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  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Quote from NotoriousLynx
    If a token dies, does the ability still work the way it's written, because don't they cease to exist after dying?


    Based on how its worded currently, it will still trigger as normal when the token dies, for it doesnt target it, nor care whether the card is in the graveyard at the time the copy enters the battlefield.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Quote from Takaline
    Mundus- So a creature with Recycle never actually dies?


    In a way, yes. Its part of the lore of my race. When they "die", they turn to dust along with their weapons and armor and are later "recycled" and rebuilt into a good-as-new Greymarx soldier.

    Perhaps the token should enter the battlefield tapped..?
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Quote from NotoriousLynx
    Could you give me an example of a card with that mechanic?


    Sure.

    Greymarx Converter 3WW
    Creature - Greymarx Soldier
    When Greymarx Converter enters the battlefield, return up to two target Greymarx creature cards with converted mana cost 2 or less from your graveyard to your hand.
    Recycle (When this creature dies, put a token that's a copy of it onto the battlefield at the beginning of the next upkeep.)
    4/4

    Basically cards that have Recycle will be designed with it in mind. They'll typically have ETB effects. As a tribe, they'll focus on bringing each other back and keeping together as a single solid force.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Would Recycle be less OP if you had to exile the original card to put a token onto the battlefield?

    And I didnt want to just return the creature itself to the battlefield or have a cost because I want it to happen almost without choice, and I want to be able to (potentially) perform some token hijinks (Parallel Lives and Doubling Season anyone?)
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Discussion [COMMANDERS]
    Quote from Gargroyal
    Jeez, another urg race, i really think that there needs to be a limit, there's barely any white. btw, are we allowed to enter multiple races? cause if we can, I'm thinking of a white/red race


    I just made a mono-white race, replacing my previous RG race. I think a bit of balancing would be good. It'd make for more varied races and "cultures".

    Like my new guys. They're close to lifeless, and are all about practicality, efficiency, and order.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    I've decided to make a completely new race. I cant stand to see so much hate on White. xDD

    Consider my first race officially obsolete.

    The Greymarx
    ~WWW~


    The Greymarx are a stone-like "race" of genderless bipedal soldiers. They vary in appearance only slightly, with their form being based solely on efficiency and practicality for their specific duties. The Sentinels, the most common "species" of Greymarx, are approximately 7 feet tall, and carry large 5 foot tall kite shields and one-handed (but still 5 foot long) double-edged swords. Their weapons, like them, are grey and stone-like. Only they are allowed to hold their weapons. Should one fall in battle or "die" for any reason, they will turn to dust, along with their weapons and shields.

    They're bodies strike many similarities to typical steel armors worn mostly by knights. There are a few details however that set them apart, such as the lack of capes, the stone-like texture of their bodies (rather than metallic), and most importantly, the lack of any openings in the armor. What they wear is in fact their actual bodies, and not armor, so there would not be any reason to have any exposed openings.

    Other small details that set them apart include:
    - Three unexplained identical approx. 7in-long rectangular bars protruding upwards from their foreheads.
    - In the general area of their heads where their eyes would be, there appear to be three small (roughly an inch in diameter each) black circles. The middle one is in the middle of their "forehead", a few inches below the middle rectangular bar.
    - They do not wear any articles of clothing. Although they appear humanoid in general shape, they lack any reproductive organs (they are genderless), ears, noses, and mouths (though they are capable of communication with other species outside of their own).
    - Despite their name, their colors range from white to grey.

    In the works...

    In the works...


    Vigilance
    Recycle (Whenever a creature with Recycle dies, you may exile it. If you do, put a token thats a copy of it onto the battlefield at the beginning of the next upkeep.)

    Not finished yet, but I will finish later today when I get the chance. But for now, I must sleep. Night all!
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Either that, or I can make a whole new race that are totally different colors.

    Let's see, what are the most popular colors...

    W - 11* = 2/3
    U - 111111* = 6/7
    B - 1111* = 4/5
    R - 1111* = 4/5
    G - 1111111 = 7

    * = +1 or -1, based on what three colors FuriouslySleepingIdea chooses.

    Jeez, so much green and blue!

    Yeah, if you want Lynx, I'd be down with making a mono-white race. Im sure I can whip something up.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    Lots of green up in here...

