Valsvet, Temportal SavantUURR
Legendary Creature — Vedalken Wizard {M}
Commander suspend 3 3UR(Rather than cast this card from your hand or the command zone, you may pay 3UR and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
As long as Valsvet is on the battlefield or exiled, spells you cast cost 1 less to cast for each time counter on Valsvet.
3/3
Ineffable StewardWW
Creature - Angel Spirit {R}
Flying
If Ineffable Steward would die, it gains indestructible until end of turn and phases out instead. (While it’s phased out, it’s treated as though it doesn’t exist.)
Ineffable Steward doesn’t phase in during your untap step.
As long as Ineffable Steward is phased out, creatures you control get +1/+1.
2/2
I'm gonna make a leap and say that the other four swords are spread out over other booster products over the next several years. They should be wrapping up the Magus mega cycle in the commander sets this year, so this cycle could be spread over Conspiracy/Battlebond/Horizon sets for years to come.
That would certainly make things weird for having six of a 10 card cycle being modern legal...
Horizon Canopy would like to have a word with you ;p
If they print the remaining 4 cards of that cycle in a non-modern legal set I would find that weird as well
I'm gonna make a leap and say that the other four swords are spread out over other booster products over the next several years. They should be wrapping up the Magus mega cycle in the commander sets this year, so this cycle could be spread over Conspiracy/Battlebond/Horizon sets for years to come.
That would certainly make things weird for having six of a 10 card cycle being modern legal...
Mr. Rithaniel: Lawkeeper Ascension This doesn't feel like an ascension as you don't have to do anything, and it eventually just turns on. Necromancer Ascension I would have liked to see this ascend by self mill/pitching, and have some spell or creature recursion be the payoff. Torturer Ascension This is weird in red, feels mono-black or UB Animist Ascension plays dangerously well with Khalni Heart Expedition, probably okay Prophet Ascension This is my favorite of the bunch, but I'm not exactly sure how this would act if it gained its 10th counter while you are below your starting life total. (proliferate or some such)
JamBlock: Overflowing Gearhulk I'm not a fan of higher CMC=more counters, as you're already getting a higher CMC spell for "free".
graffd02
"A deck can have any number of cards named" isn't an existing cycle... Blood Sylex and Undergrowth Creeper seem broken Scaled Mandrill compares poorly to Relentless Rats for a two color card. Crackle is probably mostly fine, it would probably replace Relentless Rats in a Thrumming Stone deck as it could go off more instantaneous (and is part blue) Faithful Pike-mate weird wording aside, this is alight, probably just a smidge better than rats, but is less resilient to toughness drain.
TotallyHaywire: Star-Eater Titan protection aside, this feels more WB than BR Ice-Breaker Titan the secret haste mode on this will almost always be the right decision (targeting itself with its ETB), and as such shouldn't be 'hidden' as it is. "untap each creature you control that's not attacking" is odd, but I get the connection to anti-blue (but is honestly more anti-white, and just good with mana-dorks/outlast) Death-Banisher Titan the second ability feels more like a static ability than a triggered one, and is definitely blue or black. Fire-Walker Titan Super Double Reflector Mage is probably too strong (even if they get to pick the targets) noncombat damage prevention is cool, but I think it needs to be worded differently. Fate-Bringer Titan this exile a single card each time would be plenty strong.
TheRavenManIsSquee: Finale of Power This feels like it is black only to meet the prerequisite of being gold.
Subject16: Solemn Confluence Solid! Morbid Confluence This should have been gold not hybrid. 2GG Fugue is not a good sign. Surging Confluence 2nd and 3rd mode don't work for hybrid. Manic Confluence This would be good if the ritual mode specified that the mana could only be spent on instants or sorceries. Passionate Confluence 1st mode isn't white, and the 3rd mode is RW (not hybrid)
Forestsguy: Faithful Confluence 3x Zealous Persecution with extra flexibility and on one card seems too strong even as a sorcery, the potential for a blowout with the 3rd mode in multiplayer also very scary. Epiphanous Confluence Good. Predatory Confluence The 2nd should be limited to permanent cards to prevent recurring two of these endlessly, the 3rd mode is too strong with the doubling. Zealous Confluence The extra turns is WAY too strong, making 8 hasty lifelink power for 6 is pretty strong, but is probably fine. Wondrous Confluence Exiling a graveyard is much more (W/B) territory. the other modes are fine and fun.
