Idk if this has been said yet, but to those complaining about the elder subtype, remember Ugin is responsible for the creation of these dragons, and Ugin is an Elder Dragon. Not sure the exact ramifications of that, but these dragons are directly related to an original Elder Dragon.
Pretty interesting that it's the literal dragons from FRF still alive in the new present. I figured we'd just get their ancestors or something, but no, they're just older. I assume we'll see new card versions?
Well, one of the arts *does* look an awful lot like a new Kolaghan.
If they are back, I'm betting they'll be Mythic this time.
Hopefully they will be Wedge colored aswell for EDH.
I guarantee you 100% that they will not be wedge colored. The dragons are specifically against the enemy color in the wedges, it's not going to happen.
I'm curious as to what would happen if they unbanned everything and let it fly. Could be interesting.
Pod I could give or take honestly, although it seems like with the power and consistency along with the ability to accumulate massive value, it's a reasonable ban.
TC, it was just a matter of time, it was basically Ancestral Recall. DT, not quite as broken, but I can see why they banned it. While I fully understand why TC is restricted in vintage, I think its hilarious, largely because people thought TC would suck before it came out, and now it's proven too powerful to have unrestricted even in vintage.
It is far easier for a character already involved in the story with motivations and goals to be involved with the story rather than a non-entity getting drawn into the narrative for no apparent reason.
The reasons need not be made apparent, or may be kept vague, until they're necessary for the story. Or we're left to piece them together via Intet's actions once she and the other Planar Chaos dragons are released. Have we seen Ghost Ugin speaking directly to Sarkhan in a UR where Ghost Ugin is the narrator?
Tormenting Voice. The Ghost has been confirmed to be Ugin, Sarkhan is quite obviously himself. There's your evidence. The Planar Chaos dragons are 100% irrelevant to everything outside of Time Spiral block, let alone this story line. Barinellos can you lock this thread?
this picture is obviously Mardu's 'lightning dragon' but i also love how this also explains Crackling Doom's flavor text of ; "Do not fear the lightning. Fear the one it obeys"
I mean it was pretty well explained by Mardu lightning mages already.
After so much hype and foreshadowing, Nahiri is finally depicted! I am excited, but I am also sorry to say that I am disappointed and underwhelmed by her, since all of her abilities are equipment-related. I wish that WotC would not print planeswalkers with such limited focus (i.e., Tezzeret focusing on artifacts, Koth focusing on mountains, and Nissa initially focusing on elves), since those planeswalkers require a very specific type of deck to function at their fullest potential.
Since she played a role in helping to imprison the Eldrazi, I was expecting that at least one of her abilities would reflect that and be a "restrictive" or "imprisoning" ability, but I see that that is not the case. Nevertheless, it is good to finally see her represented in a card.
While I will admit that she was not what I was expecting, it works very well with her background as given in the story. We may well get a more control oriented version in the near future. however, your complaints about other walkers are ridiculous, Nissa aside (she was terrible, referred to one specific card). Koth is a Geomancer, the best way to represent that is using mountains, and if you're playing red, chances are you have some mountains anyways. Tezzeret is a master artificer, to have him not use artifacts in his cards would be to have his card not fit his character at all. They won't make every walker generically useful, nor should they. It gets boring, and very hard to create balanced, original designs.
I do hope that they release a contemporary version of her with more mastery of binding magic.
Valley Dasher is in fact pretty good for aggro decks. Mardu Hateblade performed very well also. I went 6-1 with a deck mostly composed of small aggro creatures and removal. all commons except 4 uncommons. In a draft where people pulled Sarkhan, Butcher, icy blast, rakshasa vizier, and Savage Knuckeblade among others. Although the real star tends to be Trumpet Blast.
It bugs me somewhat that the green planeswalker that's featured isn't Garruk, but Nissa. Seems to break the original planeswalker cycle a bit. But then that would require the white planeswalker to be Ajani, which wouldn't be very exciting.
