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    posted a message on UW Control
    Surgical is definitely powerful enough to warrant maindeck inclusion right now, but even drawing 2 against non-GY decks is usually game losing. There's no way 4 can be correct.

    Force of Negation is the new Force of Will - just hit the Altar and they become a bad dredge deck. A few FoN and a pair of surgical in the main, coupled with a trio of Rest In Peace out of the board should bring that match closer to even without auto-losing to the rest of the format.

    Also, Karn isn't doing you any favors in your bad matchups either, especially the ones you seem worried about the most, the GY-Aggro matchups. Spending two turns and 5 mana over turns 4 and 5 on a grafdiggers cage is a losing recipe, and then you're stuck with the crappy situation of deciding between leaving your Cage in the board or having dead Karns.

    I feel like it's beating a dead horse at this point, but Karn is awful in UW. Think about how much better your GY-aggro match would be if you had the space for 3 Rest in Peace in the board.
    Posted in: Control
  • 1

    posted a message on UW Control
    Quote from Humstuck »
    I agree that maybe fetching a snow basic instead of a shock first turn to deal with a creature might be a problem. I just think its the most interesting in the new possible options. Very possible oust or condemn are still just better.


    It's not just fetching a snow-basic turn 1, it's fetching a snow-plains - we want to cast logic knot on turn 2 and we have triple blue spells we'd like to cast on curve as well. By the time you factor in 4-5 colorless sources in the deck, you ideally don't want to be fetching plains in there first 4 turns unless you think your opponent is on blood moon.

    I think it's better than Oust after turn 1 though, since you can fetch snow-island after having fetched your first shockland.
    Posted in: Control
  • 1

    posted a message on UW Control
    We should be favored vs Tron and your list doesn't reflect that you are worried about Tron at all; only 3 field of Ruin? Detention Sphere, 2x Tef3, timely reinforcements,0 Surgical. You can shore up your Tron matchup without too much work just by changing around those numbers alone. We should also be more favoired, heavily favored, vs Tron come MH1 - I can't imagine them ever beating Force of Negation granted you don't cut down on the number of non-Tef3 planeswalkers. They are just never going to beat Narset, JTMS, or Tef5 with Force backup. I think the matchup will be so good that it might be correct to adopt a manabase similar to the one you already have; less than 4 Field and possibly more than 1 Blast Zone.
    Posted in: Control
  • 1

    posted a message on UW Control
    Generous gift is like 4th pick draft chaff. It's completely unplayable in modern. The vast majority of threats in modern provide value on ETB meaning you're going to be down 3 cards when using a Jace or Tef5 minus and down 4 cards when you path it. I don't think this card is playable in UW control even if it has split second and cost a single white Mana.
    Posted in: Control
  • 1

    posted a message on UW Control
    Unless the blue marble does something other than be a blue marble, like say draw a card or scry, or that not all the blue marbles are the same and exist outside of a hypergeometric vacuum.

    If you read back a little further you'll see that I suggested that in order to play a 26 land version I would cut all Serum/Opt in favor of Heiroglyphs. Losing out on the scry absolutely does hinder your ability to cast colored spells.

    You're also not considering how many hands with a fetch (or any dual) plus a colourless land are keepable, of which there are many. Every time you add a colorless source, those combinations go up. So while adding a single colorless source in place of a spell doesn't change the odds in a hypergeometric vacuum, the game of magic isn't played in such a vacuum.
    Posted in: Control
  • 1

    posted a message on Modern Esper Draw-Go
    Quote from chaos021 »
    Quote from user-11186802 »
    Hello, why play esper over something like uw ?


    Esper Charm and Fatal Push are really good right now.


    Esper Charm is always good, I don't think there's anything about the current meta that makes it better than usual. I'd say charm gets better as the format gets slower and I don't think that's the case; with the new mulligan in effect everyone is trying to combo-kill as fast as possible.

    I'd like to hear an argument for why Push is good right now too. I don't see much of an argument over why Push is better than Condemn currently; there aren't a ton of ability-creatures right now, most decks are attacking to win. Condemn is much better against Titan decks, much better against pheonix, better against dredge etc. Bob, Teeg and pyromancer aren't running the format rampant so I wouldn't say push is especially well positioned either.

    There isn't really a good reason to be Esper over UW right now. It's just a style of deck that everyone loves and when it gets any share of coverage people get a little over zealous.
    Posted in: Control
  • 1

    posted a message on UW Control
    Depends what you mean by need, that's why budget discussions are tough. I would say all UW control lists need colonnade and you disagree based on budget.

    So do you need Minamo? Well it definitely makes ojutai better, but I would spend money on colonnade before Minamo.

    If you do decide to go ojutai, give blessed alliance a shot. It works as both removal and protection.
    Posted in: Control
  • 1

    posted a message on Modern Esper Draw-Go
    People are clamoring over Veto because they don't realize the actual cost of the second color requirement; Take a look a pro's UB lists from the last decade and you will see that even in aggressive UB strategies like Faeries (Yuta Takahashi is prime example) and count the number of negate vs countersquall - among pros it's zero squall.

    Of course uncounterable is worth more than 2 life in most scenarios, but it's not a strict upgrade over negate in decks with quadruple color requirements and multiple colorless sources. You're going to want negate more often against aggressive strategies so that you can double spell earlier and against controlling or combo decks you're going to want Veto. This makes me think that the first obvious spot for Veto is replacing some number (maybe all) of negate in the sideboard.
    Posted in: Control
  • 1

    posted a message on UW Control
    Yes, I do play mostly online and basically only play paper when a major modern tournament is around my city (just outside Toronto). I hadn't really considered that paper players wouldn't adapt and would just play the same old deck they always have. I definitely should have because I'm pretty much doing it myself - if it wasn't for not having paper copies of living end I think I would be on UR electro-end.

    Thanks for all the advice, I'll take it into consideration.
    Posted in: Control
  • 1

    posted a message on Bant Draw-Go Control
    Finally got to play against Izzet Pheonix a few times with the deck (list very similar to Annihilator's last list, i'll post below), it feels very close went 2-2 against them in matches and 6-6 in games. RIP was clutch despite what I've been hearing more seasoned players saying - something along the lines of "you don't want RIP because access to Snap-Exile effects (path, purge) is one of your best lines". I think that might be true but it seems to me that you actually have more access to path/terminus when they can't surgical extraction on your exile effects. I don't think it's actually correct to try to play the surgical game against them (bring in your own surgical) because they run 3 copies of it and if you're going to try to hit their pheonix they will just surgical it on their own and only exile 1 copy. I'm fairly certain bringing in surgical against them is actually wrong and might not even be worth the sideboard slots right now.

    I think I've got enough matches under my belt (around 75) with this deck (control like annhilators) now to make a statement about it's power level - On an absolute judgement - the deck is strong enough to play with the big boys. On a relative judgement - The difference between UW control and this deck is not substantial enough across matchups to warrant giving up points in the burn match (via a worse manabase). UW and Bant pretty much feel the same in most matchups outside of control mirrors where Bant feels miles better , and slightly better against tron but not enough to make it a favourable matchup.

    My conclusion would be to keep an eye on the meta and new cards; if burn stops being such a huge force in the meta or if we get some new 1cmc toys then this deck could be a good option over UW miracles.

    I'll keep checking in here with you guys but I think I'm going back to UW control for now and trying to figure out if 1 RIP and 2 Relic of Progenitus belong in the main.

    cheers.

    Posted in: Deck Creation (Modern)
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