    If it becomes a problem, I suppose I could consider making my race mono green...
    Posted in: Custom Card Contests and Games
  • posted a message on We Make the Set - Round 42
    Quote from flappy
    You are never allowed to vote on your own card, nor a card you suggested in a Wildcard Round.


    Alright, thats what I assumed, but because I just wasnt sure, I held back from voting.

    I'll go and do that now.
    Posted in: Custom Card Contests and Games
  • posted a message on We Make the Set - Round 42
    Violent Misfire 2UB
    Instant C
    Counter target spell. Each player loses 3 life.
    "Don't you think that's enough gunpowder?"
    "Ain't no such thing."
    - Squib's last words


    Compare to Undermine.

    EDIT: Just noticed the Pirate theme... :p I'll change the name of my card to fit. First time participating in a "WMTS". Gotta get with it!
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    I gotcha chief. I believe I have enough to work with as is, but i'll try and add in more lore little by little.

    Oh, what about planes? Should we include what plane they're from, or does that not really matter?

    In the lore of this war, what planes are we fighting on, if any?
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Signup Round [CLOSED]
    I could just copypasta my current (unfinished) race profile, but let me try to see if I can sum it up easier and quicker with your format.

    Name: Nhe'Ma

    Color(s): RG


    The Nhe'Ma look, for the most part, Human. Certain physical characteristics set them apart however, such as slightly elongated canine teeth, larger body proportions (Average height of a male Nhe'Ma is roughly 6'5, and the average weight is approx. 240lbs, the vast majority of it from pure muscle.), slightly flattened brows, their nails are much thicker, almost claws, and the plentiful amounts of hair that cover large portions of their bodies, such as their arms, legs, hands and feet, backs, the backs of their necks, their chests, and their faces (think Wolverine). These are not the only physical characteristics that set them apart from the average human, however.

    Their skin is much tougher and thicker than that of a man's, almost like a hide. Their bones as well are much tougher and less porous. Their senses in general are much keener, more attuned to nature's elements.

    The Nhe'Ma are a hunting people. As such, their clothing typically is made of furs and hides, stitched together to make up clothing pieces. By design, their clothing is logical and practical, displaying colors that would help them remain unseen by their prey, and contain odors that would disguise their own scents from would-be predators. Only during the winters however do they wear their clothing for warmth. Otherwise, they wear it as a sign of rank. All hunters of the tribe wear a type of loincloth called a "Gao'lo". It displays on it the tribe's "Kran", or representative symbol. They act as a sort of flag and identifier, if you will. The chief of the tribe, when not on a hunt (all hunters remove most pieces of clothing so as not to be hindered by their weight and by loose peices), wears a much larger Gao'lo, reaching almost to their feet, and they also wear a large hide belt that wraps across their waist (in width, it reaches from about their navel to beneath their pectorals) that also displays the tribe's Kran. They simply refer to the belt as "Kran" as well. They believe their leader to be the ultimate representation of the prowess and esteem of the tribe as a whole, and so he alone is allowed to display the Kran.

    The Nhe'Ma are a strong and agile people, often hunting most prey with nothing but their bodies, and easily able to scale tall trees hundreds of feet high in a matter of minutes. Though they are more than able to survive without weapons, they are well versed in the art of war, when it comes to it.


    The name "Nhe'Ma" in their own tongue roughly translates to "people of the 'green world'", 'green world' referring to the environment in which they live in (there are others, cousins if you will, who live far away and make their homes within the mountains and under the rock and stone.).

    They draw strength from their surroundings, from the planet, from other living beings, from each other. But they dont merely take it for themselves. It is more of a "borrowing" of power, power that will be returned to the earth in the form of food (i.e. decomposing bodies of the enemies of the earth). As a people, they share such a strong bond, that it goes beyond that of mere psychological feelings. All Nhe'Ma have a sort of "general spirit" residing within them, connecting them. They are not individual spirits, but rather all pieces of a greater spirit. They refer to this connection simply as "O'oma".

    As a people, they are very connected to one another, and to the earth. They are wary when outsiders enter their territory, but not hostile, unless given cause to be. When a "pack" of hunters move together, they make a "spiritual bond" that allows them to work together much more efficiently. They can feel to some degree what others in the pack feel. Smell what they smell. Hear what they hear.


