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  • posted a message on Any Ideas for a Niv-Mizzet Reborn Legacy Deck?
    If I am going to cheat a dude into play it probably won't be this, he just does not do enough cf Grissy B or Emmy. 5 cols is pretty hard in a Wasteland format, you can natural order him into play I guess, just as you would Progenitus. There are so many two card killer combos in the format- Grindstone/Painter, RIP/helm Show and Tell and Grissy or Omniscience etc. that casting this to get combo pieces, especially in a format with some tutoring (entomb, enlightened, infernal etc.) and frankly the whole blue cantrip suite to boot, well it all seems a bit pointless. I mean it can draw cards but so can Grissy, and in decks like Tin Fins it shoots off and keeps shooting t2.
    If I am going to hard cast the dude, I am probably not going to be playing Legacy, it seems more of an EDH card, unless some tech comes along that allows you to get him into play t1 after being exiled to a t1 shoal or force type card and then allows you to combo on the spot to a win, which brings us back to your original question. At the moment the tech I do not as being there, but it might in future.
    Posted in: Developing (Legacy)
  • posted a message on Next Magic Set Prediction?
    It will be a planet of hats, tired and worn out before we even rip a booster, easily digested and probably analogous to some culture on earth at a very superficial level (Viking world, Mexico world etc.), designed by number crunchers and a couple of artist types in roughly the same way movies are designed by committee. Superficially interesting with plenty to hook those invested in the story.
    As usual the fact they have to design for five colours will mean that the plane will have some variation in races, guilds etc., but it won't actually feel like a world, because they won't be able to build it over a number of sets.
    There will be lots of EDH cards, nothing worth noting at 1cc, and weak spells, with more flexible answers that cost 3 mana, and very little to no protection, no shroud and little hexproof and no landkill at 3 cc. So business as usual...

    As usual there will be feedback survey about it, as usual it will say "how important to you is it that we have great art?" without bothering to ask you if you think the art is great. At least they won't wheel out Sam Stoddard or similar to say "Emrakul is really fun, its a real blast", so be grateful for small mercies.
    Posted in: Speculation
  • posted a message on [Primer] Enduring Ideal
    I get decent results in UW - after boarding- vs our nemesis Tron, but I board a ton of stuff, much not specific to tron, but on eor two key cards are.
    Bribery is one way of hurting them, alongside bits of counter magic.

    I run Fall of Thran in the board to fetch into, which is strong by itself and if you do Ideal you can fetch into O ring and O ring it to prevent stuff coming back and then fetch Dovescape if the board is clear, or just keep recycling the card via Mistveil plains or Starfield- permanently blowing up lands every now and then. I also fetch into Lay claim, which can steal a karn, or cycle lay claim and starfield it back.
    You still have to resolve the Ideal, of course, and don't always win if you do, but you can get to 90% of the games you Ideal in you win, which is not the case vs regular U tron or G tron variants game one where you can Ideal and still lose.
    killing people with their own monster is hugely fun.

    Blast zone I don't think will make huge waves- we can deal with it anyway- Spreading Seas, Ghost Quarter, Fall of Thran, Lay Claim and even taxing it with S Field etc.
    Posted in: Deck Creation (Modern)
  • posted a message on Goatly Prison
    Sounds better.
    Serum visions adds a 1 drop play, which sets up devotion anyway. You will need a few U sources.
    The detention sphere is decent in U, and you get a bit of board counter magic too, and cards like Search for Azcanta in the board- it is normally too slow in the main- and can play Spreading Seas if your meta demands. Whenever you add a card that replaces itself you don't alter devotion too much.
    Don't worry about budget wrt Leylines, you need them, it is that simple; even in pillow fort I keep them in some numbers against tron, just for devotion
    You might want to look at Starfield of Nyx or other wincons....

    Trading post is ok at bringing artifacts back, decent a life gain, good at sacrificing artifacts to draw - if you can find a source to generate them- you probably can't in Modern but horizons is near. Ensnaring bridge is a reasonable artifact in the 75, there is not much else but the post is versatile enough to sneak into Legacy W and Brown stax builds.
    Posted in: Deck Creation (Modern)
  • posted a message on Goatly Prison
    We have a white -x thread for enchantment control. To sum up-
    All W -x enchantment decks suffer from
    (a) tron
    (b) uw -x control

    They all need a second colour, too, there is no reason not to.


