I'm somewhat aware of these rulings. However, at UK PPTQs (I don't know if other countries do it differently) we have a player meeting, where we are seated opposite our Round 1 opponents, and this is when decklists are collected. I'm just wondering if possessing multiple decklists at this point (and turning in just one of them) as well as, if course, carrying the extra decks, is likely to affect me in any negative way.
I am currently in the run up to a local PPTQ and can't decide between 2 modern decks. In the players meeting, we sit opposite our R1 opponents and have our decklists collected by the judge before the round starts.
What I would like to know is whether there is ant rule against me bringing 2 decks, each with a printed decklist, and making my choice on which to play based on my R1 opponent (as I am likely to know their deck in advance) and handing the appropriate decklist?
I hope we can avoid any discussions about the ethics of this move, or any related issues such as scouting, I just want to know if this is illegal or not. Many thanks!
Thanks for the input
I definitely don't want to go the Deep-Fiend route, the card just isn't good in Modern and my mind can't be changed
I'm not hugely bothered about running Cryptics as UUU is difficult to accommodate without the manabase becoming ridiculously suicidal - it's already tenuous enough when you're on 2 pains to start, I don't want to be running more.
Matter Reshaper may well not be worth it. I could easily see them becoming 2 Vendillion Clique, a Snapcaster and the final Sleight of Hand, but that's a while down the line yet monetarily.
Also, I'm not really looking hard for payoffs for the spell count. The spells do enough by themselves, with the cantrips making the deck smooth and the counters making the early game work. The Eldrazi could really be any finishers, I just feel they are the best for the meta right now.
Hey all,
I'm in the process of tuning a Blue-Red Eldrazi deck, inspired by a list I saw in a Facebook group. The original list used an abundance of clones, as well as a set of Elder Deep Fiends, and while I tried this for a while, the deck felt clunky at best, and at worse just plain lost to itself. I've therefore been moving more towards a controlling/permission plan, with many cantrips to assemble the correct counters to back up huge Eldrazi threats, which come down on curve but usually have counter protection. The list as a whole feels a lot smoother in this configuration and it's a lot of fun to play
In terms of changes, I am hoping to cut the Mountain for a Snapcaster Mage and the Mutavaults for 2 more Caverns.
The 2-drop counterspells are currently all in the "testing" phase, I like the number being at 6-7 counters but the final numbers of each aren't fixed. I could definitely see the Deprive going, thought which other counter would replace it is something I haven't decided. Any input here from experienced permission players would be greatly appreciated.
Any other insights would be welcomed, as would any lists from other people running UCx decks! Thanks for reading
Hey all, me again
I have been really struggling with playing Abzan recently, with it just feeling too clunky in the current meta. LotV and Souls feel... Not great right now, and the deck lacks any capacity for being broken, meaning it can get run over despite packing disruption. I'm wondering about playing BG RockDrazi instead, as the list has been floating around for a while and I think I'd be able to figure my way around the deck pretty quickly. Here's the list I've theorycrafted:
Impressive quadruple post aside, I'll say what I said on the Facebook group: Demon of Catastrophes is a No From Me. Just why bother? There will be a lot of times you won't have a toke to sacrifice to it, and you'll just get blown out by a removal spell with nothing to show for it. Just play Rhino if you want a heavy hitting 4-drop.
I'm hopeful for some good story but I was with Dominaria too - and that "awarded fantasy author" was decidedly not to my taste. Hopefully this writer lives up to the hype?
Also if we're going back to Tarkir here and don't get enemy Commands, I will light up Maro's inbox...
Do we not usually get the mechanics article the Monday before preview week? So in this case, the Monday after the panel (3rd Sep)
I am currently in the run up to a local PPTQ and can't decide between 2 modern decks. In the players meeting, we sit opposite our R1 opponents and have our decklists collected by the judge before the round starts.
What I would like to know is whether there is ant rule against me bringing 2 decks, each with a printed decklist, and making my choice on which to play based on my R1 opponent (as I am likely to know their deck in advance) and handing the appropriate decklist?