    In general, they are very tribal, so all (or most) Nhe'Ma (thinking of making the creature type just "Ma", for in their fake language, thats the part that means "people") creatures will benefit each other in some ways, whether it be through keywords or not.


    Fight (Each creature deals damage equal to its power to the other.)
    Trample
    Assembly (working name) (Whenever a creature with Assembly enters the battlefield, put a +1/+1 counter on all other creatures you control that share a creature type with it. When that creature leaves the battlefield, remove a +1/+1 from all creatures that share a creature type with it.)

    Thinking of more...
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Discussion [COMMANDERS]
    When im done with the description, let me know if there's anything you'd like to know about my people that I failed to mention. Im sure I can think of something. :p Im making it all up as I go anyways, which seems to be going well.

    For now though, I must sleep. Its late. I shall continue this tomorrow. Night all.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Discussion [COMMANDERS]
    If this isnt the entry thread for our races (which is fine, I kind of dont expect it to be. :P), then I dont have a problem with copy/pasting my race entry into the proper thread.
    Posted in: Custom Card Contests and Games
  • posted a message on The Magic Wars - Discussion [COMMANDERS]
    This seems really interesting and new Notorious, well done!

    I already have the beginnings of a race in mind..something maybe similar in appearance to the Kor...

    Lets give this a shot:

    RGR The Nhe'Ma GRG


    The Nhe'Ma look, for the most part, Human. Certain physical characteristics set them apart however, such as slightly elongated canine teeth, larger body proportions (Average height of a male Nhe'Ma is roughly 6'5, and the average weight is approx. 240lbs, the vast majority of it from pure muscle.), slightly flattened brows, their nails are much thicker, almost claws, and the plentiful amounts of hair that cover large portions of their bodies, such as their arms, legs, hands and feet, backs, the backs of their necks, their chests, and their faces (think Wolverine). These are not the only physical characteristics that set them apart from the average human, however.

    Their skin is much tougher and thicker than that of a man's, almost like a hide. Their bones as well are much tougher and less porous. Their senses in general are much keener, more attuned to nature's elements.

    The Nhe'Ma are a hunting people. As such, their clothing typically is made of furs and hides, stitched together to make up clothing pieces. By design, their clothing is logical and practical, displaying colors that would help them remain unseen by their prey, and contain odors that would disguise their own scents from would-be predators. Only during the winters however do they wear their clothing for warmth. Otherwise, they wear it as a sign of rank. All hunters of the tribe wear a type of loincloth called a "Gao'lo". It displays on it the tribe's "Kran", or representative symbol. They act as a sort of flag and identifier, if you will. The chief of the tribe, when not on a hunt (all hunters remove most pieces of clothing so as not to be hindered by their weight and by loose peices), wears a much larger Gao'lo, reaching almost to their feet, and they also wear a large hide belt that wraps across their waist (in width, it reaches from about their navel to beneath their pectorals) that also displays the tribe's Kran. They simply refer to the belt as "Kran" as well. They believe their leader to be the ultimate representation of the prowess and esteem of the tribe as a whole, and so he alone is allowed to display the Kran.

    The Nhe'Ma are a strong and agile people, often hunting most prey with nothing but their bodies, and easily able to scale tall trees hundreds of feet high in a matter of minutes. Though they are more than able to survive without weapons, they are well versed in the art of war, when it comes to it.

    The name "Nhe'Ma" in their own tongue roughly translates to "people of the 'green world'", 'green world' referring to the environment in which they live in (there are others, cousins if you will, who live far away and make their homes within the mountains and under the rock and stone.).

    They draw strength from their surroundings, from the planet, from other living beings, from each other. But they dont merely take it for themselves. It is more of a "borrowing" of power, power that will be returned to the earth in the form of food (i.e. decomposing bodies of the enemies of the earth). As a people, they share such a strong bond, that it goes beyond that of mere psychological feelings. All Nhe'Ma have a sort of "general spirit" residing within them, connecting them. They are not individual spirits, but rather all pieces of a greater spirit. They refer to this connection simply as "O'oma".

    workin on it...

    More will be written over time...How are you guys liking it so far? :p (Making it up as I go.)
    Posted in: Custom Card Contests and Games
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