    I have actually literally killed many players with goats- sadly for you in mono -w Stax in Legacy, where trading posts' goats + a humility turns out to be a win con when your opponent is locked under Smokestack and a Trinisphere. Not much use, huh? Let me add a bit more useful advice....

    I can say looking at your list is that it lacks focus, there are combos, but cards like Flickerwisp simply should not be there. You are using Wisp as a win more. If the card dies in response you just hardcast a wisp for no value, if the cards you are targeting don't turn up your wisp is a 3/1 flyer. Wisp's power is in decks in Leg/Mod where it can be vial-ed in.
    Let us start with enchantments- you presumably forgot about Leyline of Sanctity?

    If you want to smooth the deck then scry temples are good, as is the colorless void. Honestly, since you are playing cute combos it might be better to run serum visions and have done with it, going u/w.

    Path is a nonbo with Spheres/Ghostlies.



    To be honest I would focus on a core of 4 Leyline, 4 Halo, 4 Ghostly, cut Path, Wisp and forget the enchantress aspect- you just can't spend 3 mana on those cards in this format. Then add scry in and look to another colour, and look to the usual white cards like Starfield, keeping the goat subtheme with cards like trading post (for which I would recommend more artifact cards. I am sure you could also look at cards that generate other tokens too.




    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Having difficulty with these myself, obviously Demolish has been around since forever. Finale seems interesting if janky..........
    Posted in: Control
  • posted a message on [Primer] Enduring Ideal
    Quote from jackiswhack »
    With the new London Mulligan rule, might it be smart to play some draw spells and more unlife+solemnity with any of the builds of this deck? Just a thought, to take advantage of the increased combo potential with the new rule. Thoughts?


    With the new mull rule I have not made big changes.

    That said I do run unlife solemnity, and 3 serum visions, 4 scry temple lands and 3 colorless scry to give 7 scry land effects.
    I also switched to the lotus bloom version a couple of months back, those suspend starts are more likely under the rule, as are Leyline starts too.
    All in all the mull helps the deck a lot as you can put back the cards you do not want to draw- wincons, and keep ramp/defense.

    My anti tron board now includes fall of thran, it is remarkably good as a fetchable geddon, alongside the usual d-ping sphere tech.
    Another spicy spoiler from WAR, what do you think? Good enough to make a maindeck?


    I can't see it, I would rather flexibility and the cycling on cast out, say, or oring/b light. I will pay 2cc for critter only removal, not 3. Scry is excellent in the deck, but I get it via the scry lands and serum v that can always be cast and effectively used...

    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Any new cards catch the eye?
    Posted in: Control
  • posted a message on [Deck] White Stax
    Hi.
    Err, well as a player of Parfait (tax/scrack helm deck) and White Stax I have experience of both engines.
    The main issue will be the 1cc interaction with Chalice on one, it is a total nonbo, and Chalic eon 1 is where the deck normally tries to find itself.
    The other will the the low no of plains, - just 7 make Tax pretty ropey, esp with 4 Flagstones.

    The bits of deck might not talk to each other too much, but you don't know till you try.

    If the nonbo is too much you could try treasure map as a one of, slow though it is, and horizon canopy can draw cards repeatedly too.

    Riftstone portal is worth considering- now DRS has gone portal is golddust at making tombs tap for w or g.

    The City count really should be 4 (so often I have played 3 and it always sucks, even though cities trip themselves up sometimes they normally don't), and the crucibles should probably go to 3, with Trading post down to 2- you don't want to power into posts.

    I have found PWs like Elspeth and especially karn (mini) to help the deck a lot. You might too, and you wincons are low- no humility to make the goat tokens into 1/1s, no PWs.
    Thoughtknot is worth considering- at least for the 75, and inventor's fair could work well too.
    Only 2 stack is a bit low, Brown list run 4, the white ones perhaps have less need.

    Ghost quarter is often excellent- it can target your own flagstones too as well as basics- Geddon does not always resolve, trust me.......

    Maze of ith is also unusual to drop from white builds

    Other than that the brown and white aspects are good to go- Hero has been used in some builds before to good effect, there is plenty there to work with...