I hope we can avoid any discussions about the ethics of this move, or any related issues such as scouting, I just want to know if this is illegal or not. Many thanks!
I definitely don't want to go the Deep-Fiend route, the card just isn't good in Modern and my mind can't be changed
I'm not hugely bothered about running Cryptics as UUU is difficult to accommodate without the manabase becoming ridiculously suicidal - it's already tenuous enough when you're on 2 pains to start, I don't want to be running more.
Matter Reshaper may well not be worth it. I could easily see them becoming 2 Vendillion Clique, a Snapcaster and the final Sleight of Hand, but that's a while down the line yet monetarily.
Also, I'm not really looking hard for payoffs for the spell count. The spells do enough by themselves, with the cantrips making the deck smooth and the counters making the early game work. The Eldrazi could really be any finishers, I just feel they are the best for the meta right now.
I'm in the process of tuning a Blue-Red Eldrazi deck, inspired by a list I saw in a Facebook group. The original list used an abundance of clones, as well as a set of Elder Deep Fiends, and while I tried this for a while, the deck felt clunky at best, and at worse just plain lost to itself. I've therefore been moving more towards a controlling/permission plan, with many cantrips to assemble the correct counters to back up huge Eldrazi threats, which come down on curve but usually have counter protection. The list as a whole feels a lot smoother in this configuration and it's a lot of fun to play
My current list is:
4x Eldrazi Temple
1x Cavern of Souls
2x Mutavault
1x Cascade Bluffs
4x Shivan Reef
3x Spirebluff Canal
3x Scalding Tarn
2x Steam Vents
2x Island
1x Mountain
4x Matter Reshaper
4x Thought-Knot Seer
4x Reality Smasher
Spells: 25
4x Lightning Bolt
4x Serum Visions
4x Opt
3x Sleight of Hand
3x Stubborn Denial
2x Mana Leak
3x Logic Knot
1x Remand
1x Deprive
In terms of changes, I am hoping to cut the Mountain for a Snapcaster Mage and the Mutavaults for 2 more Caverns.
The 2-drop counterspells are currently all in the "testing" phase, I like the number being at 6-7 counters but the final numbers of each aren't fixed. I could definitely see the Deprive going, thought which other counter would replace it is something I haven't decided. Any input here from experienced permission players would be greatly appreciated.
Any other insights would be welcomed, as would any lists from other people running UCx decks! Thanks for reading
I have been really struggling with playing Abzan recently, with it just feeling too clunky in the current meta. LotV and Souls feel... Not great right now, and the deck lacks any capacity for being broken, meaning it can get run over despite packing disruption. I'm wondering about playing BG RockDrazi instead, as the list has been floating around for a while and I think I'd be able to figure my way around the deck pretty quickly. Here's the list I've theorycrafted:
4x Verdant Catacombs
3x Blooming Marsh
2x Overgrown Tomb
1x Swamp
1x Forest
1x Treetop Village
4x Llanowar Wastes
4x Eldrazi Temple
2x Mutavault
1x Cavern of Souls
Creatures: 20
4x Birds of Paradise
4x Tarmogoyf
2x Grim Flayer
2x Scavenging Ooze
4x Thought-Knot Seer
4x Reality Smasher
1x Liliana, the Last Hope
Spells: 16
4x Fatal Push
4x Inquisition of Kozilek
2x Thoughtseize
1x Cast Down
2x Abrupt Decay
1x Golgari Charm
2x Maelstrom Pulse
1x Golgari Charm
1x Wheel of Sun and Moon
1x Maelstrom Pulse
1x Thrun, the Last Troll
1x Languish
1x Damnation
2x Collective Brutality
2x Nihil Spellbomb
2x Damping Sphere
3x Fulminator Mage
Do people think this will run better in a meta dominated by Pyro, Affinity and Tron?
this is a card I like a very lot
Also if we're going back to Tarkir here and don't get enemy Commands, I will light up Maro's inbox...