I guess we will have to see.
I think two sites won't work long term.
I guess the quality of the sites will determine what happens.
Mtgs has good general and Modern content, which matters to me. Its Legacy content is nearly unusable, due to the way it is organised, and Legacy also matters to me. I don't really do the rest, rumours aside of course, so the new site has to exceed the current site in those areas in order for me to move. That is easy to do in the cade of the Legacy content, but harder for Modern where the current site is very well organised.
- drmarkb
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Feb 4, 2014drmarkb posted a message on Launch Giveaway!I want to give it to a fallen empires card because that was the set that I fell in love with first.Posted in: Announcements
I should give it to a Death and Taxes modern card or to a Pox legacy card.
But in the end I have to give it to magus of the tabernacle .
I rediscovered this card a couple of years ago.
The beauty of it wiping a mass of creatures whilst operating mana restriction with ghostly prison or smokestack type cards is magnificent- you have the paradox of giving your opponent lots of choices, none of which they actually want- each one of which makes them fall closer into being able to do nothing. Even in modern I have used this card with world queller and other lock cards to slowly reduce an opponent to zero permanents, and unlike the original expensive legends land upon which it is based it can block a goyf worth 100 times as much, which always feels sweet. Nothing beats the experience of top decks folding to a 50 cent card that often needs to be read twice. If only it was in fallen empires........:):) - To post a comment, please login or register a new account.
I added astrolabes as the mana was just so clunky, I found myself losing winnable matches simply by fetching and getting wasted or not fetching etc. Astrolabes massively improve the mana, and you can use fetches optimally. So the deck gets going more often, basically. Dack, JTMS, astrolabe, teferis all give lot of draw without Braisntorm/Visions, so I went to 3 Stasis- one turns up sooner or later, and you rarely to never want 2 in hand.
Swapped a COT to a tomb, the deck has more control than ever without stasis. A couple of sol lands allow for a little more in the way of options early game.
Added two swords to plowshares, and an extra tundra.
Dropped ashiok as the Karn wishboard contains a feldons' cane now, more often than not the Karn is what locks the game- the ashiok was insurance in case I run out of wincons like jace ultimates and cannot self tuck big teferi. With two karn and a lot of bin hate ashiok is redundant. Astrolabe, Karn, who knew?
I dropped white leylines, and made Karn more a focus of the deck, the wishboard extending to even Black Vise- for when the game is locked and time is an issue.
I could run veil of summer, as it is nuts, but don't have the spare paper trop.
The Force of Negation in the board could be a flusterstorm or Pyroblast, meta depending.
6 snow covered island
2 forsaken city
1 ancient tomb
1 city of traitors
2 tundra
2 volcanic island
4 flooded strand
2 polluted delta
3 ancestral vision
1 restore balance
4 brainstorm
2 pithing needle
4 arcum's astrolabe
2 swords to plowshares
1 counterspell
3 stasis
3 fire/ice
1 dack fadyen
2 teferi, time raveler
1 jace, the mind sculptor
1 ral zarek
2 karn, the great creator
1 teferi, hero of dominaria
1 pithing needle
1 feldon's cane
1 zuran orb
1 ensnaring bridge
1 black vise
1 tormod's crypt
1 torpor orb
1 grafdigger's cage
1 force of negation
1 kozilek's return
1 energy flux
4 leyline of the void
There are two copies of Forsaken City, and 3 as foretold, all of which help circumvent Stasis, as do 3 of the walkers. Fire Ice is useful under Stasis if you have As Foretold down, and the instant count is high due to it being an As Foretold deck. The Restore Balance and Ancestral are obvious with As Foretold, and the Ancestral says "target player", meaning that with it and Dack you can deck them quickly even if JTMS fails to ultimate. Narset can sometimes hurt the making the enemy draw plan, but it can be worked around. Big tef obviously untaps stuff and does way more than Ral, and with AS Foretold can tuck itself, of course.
There is a little acceleration with 2 City of traitors, really to power into t2 As Foretold or t3 JTMS/Ral, but you can't afford too many non islands.
The land count is a tad over Miracles-esque, and the deck is actually pretty good.
1 restore balance
4 brainstorm
1 Pithing Needle
4 Stasis
2 Counterspell
3 Fire//Ice
3 As Foretold
1 Dack faden
1 Ashiok, Dream Render
1 Narset, Parter of veils
2 Teferi, time raveler
1 wipe away
2 Jace the mind sculptor
2 Ral Zarek
4 force of will
1 Teferi, hero of dominaria
2 The tabernacle at pendrell vale
5 snow covered island
4 island
2 volcanic island
1 tundra
3 flooded strand
3 polluted delta
2 forsaken city
2 city of traitors
4 leyline of the void
4 leyline of sanctity
1 propaganda
1 kozilek's return
1 pyroblast
1 flusterstorm
1 ensnaring bridge
1 pithing needle
1 zuran orb
The board takes is pretty obvious.
If you go by the rule of - I lose t3 unless I have interacted t2 (min) you cannot go wrong in your planning. Nobody wins with just good creatures plus combat in Legacy, they have to be disruptive creatures. So in order for this deck to win it probably needs to go to Wastelands, Ports, Vial probably, and play as a knight-y version of DnT or to run Chalices and wastelands and play as a Knight-y version of Soldier Stompy.....
If you just want it as a fun deck for kitchen table then keep it as it is.....
I try to ensure I always have either Land Tax, Scrack or Tutor in hand- otherwise I tend to mull unless I happen to have good acceleration and a planeswalker- I am now running Karn and Nahiri at 4cc.
I also try and beat Chalice by having solutions- O ring, Cast out and Banishing L main deck, and with Karn I can consider Ratchet bomb in the board too, although it is not needed IMHO.
I can't see slumber working. There are not many snow permanents and Modern eats big critters as much as it does small. There may be a slumber deck, but it is not us....
FWIW I am experimenting with a couple of Karns now- meaning a helm can lurk in the board. Impressed so far, gives a bit of utility.
Thanks, all. I still have Stasis, but nowadays run As Foretold, Ral Zarek and other Walkers, and just a couple of Fevered Visions, with very few prision permanents besides Stasis, the Walkers and Needle effects- one Propaganda and one Tsabo's web at the last count - and just a couple of Forsaken Cities.
If I get time I will post my current list here.
I want to thank everyone for contributions to the thread here.
I must admit I slightly migrated towards a GW Arbor Elf/Sakura Tribe Elder ramp version of landkill, similar to RG but with the higher slots containing primal command and acidic slimes, maintaining the white. The red landkill was just less flexible and green gave gas with Tireless Tracker
I still believe RW works as a Moon/Bridge/PW deck, Bridge is so good and walkers are still very powerful, although as with everything its time has passed as the format got quicker and the mana became less fetch heavy.
I love EI, and I certainly think it has a bright but fringe future. The new card is excellent, replaces mistveil plains for sure and makes Nodes better.
We just got a new toy with the new academy ruins land too. Keep brewing, see you on the other side.
The general section worked well too.
I felt the Legacy section died a while back. I don't think the Legacy Mod was actually active for over a year, unlike the general staff and other mods- I certainly never got a response from any messages, and the arrangement did not work- the developing section was perpetually full of "my first vampire deck" type threads by people who literally had never played the format, and lots of top decks were missing from the main section even before the threads were lost.
I think Mtg needs a site like this, I note that the source has cooled down too.
Trouble is they keep pushing creatures and planeswalkers, and this is great for anyone who is 30. But for anyone who played in the old days, Mtg was about stack interaction, artifacts, and enchantments. People playing creatures were the ones suffering, and that is pretty much how a lot of old timers prefer it.....