- nawillih
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Member for 12 years, 11 months, and 12 days
Last active Tue, Jan, 7 2020 15:42:43
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peteroupc posted a message on Tezzeret the Schemer UltimateYes. The Tezzeret emblem neither says "...and loses all abilities" nor gives a duration for its effect, so its effect lasts for the rest of the game (C.R. 611.2a) and the targeted artifact retains its abilities (none of the emblem's effects affect abilities within the scope of C.R. 613.1f). Effects such as this one can make a Vehicle a creature. (While its printed power and toughness would normally apply [C.R. 301.7b], the emblem's effect gives a particular power and toughness to the Vehicle, overriding the printed values [C.R. 613.3b, 613.1g, 613.1].) Also, because the emblem's effect makes the artifact an "artifact creature", it will retain all its prior card types, not just artifact (C.R. 205.1b).Posted in: Magic Rulings -
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TheOnlyOne652089 posted a message on Japanese Alternate art planeswalkersPretty annoying to have this stuff in "language X only" , so in the end japanese booster packs are much more in demand than any other language, as they contain a product that is much more important for collectors.Posted in: The Rumor Mill
Especially ass that they pull this INFORMATION that late and people already pre-ordered boxes.
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Its a great thing to have alternate art cards, literally everyone loves this kind of stuff and its fantastic for collectors to get stuff to hunt down (the existence of these makes all japanese planeswalker literally 2x as rare as any other to get a specific art, or all of them, and then foil also).
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So, great product, horrible execution.
(Some of the art looks even way more interesting than the regular ones)
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As they make these available world wide and most importantly in the WPN Promo packs, it would be very appreciate to have them in english at least (just alternate art).
Very weird otherwise. -
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Hawk7915 posted a message on March of the MultitudesI wouldn't automatically start shouting this is "strictly better" than Secure the Wastes.Posted in: The Rumor Mill
PROS:
- If you already have an army, they can help convoke this out.
- Lifelink is not at all irrelevant in a racing situation.
CONS:
- An extra WG in the CMC is tough and makes this a less great topdeck. On turn 6, with an empty board, Secure is making 5/5 of stats while this is making 3/3 Lifelink. It also, obviously, means you must play this in a Selesnya or WGx deck, while Secure can be played in decks that have just white mana (and can even be played off just a white splash). It also means no casting this early; on turn 3 you CAN secure two 1/1s if you need to, while this does nothing. -
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AppendixoftheCards posted a message on 9/10 Mothership Spoilers - Niv-Mizzet & Split CardsNiv-Mizzet is nothing like I hoped and still everything that I wanted.Posted in: The Rumor Mill
I like these split cards so far, and the way they work so well with themselves I hope is a clue about some form of Jumpstart-granting device is in set.
Man, got a job at a bowling alley and spoiler season is here. Great to be alive. -
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R_Lancer posted a message on Trivial Magic Irritationspeople that halfass tap lands...Posted in: Magic General -
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knto posted a message on Dark-Dweller OracleDefinitely worth slotting into dirty kitty. Not sure how many, but it solves the biggest issue with dirty kitty pretty well while keeping the beatdown back up plan viable. I'm psyched.Posted in: The Rumor Mill -
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Gutterstorm posted a message on Foil basics at one per case is super freaking scummy..Posted in: Magic GeneralQuote from NGW »I hope you regularly donate and send aid to those in need in third world countries or have never in your life complained about any hardship because others have it so much worse than you all around the world you disgusting hypocrite.
Wow chill out kiddo. Complaining about foil lands is the definition of a first world problem. How I deal with the rest of the world has nothing to do with the matter. You're fussing about shiny cardboard. Get over yourself. -
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Tiro of Meletis posted a message on Unstable has one card whose name is one letter longDPosted in: Speculation
1 CMC
Legendary Artifact
When D comes into play, give control to target opponent. -
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Sephon19 posted a message on WOTC adds new department to ensure less mistakes happen.Posted in: The Rumor MillQuote from SavannahLion »Quote from Cainsson »Ultimatedly, we haven't actually heard players say these cards are too powerful and a reason not to play. We've been told it is so.
The only reason I've personally heard for people not wanting to play Magic (other than it's for nerds lol), is the cost of cards, particularily lands. People from other games are used to the bread and butter being inexpensive and the bombs being valuable, not the other way around.
I'm not all that surprised that modern R&D don't want to print these cards, they have their egos too (MaRo won't shut up about "helping" to make Force of Will and all he contributed was the name by his own account), of course they don't want their super creative and fun new creatures to be eclipsed by Terror or Lightning Bolt. Ironically this isn't having a possitive effect for said designs, genuinelly good cards like Ulamog will see play everywhere you can fit them, but Smuggler's Copter's non-rotating debut at my LGS involved the words "Welcome to Modern you piece of *****" as it was unceremoniusly bolted and forgotten about. A card that broke Standard, gone for one mana,
About that....
