Squee is very synergistic with a lot of combo-ish strategies, so if you have the balls to run it in your Cube over 'safer' cards, that makes your Cube awesome because not a lot of other people do that and are afraid to have synergy in their Cubes to make synergistic combos.
Viva la Squeevolution!
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Antknee42 posted a message on [SCD] Squee, Goblin NabobPosted in: Cube Card and Archetype Discussion -
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Goodking posted a message on [[SCD]] Karmic GuidePosted in: Cube Card and Archetype DiscussionQuote from Gubbe85Yeah, that's precisely the reason why one should attack none other than wtf's opinions and cube. It's because I respect his views that I must not respect his views. Because his opinions have weight, one should approach them without any. One should attack everything he says! Cube can't be institutionalized! The system must be attacked, it must be constantly changed to prevent a deadlock where we can't escape from. We have to try radical new things, and fail better each time. Viva la revolution!
Still a pity that the storm (and turboland) - thread was shut down. It was the best thing that's happened to this forum in a long time.
People disagree with each other on this forum all the time. It's nothing new, and disagreeing with someone doesn't make you a free-thinking revolutionary. Cube is a great environment to try new stuff, but you can't frame a new set of ideas in the context that everyone else is suddenly wrong for not doing it. I actually think you have some very interesting points, but a lot of the arguments and analogies you made in that thread were incoherent, rude, circular, or just bizarre. I think I could argue your position better than you could, and I don't even agree with you. We're a stubborn bunch, and yet we're still all wrong about stuff all the time. That includes wtwlf (who you seem to have an irrational vendetta with), myself, and everyone else. But we still treat each other with respect, and sometimes that means agreeing to disagree. The forum still works. Actually, scratch that, it's the reason why the forum works so well.
Tangentially, I actually don't agree with the reasons for shutting down that thread either. I didn't see much 'vitriolic aggression'. It's better not to derail other threads and keep that discussion in one place.
As for Karmic Guide - I think it summarises your cubing philosophy well. You want to build around interactions and synergies as much as possible, sometimes to the exclusion of a higher baseline power. You want a cube where complex strategies, combos and hybrid decktypes are as commonplace as possible. You eschew a balanced representation of the aggro theatre, arguing that you obtain a balance between theaters by having a high number of powerful engines or synergies that can be assembled, so that the traditional rock-paper-scissors balance is lessened. I think Karmic Guide is a very acceptable face of this approach. It's more interesting than a BSA, and yet it is still powerful and has numerous synergies. I get this, even though it's not the approach I personally favour. - To post a comment, please login or register a new account.
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The kind of suspense involved in waiting for a printing of a card is artificial, and is outweighed by the fun I have creating my own Magic cards if I judge that's what my Cube needs.
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Are you here to persuade people with your arguments, or are you here to just hear yourself talk?
The thread didn't close because people's egos were being hurt.
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Having a 720 cube, I try to push blink enablers as much as I can without reducing card quality significantly. I'd like to discuss what might be "cube-worthy" cards, what aren't, and/or, whether blink as an archetype is something cubers here push at all.
Hard, instant, enablers:
Restoration Angel
Momentary Blink
Cloudshift
Ghostly Flicker
Otherworldly Journey
Turn to Mist
Ghostway
Vanish into Memory
Hard, sorcery-speed or eot, enablers:
Venser, the Sojourner
Galepowder Mage
Glimmerpoint Stag
Flickerwisp
Parallax Wave
Flicker
Nephalia Smuggler
Deadeye Navigator
Mistmeadow Witch
Tawnos's Coffin
Other cube-worthy etb abusers:
Kiki-Jiki, Mirror Breaker
Splinter Twin
Worst-case scenario, you can use soft enablers: cube-worthy bounce cards so you can re-cast your etb creature.
Soft enablers:
Crystal Shard
Erratic Portal
Cryptic Command
Jace, the Mind Sculptor
Upheaval
Venser, Shaper Savant
Waterfront Bouncer
Into the Roil
Repeal
Capsize
Man-o-War
Aether Adept
Surgespanner
Riftwing Cloudskate
Chain of Vapor
Recoil
Repulse
Ninja of the Deep Hours
Sakashima's Student
Ink-Eyes, Servant of Oni
Kor Skyfisher
Stonecloaker
Please tell me if I'm missing anything.
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