Speaking of the mystery white planeswalker, maybe this will be a newly-revealed planeswalker who will be important to the storyline in one of the next few sets.
Aka Nahiri? Exactly what I was thinking when I saw that the white planeswalker is unrevealed for some reason.
Yeah that seems about right, that was my first thought.
Fire Covenant is incredible removal at instant speed. Sure they've made cards that are arguably better but the flexibility probably makes it unlikely. And why would they reprint Destructive Revelry it's still in standard? Japanese, Greek/Roman and Mongolian mythology don't really have angels in them, and all have demons or very demon-like creatures, so that makes sense. And they won't reprint Ancient Tomb, it's likely considered way too powerful for standard and modern. Grand Coliseum i guess could make a return in theory, but if they were going to do that they would have done it in the Greek/Roman block where it fits flavor wise, not the Mongolian block where it's totally out of place.They've stated that they consider Mana Leak too powerful for standard so that's a no, and Lightning Bolt is gonna be gone for a while before it comes back, its the most powerful burn spell ever printed, especially in a relatively low power environment when compared to the setting of its last printings.
Where has WotC stated that mana leak is too powerful for standard? And if it was legal in standard before, why not again?
What is wrong with having powerful removal in the form of fire covenant?
What about a functional reprint of temple of the false god, with a generic name that does not reference a specific character or setting?
They've stated a few times that mana leak is a more powerful counter spell than they want in standard. i'm too lazy to look up where but i promise you it's happened. fire covenant you never know they haven't said no to it. and temple of the false god is entirely possible
-Ancient tomb and/or grand coliseum
-Destructive revelry
-Vengeful rebirth
-A function reprint of either Shivan dragon or moonveil dragon, with a generic name that does not reference a particular setting of the game
-The Shadowmoor/Eventide "filter lands," although WotC may not wish to have such lands in a block that already has extremely good mana fixing.
I did, but I still do not understand why mortify was not reprinted in the same standard environment as the Theros block, which has a strong focus on enchantments (and all sets have a strong creature presence).
Fire covenant is unlikely, too powerful and "old world" shenanigans. Lightning angel is no-go, especially after mantis rider being there, plus no Angels on the plane (finally). For the rest, they'll avoid similRities with Alara, and don't forget that the rest of the block is not necessarily tri-color.
What do you mean by "finally?" Neither Kamigawa nor Theros have angels (but both they and Tarkir have demons, interestingly), so there being a plane without angels has already happened. What do you not like about angels? And what is wrong with fire covenant?
Fire Covenant is incredible removal at instant speed. Sure they've made cards that are arguably better but the flexibility probably makes it unlikely. And why would they reprint Destructive Revelry it's still in standard? Japanese, Greek/Roman and Mongolian mythology don't really have angels in them, and all have demons or very demon-like creatures, so that makes sense. And they won't reprint Ancient Tomb, it's likely considered way too powerful for standard and modern. Grand Coliseum i guess could make a return in theory, but if they were going to do that they would have done it in the Greek/Roman block where it fits flavor wise, not the Mongolian block where it's totally out of place.They've stated that they consider Mana Leak too powerful for standard so that's a no, and Lightning Bolt is gonna be gone for a while before it comes back, its the most powerful burn spell ever printed, especially in a relatively low power environment when compared to the setting of its last printings.
Nahiri, the Lithomancer 2WW
Planeswalker - Nahiri
+2: Until the beginning of your next turn, Nahiri becomes an artifact with indestructible and hexproof.
-3: Put a colorless artifact token named Binding Hedron onto the battlefield with "when Binding Hedron enters the battlefield, choose a creature or planeswalker and exile it until Binding Hedron leaves the battlefield."
-10: You get an emblem with "Creatures your opponents control can't attack or block, and activated abilities of permanents your opponents control can't be activated."
