2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Stasis 2016- updated 2019
    Here is an update.The deck gets more like a good stuff deck, but it is still a stasis lock deck, albeit a long way from the primer and often the game is controlled pre stasis.

    I added astrolabes as the mana was just so clunky, I found myself losing winnable matches simply by fetching and getting wasted or not fetching etc. Astrolabes massively improve the mana, and you can use fetches optimally. So the deck gets going more often, basically. Dack, JTMS, astrolabe, teferis all give lot of draw without Braisntorm/Visions, so I went to 3 Stasis- one turns up sooner or later, and you rarely to never want 2 in hand.

    Swapped a COT to a tomb, the deck has more control than ever without stasis. A couple of sol lands allow for a little more in the way of options early game.
    Added two swords to plowshares, and an extra tundra.

    Dropped ashiok as the Karn wishboard contains a feldons' cane now, more often than not the Karn is what locks the game- the ashiok was insurance in case I run out of wincons like jace ultimates and cannot self tuck big teferi. With two karn and a lot of bin hate ashiok is redundant. Astrolabe, Karn, who knew?

    I dropped white leylines, and made Karn more a focus of the deck, the wishboard extending to even Black Vise- for when the game is locked and time is an issue.
    I could run veil of summer, as it is nuts, but don't have the spare paper trop.
    The Force of Negation in the board could be a flusterstorm or Pyroblast, meta depending.

    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    Here is my 2019 list for Stasis. I never continued the primer in the other place, so since this is the only place a Stasis primer exists, I will post my current list. It is much more a "real" deck in that aside from the fact it runs Stasis and a main deck wipe away, the rest is made of decent cards- no dropping Brainstorm or playing garbage like Howling Mine. You could argue that it is just Ux superfiends control, with 4 stasis to hold the game to an extent whilst the walkers win. Note it can prevent self decking easily.
    There are two copies of Forsaken City, and 3 as foretold, all of which help circumvent Stasis, as do 3 of the walkers. Fire Ice is useful under Stasis if you have As Foretold down, and the instant count is high due to it being an As Foretold deck. The Restore Balance and Ancestral are obvious with As Foretold, and the Ancestral says "target player", meaning that with it and Dack you can deck them quickly even if JTMS fails to ultimate. Narset can sometimes hurt the making the enemy draw plan, but it can be worked around. Big tef obviously untaps stuff and does way more than Ral, and with AS Foretold can tuck itself, of course.
    There is a little acceleration with 2 City of traitors, really to power into t2 As Foretold or t3 JTMS/Ral, but you can't afford too many non islands.
    The land count is a tad over Miracles-esque, and the deck is actually pretty good.




    The board takes is pretty obvious.
    Posted in: Developing (Legacy)
  • posted a message on [Deck/Primer] Knights in Legacy
    It is the usual help I am afraid-this deck cannot win in Legacy because you need to stop the opponent winning on turn two and three. Simply put this deck does not do that. The only decks that turn creatures sideways run disruption that works from turn 2- Thalia, Phyrexian revoker, Wasteland, Port in D n T, 1cc discard in Nic Fit (that can be cast twice in the case of Therapy) plus any number of relevant green dudes like Teeg, ouphe etc. via GSZ, and in Solider Stompy it is Chalice, Wasteland and Thalia, and Chalice, Wasteland and Thought-knot in Eldrazi, plus finally Force, Chalice and Daze in the case of Merfolk. Only burn survives as a breaker of this rule, and then it is relying on its relatively interactive sideboard, interactive creatures like Eidolon, dodging the unfair decks etc. and itself wins by t4 nearly always, which your deck won't.
    If you go by the rule of - I lose t3 unless I have interacted t2 (min) you cannot go wrong in your planning. Nobody wins with just good creatures plus combat in Legacy, they have to be disruptive creatures. So in order for this deck to win it probably needs to go to Wastelands, Ports, Vial probably, and play as a knight-y version of DnT or to run Chalices and wastelands and play as a Knight-y version of Soldier Stompy.....

    If you just want it as a fun deck for kitchen table then keep it as it is.....


    Posted in: Developing (Legacy)
  • posted a message on W/x Parfait (Tax/Rack Control)
    The whole point of chant to me is that it does many things- fogs and interrupts the unfair decks after they waste resources, and forces win cons through.I have also used it in response to Show and Tell- meaning I can force through a key removal spell or just protect my Helm combo they have just enabled. When you do not need it, then it can be shuffled. When it is dropped you get a different deck- more solid answers to fair decks, but you end up pretty cold game 1 to unfair ones.
    I try to ensure I always have either Land Tax, Scrack or Tutor in hand- otherwise I tend to mull unless I happen to have good acceleration and a planeswalker- I am now running Karn and Nahiri at 4cc.
    I also try and beat Chalice by having solutions- O ring, Cast out and Banishing L main deck, and with Karn I can consider Ratchet bomb in the board too, although it is not needed IMHO.

