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  • 1

    posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.
    Quote from muzykalscorpio
    WARNING: This ended up being a very long post, so I stuck it behind spoilers for viewing purposes + convenience to others reading the thread. I'd appreciate anyone willing to take the time to help out with my inquiry. Thanks in advance. Smile

    Alrighty, I've been going back and forth and back and forth on deck iterations, "theorycrafting," all sorts of junk and not jumped into the proper full on testing level 'cause I'm somewhat scared or afraid of the investment*. Which is odd, 'cause to be honest, I don't have a budget (I'm slowly piecing together a Voice of Resurgence playset, for example)... but I digress?

    * I am not spending any money on Innistrad Block or Magic 2013 cards. I am only focused on Return To Ravnica Block, Magic 2014, and going forward on. *

    So I want to build a deck to take to these weekly Sunday Type II / Standard tournaments. I guess they are FNM equivalent*, but I haven't been to one yet -- very relevant to the dilemma, 'cause I don't know the metagame, but that's not my actual issue. For the most part, I just wanna play and have fun and win... having fun is most important, but winning is a big enough deal to me to "wanna try harder" (note: 'placing' in Top 8 is acceptable to me, even if I bottom out there).

    * The last tournament of every month, top prize is a booster box. Not sure if this is common / usual. *

    Anyway, so I have been going back and forth on coming up with my own decklists, or seeing random ideas of decklists on the forums, and I've basically come down to (or commonly messed around with) -SEVEN- different decks. As noted before, I have not even considered snagging any cards before Return To Ravnica Block -- (not posting in the Competitive section, I believe) -- and would rather not do so.

    That all said... these are the ideas / lists I've been messing around with:

    [1] W/U/r Control
    -- wincons: AEtherling + Jace, Memory Adept + Assemble the Legion ?

    [2] Selesnya Auras (W/G)
    -- wincons: (Hexproof + Auras) + Voice of Resurgence ? + Unflinching Courage ?

    [3] Maze's End (W/U/b/r/G)
    -- wincons: Maze's End + Crackling Perimeter + Jace, Memory Adept ?

    [4] Jund ... Something? (B/r/G)
    -- wincons: (Sire of Insanity + Shrieking Affliction) + Deathrite Shaman ? + Vraska the Unseen ?
    ( ~ lots of removal like Dreadbore, Putrefy, Abrupt Decay, etc. ~ )

    [5] Orzhov Life Drain (W/B)
    -- wincons: (Tenacious Dead, with...) + Gnawing Zombie + Angelic Accord + Bubbling Cauldron

    [6] Izzet Aggro? Midrange? Tempo??? (U/R)
    -- wincons: Nivix Cyclops + Disperse / Cyclonic Rift + ... Jace, Memory Adept ?
    ( ~ maybe my least thought out design, though, if not the next one ~ )

    [7] Defender Mill Thing (U/b/r/G)
    -- wincons: Axebane Guardian + Doorkeeper + Psychic Spiral + Rakdos's Return ?

    Some stuff I "think" I know about myself:

    > I feel like I'm really wanting a Control deck, but I'm not sure if I'm confusing that with White + Blue being my favorite color combinations or not, it's weird?

    > Whenever I come up with a deck idea / list / anything, I try to make sure there are "at least three" roads to victory. (Example 1: combat damage, noncombat damage, decking / milling. Example 2: AEtherling unblockable, Jace, Memory Adept 0 mill ability, Assemble the Legion overwhelming / overruning somehow?)

    > I intimidate myself, mostly, but everyone / everything always indicates that the current state of Standard is just way too fast for most decks. While I'd love to "prove this wrong," I'm afraid of investing in a deck that can't stay alive for the first six turns. (Losing on the 7th turn is okay, though... in a weird way...)

    > My favorite / "best" deck ever was around Invasion Block (... yeah), a U/G/b deck with lots of bounce, control, and answers to stuffs. Above all, it had "draw power." I feel uncomfortable with a deck that is purely luck of the draw gaming, where I have no way of controlling what I get next and or how fast I get it.

    > My favorite Ravnica guild is Azorius. Runner-up is Boros. Honorable mention to Orzhov.