{4}
No idea how balanced it would be, but i'm sure it would be good. The +2 only really fits if she did bind herself somehow and is in no way offensively useful, but it would be cool, and I love the flavor of the -3 (I purposefully engineered it so it can get hexproof or shroud things). The ultimate is dubious I wasn't really sure what to put for the ultimate, but that seems somewhat appropriate. The Binding Hedron ability would be a dream though that would be so cool.
No 'lithomancy' in your card, obviously wrong for a character called 'lithomancer'.
Also I don't expect her to be mono-white with some Gideon reprint expected soon and already a thousand white walkers.
UW seems a good guess with Venser gone and Celestial Colonnade representing what 'lithomancy' could be.
I expect more something like: 4UW 5 loyalty
+1 : Target creature you control becomes a 4/4 with vigilance and flying.
-2: Name a nonland card.Exile all cards with the chosen name from the Battlefield. Return them to the Battlefield at the beginning of your next turn.
-7: You get an emblem with 'Creatures without flying can't attack'.
No Lithomancy? and then you give that? do you know what lithomancy is? For all we know yours could be just as likely but you can't tell me mine isn't a good representation of a lithomancer. She turns into a hedron and creates hedrons, thats exactly what she's speculated to do in the storyline.
But we're also not alluding any demonic-assistance here like Liliana has done. Nahiri could have some preservation powers of her own. Theoretically, she could crystallize herself. Sort of like a cryogenic state.
I thought of something similar. Since she is likely a white mage specializing in binding magic, she could have cast a sort of Oblivion Ring on herself to stay safe and told Ugin where to find her when her powers would be needed.
I just can't imagine she would simply let herself die of old age knowing her responsibilities regarding the Eldrazis.
This actually I feel like could be quite likely. Nahiri's mysterious disappearance would be explained by her locking herself away in a hedron or O-ringing herself to keep herself in stasis until she was needed again. It would be great if they made a white planeswalker who wasn't entirely creature/combat based. Some sort of O-Ring-like ability would be pretty cool, although I'm not sure what else would work, it'd be interesting to think about. A white control walker would be awesome. In any case I feel like it's entirely possible that she'll be back as a new white planeswalker (I hope so) because she's very relevant to the storyline.
It would be awesome if she had an ability that produced an artifact token that had an o-ring effect. very thematically appropriate, and it would be so good.
(Mods please don't yell at me I know this isn't card creation I just feel like this is the only relevant place to put my idea for Nahiri)
I would be so pumped if Nahiri was something along these lines:
Nahiri, the Lithomancer 2WW
Planeswalker - Nahiri
+2: Until the beginning of your next turn, Nahiri becomes an artifact with indestructible and hexproof.
-3: Put a colorless artifact token named Binding Hedron onto the battlefield with "when Binding Hedron enters the battlefield, choose a creature or planeswalker and exile it until Binding Hedron leaves the battlefield."
-10: You get an emblem with "Creatures your opponents control can't attack or block, and activated abilities of permanents your opponents control can't be activated."
{4}
No idea how balanced it would be, but i'm sure it would be good. The +2 only really fits if she did bind herself somehow and is in no way offensively useful, but it would be cool, and I love the flavor of the -3 (I purposefully engineered it so it can get hexproof or shroud things). The ultimate is dubious I wasn't really sure what to put for the ultimate, but that seems somewhat appropriate. The Binding Hedron ability would be a dream though that would be so cool.
I could see this being something that definitely happens. I vaguely remember second part of the Planewalker's guide mentioning a different "now" in which the humans were led by the dragons, so that could be a possibility in that reality. 5 mono colored clans each led by a legendary dragon.
I guarantee you 100% that they will not be wedge colored. The dragons are specifically against the enemy color in the wedges, it's not going to happen.
Pod I could give or take honestly, although it seems like with the power and consistency along with the ability to accumulate massive value, it's a reasonable ban.
TC, it was just a matter of time, it was basically Ancestral Recall. DT, not quite as broken, but I can see why they banned it. While I fully understand why TC is restricted in vintage, I think its hilarious, largely because people thought TC would suck before it came out, and now it's proven too powerful to have unrestricted even in vintage.
