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  • posted a message on [Official] Digital Rendering Thread
    Okay. It looks pretty sharp. When you release it, can you make the spikes above the card name optional, sort of like the Dominaria legend frills?

    EDIT: Here's some alt art Tamiyo, Collector of Tales in English


    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Quote from Kentu »


    Kentu, which of your templates did you use for that top? It's wonderful.
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Can't wait to see @Narb777 and some of you other guys translate the new Japanese walker promos:

    Source:

    https://magic.wizards.com/en/articles/archive/news/japanese-alternate-art-planeswalkers-2019-04-22
    Posted in: Artwork
  • posted a message on [WAR] Niv-Mizzet Reborn - Master of Guilds & Astral-Living-Genesis
    Holy cow. The artwork and primer are both stunning. Shame I found this AFTER making my own list of noteworthy cards. I definitely missed a few, but here it is anyway for anyone currently brewing:




    http://tappedout.net/mtg-decks/guildmaster-niv/?cb=1555177405
    Posted in: Multiplayer Commander Decklists
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    So I've been following the wonderful tutorial posted but I'm having some trouble getting the decoder to work.

    I've run the network and have everything now, including my checkpoints.

    In order to work from my Windows Machine, I piped the sample cards from each checkpoint to their own .txt file.

    I see the decoder was written in python 2.X, which I have installed alongside 3.x but it's still complaining about the difference in syntax.

    What command would I give my CMD on Windows to have Python 2.7 run decode.py on, say "test1.txt" and have it output the decoded cards to "output.txt"?

    "python decode.py test1.txt output.txt" Makes python 3 try to run it and it complains instead of doing its job.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    So what we would basically want is a program that grades the network's output and if it's above a certain threshold in terms of correctness, we convulse it to make it a "correct" card, then add the new card to the training set? Then, over time, the network receives a more diverse training set, and will be more inclined to <eventually> hash out the grammar and conditions correctly.

    So would a standalone grading program help anyone? Changing 1 line at the end could easily append the new, correctly-formatted cards to either their own list or the existing card data.
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    I'm not super well-versed on this specific thread, but I'm in Machine Learning right now and this is definitely something I could see myself working on for my open-ended final project this semester.

    What I've seen for a LOT, LOT of people's networks is their frequency to incorrectly generate rules text within the context of the card type, plurality, ect.

    If I were able to generate a table (perhaps a .csv) that showed specific phrases in 1 column, and the ONLY possible <correct> following rules in another column, would someone be able to use that to improve their network?

    EXAMPLE:

    Independent Phrase:
    "Destroy all..."

    Dependent Follow-Up / Phrase Completion:
    #optional linkers
    ["non-token", "token"]
    #mandatory
    ["permanents", "creatures", "enchantments", "artifacts", "planeswalkers", "lands", "tokens", "non-token permanents"]
    #optional closures
    ["with %keyword%", "with converted mana cost %X% or [more/less]"]

    EXAMPLE 2:

    Independent Phrase:
    "Exile target..."

    Dependent Follow-Up:
    ["permanent", "creature", "enchantment", "artifact", "plansewalker", "land", "spell"]


    Well, you get the idea. If I made a .csv or excel table with phrase dependencies like this, does anyone think they could incorporate it well into their existing network?

    Perhaps I will generate it by iterating through the dataset, perhaps by just using my knowledge of the game.

    Posted in: Custom Card Creation
  • posted a message on [Official] Digital Rendering Thread
    Your Jace, TMS is CMC 5 for some reason
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Adding some stuff I made for my dredge EDH list:

    Undead Gladiator
    Squandered Resources
    Tortured Existence
    Oversold Cemetery
    Dread Return
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Awoken Horror
    Lord of Atlantis
    Dark Confidant
    Stoneforge Mystic - Full Art

    Wheel of Fortune

    Enlightened Tutor
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    Some of my favorite enchantments:


    Humility
    Chains of Mephistopheles
    Dream Halls
    Bitterblossom
    Posted in: Artwork
  • posted a message on [Official] Custom Tokens & Token Collection Thread
    Hello. I am playing a thopter deck. I have noticed the lack of token for [thopter squadron] and request the help of the PS gurus. I am very (not so) good at Photoshop and I would like a thopter token based on the thopter squadron card. I would like this token in the old format.


    I also noted the lack of decent thopters, and sought this thread out when I made some so I could share. They may not be exactly what you wanted, but I figured I'd share them anyway.

    Colorless Thopter

    Blue Thopter
    Posted in: Artwork
  • posted a message on [Official] Digital Rendering Thread
    This isn't my first render, but it IS my first time posting to this thread, which I've followed for quite some time now. Let me know if I did anything incorrectly, guidelines-wise.

    Sorin, Grim Nemesis
    Posted in: Artwork
  • posted a message on In your opinion, the best card in each CMC
    Always nifty when you look at the "best cards" in modern that almost all of them that are reasonably-playable are RUG, but very few people play RUG.
    Posted in: Opinions & Polls
  • posted a message on [Official] Digital Rendering Thread
    I can't wait to see Narb's Chandra, Flamecaller. Grin
    Posted in: Artwork
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