    "IN CONCLUSION"

    I'm not looking to build the cheapest deck ever, as I mentioned, there isn't really a budget. Just "criteria," so to speak. But with that in mind, I have maybe half of the cards (or more) for just about each one of the above decks. Maybe not playsets, but at least 1-ofs or 2-ofs. That said, this means once I pick a direction, the rest are all becoming trade fodder to funnel into the main idea I go with.
    So, any tips, help, advice, suggestions, etc. would be greatly appreciated!! The deck ideas are 'kinda sorta maybe' listed in order from ones I like or favor the most to the least, but then again, I haven't dived head first into any of them yet, still, so I'm not 100% confident in any single one yet (or have 100% faith in it accomplishing all I want it to)... just... not the cost of investment holding me back with worries, but the time or effort of the investment itself.

    Either way, that's all I've got to say. Thanks in advance! Smile


    Play Esper. Three roads to victory (AEtherling, Drownyard, Jace MA out the board), your favorite guilds, great matchups against everything but Jund, almost all RTR block cards. Try building my sigged list.
    Posted in: Standard (Type 2)
  • 2

    posted a message on UB control beating Jund
    Quote from Szogun

    Fixing in standard might be great, but seems like many thinks it can support running Liliana, Aetherling, Dissipate and Supreme Verdict in one deck


    Liliana is worse than Far // Away in control decks, and fixing in Standard *is* good enough to run my sigged list. Note the lack of BB cards.

    Let's actually consider this mathematically. Assume a deck playing 24 land that tap for colored mana. (My Esper does this.) If we're in two-color U/B, our manabase might be

    4 Watery Grave
    4 Drowned Catacomb
    8 Swamp
    8 Island

    In this deck, we have 16 land that could tap for blue and 16 land that could tap for black.

    Let's look at an example Esper manabase:

    4 Watery Grave
    4 Hallowed Fountain
    4 Godless Shrine
    4 Glacial Fortress
    4 Drowned Catacomb
    4 Isolated Chapel

    In this deck, we also have 16 land that could tap for each of our three colors! (eight of our shocks and eight of our checks!) The only downsides are:
    1) Possible life cost on some of our land.
    2) Less vulnerability to Ghost Quarter, the only Strip Mine effect in Standard.

    both of which are waaaay less important than casting better cards.
    Posted in: Standard Archives
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from AsianInvasion
    Only if the pool boy is there to scrub under the folds. Guess What I'm Thinkin'


    I think it's time for a judge.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from AsianInvasion
    Return to Ravnica II: The Gateless Strike Back.


    We will return to Ravnica again at some point in time. That said, Return To Ravnica II would be the best set name ever.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Antny223
    Sunhome Skynight 1RW
    Creature - Human Knight (C)
    Flying
    ~ cannot attack alone.
    3/2

    IIW: Cards for a Sopranos themed set


    deals with triggered abilities how?
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from spaceyjdjames
    Cheaper murder with additional bonus effects? I'd at least add :manab: to the cost...


    Sorcery speed hurts it a bit, esp. when compared with something like Terminate. I think it could be safe at 2B, although the idea is to trigger only one of those things. At 1B, maybe drop the mill to five cards and the damage to 2.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Urza ascended well after his apprenticeship.


    I was designing this for Vintage...
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Urza, Apprentice Archaologist 1UU
    Planeswalker - Urza
    {+1}: Untap target artifact you control.
    {-3}: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
    {-12}: You get an emblem with "Artifacts you control gain "0: ~ becomes a 5/5 artifact creature until end of turn"".
    3

    IIW: Sing a song.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from arbitraryarmor
    I'm pretty sure that we've discovered every sensible rhyme for "Ankh of Mishra" and quite a few nonsensical ones at this point. It's time for a judge.


    No we haven't.

    Trunk of Mishra 2
    Artifact
    T, sacrifice ~, sacrifice another artifact you control: You may search your library for an artifact with converted mana cost equal to either sacrificed artifact's converted mana cost. If you do, put it into play and shuffle your library.

    IIW: All that junk, all that junk inside the trunk
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Fight Club 1G
    Enchantment
    At the beginning of your upkeep, target creature you control fights target creature you don't control.

    IIW: Enchantments that tap
    Posted in: Custom Card Contests and Games
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