Tormenting Voice. The Ghost has been confirmed to be Ugin, Sarkhan is quite obviously himself. There's your evidence. The Planar Chaos dragons are 100% irrelevant to everything outside of Time Spiral block, let alone this story line. Barinellos can you lock this thread?
I mean it was pretty well explained by Mardu lightning mages already.
While I will admit that she was not what I was expecting, it works very well with her background as given in the story. We may well get a more control oriented version in the near future. however, your complaints about other walkers are ridiculous, Nissa aside (she was terrible, referred to one specific card). Koth is a Geomancer, the best way to represent that is using mountains, and if you're playing red, chances are you have some mountains anyways. Tezzeret is a master artificer, to have him not use artifacts in his cards would be to have his card not fit his character at all. They won't make every walker generically useful, nor should they. It gets boring, and very hard to create balanced, original designs.
I do hope that they release a contemporary version of her with more mastery of binding magic.
Yeah that seems about right, that was my first thought.
They've stated a few times that mana leak is a more powerful counter spell than they want in standard. i'm too lazy to look up where but i promise you it's happened. fire covenant you never know they haven't said no to it. and temple of the false god is entirely possible
Fire Covenant is incredible removal at instant speed. Sure they've made cards that are arguably better but the flexibility probably makes it unlikely. And why would they reprint Destructive Revelry it's still in standard? Japanese, Greek/Roman and Mongolian mythology don't really have angels in them, and all have demons or very demon-like creatures, so that makes sense. And they won't reprint Ancient Tomb, it's likely considered way too powerful for standard and modern. Grand Coliseum i guess could make a return in theory, but if they were going to do that they would have done it in the Greek/Roman block where it fits flavor wise, not the Mongolian block where it's totally out of place.They've stated that they consider Mana Leak too powerful for standard so that's a no, and Lightning Bolt is gonna be gone for a while before it comes back, its the most powerful burn spell ever printed, especially in a relatively low power environment when compared to the setting of its last printings.
No Lithomancy? and then you give that? do you know what lithomancy is? For all we know yours could be just as likely but you can't tell me mine isn't a good representation of a lithomancer. She turns into a hedron and creates hedrons, thats exactly what she's speculated to do in the storyline.
This actually I feel like could be quite likely. Nahiri's mysterious disappearance would be explained by her locking herself away in a hedron or O-ringing herself to keep herself in stasis until she was needed again. It would be great if they made a white planeswalker who wasn't entirely creature/combat based. Some sort of O-Ring-like ability would be pretty cool, although I'm not sure what else would work, it'd be interesting to think about. A white control walker would be awesome. In any case I feel like it's entirely possible that she'll be back as a new white planeswalker (I hope so) because she's very relevant to the storyline.
It would be awesome if she had an ability that produced an artifact token that had an o-ring effect. very thematically appropriate, and it would be so good.
(Mods please don't yell at me I know this isn't card creation I just feel like this is the only relevant place to put my idea for Nahiri)
I would be so pumped if Nahiri was something along these lines:
Nahiri, the Lithomancer 2WW
Planeswalker - Nahiri
+2: Until the beginning of your next turn, Nahiri becomes an artifact with indestructible and hexproof.
-3: Put a colorless artifact token named Binding Hedron onto the battlefield with "when Binding Hedron enters the battlefield, choose a creature or planeswalker and exile it until Binding Hedron leaves the battlefield."
-10: You get an emblem with "Creatures your opponents control can't attack or block, and activated abilities of permanents your opponents control can't be activated."
{4}
No idea how balanced it would be, but i'm sure it would be good. The +2 only really fits if she did bind herself somehow and is in no way offensively useful, but it would be cool, and I love the flavor of the -3 (I purposefully engineered it so it can get hexproof or shroud things). The ultimate is dubious I wasn't really sure what to put for the ultimate, but that seems somewhat appropriate. The Binding Hedron ability would be a dream though that would be so cool.