This works the same way with [[Kess, Dissident Mage]], right? I can cast a spell from the graveyard with Kess, then Reversal it to bring the spell back to my hand instead of having it exiled?
For a Draw-Go deck, it looks like you're a bit short on reactive elements, or simply things you can do on your opponents' turns. Maybe you should consider adding more instants, creatures with flash, and/or mana sinks?
Aetherflux Reservoir seemed very strong to me at first too. After testing it as a proxy, I found it a cool way to win, but ultimately unnecessary.
To make the most out of it, you'd have to be casting multiple spells a turn, which means that your Mizzix is at a good number of counters. At that point, life gain is not something I would want, but rather a kill card - and almost every card in the deck is already a kill card once 2-mana Reiterate is online.
First change is a fix on the manabase, which also saw me add Riptide Laboratory. The card functions as a Riku-saver, but also combos with the newly-added Archaeomancer for infinite turns by recurring Time Warps.
I also removed burn spells which were functioning mostly as Reiterate targets post-combo. They felt kind of win-more, as it is very easy to find a way to win with infinite mana. With Lightning Bolt and Comet Storm out, I felt that Firemind's Foresight was no longer needed.
With Chord in the deck, I added a few more creatures that can be tutored, and which can also serve as blockers in the early game. Also added was Teferi, Mage of Zhalfir, also a wizard and offers half of what Prophet was capable of.
I have also added the Dualcaster Mage / Rite of Replication combo, as the pieces fit so well with the rest of the deck and it's pretty good for a back-up win-con.
I've been using Temur Sabertooth ever since it was released. I've never been sad to draw it, and even once was able to win me the game by turning itself indestructible through a Day of Judgment then swinging in for the last points of damage. Opponents forgot that part of his ability all the time.
The kitty goes for infinite etb's/mana with a counter'd-up Animar and the untap creatures. It's also an insane value engine that doesn't scream KILL ME NOW for you as compared to having Cloudstone Curio in play.
I don't run Maelstrom Wanderer or any of the Cascade creatures because of the anti-synergy with the Morph creatures. And adding in more Morph creatures means that Wanderer is definitely not a go for me, especially since I also have Mystic Snake and Draining Whelk.
I think Kruphix, God of Horizons fills in as a nice back-up as well. It actually faciliates all the other back-up win cons, fueling the colorless in the cc's of Palinchron and Deadeye Navigator.
I know most don't run Navigator because it's such a cheesy win, but I don't care. I like winning.
Heartbeat of Spring/Mana Flare + Reiterate + Early Harvest/Reality Spasm + Comet Storm/Lightning Bolt/Guttersnipe = WIN.
Thing is, I don't even need all components. I've won simply by tapping all my lands for double mana, untapping them, and finding myself with enough mana to Comet Storm the opponent to death.
This is a very early draft though. From initial testing/goldfishing, I think it needs more dig/draw and protection, in the form of removal or countermagic. Space is tight though, especially for someone that can't even cut down Commander decks to 100, let alone 50 for Tiny Leaders.
All basics to work with Early Harvest. The Panoramas could be fetches though, I just don't have the cash to buy fetches now just to grab basics from my deck.
I went with Animar, Soul of Elements as my commander because of the protections, as it could serve as an impenetrable blocker in some cases.
To make the most out of it, you'd have to be casting multiple spells a turn, which means that your Mizzix is at a good number of counters. At that point, life gain is not something I would want, but rather a kill card - and almost every card in the deck is already a kill card once 2-mana Reiterate is online.
Removed:
Added:
First change is a fix on the manabase, which also saw me add Riptide Laboratory. The card functions as a Riku-saver, but also combos with the newly-added Archaeomancer for infinite turns by recurring Time Warps.
I also removed burn spells which were functioning mostly as Reiterate targets post-combo. They felt kind of win-more, as it is very easy to find a way to win with infinite mana. With Lightning Bolt and Comet Storm out, I felt that Firemind's Foresight was no longer needed.
With the ban of Prophet of Kruphix, I felt that the next best thing was to tutor for her untapping partner, Seedborn Muse. Primal Command felt too slow for what would be its primary task, so I replaced that with Chord of Calling.
With Chord in the deck, I added a few more creatures that can be tutored, and which can also serve as blockers in the early game. Also added was Teferi, Mage of Zhalfir, also a wizard and offers half of what Prophet was capable of.
I have also added the Dualcaster Mage / Rite of Replication combo, as the pieces fit so well with the rest of the deck and it's pretty good for a back-up win-con.
The opening post has been updated to reflect its reborn state.
