and others are looking for ways to give aggro decks endurance. I personally want my aggro players not to have a mentality of "I basically win on turn 4-5, or not at all". And I feel like if I adopted that perspective and front-loaded all my aggro cards, that would almost be a self-fulfilling prophecy? While the general plan of aggro is to beat the opponent before they get to enact their plan, I don't think I've ever played in a limited setting where aggro players simply never reach 6 mana or higher in their best-of-3s. It's uncommon that aggro plays the perfect curve-out, and it's uncommon that the control decks draw into all their tools or wincons precisely when they want them. Classic matchups can go incredibly long. And I anticipate this card will do well there.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Final fantasy and assassin creed are coming in mtg universe beyond down the line
    I don't really care about this kind of product, but I feel like if the FF cards aren't somehow connected to Triple Triad, they'll have really missed the mark.
    Posted in: The Rumor Mill
  • posted a message on [BRO][CUBE] Queen Kayla bin-Kroog
    The ability is super cool but I also feel this is a poor match for most cubes. I think you would need a very slow environment packed with board stalls for this creature to shine. I bet Commander players will enjoy it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO][CUBE] Surge Engine
    I'm a big fan of creatures like this, particularly in blue. You can play it early and it may just trade 1-for-1 with an attacker or a bolt. But if it sticks around, it continues to have a purpose as a wincon. You'd still want other contingencies, of course, because like everyone here has noted it's quite vulnerable.

    I wouldn't be super eager to play this in a deck that wants true-name. It could fit there, but I'm thinking more like a big control deck, WU/x style, that is light on creatures and whose early plays are mostly just roadblocks and disruption. While say a Wall of Omens gives you the value up-front and is always kind-of acceptable in off-matches, this takes a different route and provides a threat when a defender would otherwise look kind of dumb.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BRO] [CUBE] Recruitment Officer
    I dunno about 360 but I am very enthusiastic about trying it at 540
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Sphinx's Revelation
    Yeah, as someone who played that deck in standard there's a huge nostalgia factor for me. I also include Elixir of Immortality, lol. I don't think the lifegain is nothing, but it's true you've got some heavy restrictions for a small gain.

    I agree Stroke of Genius is the most sensible version.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [40K] [CUBE] Old One Eye
    Seems good. Just a ton of power for 6 mana. And discarding two cards is hardly a big deal when you get two creatures.

    It's a shame I don't care to support UB. Guess I'll be skipping it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DMU][CUBE} Yavimaya Steelcrusher
    Definitely. I don't think it makes tight lists - not sure it makes mine at 540. But I dunno I'm a sucker for cards like this, especially when they can sac to shoot artifacts etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DMU][CUBE]– Archangel of Wrath
    It's certainly a solid card. Each mode can be worthwhile and can fit into a variety of decks. My guess is its best use is probably in stabilizing against aggressive decks, shooting down two nerds and giving you a chance to regain lost life.

    I guess at first glance it didn't strike me because it's not filling any empty holes in my list. I think white has plenty of options at 4+ mana that also give good value and help stabilize your game, and some of them can be abused for really powerful synergies or outright combos. But, upon second look, I might want to try this in my mardu slot to just have more spells that can be upcast for greater benefit.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DMU][CUBE} Yavimaya Steelcrusher


    Incredibly simple card. Very easy to overlook. Here, I am going to make a brief argument for it:

    Imagine your board is a Goblin Guide and something like Dismissive Pyromancer or Goblin Cratermaker, or any other reasonable utility creature that isn't too embarrassing to attack with. Your opponent slams down a Questing Beast. Fighting through a Questing Beast might require you to just suicide through, or 2-for-1 yourself, or at the very least take a very large tempo hit.

    If you have instead a Goblin Guide and a Yavimaya Steelcrusher, you can present your opponent with a 1-for-1 trade through Enlist. You just get to attack in for 4, trading upward in mana cost, no loss in card advantage or tempo.

    Clearly there are scenarios where this isn't quite so good, e.g. your opponent also has a random bear they're willing to trade instead. So there are limitations. But, I think this is a reasonable second-tier include for cubes that want to give red new ways to compete in creature-heavy environments.

    Very curious to get your thoughts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DMU][CUBE] The Elder Dragon War
    Quote from TalosMaximus »
    it is debatable on whether or not its "rare" for red to get a 4/4 flying with upside, but within cube context we have more than plenty that remain largely unplayed.

    Atsushi, the Blazing Sky, Leyline Tyrant, Manaform Hellkite, Moonveil Regent, Verix Bladewing, Thunderbreak Regent

    These all have quite significant upsides. And being a token is quite a downside for a 4/4 flyer. So you really have to gain some value out of the first two chapters if this card is to be included for power reasons.

    I fear that 2 damage at turn 4 is just a turn too late.


    Thanks for the examples. I must have wrote those cards out of my memory.

    Although, apart from Atsushi, I would respectfully disagree that these upsides are significant in a cube environment. I find most of them clunky and oftentimes irrelevant. I daresay the option of a sweep and a loot is immensely more helpful for a controlling red deck than a death ping, or the ability to tap out for a 2-for-1, or to make a temporary token off of a brainstorm or a lightning bolt. I would sooner play a Thunderbreak in an aggressive deck, although that's the only place where I care about having that card, whereas this is way more useful in decks that aren't just going face. This could be wrong, but they genuinely read to me as flavor text.

    I understand a lot comes down to our personal tastes and our unique cube design. I guess what I'm trying to say is that I think this card is way higher on the list cards that I'm interested in. You're right that the benefit must therefore come from the other modes, and I think that absolutely, that value is above what else is out there because these are definitely things I want to do in my cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [DMU][CUBE] The Elder Dragon War
    2RR - read ahead to get a 4/4 Dragon isn't the worst card. In fact, I think it's rare for Red to get that kind of rate on creatures. I agree that this option on top of the value of the preceding modes makes it better than the usual saga. Could be worth a shot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Shadow Prophecy
    Nice find! I overlooked this one.

    I appreciate that unlike converge, domain just requires you to have the land types; a single triome does a lot for this card. And honestly, I love instant draw-2s, I love putting stuff in the graveyard. All that said, this is another one of those cards that I want to play, but not sure if it makes it. I think there are cases where you might just have only single basic type alongside painlands or pathways, making this a lot less impressive. That kind of variability leaves me a little worried and makes me want to look elsewhere for a comparable effect.
    Posted in: Cube Card and Archetype Discussion
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