I'm going to give it to Subject16's Solemn Confluence
Legendary Creature — Vedalken Wizard {M}
Commander suspend 3 3UR (Rather than cast this card from your hand or the command zone, you may pay 3UR and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
As long as Valsvet is on the battlefield or exiled, spells you cast cost 1 less to cast for each time counter on Valsvet.
3/3
Creature - Angel Spirit {R}
Flying
If Ineffable Steward would die, it gains indestructible until end of turn and phases out instead. (While it’s phased out, it’s treated as though it doesn’t exist.)
Ineffable Steward doesn’t phase in during your untap step.
As long as Ineffable Steward is phased out, creatures you control get +1/+1.
2/2
That would certainly make things weird for having six of a 10 card cycle being modern legal...
Creature - Zombie {U}
Haste
Whenever you cast an instant, you may cast Lichten Reaper from your graveyard as though it had flash.
1/1
IIW: 15 words or less in the text box (symbols count as zero, CARDNAME counts as one)
Lawkeeper Ascension This doesn't feel like an ascension as you don't have to do anything, and it eventually just turns on.
Necromancer Ascension I would have liked to see this ascend by self mill/pitching, and have some spell or creature recursion be the payoff.
Torturer Ascension This is weird in red, feels mono-black or UB
Animist Ascension plays dangerously well with Khalni Heart Expedition, probably okay
Prophet Ascension This is my favorite of the bunch, but I'm not exactly sure how this would act if it gained its 10th counter while you are below your starting life total. (proliferate or some such)
JamBlock:
Overflowing Gearhulk I'm not a fan of higher CMC=more counters, as you're already getting a higher CMC spell for "free".
graffd02
"A deck can have any number of cards named" isn't an existing cycle...
Blood Sylex and Undergrowth Creeper seem broken
Scaled Mandrill compares poorly to Relentless Rats for a two color card.
Crackle is probably mostly fine, it would probably replace Relentless Rats in a Thrumming Stone deck as it could go off more instantaneous (and is part blue)
Faithful Pike-mate weird wording aside, this is alight, probably just a smidge better than rats, but is less resilient to toughness drain.
TotallyHaywire:
Star-Eater Titan protection aside, this feels more WB than BR
Ice-Breaker Titan the secret haste mode on this will almost always be the right decision (targeting itself with its ETB), and as such shouldn't be 'hidden' as it is. "untap each creature you control that's not attacking" is odd, but I get the connection to anti-blue (but is honestly more anti-white, and just good with mana-dorks/outlast)
Death-Banisher Titan the second ability feels more like a static ability than a triggered one, and is definitely blue or black.
Fire-Walker Titan Super Double Reflector Mage is probably too strong (even if they get to pick the targets) noncombat damage prevention is cool, but I think it needs to be worded differently.
Fate-Bringer Titan this exile a single card each time would be plenty strong.
TheRavenManIsSquee:
Finale of Power This feels like it is black only to meet the prerequisite of being gold.
Subject16:
Solemn Confluence Solid!
Morbid Confluence This should have been gold not hybrid. 2GG Fugue is not a good sign.
Surging Confluence 2nd and 3rd mode don't work for hybrid.
Manic Confluence This would be good if the ritual mode specified that the mana could only be spent on instants or sorceries.
Passionate Confluence 1st mode isn't white, and the 3rd mode is RW (not hybrid)
Forestsguy:
Faithful Confluence 3x Zealous Persecution with extra flexibility and on one card seems too strong even as a sorcery, the potential for a blowout with the 3rd mode in multiplayer also very scary.
Epiphanous Confluence Good.
Predatory Confluence The 2nd should be limited to permanent cards to prevent recurring two of these endlessly, the 3rd mode is too strong with the doubling.
Zealous Confluence The extra turns is WAY too strong, making 8 hasty lifelink power for 6 is pretty strong, but is probably fine.
Wondrous Confluence Exiling a graveyard is much more (W/B) territory. the other modes are fine and fun.
I'm going to give it to Subject16's Solemn Confluence
Next challenge is Nonblack zombies.
It strikes like a lightning blast from a brainstorm