The kitty goes for infinite etb's/mana with a counter'd-up Animar and the untap creatures. It's also an insane value engine that doesn't scream KILL ME NOW for you as compared to having Cloudstone Curio in play.
I have Lightning Greaves in my build. I think that and Urabrask the Hidden should suffice. If only Xenagos, God of Revels also gave trample. -
I am going to fit in the following into my deck:
Does anyone still run haste effects? I am thinking of dropping Urabrask the Hidden and Cyclops of Eternal Fury, among other things, to fit in these cards.
I know most don't run Navigator because it's such a cheesy win, but I don't care. I like winning.
1 Animar, Soul of Elements
Land
5 Island
4 Mountain
4 Forest
1 Jund Panorama
1 Bant Panorama
1 Grixis Panorama
1 Evolving Wilds
1 Terramorphic Expanse
Creature
2 Sakura-Tribe Elder
2 Cloud of Faeries
2 Goblin Electromancer
2 Omenspeaker
3 Drift of Phantasms
3 Eternal Witness
3 Farhaven Elf
3 Guttersnipe
3 Sea Gate Oracle
1 Brainstorm
1 Gigadrowse
1 Lightning Bolt
2 Muddle the Mixture
2 Arcane Denial
2 Brain Freeze
2 Comet Storm
2 Starstorm
2 Reality Spasm
2 Snap
2 Counterspell
2 Cyclonic Rift
2 Into the Roil
2 Magmaquake
2 Izzet Charm
3 Early Harvest
1 Ponder
1 Preordain
2 Regrowth
3 Recollect
Enchantment
3 Heartbeat of Spring
3 Mana Flare
Heartbeat of Spring/Mana Flare + Reiterate + Early Harvest/Reality Spasm + Comet Storm/Lightning Bolt/Guttersnipe = WIN.
Thing is, I don't even need all components. I've won simply by tapping all my lands for double mana, untapping them, and finding myself with enough mana to Comet Storm the opponent to death.
This is a very early draft though. From initial testing/goldfishing, I think it needs more dig/draw and protection, in the form of removal or countermagic. Space is tight though, especially for someone that can't even cut down Commander decks to 100, let alone 50 for Tiny Leaders.
I've though about Burning Wish and Cunning Wish, but decided to not go that route yet.
All basics to work with Early Harvest. The Panoramas could be fetches though, I just don't have the cash to buy fetches now just to grab basics from my deck.
I went with Animar, Soul of Elements as my commander because of the protections, as it could serve as an impenetrable blocker in some cases.
Comments and suggestions please, thanks!
Here's my list so far. Comments and suggestions please? Want to make it function as an aggro-combo hybrid.
1x AEthersnipe
1x Archetype of Imagination
1x Birds of Paradise
1x Brutalizer Exarch
1x Cyclops of Eternal Fury
1x Deadeye Navigator
1x Deadwood Treefolk
1x Draining Whelk
1x Dream Stalker
1x Duplicant
1x Edric, Spymaster of Trest
1x Elvish Visionary
1x Eternal Witness
1x Farhaven Elf
1x Fauna Shaman
1x Fierce Empath
1x Forgotten Ancient
1x Genesis Hydra
1x Glen Elendra Archmage
1x Hooded Hydra
1x Kruphix, God of Horizons
1x Lifeblood Hydra
1x Llanowar Empath
1x Man-o'-War
1x Mold Shambler
1x Momir Vig, Simic Visionary
1x Mulldrifter
1x Myojin of Seeing Winds
1x Nantuko Vigilante
1x Ondu Giant
1x Palinchron
1x Peregrine Drake
1x Phyrexian Ingester
1x Prime Speaker Zegana
1x Primordial Sage
1x Prophet of Kruphix
1x Purphoros, God of the Forge
1x Rattleclaw Mystic
1x Raven Familiar
1x Sages of the Anima
1x Sakura-Tribe Elder
1x Sea Gate Oracle
1x Shrieking Drake
1x Solemn Simulacrum
1x Somberwald Sage
1x Soul of the Harvest
1x Stalking Vengeance
1x Steel Hellkite
1x Surrak Dragonclaw
1x Teferi, Mage of Zhalfir
1x Tidespout Tyrant
1x Trygon Predator
1x Urabrask the Hidden
1x Voidmage Husher
1x Voidmage Prodigy
1x Wickerbough Elder
1x Willbender
1x Zealous Conscripts
1x Birthing Pod
1x Cloudstone Curio
1x Lightning Greaves
1x Swiftfoot Boots
1x Primal Surge
I'm currently not happy with Primal Surge and Swiftfoot Boots, those might be replaced soon.