    Posted in: Developing (Legacy)
  • posted a message on End of an Era
    Where is the new site?
    Posted in: Modern Archives
  • posted a message on [Deck] Pillow Fort Prison- White-X Enchantment Control
    There is no reason why not, but Chained to the rocks did little. The deck does not need good one drop mini o ring effects per se. They work, of course, and are different to things like Nodes in the same slot, or Seal Away at 2, but ultimately the deck is not going to get a big boost or anything. Give it a one cc tutor, that is a different story.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    Are you guys thinking that it's possible to utilize Marit Lage's Slumber in EI deck? Running a few Flooded Strands and new Prismatic Vistas with a lot of snow-covered basics supported by Scrying Sheets would make one scry a lot. Having double white mana on t2 could be tough, but we can replace Runed Halo with On Thin Ice. Also note that if your Marit Lage is somehow dealt with you can return Slumber on top with Hall of Heliod's Generosity and sacrifice it once more.

    I can't see slumber working. There are not many snow permanents and Modern eats big critters as much as it does small. There may be a slumber deck, but it is not us....
    Posted in: Deck Creation (Modern)
  • posted a message on W/x Parfait (Tax/Rack Control)
    Hey all, I wanted to say goodbyes here and especially thank Weapon X for the Parfait discussion.
    FWIW I am experimenting with a couple of Karns now- meaning a helm can lurk in the board. Impressed so far, gives a bit of utility.
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    And it is goodbye to MTGS.
    Thanks, all. I still have Stasis, but nowadays run As Foretold, Ral Zarek and other Walkers, and just a couple of Fevered Visions, with very few prision permanents besides Stasis, the Walkers and Needle effects- one Propaganda and one Tsabo's web at the last count - and just a couple of Forsaken Cities.
    If I get time I will post my current list here.
    Posted in: Developing (Legacy)
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Lovely to see Pillage back.
    I want to thank everyone for contributions to the thread here.
    I must admit I slightly migrated towards a GW Arbor Elf/Sakura Tribe Elder ramp version of landkill, similar to RG but with the higher slots containing primal command and acidic slimes, maintaining the white. The red landkill was just less flexible and green gave gas with Tireless Tracker
    I still believe RW works as a Moon/Bridge/PW deck, Bridge is so good and walkers are still very powerful, although as with everything its time has passed as the format got quicker and the mana became less fetch heavy.

    Posted in: Control
  • posted a message on [Primer] Enduring Ideal
    Hey all. With the site about to go off soon, I wanted to say my goodbyes.
    I love EI, and I certainly think it has a bright but fringe future. The new card is excellent, replaces mistveil plains for sure and makes Nodes better.
    Posted in: Deck Creation (Modern)
  • posted a message on [Deck] Pillow Fort Prison- White-X Enchantment Control
    Well , with the site about to go I would like to thank contributors to the thread.
    We just got a new toy with the new academy ruins land too. Keep brewing, see you on the other side.
    Posted in: Deck Creation (Modern)
  • posted a message on End of an Era
    I have enjoyed my time here, I hope I have helped as much as I have been helped, and hope to join you all on whatever comes up. We need a forum, discord just isn't where I want to be. I have a few thanks to give out myself on various threads.
    Posted in: Modern Archives
  • posted a message on End of an Era
    Always enjoyed the Modern section, it was well organised, and popular, and dealt with a huge format well.
    The general section worked well too.
    I felt the Legacy section died a while back. I don't think the Legacy Mod was actually active for over a year, unlike the general staff and other mods- I certainly never got a response from any messages, and the arrangement did not work- the developing section was perpetually full of "my first vampire deck" type threads by people who literally had never played the format, and lots of top decks were missing from the main section even before the threads were lost.
    I think Mtg needs a site like this, I note that the source has cooled down too.

    Posted in: Modern Archives
  • posted a message on So SICK of planeswalkers already
    Quote from user_938036 »
    So they recently add this feature to the game where you can use your creatures to attack another player's planeswalkers. This new feature will allow you to interact with planeswalkers in an obvious and simple way with cards you should already be playing.

    On a serious note, they did alter a number of uncommons, rares and even a few commons to specifically answer planeswalkers. There is a lot of paper in the format to answer the rocks. Planeswalkers are showing up more than ever because there are more than ever but they are far from dominating.


    Trouble is they keep pushing creatures and planeswalkers, and this is great for anyone who is 30. But for anyone who played in the old days, Mtg was about stack interaction, artifacts, and enchantments. People playing creatures were the ones suffering, and that is pretty much how a lot of old timers prefer it.....
    Posted in: MTG Arena
  • To post a comment, please or register a new account.