Didn't maro say that Bolt ruins the design space of creatures <=3 toughness? If so, how were classic cards like Timmy, Black Knight, White Knight, Hypnotic Specter and multitude of other 3 or less toughness creatures remotely a threat? Those beasts were just as deadly and annoying in a universe with Lightning Bolt.
I lost many many games to the above creatures despite Bolt in the summer of '96. But the way some people write about Bolt, makes it seems like it's a game warping card.
Like Desert, a card that was barely a threat in the 90's is, not surprisingly, a game warping card in Amonkhet. Despite being a card that was just begging to be put in...
Those creatures were played because they were the best creatures available, and you have to play creatures in order to win the game (well, most of the time). Desert wasn't played much because other answers to creatures were just that much more powerful. I don't know much about Tim, but Black Knight was probably good because neither Swords to Plowshares nor Terror could hit it, White Knight was part of an Armageddon build, and Hypnotic Specter was overpowered due to being part of a game that had Dark Ritual, meaning it was powerful due to the sheer power of noncreature spells, and the remainder of creatures were similarly powerful due to the interactions of major answers (and riding Armageddon too)
Desert wasn't played because the answers were so powerful back then, also, many players didn't play enough creatures for it to be worth the inclusion, this was due to creatures being a bad card type back then.
You can't just list cards of a different meta as an argument, you have to understand how they interacted with the rest of the game.
I played Geistflame during Innistrad Standard. The card was powerful due to being a meta call. But when I faced the kids in the after school club I worked at, the card was completely dead.
WotC found Desert overtly restrictive of what cards they could reasonably make. Contrary to Geistflame, Desert is a colorless answer that costs no mana to play (requiring a land drop + skipping one mana for one turn is not a very high cost for what it does). Additionally, Desert doesn't go to the grave after you activate it. As such it severely warps what kind of cards are useful in a standard environment. This does not mean that Desert is necessarily overpowered, because it isn't. There's a difference between making a balanced game and making a fun game. Land destruction at cmc 3 is reasonable power level-wise. That doesn't mean it's healthy for the format to reprint Stone Rain, because it does bad things for the meta (for different reasons than Desert does, of course). Yes, they could have printed Desert, but then every creature with 1 toughness (or 2 toughness in a format with weenie tokens) had to have many more resources invested. It's probably possible for WotC to craft an Amonkhet format with Desert, but that requires time, money and effort, and they reasoned it was simply not worth the amount of restrictions it brought to their card designs. -
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poison counter posted a message on Full set is upPosted in: The Rumor MillQuote from Draw_Gone »
The "fun" argument (i.e. the argument that market research shows that midrange is the preferred archetype) is flawed. Of course, within a healthy format, I am not surprised midrange is the preferred archetype of players. But this is precisely because they get to battle other variety of decks. This does not mean that midrange will continue being the preferred archetype if all games end up being midrange mirrors. Its like an ice cream store saying "chocolate is the flavor I sell the most, so I'll eliminate all other flavors and just sell chocolate". It would be silly: people would be fed up of it pretty soon, and the the "favorite" flavor ends up being bland and boring.
I can attest to this. I am a linear midrange player to the core, but I also oppose the current development philosophy. Midrange decks are more interesting to play and build when they need to be concerned with aggro and control. I dropped standard after Dragons, as midrange without strong answers and interaction started to play like World War I. I will come back (proudly playing midrange) when it becomes an archetype, rather than the archetype.
I also feel that there is something cynical, more than just misguided, to WOTC's mishandling of standard. To quote Rubio quoting Rubio, “Let’s dispel with this fiction that Wizards doesn’t know what their doing. They know exactly what their doing," By making standard about jamming the best threats together from as many colors as your manabase can support, they greatly increase the price of those threats, as well as the rare duel lands needed to sustain them. Now they are realizing that they cannot narrow standard ad-infinitum, but even as they try to stem the tide of players bailing out of that format, balance will remain a secondary concern to profit.
Lastly, why is everyone calling this slugfest battlecruiser? Battlecruiser, as I understand the term in the context of MTG, came into being during Rise of the Eldrazi, to describe a slower, ramp-centric playstyle that ended the game with a huge creature. WOTC nerfed ramp into practical oblivion when they killed Elvish Mystic. Furthermore, ramp is not midrange. True ramp decks, like Nykthos Green back in Theros block, play like control early and midgame, stabilizing and growing their mana until they could drop their finisher. Ramp is far more creature-based than true control, but at least it did something other than attackattackattack and required some amount of resource management. Battlecruiser is even slower and more controlling than ramp. There is a reason experienced players loved ROE limited, the definitive battlecruiser format. - To post a comment, please login or register a new account.
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The only ability you listed than this interacts with is Deathtouch,so I'm unsure what you're getting at. A clarification would be helpful
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Also if we're going back to Tarkir here and don't get enemy Commands, I will light up Maro's inbox...