You can try Riku of Two Reflections for your RUG token general. Doubles all your token-producers. Also, it would be cool to copy a Craterhoof Behemoth. Looking at your RUG list right now, it really doesn't look like a tokens list at all.
That's a similar meta to when I first joined our playgroup - lots of sweepers, removal, and control. Went with a spellslinger deck, and completely dominated.
Best colora for such a deck would be blue and red. Up to you wheher to add a third color or go straight Izzet.
I run it in my Riku Spellslinger deck, with 15 basics. That with other basic land rampers such as Cultivate and Kodama's Reach. It sometimes isn't able to maximize the number of lands I could search (e.g. I can Boundless for 12 but I only have 8 basics left in the deck), but I don't worry about it too much. I don't think any other spell can ramp you up as hard as Boundless Realms can, without risk.
To make it worthwhile, you need to run selective graveyard removal such as Withered Wretch, Suffer the Past, etc. While good cards on their own, requiring them to get good value out of Scrounge will make you want to run Beacon of Unrest instead.
While your group is allowing you to play Koko-Puffs as your general, the deck could be better with Chainer, Dementia Master as your general. A straight swap looks plausible, actually.
Just hopped in to say that I've been testing with Waste Not proxied up. It adds so much fire to the deck that it becomes horribly vicious. With that, I'm tuning the deck to have a bit more focus on the discard aspect of the wheels, even though M15 is so far away (I am assuming that it comes out on M15).
In the early game, with Ghave and Azusa tapped out from ramping, Memnarch pulls off the Basalt Monolith - Rings of Brighthearth combo for infinite mana and fuels that into a Blue Sun's Zenith on himself to draw his entire library...
My turn goes like this:
-Cast Riku
-Cast Time Warp, copied
-Cast Reverberate on Time Warp, copied
-Cast Recollect, copied, getting back Time Warp and Reverberate
-Cast Time Warp, copied
-Cast Reverberate on Time Warp, copied
For a total of 8 extra turns, with nothing left in my hand. =|
My next draw is Kessig Wolf Run, and I proceed to win via general damage against all of them over my extra turns with the help of topdecked lands, ramp, and a Turnabout to fuel more mana into Kessig for the last attack.
Maybe you'd want to go aggro? Tribal, even? Wort, Boggart Auntie or Krenko, Mob Boss Goblins could be brutal. Or Grimgrin, Corpse-Born Zombies.
Best colora for such a deck would be blue and red. Up to you wheher to add a third color or go straight Izzet.
Was also going to suggest Torpor Orb, because green players with their Sylvan Primordials would be nasty.
Maybe also Isochron Scepter and Elite Arcanist?
My deck before had all of red's copy and target-changing effects. When Purphoros is tucked, copy spells go after tutors.
Also, one card that has saved me from losing Purphoros so many times is Claws of Gix.
In the early game, with Ghave and Azusa tapped out from ramping, Memnarch pulls off the Basalt Monolith - Rings of Brighthearth combo for infinite mana and fuels that into a Blue Sun's Zenith on himself to draw his entire library...
Which I Plasm Capture.
My turn goes like this:
-Cast Riku
-Cast Time Warp, copied
-Cast Reverberate on Time Warp, copied
-Cast Recollect, copied, getting back Time Warp and Reverberate
-Cast Time Warp, copied
-Cast Reverberate on Time Warp, copied
For a total of 8 extra turns, with nothing left in my hand. =|
My next draw is Kessig Wolf Run, and I proceed to win via general damage against all of them over my extra turns with the help of topdecked lands, ramp, and a Turnabout to fuel more mana into Kessig for the last attack.
You'd have to run a lot of mana rocks and fetches though (ONS/ZEN fetchlands, but Panoramas will work as well) to keep your land base mostly basics.