Green has some great high cost creatures, so Leaf Gilder is very solid, especially because it almost bears if you don't need the mana, and it combos with elves. Eyeblight Assassin is solid. You can use it to kill an X/1, and the threat of it will shape combat. Especially with Renown, sometimes people will have to block, and then you get to pick up a good trade or card advantage with this. It has a nice 2/2 body after the ability too.
There's no way it makes combo "significantly" stronger. They're still down a card in hand and putting 1 card on the bottom of their library doesn't help them dig that much.
The thing is, combo is the archetype most likely to be able to abuse this, so that's what people are concerned about. It may enable certain greedier combo decks to shift a couple percentage points and become viable.
So if you are keeping this budget and casual, take out Spiritmonger (not legal) and Garruk, Apex Predator (way too expensive). Replace the gates with Jungle Hollow, the common from Fate Reforged. Also see if you can pick up 4 Golgari Rot Farm from Ravnica or Modern Masters 2015, they should be bulk prices at a store. With those 8 lands and then 14 Forests and Swamps you'll be decently off, and can play some 5 drops safely.
Now to finish out the deck: I recommend 4 Shambling Shell. It is 3 for a 3/1, and the dredge will work well with your scavenge theme. Also pick up 4 Deadbridge Goliath, which is going for bulk rare prices right now, and only a dollar for the foils from the prerelease. Corpsejack Menace is also a handy card available for cheap, comboing with the scavenge and the Shambling Shell. Lotleth Troll is another good 2 drop that lets you pitch a scavenge and get value, or pitch a Shambling Shell for dredging. See if you can pick up 2 Deity of Scars (a couple bucks), just remember that +1/+1 counters will annihilate -1/-1s if you want to regenerate. Finally, grab 4 Birds of Paradise ($5 each, but a great investment), or Elves of Deep Shadow if those are out of price reach.
So with those changes your list would be something like:
The cards you're adding include a bunch of rares, but are all under a dollar on TCGplayer, except for Birds of Paradise, which I think are worth buying for your collection (and identified a replacement), and Deity of Scars, which is only $2.
Hope this helps.
ETA: If you have them, or can get them, Pack Rat would also be a great discard outlet on two mana. That's a $2 card.
I'm a very friendly player at FNM. Last night against a very experienced player, I made him play a land for his second turn, because he had skipped that part. I'd do the same for any player I don't dislike, at FNM. Respecting LSV and the small child requires treating them differently. Equal respect doesn't mean identical treatment.
It doesn't actually commit you that much more than spider, because it's not a turn 2 play. It's a turn 4 or 5 play after you played a drop on your turn. I think I take the Flare.
Chandra's ignition really only needs something with 3 power, but the fact that Cobblebrute is in the format too makes it a great combo with a red common.
Reave Soul and Tower Geist are cards you will be happy to first pick some of the time, but Woodland Bellower is a gigantic monster with card advantage.
First, and the one I voted for, take the Patron of the Valiant because it's the best card in the pack.
Second, take Fiery Impulse; third, take Leaf Gilder; fourth, take Aspiring Aeronaut.
The reasoning here is that the pack is basically just two colors, white and black, so you can either take the best card out of those two colors, which is clearly Patron, or you can pick one of the remaining three colors and let the next people fight over white and black, expecting solid picks in pack two in whichever color you cut. Aspiring Aeronaut and Leaf Gilder both feed a pushed archetype, and have playability outside that archetype as well, while Fiery Impulse is just solid removal, which doesn't force anything in particular in terms of direction.
I actually think that the best option outside of Patron is Leaf Gilder, because casting green fatties is often very solid, and the synergy with elves puts it over the top. The Aspiring Aeronaut is not as good on its own, so it is more vulnerable as a pick. Fiery Impulse is good, but has less upside.
Although not stated ouright, DailyMTG also heavily implied the U/R draft strategy was Arcane and that Glacial Ray is in (they also hint at Dampen Thought, although we now have confirmation as well).
For those unsure what is being referred to, from the article:
I think the last one will become obvious when you see the cards in blue and red. Let's just say that I wouldn't want to dampen the excitement by talking about it in arcane terms. The article would be too long to read; it would progress at a glacial pace.
This seems like complete confirmation that Glacial Ray and Dampen Thought are in, as he calls attention to the Arcane nature of many of the spells they have spoiled, while name dropping them, though obliquely.
First of all, I feel wronged because I shouldn't have been downgraded because my card was "Wordy". You didn't gawwshdarn review my card at all.
Cutilic, Lord of SpeedX:sympr::sympr:
Legendary Artifact Creature - Zombie Rogue
Haste, Firebreathing (:sympr:: Cutilic gets +1/+0 until end of turn)
Cutilic enters the battlefield with X charge counters on it.
Remove a charge counter from Cutilic: Untap Cutilic.
2/2
Did you mean this guy to not untap during untaps? Otherwise he's just a 2/2 haste for 0.
Eyeblight Assassin is solid. You can use it to kill an X/1, and the threat of it will shape combat. Especially with Renown, sometimes people will have to block, and then you get to pick up a good trade or card advantage with this. It has a nice 2/2 body after the ability too.
The thing is, combo is the archetype most likely to be able to abuse this, so that's what people are concerned about. It may enable certain greedier combo decks to shift a couple percentage points and become viable.
Now to finish out the deck: I recommend 4 Shambling Shell. It is 3 for a 3/1, and the dredge will work well with your scavenge theme. Also pick up 4 Deadbridge Goliath, which is going for bulk rare prices right now, and only a dollar for the foils from the prerelease. Corpsejack Menace is also a handy card available for cheap, comboing with the scavenge and the Shambling Shell. Lotleth Troll is another good 2 drop that lets you pitch a scavenge and get value, or pitch a Shambling Shell for dredging. See if you can pick up 2 Deity of Scars (a couple bucks), just remember that +1/+1 counters will annihilate -1/-1s if you want to regenerate. Finally, grab 4 Birds of Paradise ($5 each, but a great investment), or Elves of Deep Shadow if those are out of price reach.
So with those changes your list would be something like:
The cards you're adding include a bunch of rares, but are all under a dollar on TCGplayer, except for Birds of Paradise, which I think are worth buying for your collection (and identified a replacement), and Deity of Scars, which is only $2.
Hope this helps.
ETA: If you have them, or can get them, Pack Rat would also be a great discard outlet on two mana. That's a $2 card.
First, and the one I voted for, take the Patron of the Valiant because it's the best card in the pack.
Second, take Fiery Impulse; third, take Leaf Gilder; fourth, take Aspiring Aeronaut.
The reasoning here is that the pack is basically just two colors, white and black, so you can either take the best card out of those two colors, which is clearly Patron, or you can pick one of the remaining three colors and let the next people fight over white and black, expecting solid picks in pack two in whichever color you cut. Aspiring Aeronaut and Leaf Gilder both feed a pushed archetype, and have playability outside that archetype as well, while Fiery Impulse is just solid removal, which doesn't force anything in particular in terms of direction.
I actually think that the best option outside of Patron is Leaf Gilder, because casting green fatties is often very solid, and the synergy with elves puts it over the top. The Aspiring Aeronaut is not as good on its own, so it is more vulnerable as a pick. Fiery Impulse is good, but has less upside.
For those unsure what is being referred to, from the article:
This seems like complete confirmation that Glacial Ray and Dampen Thought are in, as he calls attention to the Arcane nature of many of the spells they have spoiled, while name dropping them, though obliquely.
Did you mean this guy to not untap during untaps? Otherwise he's just a 2/2 haste for 0.