2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on GWx Vizier Company
    Does anyone know any content produced that discusses abstract sideboarding strategy? Like, when do you try to board into a midrange deck, and when do you try to keep streamlined post-board? Just picked up the deck and it's been a blast, but I've been having trouble making sideboard decisions and usually end up shaving combo pieces for sideboard cards.
    Posted in: Combo
  • posted a message on Knightfall/Bant Company
    Has anyone tried declaration in stone in the board? Seems good if you're looking for extra removal and don't like blessed alliance. Particularly for storm.

    Also, maybe I'm getting the wrong side of variance, but reflector mage has been wildly underwhelming every time I've drawn it. Out of 6 or 7 times I've drawn it, it's been valuable maybe once. And these are vs matchups this thread says you bring them in for.
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    This is great. Love the in depth spreadsheet so thanks! In fact you're inspiring me to track my own matches.

    I don't have the volume of games played that you have, and have have one curiosity. Why are you taking spell queller out vs burn? I've lost matches where they never draw a creature and queller just shuts the door on them. In the final turns.
    Posted in: Midrange
  • posted a message on Sidisi, Brood Tyrant
    Quote from KriggY »
    Yeah you need some more creatures, I think exhume, skeletal scrying and swan song are easy cuts. The creature you always want to play is craterhoof behemoth, it wins games. Dredgers like golgari grave troll or stinkweed imp are great in this deck. Since its multiplayer deck, you migh use more reccuring guys like bloodghast or the new bloadsoaked champion


    Skeletal Scrying is amazing in a deck that can fill it's graveyard. It's arguably better than Stroke of Genius.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant
    More creatures is probably better. I would want at least 33 creatures so you are statistically likely to hit a creature every time you trigger her. Liliana Vess seems better than Liliana of the Veil since you can put a creature on top, then mill it with Sidisi.

    I am also looking for ways to abuse the large number of tokens that can be produced. Helm of Possession, Sadistic Hypnotist, and Perilous Forays for example.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Adun: A delightful combination of synergy and hatred.
    I have an Adun deck myself. I strongly suggest Sadistic Hypnotist. He is BRUTAL with Squee, Goblin Nabob, Bloodghast, Reassembling Skeleton, etc.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Modern] American Aggro
    Reserved
    Posted in: Modern Archives
  • posted a message on [Modern] American Aggro
    So what started as a UR Delver list has morphed into WUR. I've haven't tested it much, but it's been pretty successful and fun in the games I have played.



    The biggest thing may be simply adding more burn. However this deck really tries to get there with it's creatures and it has some of the most powerful aggro creatures ever printed. The land base is nothing special, and I've been running 20. The deck might have too many counters as well, but I find they are sweet for protecting the creatures as well as stopping combo.
    Posted in: Modern Archives
  • posted a message on Cards for Fighting Land Ramp
    Quote from Wolfman
    Can't help but notice that both Price of Glory and Burning Sands haven't been mentioned. (in the OP)

    I run both in Hidetsugu to further discourage my token-happy metagame.


    I have to say, Price of Glory is awesome! I actually have a copy and need to find a deck to put it in. Burning Sands seems really brutal in a deck with only a few creatures.
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from Zakman86
    Lifeline works the same as it always has, there's been no errata to it at all.

    Edit: Wording was bad on it originally. It was fixed to do what it was meant to do.


    If i'm reading it correctly, the original wording doesn't specify where the creature is being put into the graveyard from. In other words with Lifeline out, Entomb becomes "Search your library for a creature and put it into play as long as another creature is in play." The errata specifies it has to die (from the battlefield)
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from purple_pixie
    Stack up 5 exile activations then sac the tide.
    The tide's leaves-play trigger triggers, then the exiles resolve. Nothing ever tries to un-exile them.

    This was briefly not possible because the whole cycle got power-level errata'd to prevent such abuse. Then it got un-errata'd again because "Wizards don't power-level errata cards."


    Ahh I see. Yea that is pretty sweet. Claws of Gix anyone?
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from Ted Elderhi

    Balance and Restore balance will even the odds.

    But pox is Trap.


    Restore Balance is definitely good. Balance however is under the Banhammer.
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from VietTeaBoyz

    Also I also want to note that Parallax Tide is amazing. With a sac outlet you can exile 5 lands straight up, and withut a sac outlet, you can keep a person out of their mana for a few turns. Usually enough to recover from excessive bleh.


    How does a sac outlet allow you to exile 5 lands? I'm not seeing it.
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from Xozzen
    Keldon Firebombers is another nice one. You can accel yourself with mana rocks and then blow all lands up, leaving you with some resources but them with none.


    oh yea I like the Firebombers, thanks adding it to the list.

    Quote from Sanity"s_Eclipse
    Is Polluted Bonds in the same boat as Ankh? Is it even in color for you? Don't think you mentioned that, lol


    I'm not making the list for any specific color or deck. I just wanted to put a list together for myself and other people as well. I do like polluted bonds, it's a little like the Ankh in that it's best when it comes down early, but it's more powerful and I find lifegain is actually relevant a lot of the time.

    To DarkLich 528
    I really like the Contamination and Infernal Darkness.

    To VietTeaBoyz
    How has going Stax worked out for you? It seems like Thorn of Amethyst and Sphere of Resistance would benefit the player with the most resources aka crazy land ramper. Maybe i'm just not seeing it though. Tangle wire seems better but still.
    Posted in: Commander (EDH)
  • posted a message on Cards for Fighting Land Ramp
    Quote from Helspont
    You could try damage effects, Ankh of Mishra, Tunnel Ignus type cards.


    I like Ankh of Mishra, however my only problem is that it's a horrid late, or even mid game draw. You really only get good use out of it if you play it early. Same problem with Tunnel Ignus, and it's even more narrow.


    Quote from Drizzle
    Set yourself up for the lead or win after they blow their ramp spells and you use Armageddon.


    I totally derped and read armageddon and thought Obliterate. Yes, armageddon is sweet when you've got a good board presence. I'll add that to the list.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.