    Posted in: Developing (Legacy)
  • posted a message on Static ability on walkers confirmed not war of the spark exclusive
    I welcome this, but PWs still make the game all about combat, which is for me a huge issue. Limited by necessity has to be that way, although I have won a fair few limited games where I have not attacked. One of the reasons I would rather not play Mtg than play Standard, and spend time and effort to get people to stop playing Standard, has been their relentless focus on combat/creatures and PWs for most of the past few years, and their idea that players should not feel bad about anything, such as losing energy counters, having cards or lands dissappear or even being unable to attack rather than players not feeling bad about unintentional flood or screw, which is actually understandable. Of course they probably don't care about the player feeling bad when they try and sell their Std deck at SCG prices and no-one buys until they get a tenth of what they were asking for. Most people play Standard and realise it is a money treadmill, fair enough. But why does the money treadmill exclude so many traditional aspects of Mtg?

    This new design space just encourages more PWs. If they want a static ability that goes, why not use Saga type enchantments? Why make it about combat?
    I think they have realised how dull many of their pw designs of the same walkers became. There are only so many Gideons you can see, and I think they just needed to freshen up the space....

    Posted in: The Rumor Mill
  • posted a message on Something bugs me about WAR (semi-rant inside)
    The moment a world has just one environment, I am not interested in its stories.
    Lazy, bottom of the barrel writing will inevitably follow the creation of such a "world". WOTC need to showcase their story a little less, their showcasing is the artistic equivalent of asking if people want to see something cool and then when they say yes bending over and showing everybody your hemorrhoids.
    If you try and run a game by market research, don't be surprised when the audience does not like what it says it would like.
    Posted in: Magic General
  • posted a message on [Deck] Pillow Fort Prison- White-X Enchantment Control
    I like Chalice. Playing artifacts is a little hard if the enemy decks pack wear tear, and it does not synergise with certain catds like Starfield or Sphere of S, but other than a very few cases there is little punishment for playing an artifact.
    Our two slot is relatively weak in terms of the volume of options available.
    Personally I run Wr and in Enduring Ideal Wu with lotus blossoms.
    I am looking at doing Wb, nominally the weakest and potentially a fun exercise and one where 1cc discard can add a different dimension....
    Posted in: Deck Creation (Modern)
  • posted a message on Help with New Phyrexia b/g infect
    Realistically you would be hard pressed to beat anything but the bye in Legacy with this, because the format is full of decks that kill t2/3, or have significantly hurt their opponent's resources by then that they can't execute their game plan.


    Infect in Legacy is viable-
    https://www.mtgtop8.com/archetype?a=98&meta=39&f=LE
    but sadly you would need a very expensive deck.
    A "budget" version would perhaps have 5-10 dollar shock lands instead, but you would still need fetch lands, force of will- which will set you back a bit.

    Without the ability to stop unfair decks winning t2/3, or to win yourself (Legacy infect can often kill t2, although it is risky often), decks can't hope to win.
    Your deck looks fun, but would be too weak for Legacy and Modern.

    If you wanted to build a Modern or Legacy infect deck you would use the basic shell of
    8 infectors (Glistener elf, Blighted agent normally in UG)
    4 inmoth nexus
    In legacy you add the "brainstorm engine" of 1 cc card drawers and fetchlands, plus force of will, and some pump spells. Then duals or, on a budget, shocks like Breeding pool.
    In modern its basically the same, but the pump spells are different and there is no Force of Will. BG Modern infect is possible, it has been seen every now and then in the rogue sections, and for that you exchange blue for black and play discard spells like Thoughtseize.

    Posted in: Developing (Legacy)
  • posted a message on Something bugs me about WAR (semi-rant inside)
    Honestly I don't care for the story at all. I am fed up with Planeswalkers doing the same basic thing, making the game combat heavy etc. The Sagas were a much better idea, and I hope we can lock the entire Bolas/Gatewatch up until 2050, because they have spent too much time thinking about showing the story on the cards and not enough time designing the game well, hence the ridiculous Standard bans these past few years.
    I guess the only way we can dump the whole lot is if the entire pile of PWs, Bolas included as I find him spectacularly dull, ended up flame grilled.

    I would like some new worlds, no planeswalkers and definitely no dragons, scheming or otherwise. I won't get this anymore than you will get what you want.......



    Posted in: Magic General
  • posted a message on [Primer] Stasis 2016- updated 2019
    Hoogland playing mono U stasis and UR Zarek stasis, which is more of a control list with Stasis, but hey. It has Stasis.

    https://www.youtube.com/watch?v=wrDufUp9jCU

    https://www.youtube.com/watch?v=ZInplhqen7Q

    Edited the primer to include these lists, and tidied up a bit.
    Posted in: Developing (Legacy)
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