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  • 2

    posted a message on Sheldon's Thoughts on infinite combos
    If this thread proves anything, it's that this group of people who cares a lot about this format can't agree on how combo should fit into the format. Banning combo or combo cards would alienate a large portion of players, and yet there is a large portion of players who want to play without it.

    I live in Portland where it's not hard to find a combo-friendly or non-combo playgroup. I'll usually ask when sitting down to a new group of players which they are. I also get that some people have limited options as far as people to play with. I suppose if I was in that scenario and wanted a non-combo game I might ask if we could have a combo game and a noncombo game, maybe I could borrow someone's combo deck if I wasn't into building such a thing myself. Or if I am a combo player and nobody wants to play combo maybe I'd ask if we could do 1 combo game a night and here's some fun fast combo decks for you guys to borrow, don't worry this'll take less than 30 minutes probably.

    I think this discussion is healthy because we see how many different types of game people like, but it's pretty damn clear we're never never never all going to agree on what the ideal EDH/Commander game looks like.
    Posted in: Commander (EDH)
  • 1

    posted a message on [[Official]] Unreleased and New Card Discussion
    Only redeeming thing about Golos to my mind is that it's a lot easier to kill than Narset. Because otherwise *loud raspberry* Wizards loves to give us these legendary creatures that give free spells, and sometimes with cards like Etali and Yennett they do alright where you get to have your fun and not either take 20 minute turns or literally all the turns, and then with Narset and Golos the temptation is just too great for a deckbuilder to make something that creates a scenario of three people watching the fourth play solitaire.

    Not. A. Fan.

    Which is funny because the new Kaalia being a card advantage engine rather than a mana skipping engine is pretty good.
    Posted in: Commander (EDH)
  • 1

    posted a message on End of an Era
    My plan is to spend time on MTGS and the new forum, taking part in what conversations draw me in as I have on MTGS over the years. If there ends up being good community in both places, why not lurk both places? I do think it sucks how they pulled this in the final hour when most people had gone through the process of planning what to do next, but I'm happy for those who want to stay on MTGS and happy for those who are looking to a new vision of what a user-run forum would look like.

    Really want to recognize Cry and Airithne and the others with skin in the game who've worked so hard to make the best of this. It's that attention to community that draws community, which is one of the main reasons I'll definitely be lurking on the new site when it's up!

    edit - just looked at my join date, holy cow, 8 years.... tis a bit of time
    Posted in: Commander (EDH)
  • 5

    posted a message on [[Official]] Unreleased and New Card Discussion
    Soul Diviner - decent tech. I could see it used for removing cumulative upkeep counters, among other things, for profit.


    Drawing cards off Glacial Chasm... so good...
    Posted in: Commander (EDH)
  • 1

    posted a message on The Best Draw Cards in EDH
    It has been done here before, but not updated. Tappedout has a decent list without explanation. http://tappedout.net/mtg-decks/list-of-edh-draw-cards/

    We've done top 5 in various colors before, and top 10, and various such lists. Google brought up this from 2014: https://www.mtgsalvation.com/forums/the-game/commander-edh/567131-top-10-draw-spells-for-edh

    Unhelpful answer, it depends, right? On colors and strategy and mana curve? Do you put Rhystic Study in every blue deck? Oddly enough I didn't put it in my enchantress deck because the enchantresses already draw a crap ton of cards and I wanted a slot for something else more interesting.

    It's color specific but one of my favorite flat out draw spells is Sphinx's Revelation because it's flexible, instant speed, and includes life gain as a bonus.

    The most card drawing fun I've ever had is when I get Scroll Rack and Land Tax active.



    Posted in: Commander (EDH)
  • 1

    posted a message on Arixmethes, Slumbering Isle - Do Not Disturb
    Ooo, Goreclaw is pretty good tech in this deck. Nice.
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Best Designed Commander (Not Decks)
    Kynaios and Tiro of Meletis

    Plenty of people don't like them because they're too enabling, but I like how they accelerate the table but break parity for you if you build your deck right. They're basically grease in my favorite colors and there are so many options for building with them.

    Grenzo, Dungeon Warden is one of the coolest designs I've seen.

    Posted in: Commander (EDH)
  • 3

    posted a message on Small yet satisfying EDH plays
    Turn 3 Aura of Silence.
    Posted in: Commander (EDH)
  • 1

    posted a message on Grenzo, Dungeon Warden - The Slot Machine of Value
    Quote from snowfox54119 »
    Quote from PenThief »
    Looks like someone around here posted this to
    Reddit
    Rakdos


    I saw that! I'm always happy to see others find the joy of Grenzo.

    Quote from kraus911 »

    Interested in your non-infinite version, what you cut, how you still win...



    Of course! For my casual version I took out all of the major combo enabling pieces and either replaced them with other cool cards or weaker versions of themselves. So essentially, the cards I took out were:

    I then added:
    • Phyrexian Altar - still strong, but much harder to abuse as quickly
    • Balthor the Defiled - had to bring this guy back in for the consistency since the deck is slower
    • Mindclaw Shaman - Since it's a more casual meta, I have a lot more fun with this card. Also, it feels really good to catch someone else's Merciless Eviction and hit all of the enchantments with their own card.
    • Silent Arbiter - My casual meta has a lot of token decks

    Other than these changes, the list is all the same. It does slow down the deck a bit in the sense that you don't run into the "oops, I win" scenario as often; but the pace of excitement is still the same. The win-cons now become one of the three:

    Last game I played, I still managed to flip through most of my deck and actually found that I got to see a lot more of it since I have to dig a lot deeper for the win sometimes. So I really enjoyed these changes and my meta appreciated the ability to to play longer games as well.


    Awesome. I do love the explosiveness and randomness of this deck, but sometimes don't want to risk accidentally going Kiki/Zealous and making the table groan. I might find a way to keep Kiki in there because he's so awesome with most of the cards in the deck. Take out Lightning Crafter and Zealous and play with that. Maybe add Krenko and go wider. Thanks!
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Commanders that are decent even if you don't "maximize their potential"...
    There have been several of these I've noticed over the years, but more in the recent legendaries printed for Commander products. The one that recently stood out to me was Yennett, Cryptic Sovereign. I built her like a lot of people, focusing a lot on odd-costed bombs and top deck manipulation. Thing is, she's also a 3/5 flyer for 5 that has Vigilance and Menace. And if you don't have a single odd costed card in your deck she draws you a card whenever she hits. Realizing that, she's got a lot of potential and if you have a handful of odd bombs, cool. I too am guilty of looking at a new commander and trying to figure out the magical Christmas land scenario I want to build, but sometimes just half of a commander is plenty decent.

    The other one that stands out to me is Atraxa... if you just cut off the bottom half of the card, took away the proliferate nonsense, she'd still be plenty playable at her cost. I was wanting to build her and looking at various uses of proliferate and finally realized I wanted to build her enchantress voltron. I've got a Spike Weaver I can proliferate, but that's it.

    I have a friend who put Horde of Notions in his EDH cube even though there is just a smattering of elementals because he's a 5/5 haste/trample/vigilance for 5.

    Anyways, my point in this thread is to discuss commanders you've found that are plenty good even if you don't build to their abilities and also to point out that assessing a commander doesn't necessarily mean looking at how good a deck you can build according to the card's salient abilities.

    Thoughts?
    Posted in: Commander (EDH)
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