I don't know if you want to call a common a sleeper, but I think Brilliant Spectrum is going to do some work. Sorcery stinks, and it might be what proves me wrong, but it digs and can help fuel Delve and Dredge strategies, so it's a possibility. I can't help but think of Breakthrough when I look at it.
Ugin's Insight draws some comparison to Dig Through Time, but we'll see how the casting cost hurts it.
Is Painful Truths a "sleeper", or is it pretty much regarded that that card is awesome?
There definitely seems to be more than a little hint of an Aristocrats style deck popping up in Standard. Smothering Abomination might get a bump from it if it happens.
I can't help but like Undergrowth Champion.
Bring to Light casts Living End, Restore Balance, etc.
- Hanoumatoi
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Lil_Bolas posted a message on Battle for Zendikar Sealed Pool GeneratorThank you for all your great work Ottomund!Posted in: The Rumor Mill -
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Ottomund posted a message on Battle for Zendikar Sealed Pool GeneratorHello everyone,Posted in: The Rumor Mill
My sealed pool generator is up for Battle for Zendikar. All of the cards are added including BFZ expedition cards. Right now the expedition lands have a 1/200 chance per pack. If anyone has a more accurate odds please let me know.
As always, I am open to suggestions for improvements. Also, if you notice any problems please let me know!
Battle for Zendikar Sealed Deck Generator -
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FuriousMarsupial posted a message on Rest of the ExpeditionsI'm overall really a fan of the art on these things. They have a somewhat surreal feel to them. I know some people are complaining for one reason or another, but its working for me.Posted in: The Rumor Mill -
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romellos posted a message on Mothership spoilers (9/17) - Sire of StagnationA fixed Consecrated Sphinx. It will definitely see some Standard play.Posted in: The Rumor Mill -
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RedGauntlet posted a message on Mothership spoilers (9/17) - Sire of StagnationThis is really goodPosted in: The Rumor Mill -
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ThyLordQ posted a message on Part the WaterveilPosted in: The Rumor MillQuote from creatorpwned »I feel underwhelmed by this. Like, the amount of whelming is less than I'd hoped for.
Has a Wave of Whelming struck you? You should probably get kraken then. Gotta get back in the game.
In all seriousness, the card seems fine. I'm not one for constructed formats, but extra turn cards aren't especially viable unless they're Time Walk or Temporal Mastery.
Who knows though? Getting a 6/6 and getting to attack with it is probably worth something.
Lord knows I want to play with it! -
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creatorpwned posted a message on Part the WaterveilI feel underwhelmed by this. Like, the amount of whelming is less than I'd hoped for.Posted in: The Rumor Mill -
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Dire Wombat posted a message on Scatter to the WindsPosted in: The Rumor Mill
A great point, but I'd go further and say it's not at all clear that Draining Whelk is better than Scatter to the Winds. What you get for six mana with Whelk is significantly better, of course (though maybe not by as much as some think, it's easy to get into best case scenario thinking and forget that Whelk wasn't always very big). But the option to cast Scatter for 3 mana is a huge upgrade, to the point I suspect that Scatter is the better card overall. This is unquestionably a Rare effect.Quote from Tasogare »Out of curiosity, do you guys believe that Draining Whelk should have been an Uncommon?
This card is not as powerful, no, but it's in the same vein as Whelk, and hey, it can cost 3 and not 6.
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This is not quite accurate, and the way in which it is inaccurate is probably the source of Buffsam's confusion:
On turn 3, player A attacks and ingests a card from Player B. Now the odds of drawing any given card in Player B's deck can be updated because we know an additional card it is not. If a land was ingested, Player B is less likely to draw a land. If a creature was ingested, Player B is less likely to draw a creature.
The problem for Buffsam's argument is that when we look at the general case, we end up realizing that ingesting will make it more likely to draw the card that they want some of the time, just as it will make it less likely some of the time. If there is 1 card they are looking for, a small small percentage of the time we will hit it, but far more often, we will improve their odds of drawing it. The net effect is neutral.
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This is the best criticism of this card I've read. You're exactly right. I think it suffered from being in this set, where allies are colored? But the hedrons are artifacts... Hm.
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Strong point, but they may sneak the line up a little, or have some other trick up their sleeve to get all the text on.
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Ruinous Path will definitely see a good amount of play in Standard. Coastal Discovery is clearly designed for limited, and will be fantastic in it. We haven't seen much of the mechanic yet, so hold off judgment.
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And they'll be cheap, so Discount Double Check.
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But they'll be cheaper, so they're "Discount Double-Checks"
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Good teamwork!
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